Code

Merge and cleanup of GSoC C++-ification project.
[inkscape.git] / src / object-snapper.cpp
1 /**
2  *  \file object-snapper.cpp
3  *  \brief Snapping things to objects.
4  *
5  * Authors:
6  *   Carl Hetherington <inkscape@carlh.net>
7  *   Diederik van Lierop <mail@diedenrezi.nl>
8  *   Jon A. Cruz <jon@joncruz.org>
9  *   Abhishek Sharma
10  *
11  * Copyright (C) 2005 - 2010 Authors
12  *
13  * Released under GNU GPL, read the file 'COPYING' for more information
14  */
16 #include "svg/svg.h"
17 #include <2geom/path-intersection.h>
18 #include <2geom/pathvector.h>
19 #include <2geom/point.h>
20 #include <2geom/rect.h>
21 #include <2geom/line.h>
22 #include <2geom/circle.h>
23 #include "document.h"
24 #include "sp-namedview.h"
25 #include "sp-image.h"
26 #include "sp-item-group.h"
27 #include "sp-item.h"
28 #include "sp-use.h"
29 #include "display/curve.h"
30 #include "inkscape.h"
31 #include "preferences.h"
32 #include "sp-text.h"
33 #include "sp-flowtext.h"
34 #include "text-editing.h"
35 #include "sp-clippath.h"
36 #include "sp-mask.h"
37 #include "helper/geom-curves.h"
38 #include "desktop.h"
40 Inkscape::ObjectSnapper::ObjectSnapper(SnapManager *sm, Geom::Coord const d)
41     : Snapper(sm, d)
42 {
43     _candidates = new std::vector<SnapCandidateItem>;
44     _points_to_snap_to = new std::vector<Inkscape::SnapCandidatePoint>;
45     _paths_to_snap_to = new std::vector<Inkscape::SnapCandidatePath >;
46 }
48 Inkscape::ObjectSnapper::~ObjectSnapper()
49 {
50     _candidates->clear();
51     delete _candidates;
53     _points_to_snap_to->clear();
54     delete _points_to_snap_to;
56     _clear_paths();
57     delete _paths_to_snap_to;
58 }
60 /**
61  *  \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
62  */
63 Geom::Coord Inkscape::ObjectSnapper::getSnapperTolerance() const
64 {
65     SPDesktop const *dt = _snapmanager->getDesktop();
66     double const zoom =  dt ? dt->current_zoom() : 1;
67     return _snapmanager->snapprefs.getObjectTolerance() / zoom;
68 }
70 bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
71 {
72     return _snapmanager->snapprefs.getObjectTolerance() == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
73 }
75 /**
76  *  Find all items within snapping range.
77  *  \param parent Pointer to the document's root, or to a clipped path or mask object
78  *  \param it List of items to ignore
79  *  \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
80  */
82 void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
83                                               std::vector<SPItem const *> const *it,
84                                               bool const &first_point,
85                                               Geom::Rect const &bbox_to_snap,
86                                               bool const clip_or_mask,
87                                               Geom::Matrix const additional_affine) const // transformation of the item being clipped / masked
88 {
89     if (!ThisSnapperMightSnap()) {
90         return;
91     }
93     if (_snapmanager->getDesktop() == NULL) {
94         g_warning("desktop == NULL, so we cannot snap; please inform the developpers of this bug");
95         // Apparently the etup() method from the SnapManager class hasn't been called before trying to snap.
96     }
98     if (first_point) {
99         _candidates->clear();
100     }
102     Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
103     bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
105     for ( SPObject *o = parent->firstChild(); o; o = o->getNext() ) {
106         g_assert(_snapmanager->getDesktop() != NULL);
107         if (SP_IS_ITEM(o) && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
108             // Snapping to items in a locked layer is allowed
109             // Don't snap to hidden objects, unless they're a clipped path or a mask
110             /* See if this item is on the ignore list */
111             std::vector<SPItem const *>::const_iterator i;
112             if (it != NULL) {
113                 i = it->begin();
114                 while (i != it->end() && *i != o) {
115                     i++;
116                 }
117             }
119             if (it == NULL || i == it->end()) {
120                 SPItem *item = SP_ITEM(o);
121                 if (item) {
122                     SPObject *obj = NULL;
123                     if (!clip_or_mask) { // cannot clip or mask more than once
124                         // The current item is not a clipping path or a mask, but might
125                         // still be the subject of clipping or masking itself ; if so, then
126                         // we should also consider that path or mask for snapping to
127                         obj = SP_OBJECT(item->clip_ref->getObject());
128                         if (obj) {
129                             _findCandidates(obj, it, false, bbox_to_snap, true, item->i2doc_affine());
130                         }
131                         obj = SP_OBJECT(item->mask_ref->getObject());
132                         if (obj) {
133                             _findCandidates(obj, it, false, bbox_to_snap, true, item->i2doc_affine());
134                         }
135                     }
136                 }
138                 if (SP_IS_GROUP(o)) {
139                     _findCandidates(o, it, false, bbox_to_snap, clip_or_mask, additional_affine);
140                 } else {
141                     Geom::OptRect bbox_of_item = Geom::Rect();
142                     if (clip_or_mask) {
143                         // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
144                         // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
145                         item->invoke_bbox(bbox_of_item,
146                             item->i2doc_affine() * additional_affine * _snapmanager->getDesktop()->doc2dt(),
147                             true);
148                     } else {
149                         item->invoke_bbox( bbox_of_item, item->i2d_affine(), true);
150                     }
151                     if (bbox_of_item) {
152                         // See if the item is within range
153                         if (bbox_to_snap_incl.intersects(*bbox_of_item)
154                                 || (_snapmanager->snapprefs.getIncludeItemCenter() && bbox_to_snap_incl.contains(item->getCenter()))) { // rotation center might be outside of the bounding box
155                             // This item is within snapping range, so record it as a candidate
156                             _candidates->push_back(SnapCandidateItem(item, clip_or_mask, additional_affine));
157                             // For debugging: print the id of the candidate to the console
158                             // SPObject *obj = (SPObject*)item;
159                             // std::cout << "Snap candidate added: " << obj->getId() << std::endl;
160                         }
161                     }
162                 }
163             }
164         }
165     }
169 void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapSourceType const &t,
170                                             bool const &first_point) const
172     // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
173     // e.g. when translating an item using the selector tool, then we will only do this for the
174     // first point and store the collection for later use. This significantly improves the performance
175     if (first_point) {
176         _points_to_snap_to->clear();
178          // Determine the type of bounding box we should snap to
179         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
181         bool p_is_a_node = t & Inkscape::SNAPSOURCE_NODE_CATEGORY;
182         bool p_is_a_bbox = t & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
183         bool p_is_other = t & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
185         // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
186         g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_other) || (p_is_a_node && p_is_other)));
188         if (_snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()) {
189             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
190             bool prefs_bbox = prefs->getBool("/tools/bounding_box");
191             bbox_type = !prefs_bbox ?
192                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
193         }
195         // Consider the page border for snapping to
196         if (_snapmanager->snapprefs.getSnapToPageBorder()) {
197             _getBorderNodes(_points_to_snap_to);
198         }
200         for (std::vector<SnapCandidateItem>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
201             //Geom::Matrix i2doc(Geom::identity());
202             SPItem *root_item = (*i).item;
203             if (SP_IS_USE((*i).item)) {
204                 root_item = sp_use_root(SP_USE((*i).item));
205             }
206             g_return_if_fail(root_item);
208             //Collect all nodes so we can snap to them
209             if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_other) {
210                 // Note: there are two ways in which intersections are considered:
211                 // Method 1: Intersections are calculated for each shape individually, for both the
212                 //           snap source and snap target (see sp_shape_snappoints)
213                 // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
214                 //           the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
215                 // Some differences:
216                 // - Method 1 doesn't find intersections within a set of multiple objects
217                 // - Method 2 only works for targets
218                 // When considering intersections as snap targets:
219                 // - Method 1 only works when snapping to nodes, whereas
220                 // - Method 2 only works when snapping to paths
221                 // - There will be performance differences too!
222                 // If both methods are being used simultaneously, then this might lead to duplicate targets!
224                 // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
225                 // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
226                 // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
227                 // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
228                 // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
229                 bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
230                 if (_snapmanager->snapprefs.getSnapToItemPath()) {
231                     _snapmanager->snapprefs.setSnapIntersectionCS(false);
232                 }
234                 // We should not snap a transformation center to any of the centers of the items in the
235                 // current selection (see the comment in SelTrans::centerRequest())
236                 bool old_pref2 = _snapmanager->snapprefs.getIncludeItemCenter();
237                 if (old_pref2) {
238                     for ( GSList const *itemlist = _snapmanager->getRotationCenterSource(); itemlist != NULL; itemlist = g_slist_next(itemlist) ) {
239                         if ((*i).item == reinterpret_cast<SPItem*>(itemlist->data)) {
240                             // don't snap to this item's rotation center
241                             _snapmanager->snapprefs.setIncludeItemCenter(false);
242                             break;
243                         }
244                     }
245                 }
247                 root_item->getSnappoints(*_points_to_snap_to, &_snapmanager->snapprefs);
249                 // restore the original snap preferences
250                 _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
251                 _snapmanager->snapprefs.setIncludeItemCenter(old_pref2);
252             }
254             //Collect the bounding box's corners so we can snap to them
255             if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_other) {
256                 // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
257                 // of the item AND the bbox of the clipping path at the same time
258                 if (!(*i).clip_or_mask) {
259                     Geom::OptRect b = root_item->getBboxDesktop(bbox_type);
260                     getBBoxPoints(b, _points_to_snap_to, true, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
261                 }
262             }
263         }
264     }
267 void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
268                                          Inkscape::SnapCandidatePoint const &p,
269                                          std::vector<SnapCandidatePoint> *unselected_nodes,
270                                          SnapConstraint const &c,
271                                          Geom::Point const &p_proj_on_constraint) const
273     // Iterate through all nodes, find out which one is the closest to p, and snap to it!
275     _collectNodes(p.getSourceType(), p.getSourceNum() <= 0);
277     if (unselected_nodes != NULL && unselected_nodes->size() > 0) {
278         g_assert(_points_to_snap_to != NULL);
279         _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
280     }
282     SnappedPoint s;
283     bool success = false;
285     for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
286         Geom::Point target_pt = (*k).getPoint();
287         Geom::Coord dist = NR_HUGE;
288         if (!c.isUndefined()) {
289             // We're snapping to nodes along a constraint only, so find out if this node
290             // is at the constraint, while allowing for a small margin
291             if (Geom::L2(target_pt - c.projection(target_pt)) > 1e-9) {
292                 // The distance from the target point to its projection on the constraint
293                 // is too large, so this point is not on the constraint. Skip it!
294                 continue;
295             }
296             dist = Geom::L2(target_pt - p_proj_on_constraint);
297         } else {
298             // Free (unconstrained) snapping
299             dist = Geom::L2(target_pt - p.getPoint());
300         }
302         if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
303             s = SnappedPoint(target_pt, p.getSourceType(), p.getSourceNum(), (*k).getTargetType(), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
304             success = true;
305         }
306     }
308     if (success) {
309         sc.points.push_back(s);
310     }
313 void Inkscape::ObjectSnapper::_snapTranslatingGuide(SnappedConstraints &sc,
314                                          Geom::Point const &p,
315                                          Geom::Point const &guide_normal) const
317     // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
318     _collectNodes(SNAPSOURCE_GUIDE, true);
320     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
321         _collectPaths(p, SNAPSOURCE_GUIDE, true);
322         _snapPaths(sc, Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), NULL, NULL);
323     }
325     SnappedPoint s;
327     Geom::Coord tol = getSnapperTolerance();
329     for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
330         Geom::Point target_pt = (*k).getPoint();
331         // Project each node (*k) on the guide line (running through point p)
332         Geom::Point p_proj = Geom::projection(target_pt, Geom::Line(p, p + Geom::rot90(guide_normal)));
333         Geom::Coord dist = Geom::L2(target_pt - p_proj); // distance from node to the guide
334         Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
335         if ((dist < tol && dist2 < tol) || getSnapperAlwaysSnap()) {
336             s = SnappedPoint(target_pt, SNAPSOURCE_GUIDE, 0, (*k).getTargetType(), dist, tol, getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
337             sc.points.push_back(s);
338         }
339     }
343 /**
344  * Returns index of first NR_END bpath in array.
345  */
347 void Inkscape::ObjectSnapper::_collectPaths(Geom::Point /*p*/,
348                                          Inkscape::SnapSourceType const source_type,
349                                          bool const &first_point) const
351     // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
352     // e.g. when translating an item using the selector tool, then we will only do this for the
353     // first point and store the collection for later use. This significantly improves the performance
354     if (first_point) {
355         _clear_paths();
357         // Determine the type of bounding box we should snap to
358         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
360         bool p_is_a_node = source_type & Inkscape::SNAPSOURCE_NODE_CATEGORY;
361         bool p_is_other = source_type & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
363         if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
364             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
365             int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
366             bbox_type = !prefs_bbox ?
367                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
368         }
370         // Consider the page border for snapping
371         if (_snapmanager->snapprefs.getSnapToPageBorder() && _snapmanager->snapprefs.getSnapModeBBoxOrNodes()) {
372             Geom::PathVector *border_path = _getBorderPathv();
373             if (border_path != NULL) {
374                 _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(border_path, SNAPTARGET_PAGE_BORDER, Geom::OptRect()));
375             }
376         }
378         for (std::vector<SnapCandidateItem>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
380             /* Transform the requested snap point to this item's coordinates */
381             Geom::Matrix i2doc(Geom::identity());
382             SPItem *root_item = NULL;
383             /* We might have a clone at hand, so make sure we get the root item */
384             if (SP_IS_USE((*i).item)) {
385                 i2doc = sp_use_get_root_transform(SP_USE((*i).item));
386                 root_item = sp_use_root(SP_USE((*i).item));
387                 g_return_if_fail(root_item);
388             } else {
389                 i2doc = (*i).item->i2doc_affine();
390                 root_item = (*i).item;
391             }
393             //Build a list of all paths considered for snapping to
395             //Add the item's path to snap to
396             if (_snapmanager->snapprefs.getSnapToItemPath() && _snapmanager->snapprefs.getSnapModeNode()) {
397                 if (p_is_other || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
398                     // Snapping to the path of characters is very cool, but for a large
399                     // chunk of text this will take ages! So limit snapping to text paths
400                     // containing max. 240 characters. Snapping the bbox will not be affected
401                     bool very_lenghty_prose = false;
402                     if (SP_IS_TEXT(root_item) || SP_IS_FLOWTEXT(root_item)) {
403                         very_lenghty_prose =  sp_text_get_length(SP_TEXT(root_item)) > 240;
404                     }
405                     // On my AMD 3000+, the snapping lag becomes annoying at approx. 240 chars
406                     // which corresponds to a lag of 500 msec. This is for snapping a rect
407                     // to a single line of text.
409                     // Snapping for example to a traced bitmap is also very stressing for
410                     // the CPU, so we'll only snap to paths having no more than 500 nodes
411                     // This also leads to a lag of approx. 500 msec (in my lousy test set-up).
412                     bool very_complex_path = false;
413                     if (SP_IS_PATH(root_item)) {
414                         very_complex_path = sp_nodes_in_path(SP_PATH(root_item)) > 500;
415                     }
417                     if (!very_lenghty_prose && !very_complex_path) {
418                         SPCurve *curve = curve_for_item(root_item);
419                         if (curve) {
420                             // We will get our own copy of the pathvector, which must be freed at some point
422                             // Geom::PathVector *pv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
424                             Geom::PathVector *pv = new Geom::PathVector(curve->get_pathvector());
425                             (*pv) *= root_item->i2d_affine() * (*i).additional_affine * _snapmanager->getDesktop()->doc2dt(); // (_edit_transform * _i2d_transform);
427                             _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(pv, SNAPTARGET_PATH, Geom::OptRect())); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
428                             curve->unref();
429                         }
430                     }
431                 }
432             }
434             //Add the item's bounding box to snap to
435             if (_snapmanager->snapprefs.getSnapToBBoxPath() && _snapmanager->snapprefs.getSnapModeBBox()) {
436                 if (p_is_other || !(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
437                     // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
438                     // of the item AND the bbox of the clipping path at the same time
439                     if (!(*i).clip_or_mask) {
440                         Geom::OptRect rect;
441                         root_item->invoke_bbox( rect, i2doc, TRUE, bbox_type);
442                         if (rect) {
443                             Geom::PathVector *path = _getPathvFromRect(*rect);
444                             rect = root_item->getBboxDesktop(bbox_type);
445                             _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(path, SNAPTARGET_BBOX_EDGE, rect));
446                         }
447                     }
448                 }
449             }
450         }
451     }
454 void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
455                                      Inkscape::SnapCandidatePoint const &p,
456                                      std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
457                                      SPPath const *selected_path) const
459     _collectPaths(p.getPoint(), p.getSourceType(), p.getSourceNum() <= 0);
460     // Now we can finally do the real snapping, using the paths collected above
462     g_assert(_snapmanager->getDesktop() != NULL);
463     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p.getPoint());
465     bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
467     if (p.getSourceNum() <= 0) {
468         /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
469          * currently being edited, because that path requires special care: when snapping to nodes
470          * only the unselected nodes of that path should be considered, and these will be passed on separately.
471          * This path must not be ignored however when snapping to the paths, so we add it here
472          * manually when applicable.
473          * */
474         if (node_tool_active) {
475             SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
476             if (curve) {
477                 Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
478                 _paths_to_snap_to->push_back(Inkscape::SnapCandidatePath(pathv, SNAPTARGET_PATH, Geom::OptRect(), true));
479                 curve->unref();
480             }
481         }
482     }
484     int num_path = 0;
485     int num_segm = 0;
487     for (std::vector<Inkscape::SnapCandidatePath >::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
488         bool const being_edited = node_tool_active && (*it_p).currently_being_edited;
489         //if true then this pathvector it_pv is currently being edited in the node tool
491         for(Geom::PathVector::iterator it_pv = (it_p->path_vector)->begin(); it_pv != (it_p->path_vector)->end(); ++it_pv) {
492             // Find a nearest point for each curve within this path
493             // n curves will return n time values with 0 <= t <= 1
494             std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
496             std::vector<double>::const_iterator np = anp.begin();
497             unsigned int index = 0;
498             for (; np != anp.end(); np++, index++) {
499                 Geom::Curve const *curve = &((*it_pv).at_index(index));
500                 Geom::Point const sp_doc = curve->pointAt(*np);
502                 bool c1 = true;
503                 bool c2 = true;
504                 if (being_edited) {
505                     /* If the path is being edited, then we should only snap though to stationary pieces of the path
506                      * and not to the pieces that are being dragged around. This way we avoid
507                      * self-snapping. For this we check whether the nodes at both ends of the current
508                      * piece are unselected; if they are then this piece must be stationary
509                      */
510                     g_assert(unselected_nodes != NULL);
511                     Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
512                     Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
513                     c1 = isUnselectedNode(start_pt, unselected_nodes);
514                     c2 = isUnselectedNode(end_pt, unselected_nodes);
515                     /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
516                      * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
517                      * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
518                      *   used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
519                      *   should be in the exact same order for both classes, so we can index them
520                      * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
521                      */
522                 }
524                 Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
525                 if (!being_edited || (c1 && c2)) {
526                     Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
527                     if (dist < getSnapperTolerance()) {
528                         sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, num_path, num_segm, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, p.getSourceType(), p.getSourceNum(), it_p->target_type, it_p->target_bbox));
529                     }
530                 }
531             }
532             num_segm++;
533         } // End of: for (Geom::PathVector::iterator ....)
534         num_path++;
535     }
538 /* Returns true if point is coincident with one of the unselected nodes */
539 bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Inkscape::SnapCandidatePoint> const *unselected_nodes) const
541     if (unselected_nodes == NULL) {
542         return false;
543     }
545     if (unselected_nodes->size() == 0) {
546         return false;
547     }
549     for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
550         if (Geom::L2(point - (*i).getPoint()) < 1e-4) {
551             return true;
552         }
553     }
555     return false;
558 void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
559                                      Inkscape::SnapCandidatePoint const &p,
560                                      SnapConstraint const &c,
561                                      Geom::Point const &p_proj_on_constraint) const
564     _collectPaths(p_proj_on_constraint, p.getSourceType(), p.getSourceNum() <= 0);
566     // Now we can finally do the real snapping, using the paths collected above
568     g_assert(_snapmanager->getDesktop() != NULL);
569     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p_proj_on_constraint);
571     Geom::Point direction_vector = c.getDirection();
572     if (!is_zero(direction_vector)) {
573         direction_vector = Geom::unit_vector(direction_vector);
574     }
576     // The intersection point of the constraint line with any path, must lie within two points on the
577     // SnapConstraint: p_min_on_cl and p_max_on_cl. The distance between those points is twice the snapping tolerance
578     Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_constraint - getSnapperTolerance() * direction_vector);
579     Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_constraint + getSnapperTolerance() * direction_vector);
580     Geom::Coord tolerance = getSnapperTolerance();
582     // PS: Because the paths we're about to snap to are all expressed relative to document coordinate system, we will have
583     // to convert the snapper coordinates from the desktop coordinates to document coordinates
585     std::vector<Geom::Path> constraint_path;
586     if (c.isCircular()) {
587         Geom::Circle constraint_circle(_snapmanager->getDesktop()->dt2doc(c.getPoint()), c.getRadius());
588         constraint_circle.getPath(constraint_path);
589     } else {
590         Geom::Path constraint_line;
591         constraint_line.start(p_min_on_cl);
592         constraint_line.appendNew<Geom::LineSegment>(p_max_on_cl);
593         constraint_path.push_back(constraint_line);
594     }
595     // Length of constraint_path will always be one
597     // Find all intersections of the constrained path with the snap target candidates
598     std::vector<Geom::Point> intersections;
599     for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
600         if (k->path_vector) {
601             // Do the intersection math
602             Geom::CrossingSet cs = Geom::crossings(constraint_path, *(k->path_vector));
603             // Store the results as intersection points
604             unsigned int index = 0;
605             for (Geom::CrossingSet::const_iterator i = cs.begin(); i != cs.end(); i++) {
606                 if (index >= constraint_path.size()) {
607                     break;
608                 }
609                 // Reconstruct and store the points of intersection
610                 for (Geom::Crossings::const_iterator m = (*i).begin(); m != (*i).end(); m++) {
611                     intersections.push_back(constraint_path[index].pointAt((*m).ta));
612                 }
613                 index++;
614             }
616             //Geom::crossings will not consider the closing segment apparently, so we'll handle that separately here
617             //TODO: This should have been fixed in rev. #9859, which makes this workaround obsolete
618             for(Geom::PathVector::iterator it_pv = k->path_vector->begin(); it_pv != k->path_vector->end(); ++it_pv) {
619                 if (it_pv->closed()) {
620                     // Get the closing linesegment and convert it to a path
621                     Geom::Path cls;
622                     cls.close(false);
623                     cls.append(it_pv->back_closed());
624                     // Intersect that closing path with the constrained path
625                     Geom::Crossings cs = Geom::crossings(constraint_path.front(), cls);
626                     // Reconstruct and store the points of intersection
627                     index = 0; // assuming the constraint path vector has only one path
628                     for (Geom::Crossings::const_iterator m = cs.begin(); m != cs.end(); m++) {
629                         intersections.push_back(constraint_path[index].pointAt((*m).ta));
630                     }
631                 }
632             }
634             // Convert the collected points of intersection to snapped points
635             for (std::vector<Geom::Point>::iterator p_inters = intersections.begin(); p_inters != intersections.end(); p_inters++) {
636                 // Convert to desktop coordinates
637                 (*p_inters) = _snapmanager->getDesktop()->doc2dt(*p_inters);
638                 // Construct a snapped point
639                 Geom::Coord dist = Geom::L2(p.getPoint() - *p_inters);
640                 SnappedPoint s = SnappedPoint(*p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);;
641                 // Store the snapped point
642                 if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it
643                     sc.points.push_back(s);
644                 }
645             }
646         }
647     }
651 void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
652                                             Inkscape::SnapCandidatePoint const &p,
653                                             Geom::OptRect const &bbox_to_snap,
654                                             std::vector<SPItem const *> const *it,
655                                             std::vector<SnapCandidatePoint> *unselected_nodes) const
657     if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false ) {
658         return;
659     }
661     /* Get a list of all the SPItems that we will try to snap to */
662     if (p.getSourceNum() <= 0) {
663         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
664         _findCandidates(_snapmanager->getDocument()->getRoot(), it, p.getSourceNum() <= 0, local_bbox_to_snap, false, Geom::identity());
665     }
667     // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
668     bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
669                             _snapmanager->snapprefs.getSnapToItemNode() ||
670                             _snapmanager->snapprefs.getSnapSmoothNodes() ||
671                             _snapmanager->snapprefs.getSnapLineMidpoints() ||
672                             _snapmanager->snapprefs.getSnapObjectMidpoints()
673                         )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
674                             _snapmanager->snapprefs.getSnapToBBoxNode() ||
675                             _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
676                             _snapmanager->snapprefs.getSnapBBoxMidpoints()
677                         )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
678                             _snapmanager->snapprefs.getIncludeItemCenter() ||
679                             _snapmanager->snapprefs.getSnapToPageBorder()
680                         ));
682     if (snap_nodes) {
683         _snapNodes(sc, p, unselected_nodes);
684     }
686     if ((_snapmanager->snapprefs.getSnapModeNode() && _snapmanager->snapprefs.getSnapToItemPath()) ||
687         (_snapmanager->snapprefs.getSnapModeBBox() && _snapmanager->snapprefs.getSnapToBBoxPath()) ||
688         (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && _snapmanager->snapprefs.getSnapToPageBorder())) {
689         unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
690         if (n > 0) {
691             /* While editing a path in the node tool, findCandidates must ignore that path because
692              * of the node snapping requirements (i.e. only unselected nodes must be snapable).
693              * That path must not be ignored however when snapping to the paths, so we add it here
694              * manually when applicable
695              */
696             SPPath *path = NULL;
697             if (it != NULL) {
698                 if (it->size() == 1 && SP_IS_PATH(*it->begin())) {
699                     path = SP_PATH(*it->begin());
700                 } // else: *it->begin() might be a SPGroup, e.g. when editing a LPE of text that has been converted to a group of paths
701                 // as reported in bug #356743. In that case we can just ignore it, i.e. not snap to this item
702             }
703             _snapPaths(sc, p, unselected_nodes, path);
704         } else {
705             _snapPaths(sc, p, NULL, NULL);
706         }
707     }
710 void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
711                                                   Inkscape::SnapCandidatePoint const &p,
712                                                   Geom::OptRect const &bbox_to_snap,
713                                                   SnapConstraint const &c,
714                                                   std::vector<SPItem const *> const *it,
715                                                   std::vector<SnapCandidatePoint> *unselected_nodes) const
717     if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false) {
718         return;
719     }
721     // project the mouse pointer onto the constraint. Only the projected point will be considered for snapping
722     Geom::Point pp = c.projection(p.getPoint());
724     /* Get a list of all the SPItems that we will try to snap to */
725     if (p.getSourceNum() <= 0) {
726         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(pp, pp);
727         _findCandidates(_snapmanager->getDocument()->getRoot(), it, p.getSourceNum() <= 0, local_bbox_to_snap, false, Geom::identity());
728     }
730     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
731     // This is useful for example when scaling an object while maintaining a fixed aspect ratio. It's
732     // nodes are only allowed to move in one direction (i.e. in one degree of freedom).
734     // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
735     bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
736                                 _snapmanager->snapprefs.getSnapToItemNode() ||
737                                 _snapmanager->snapprefs.getSnapSmoothNodes() ||
738                                 _snapmanager->snapprefs.getSnapLineMidpoints() ||
739                                 _snapmanager->snapprefs.getSnapObjectMidpoints()
740                             )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
741                                 _snapmanager->snapprefs.getSnapToBBoxNode() ||
742                                 _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
743                                 _snapmanager->snapprefs.getSnapBBoxMidpoints()
744                             )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
745                                 _snapmanager->snapprefs.getIncludeItemCenter() ||
746                                 _snapmanager->snapprefs.getSnapToPageBorder()
747                             ));
749     if (snap_nodes) {
750         _snapNodes(sc, p, unselected_nodes, c, pp);
751     }
753     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
754         _snapPathsConstrained(sc, p, c, pp);
755     }
759 // This method is used to snap a guide to nodes, while dragging the guide around
760 void Inkscape::ObjectSnapper::guideFreeSnap(SnappedConstraints &sc,
761                                         Geom::Point const &p,
762                                         Geom::Point const &guide_normal) const
764     /* Get a list of all the SPItems that we will try to snap to */
765     std::vector<SPItem*> cand;
766     std::vector<SPItem const *> const it; //just an empty list
768     _findCandidates(_snapmanager->getDocument()->getRoot(), &it, true, Geom::Rect(p, p), false, Geom::identity());
769     _snapTranslatingGuide(sc, p, guide_normal);
773 // This method is used to snap the origin of a guide to nodes/paths, while dragging the origin along the guide
774 void Inkscape::ObjectSnapper::guideConstrainedSnap(SnappedConstraints &sc,
775                                         Geom::Point const &p,
776                                         Geom::Point const &guide_normal,
777                                         SnapConstraint const &/*c*/) const
779     /* Get a list of all the SPItems that we will try to snap to */
780     std::vector<SPItem*> cand;
781     std::vector<SPItem const *> const it; //just an empty list
783     _findCandidates(_snapmanager->getDocument()->getRoot(), &it, true, Geom::Rect(p, p), false, Geom::identity());
784     _snapTranslatingGuide(sc, p, guide_normal);
788 /**
789  *  \return true if this Snapper will snap at least one kind of point.
790  */
791 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
793     bool snap_to_something = (_snapmanager->snapprefs.getSnapModeNode() && (
794                                 _snapmanager->snapprefs.getSnapToItemPath() ||
795                                 _snapmanager->snapprefs.getSnapToItemNode() ||
796                                 _snapmanager->snapprefs.getSnapSmoothNodes() ||
797                                 _snapmanager->snapprefs.getSnapLineMidpoints() ||
798                                 _snapmanager->snapprefs.getSnapObjectMidpoints()
799                             )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
800                                 _snapmanager->snapprefs.getSnapToBBoxPath() ||
801                                 _snapmanager->snapprefs.getSnapToBBoxNode() ||
802                                 _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
803                                 _snapmanager->snapprefs.getSnapBBoxMidpoints()
804                             )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
805                                 _snapmanager->snapprefs.getSnapToPageBorder() ||
806                                 _snapmanager->snapprefs.getIncludeItemCenter()
807                             ));
809     return (_snap_enabled && snap_to_something);
812 void Inkscape::ObjectSnapper::_clear_paths() const
814     for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
815         delete k->path_vector;
816     }
817     _paths_to_snap_to->clear();
820 Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
822     Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point((_snapmanager->getDocument())->getWidth(),(_snapmanager->getDocument())->getHeight()));
823     return _getPathvFromRect(border_rect);
826 Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
828     SPCurve const *border_curve = SPCurve::new_from_rect(rect, true);
829     if (border_curve) {
830         Geom::PathVector *dummy = new Geom::PathVector(border_curve->get_pathvector());
831         return dummy;
832     } else {
833         return NULL;
834     }
837 void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<SnapCandidatePoint> *points) const
839     Geom::Coord w = (_snapmanager->getDocument())->getWidth();
840     Geom::Coord h = (_snapmanager->getDocument())->getHeight();
841     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(0,0), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
842     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(0,h), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
843     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(w,h), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
844     points->push_back(Inkscape::SnapCandidatePoint(Geom::Point(w,0), SNAPSOURCE_UNDEFINED, SNAPTARGET_PAGE_CORNER));
847 void Inkscape::getBBoxPoints(Geom::OptRect const bbox,
848                              std::vector<SnapCandidatePoint> *points,
849                              bool const /*isTarget*/,
850                              bool const includeCorners,
851                              bool const includeLineMidpoints,
852                              bool const includeObjectMidpoints)
854     if (bbox) {
855         // collect the corners of the bounding box
856         for ( unsigned k = 0 ; k < 4 ; k++ ) {
857             if (includeCorners) {
858                 points->push_back(Inkscape::SnapCandidatePoint(bbox->corner(k), Inkscape::SNAPSOURCE_BBOX_CORNER, -1, Inkscape::SNAPTARGET_BBOX_CORNER, *bbox));
859             }
860             // optionally, collect the midpoints of the bounding box's edges too
861             if (includeLineMidpoints) {
862                 points->push_back(Inkscape::SnapCandidatePoint((bbox->corner(k) + bbox->corner((k+1) % 4))/2, Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT, -1, Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT, *bbox));
863             }
864         }
865         if (includeObjectMidpoints) {
866             points->push_back(Inkscape::SnapCandidatePoint(bbox->midpoint(), Inkscape::SNAPSOURCE_BBOX_MIDPOINT, -1, Inkscape::SNAPTARGET_BBOX_MIDPOINT, *bbox));
867         }
868     }
871 /*
872   Local Variables:
873   mode:c++
874   c-file-style:"stroustrup"
875   c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
876   indent-tabs-mode:nil
877   fill-column:99
878   End:
879 */
880 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :