Code

Adding new extended input devices dialog
[inkscape.git] / src / ui / dialog / dialog-manager.cpp
1 /**
2  * \brief Object for managing a set of dialogs, including their signals and
3  *        construction/caching/destruction of them.
4  *
5  * Authors:
6  *   Bryce W. Harrington <bryce@bryceharrington.org>
7  *   Jon Phillips <jon@rejon.org>
8  *   Gustav Broberg <broberg@kth.se>
9  *
10  * Copyright (C) 2004--2007 Authors
11  *
12  * Released under GNU GPL.  Read the file 'COPYING' for more information.
13  */
15 #ifdef HAVE_CONFIG_H
16 # include <config.h>
17 #endif
19 #include "ui/dialog/dialog-manager.h"
21 #include "ui/dialog/align-and-distribute.h"
22 #include "ui/dialog/document-metadata.h"
23 #include "ui/dialog/document-properties.h"
24 #include "ui/dialog/export.h"
25 #include "ui/dialog/extension-editor.h"
26 #include "ui/dialog/fill-and-stroke.h"
27 #include "ui/dialog/filter-effects-dialog.h"
28 #include "ui/dialog/find.h"
29 #include "ui/dialog/inkscape-preferences.h"
30 #include "ui/dialog/input.h"
31 #include "ui/dialog/layer-editor.h"
32 #include "ui/dialog/livepatheffect-editor.h"
33 #include "ui/dialog/memory.h"
34 #include "ui/dialog/messages.h"
35 #include "ui/dialog/scriptdialog.h"
36 #include "ui/dialog/text-properties.h"
37 #include "ui/dialog/tracedialog.h"
38 #include "ui/dialog/transformation.h"
39 #include "ui/dialog/undo-history.h"
40 #include "ui/dialog/xml-editor.h"
41 #include "ui/dialog/panel-dialog.h"
43 #include "dialogs/layers-panel.h"
44 #include "dialogs/tiledialog.h"
45 #include "dialogs/iconpreview.h"
47 #include "ui/dialog/floating-behavior.h"
48 #include "ui/dialog/dock-behavior.h"
50 namespace Inkscape {
51 namespace UI {
52 namespace Dialog {
54 namespace {
56 using namespace Behavior;
58 template <typename T, typename B>
59 inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
61 }
63 /**
64  *  This class is provided as a container for Inkscape's various
65  *  dialogs.  This allows Inkscape::Application to treat the various
66  *  dialogs it invokes, as abstractions.
67  *
68  *  DialogManager is essentially a cache of dialogs.  It lets us
69  *  initialize dialogs lazily - instead of constructing them during
70  *  application startup, they're constructed the first time they're
71  *  actually invoked by Inkscape::Application.  The constructed
72  *  dialog is held here after that, so future invokations of the
73  *  dialog don't need to get re-constructed each time.  The memory for
74  *  the dialogs are then reclaimed when the DialogManager is destroyed.
75  *
76  *  In addition, DialogManager also serves as a signal manager for
77  *  dialogs.  It provides a set of signals that can be sent to all
78  *  dialogs for doing things such as hiding/unhiding them, etc.
79  *  DialogManager ensures that every dialog it handles will listen
80  *  to these signals.
81  *
82  */
83 DialogManager::DialogManager() {
85     using namespace Behavior;
86     using namespace Inkscape::UI::Dialogs; // temporary
88     int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
90     if (dialogs_type == FLOATING) {
92         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   FloatingBehavior>);
93         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     FloatingBehavior>);
94         registerFactory("DocumentProperties",  &create<DocumentProperties,   FloatingBehavior>);
95         registerFactory("Export",              &create<Export,               FloatingBehavior>);
96         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      FloatingBehavior>);
97         registerFactory("FillAndStroke",       &create<FillAndStroke,        FloatingBehavior>);
98         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  FloatingBehavior>);
99         registerFactory("Find",                &create<Find,                 FloatingBehavior>);
100         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     FloatingBehavior>);
101         registerFactory("InkscapePreferences", &create<InkscapePreferences,  FloatingBehavior>);
102         registerFactory("LayerEditor",         &create<LayerEditor,          FloatingBehavior>);
103         registerFactory("LayersPanel",         &create<LayersPanel,          FloatingBehavior>);
104         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, FloatingBehavior>);
105         registerFactory("Memory",              &create<Memory,               FloatingBehavior>);
106         registerFactory("Messages",            &create<Messages,             FloatingBehavior>);
107         registerFactory("Script",              &create<ScriptDialog,         FloatingBehavior>);
108         registerFactory("Swatches",            &create<SwatchesPanel,        FloatingBehavior>);
109         registerFactory("TextProperties",      &create<TextProperties,       FloatingBehavior>);
110         registerFactory("TileDialog",          &create<TileDialog,           FloatingBehavior>);
111         registerFactory("Trace",               &create<TraceDialog,          FloatingBehavior>);
112         registerFactory("Transformation",      &create<Transformation,       FloatingBehavior>);
113         registerFactory("UndoHistory",         &create<UndoHistory,          FloatingBehavior>);
114         registerFactory("XmlEditor",           &create<XmlEditor,            FloatingBehavior>);
116         registerFactory("InputDevices",        &create<InputDialog,           FloatingBehavior>);
118     } else {
120         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   DockBehavior>);
121         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     DockBehavior>);
122         registerFactory("DocumentProperties",  &create<DocumentProperties,   DockBehavior>);
123         registerFactory("Export",              &create<Export,               DockBehavior>);
124         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      DockBehavior>);
125         registerFactory("FillAndStroke",       &create<FillAndStroke,        DockBehavior>);
126         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  DockBehavior>);
127         registerFactory("Find",                &create<Find,                 DockBehavior>);
128         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     DockBehavior>);
129         registerFactory("InkscapePreferences", &create<InkscapePreferences,  DockBehavior>);
130         registerFactory("LayerEditor",         &create<LayerEditor,          DockBehavior>);
131         registerFactory("LayersPanel",         &create<LayersPanel,          DockBehavior>);
132         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, DockBehavior>);
133         registerFactory("Memory",              &create<Memory,               DockBehavior>);
134         registerFactory("Messages",            &create<Messages,             DockBehavior>);
135         registerFactory("Script",              &create<ScriptDialog,         DockBehavior>);
136         registerFactory("Swatches",            &create<SwatchesPanel,        DockBehavior>);
137         registerFactory("TextProperties",      &create<TextProperties,       DockBehavior>);
138         registerFactory("TileDialog",          &create<TileDialog,           DockBehavior>);
139         registerFactory("Trace",               &create<TraceDialog,          DockBehavior>);
140         registerFactory("Transformation",      &create<Transformation,       DockBehavior>);
141         registerFactory("UndoHistory",         &create<UndoHistory,          DockBehavior>);
142         registerFactory("XmlEditor",           &create<XmlEditor,            DockBehavior>);
144         registerFactory("InputDevices",        &create<InputDialog,          DockBehavior>);
146     }
149 DialogManager::~DialogManager() {
150     // TODO:  Disconnect the signals
151     // TODO:  Do we need to explicitly delete the dialogs?
152     //        Appears to cause a segfault if we do
156 DialogManager &DialogManager::getInstance()
158     int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
160     /* Use singleton behavior for floating dialogs */
161     if (dialogs_type == FLOATING) {
162         static DialogManager *instance = 0;
163         
164         if (!instance)
165             instance = new DialogManager();
166         return *instance;
167     } 
169     return *new DialogManager();
172 /**
173  * Registers a dialog factory function used to create the named dialog.
174  */
175 void DialogManager::registerFactory(gchar const *name,
176                                     DialogManager::DialogFactory factory)
178     registerFactory(g_quark_from_string(name), factory);
181 /**
182  * Registers a dialog factory function used to create the named dialog.
183  */
184 void DialogManager::registerFactory(GQuark name,
185                                     DialogManager::DialogFactory factory)
187     _factory_map[name] = factory;
190 /**
191  * Fetches the named dialog, creating it if it has not already been
192  * created (assuming a factory has been registered for it).
193  */
194 Dialog *DialogManager::getDialog(gchar const *name) {
195     return getDialog(g_quark_from_string(name));
198 /**
199  * Fetches the named dialog, creating it if it has not already been
200  * created (assuming a factory has been registered for it).
201  */
202 Dialog *DialogManager::getDialog(GQuark name) {
203     DialogMap::iterator dialog_found;
204     dialog_found = _dialog_map.find(name);
206     Dialog *dialog=NULL;
207     if ( dialog_found != _dialog_map.end() ) {
208         dialog = dialog_found->second;
209     } else {
210         FactoryMap::iterator factory_found;
211         factory_found = _factory_map.find(name);
213         if ( factory_found != _factory_map.end() ) {
214             dialog = factory_found->second();
215             _dialog_map[name] = dialog;
216         }
217     }
219     return dialog;
222 /**
223  * Shows the named dialog, creating it if necessary.
224  */
225 void DialogManager::showDialog(gchar const *name) {
226     showDialog(g_quark_from_string(name));
229 /**
230  * Shows the named dialog, creating it if necessary.
231  */
232 void DialogManager::showDialog(GQuark name) {
233     Dialog *dialog=getDialog(name);
234     if (dialog) {
235         dialog->present();
236     }
239 } // namespace Dialog
240 } // namespace UI
241 } // namespace Inkscape
243 /*
244   Local Variables:
245   mode:c++
246   c-file-style:"stroustrup"
247   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
248   indent-tabs-mode:nil
249   fill-column:99
250   End:
251 */
252 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :