Code

merging gsoc 2009 color management work by Felipe Sanches (a.k.a. JucaBlues)
[inkscape.git] / src / ui / dialog / dialog-manager.cpp
1 /** @file
2  * @brief Object for managing a set of dialogs, including their signals and
3  *        construction/caching/destruction of them.
4  */
5 /* Authors:
6  *   Bryce W. Harrington <bryce@bryceharrington.org>
7  *   Jon Phillips <jon@rejon.org>
8  *   Gustav Broberg <broberg@kth.se>
9  *
10  * Copyright (C) 2004-2007 Authors
11  *
12  * Released under GNU GPL.  Read the file 'COPYING' for more information.
13  */
15 #ifdef HAVE_CONFIG_H
16 # include <config.h>
17 #endif
19 #include "ui/dialog/dialog-manager.h"
21 #include "ui/dialog/align-and-distribute.h"
22 #include "ui/dialog/document-metadata.h"
23 #include "ui/dialog/document-properties.h"
24 #include "ui/dialog/extension-editor.h"
25 #include "ui/dialog/fill-and-stroke.h"
26 #include "ui/dialog/filter-effects-dialog.h"
27 #include "ui/dialog/find.h"
28 #include "ui/dialog/inkscape-preferences.h"
29 #include "ui/dialog/input.h"
30 #include "ui/dialog/livepatheffect-editor.h"
31 #include "ui/dialog/memory.h"
32 #include "ui/dialog/messages.h"
33 #include "ui/dialog/scriptdialog.h"
34 #include "ui/dialog/tile.h"
35 #include "ui/dialog/tracedialog.h"
36 #include "ui/dialog/transformation.h"
37 #include "ui/dialog/undo-history.h"
38 #include "ui/dialog/panel-dialog.h"
39 #include "ui/dialog/layers.h"
40 #include "ui/dialog/icon-preview.h"
41 #include "ui/dialog/floating-behavior.h"
42 #include "ui/dialog/dock-behavior.h"
43 #include "ui/dialog/spray-option.h"
44 #include "preferences.h"
46 #ifdef ENABLE_SVG_FONTS
47 #include "ui/dialog/svg-fonts-dialog.h"
48 #endif // ENABLE_SVG_FONTS
50 namespace Inkscape {
51 namespace UI {
52 namespace Dialog {
54 namespace {
56 using namespace Behavior;
58 template <typename T, typename B>
59 inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
61 }
63 /**
64  *  This class is provided as a container for Inkscape's various
65  *  dialogs.  This allows Inkscape::Application to treat the various
66  *  dialogs it invokes, as abstractions.
67  *
68  *  DialogManager is essentially a cache of dialogs.  It lets us
69  *  initialize dialogs lazily - instead of constructing them during
70  *  application startup, they're constructed the first time they're
71  *  actually invoked by Inkscape::Application.  The constructed
72  *  dialog is held here after that, so future invokations of the
73  *  dialog don't need to get re-constructed each time.  The memory for
74  *  the dialogs are then reclaimed when the DialogManager is destroyed.
75  *
76  *  In addition, DialogManager also serves as a signal manager for
77  *  dialogs.  It provides a set of signals that can be sent to all
78  *  dialogs for doing things such as hiding/unhiding them, etc.
79  *  DialogManager ensures that every dialog it handles will listen
80  *  to these signals.
81  *
82  */
83 DialogManager::DialogManager() {
85     using namespace Behavior;
86     using namespace Inkscape::UI::Dialogs; // temporary
88     Inkscape::Preferences *prefs = Inkscape::Preferences::get();
89     int dialogs_type = prefs->getIntLimited("/options/dialogtype/value", DOCK, 0, 1);
91     if (dialogs_type == FLOATING) {
92         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   FloatingBehavior>);
93         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     FloatingBehavior>);
94         registerFactory("DocumentProperties",  &create<DocumentProperties,   FloatingBehavior>);
95         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      FloatingBehavior>);
96         registerFactory("FillAndStroke",       &create<FillAndStroke,        FloatingBehavior>);
97         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  FloatingBehavior>);
98         registerFactory("Find",                &create<Find,                 FloatingBehavior>);
99         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     FloatingBehavior>);
100         registerFactory("InkscapePreferences", &create<InkscapePreferences,  FloatingBehavior>);
101         registerFactory("LayersPanel",         &create<LayersPanel,          FloatingBehavior>);
102         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, FloatingBehavior>);
103         registerFactory("Memory",              &create<Memory,               FloatingBehavior>);
104         registerFactory("Messages",            &create<Messages,             FloatingBehavior>);
105         registerFactory("Script",              &create<ScriptDialog,         FloatingBehavior>);
106 #ifdef ENABLE_SVG_FONTS
107         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       FloatingBehavior>);
108 #endif
109         registerFactory("Swatches",            &create<SwatchesPanel,        FloatingBehavior>);
110         registerFactory("TileDialog",          &create<TileDialog,           FloatingBehavior>);
111         registerFactory("Trace",               &create<TraceDialog,          FloatingBehavior>);
112         registerFactory("Transformation",      &create<Transformation,       FloatingBehavior>);
113         registerFactory("UndoHistory",         &create<UndoHistory,          FloatingBehavior>);
114         registerFactory("InputDevices",        &create<InputDialog,          FloatingBehavior>);
115         registerFactory("SprayOptionClass",    &create<SprayOptionClass,     FloatingBehavior>);
117     } else {
119         registerFactory("AlignAndDistribute",  &create<AlignAndDistribute,   DockBehavior>);
120         registerFactory("DocumentMetadata",    &create<DocumentMetadata,     DockBehavior>);
121         registerFactory("DocumentProperties",  &create<DocumentProperties,   DockBehavior>);
122         registerFactory("ExtensionEditor",     &create<ExtensionEditor,      DockBehavior>);
123         registerFactory("FillAndStroke",       &create<FillAndStroke,        DockBehavior>);
124         registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog,  DockBehavior>);
125         registerFactory("Find",                &create<Find,                 DockBehavior>);
126         registerFactory("IconPreviewPanel",    &create<IconPreviewPanel,     DockBehavior>);
127         registerFactory("InkscapePreferences", &create<InkscapePreferences,  DockBehavior>);
128         registerFactory("LayersPanel",         &create<LayersPanel,          DockBehavior>);
129         registerFactory("LivePathEffect",      &create<LivePathEffectEditor, DockBehavior>);
130         registerFactory("Memory",              &create<Memory,               DockBehavior>);
131         registerFactory("Messages",            &create<Messages,             DockBehavior>);
132         registerFactory("Script",              &create<ScriptDialog,         DockBehavior>);
133 #ifdef ENABLE_SVG_FONTS
134         registerFactory("SvgFontsDialog",      &create<SvgFontsDialog,       DockBehavior>);
135 #endif
136         registerFactory("Swatches",            &create<SwatchesPanel,        DockBehavior>);
137         registerFactory("TileDialog",          &create<TileDialog,           DockBehavior>);
138         registerFactory("Trace",               &create<TraceDialog,          DockBehavior>);
139         registerFactory("Transformation",      &create<Transformation,       DockBehavior>);
140         registerFactory("UndoHistory",         &create<UndoHistory,          DockBehavior>);
141         registerFactory("InputDevices",        &create<InputDialog,          DockBehavior>);
142         registerFactory("SprayOptionClass",    &create<SprayOptionClass,     DockBehavior>);
144     }
147 DialogManager::~DialogManager() {
148     // TODO:  Disconnect the signals
149     // TODO:  Do we need to explicitly delete the dialogs?
150     //        Appears to cause a segfault if we do
154 DialogManager &DialogManager::getInstance()
156     Inkscape::Preferences *prefs = Inkscape::Preferences::get();
157     int dialogs_type = prefs->getIntLimited("/options/dialogtype/value", DOCK, 0, 1);
159     /* Use singleton behavior for floating dialogs */
160     if (dialogs_type == FLOATING) {
161         static DialogManager *instance = 0;
162         
163         if (!instance)
164             instance = new DialogManager();
165         return *instance;
166     } 
168     return *new DialogManager();
171 /**
172  * Registers a dialog factory function used to create the named dialog.
173  */
174 void DialogManager::registerFactory(gchar const *name,
175                                     DialogManager::DialogFactory factory)
177     registerFactory(g_quark_from_string(name), factory);
180 /**
181  * Registers a dialog factory function used to create the named dialog.
182  */
183 void DialogManager::registerFactory(GQuark name,
184                                     DialogManager::DialogFactory factory)
186     _factory_map[name] = factory;
189 /**
190  * Fetches the named dialog, creating it if it has not already been
191  * created (assuming a factory has been registered for it).
192  */
193 Dialog *DialogManager::getDialog(gchar const *name) {
194     return getDialog(g_quark_from_string(name));
197 /**
198  * Fetches the named dialog, creating it if it has not already been
199  * created (assuming a factory has been registered for it).
200  */
201 Dialog *DialogManager::getDialog(GQuark name) {
202     DialogMap::iterator dialog_found;
203     dialog_found = _dialog_map.find(name);
205     Dialog *dialog=NULL;
206     if ( dialog_found != _dialog_map.end() ) {
207         dialog = dialog_found->second;
208     } else {
209         FactoryMap::iterator factory_found;
210         factory_found = _factory_map.find(name);
212         if ( factory_found != _factory_map.end() ) {
213             dialog = factory_found->second();
214             _dialog_map[name] = dialog;
215         }
216     }
218     return dialog;
221 /**
222  * Shows the named dialog, creating it if necessary.
223  */
224 void DialogManager::showDialog(gchar const *name) {
225     showDialog(g_quark_from_string(name));
228 /**
229  * Shows the named dialog, creating it if necessary.
230  */
231 void DialogManager::showDialog(GQuark name) {
232     Dialog *dialog=getDialog(name);
233     if (dialog) {
234         dialog->present();
235     }
238 } // namespace Dialog
239 } // namespace UI
240 } // namespace Inkscape
242 /*
243   Local Variables:
244   mode:c++
245   c-file-style:"stroustrup"
246   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
247   indent-tabs-mode:nil
248   fill-column:99
249   End:
250 */
251 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :