Code

Extensions. New pixelsnap extension.
authorJazzyNico <nicoduf@yahoo.fr>
Fri, 5 Feb 2010 07:57:16 +0000 (08:57 +0100)
committerJazzyNico <nicoduf@yahoo.fr>
Fri, 5 Feb 2010 07:57:16 +0000 (08:57 +0100)
share/extensions/Makefile.am
share/extensions/pixelsnap.inx [new file with mode: 0644]
share/extensions/pixelsnap.py [new file with mode: 0644]

index 33dfcc25c60b50ea2f18bed98503f61422f77e82..1105228954c9ad62f0dd67b4d0275fec7e0786fb 100644 (file)
@@ -88,6 +88,7 @@ extensions = \
        pathmodifier.py\
        perfectboundcover.py \
        perspective.py \
+       pixelsnap.py \
        plt_output.py \
        polyhedron_3d.py \
        printing-marks.py \
@@ -220,6 +221,7 @@ modules = \
        pathscatter.inx\
        perfectboundcover.inx \
        perspective.inx \
+       pixelsnap.inx \
        plt_input.inx \
        plt_output.inx \
        polyhedron_3d.inx       \
diff --git a/share/extensions/pixelsnap.inx b/share/extensions/pixelsnap.inx
new file mode 100644 (file)
index 0000000..5413148
--- /dev/null
@@ -0,0 +1,17 @@
+<inkscape-extension>
+    <_name>PixelSnap</_name>
+    <id>bryhoyt.pixelsnap</id>
+       <dependency type="executable" location="extensions">pixelsnap.py</dependency>
+       <param name="title" type="description">Snap all paths in selection to pixels. Snaps borders to half-points and fills to full points</param>
+    <effect>
+       <effects-menu>
+               <submenu _name="Modify Path"/>
+       </effects-menu>
+    </effect>
+    <script>
+        <command reldir="extensions" interpreter="python">pixelsnap.py</command>
+    </script>
+</inkscape-extension>
+
+                
+
diff --git a/share/extensions/pixelsnap.py b/share/extensions/pixelsnap.py
new file mode 100644 (file)
index 0000000..95ae7f0
--- /dev/null
@@ -0,0 +1,509 @@
+#!/usr/bin/env python
+
+"""
+TODO: This only snaps selected elements, and if those elements are part of a
+    group or layer that has it's own transform, that won't be taken into
+    account, unless you snap the group or layer as a whole. This can account
+    for unexpected results in some cases (eg where you've got a non-integer
+    translation on the layer you're working in, the elements in that layer
+    won't snap properly). The workaround for now is to snap the whole
+    group/layer, or remove the transform on the group/layer.
+    
+    I could fix it in the code by traversing the parent elements up to the
+    document root & calculating the cumulative parent_transform. This could
+    be done at the top of the pixel_snap method if parent_transform==None,
+    or before calling it for the first time.
+
+TODO: Transforming points isn't quite perfect, to say the least. In particular,
+    when translating a point bezier curve, we translate the handles by the same amount.
+    BUT, some handles that are attached to a particular point are conceptually
+    handles of the prev/next node.
+    Best way to fix it would be to keep a list of the fractional_offsets[] of
+    each point, without transforming anything. Then go thru each point and
+    transform the appropriate handle according to the relevant fraction_offset
+    in the list.
+    
+    i.e. calculate first, then modify.
+    
+    In fact, that might be a simpler algorithm anyway -- it avoids having
+    to keep track of all the first_xy/next_xy guff.
+
+TODO: make elem_offset return [x_offset, y_offset] so we can handle non-symetric scaling
+
+------------
+
+Note: This doesn't work very well on paths which have both straight segments
+      and curved segments.
+      The biggest three problems are:
+        a) we don't take handles into account (segments where the nodes are
+           aligned are always treated as straight segments, even where the
+           handles make it curve)
+        b) when we snap a straight segment right before/after a curve, it
+           doesn't make any attempt to keep the transition from the straight
+           segment to the curve smooth.
+        c) no attempt is made to keep equal widths equal. (or nearly-equal
+           widths nearly-equal). For example, font strokes.
+        
+    I guess that amounts to the problyem that font hinting solves for fonts.
+    I wonder if I could find an automatic font-hinting algorithm and munge
+    it to my purposes?
+    
+    Some good autohinting concepts that may help:
+    http://freetype.sourceforge.net/autohinting/archive/10Mar2000/hinter.html
+
+Note: Paths that have curves & arcs on some sides of the bounding box won't
+    be snapped correctly on that side of the bounding box, and nor will they
+    be translated/resized correctly before the path is modified. Doesn't affect
+    most applications of this extension, but it highlights the fact that we
+    take a geometrically simplistic approach to inspecting & modifying the path.
+"""
+
+from __future__ import division
+
+import sys
+# *** numpy causes issue #4 on Mac OS 10.6.2. I use it for
+# matrix inverse -- my linear algebra's a bit rusty, but I could implement my
+# own matrix inverse function if necessary, I guess.
+from numpy import matrix
+import simplestyle, simpletransform, simplepath
+
+# INKEX MODULE
+# If you get the "No module named inkex" error, uncomment the relevant line
+# below by removing the '#' at the start of the line.
+#
+#sys.path += ['/usr/share/inkscape/extensions']                     # If you're using a standard Linux installation
+#sys.path += ['/usr/local/share/inkscape/extensions']               # If you're using a custom Linux installation
+#sys.path += ['C:\\Program Files\\Inkscape\\share\\extensions']     # If you're using a standard Windows installation
+
+try:
+    import inkex
+    from inkex import unittouu
+except ImportError:
+    raise ImportError("No module named inkex.\nPlease edit the file %s and see the section titled 'INKEX MODULE'" % __file__)
+
+Precision = 5                   # number of digits of precision for comparing float numbers
+
+MaxGradient = 1/200             # lines that are almost-but-not-quite straight will be snapped, too.
+
+class TransformError(Exception): pass
+
+def elemtype(elem, matches):
+    if not isinstance(matches, (list, tuple)): matches = [matches]
+    for m in matches:
+        if elem.tag == inkex.addNS(m, 'svg'): return True
+    return False
+
+def invert_transform(transform):
+    transform = transform[:]    # duplicate list to avoid modifying it
+    transform += [[0, 0, 1]]
+    inverse = matrix(transform).I.tolist()
+    inverse.pop()
+    return inverse
+
+def transform_point(transform, pt, inverse=False):
+    """ Better than simpletransform.applyTransformToPoint,
+        a) coz it's a simpler name
+        b) coz it returns the new xy, rather than modifying the input
+    """
+    if inverse:
+        transform = invert_transform(transform)
+    
+    x = transform[0][0]*pt[0] + transform[0][1]*pt[1] + transform[0][2]
+    y = transform[1][0]*pt[0] + transform[1][1]*pt[1] + transform[1][2]
+    return x,y
+
+def transform_dimensions(transform, width=None, height=None, inverse=False):
+    """ Dimensions don't get translated. I'm not sure how much diff rotate/skew
+        makes in this context, but we currently ignore anything besides scale.
+    """
+    if inverse: transform = invert_transform(transform)
+
+    if width is not None: width *= transform[0][0]
+    if height is not None: height *= transform[1][1]
+    
+    if width is not None and height is not None: return width, height
+    if width is not None: return width
+    if height is not None: return height
+
+
+def vertical(pt1, pt2):
+    hlen = abs(pt1[0] - pt2[0])
+    vlen = abs(pt1[1] - pt2[1])
+    if vlen==0 and hlen==0:
+        return True
+    elif vlen==0:
+        return False
+    return (hlen / vlen) < MaxGradient
+
+def horizontal(pt1, pt2):
+    hlen = round(abs(pt1[0] - pt2[0]), Precision)
+    vlen = round(abs(pt1[1] - pt2[1]), Precision)
+    if hlen==0 and vlen==0:
+        return True
+    elif hlen==0:
+        return False
+    return (vlen / hlen) < MaxGradient
+
+class PixelSnapEffect(inkex.Effect):
+    def elem_offset(self, elem, parent_transform=None):
+        """ Returns a value which is the amount the
+            bounding-box is offset due to the stroke-width.
+            Transform is taken into account.
+        """
+        stroke_width = self.stroke_width(elem)
+        if stroke_width == 0: return 0                                          # if there's no stroke, no need to worry about the transform
+
+        transform = self.transform(elem, parent_transform=parent_transform)
+        if abs(abs(transform[0][0]) - abs(transform[1][1])) > (10**-Precision):
+            raise TransformError("Selection contains non-symetric scaling")     # *** wouldn't be hard to get around this by calculating vertical_offset & horizontal_offset separately, maybe 2 functions, or maybe returning a tuple
+
+        stroke_width = transform_dimensions(transform, width=stroke_width)
+
+        return (stroke_width/2)
+
+    def stroke_width(self, elem, setval=None):
+        """ Return stroke-width in pixels, untransformed
+        """
+        style = simplestyle.parseStyle(elem.attrib.get('style', ''))
+        stroke = style.get('stroke', None)
+        if stroke == 'none': stroke = None
+            
+        stroke_width = 0
+        if stroke and setval is None:
+            stroke_width = unittouu(style.get('stroke-width', '').strip())
+            
+        if setval:
+            style['stroke-width'] = str(setval)
+            elem.attrib['style'] = simplestyle.formatStyle(style)
+        else:
+            return stroke_width
+
+    def snap_stroke(self, elem, parent_transform=None):
+        transform = self.transform(elem, parent_transform=parent_transform)
+
+        stroke_width = self.stroke_width(elem)
+        if (stroke_width == 0): return                                          # no point raising a TransformError if there's no stroke to snap
+
+        if abs(abs(transform[0][0]) - abs(transform[1][1])) > (10**-Precision):
+            raise TransformError("Selection contains non-symetric scaling, can't snap stroke width")
+        
+        if stroke_width:
+            stroke_width = transform_dimensions(transform, width=stroke_width)
+            stroke_width = round(stroke_width)
+            stroke_width = transform_dimensions(transform, width=stroke_width, inverse=True)
+            self.stroke_width(elem, stroke_width)
+
+    def transform(self, elem, setval=None, parent_transform=None):
+        """ Gets this element's transform. Use setval=matrix to
+            set this element's transform.
+            You can only specify parent_transform when getting.
+        """
+        transform = elem.attrib.get('transform', '').strip()
+        
+        if transform:
+            transform = simpletransform.parseTransform(transform)
+        else:
+            transform = [[1,0,0], [0,1,0], [0,0,1]]
+        if parent_transform:
+            transform = simpletransform.composeTransform(parent_transform, transform)
+            
+        if setval:
+            elem.attrib['transform'] = simpletransform.formatTransform(setval)
+        else:
+            return transform
+
+    def snap_transform(self, elem):
+        # Only snaps the x/y translation of the transform, nothing else.
+        # Scale transforms are handled only in snap_rect()
+        # Doesn't take any parent_transform into account -- assumes
+        # that the parent's transform has already been snapped.
+        transform = self.transform(elem)
+        if transform[0][1] or transform[1][0]: return           # if we've got any skew/rotation, get outta here
+        transform[0][2] = round(transform[0][2])
+        transform[1][2] = round(transform[1][2])
+        
+        self.transform(elem, transform)
+    
+    def transform_path_node(self, transform, path, i):
+        """ Modifies a segment so that every point is transformed, including handles
+        """
+        segtype = path[i][0].lower()
+        
+        if segtype == 'z': return
+        elif segtype == 'h':
+            path[i][1][0] = transform_point(transform, [path[i][1][0], 0])[0]
+        elif segtype == 'v':
+            path[i][1][0] = transform_point(transform, [0, path[i][1][0]])[1]
+        else:
+            first_coordinate = 0
+            if (segtype == 'a'): first_coordinate = 5           # for elliptical arcs, skip the radius x/y, rotation, large-arc, and sweep
+            for j in range(first_coordinate, len(path[i][1]), 2):
+                x, y = path[i][1][j], path[i][1][j+1]
+                x, y = transform_point(transform, (x, y))
+                path[i][1][j] = x
+                path[i][1][j+1] = y
+        
+    
+    def pathxy(self, path, i, setval=None):
+        """ Return the endpoint of the given path segment.
+            Inspects the segment type to know which elements are the endpoints.
+        """
+        segtype = path[i][0].lower()
+        x = y = 0
+
+        if segtype == 'z': i = 0
+
+        if segtype == 'h':
+            if setval: path[i][1][0] = setval[0]
+            else: x = path[i][1][0]
+            
+        elif segtype == 'v':
+            if setval: path[i][1][0] = setval[1]
+            else: y = path[i][1][0]
+        else:
+            if setval and segtype != 'z':
+                path[i][1][-2] = setval[0]
+                path[i][1][-1] = setval[1]
+            else:
+                x = path[i][1][-2]
+                y = path[i][1][-1]
+
+        if setval is None: return [x, y]
+    
+    def path_bounding_box(self, elem, parent_transform=None):
+        """ Returns [min_x, min_y], [max_x, max_y] of the transformed
+            element. (It doesn't make any sense to return the untransformed
+            bounding box, with the intent of transforming it later, because
+            the min/max points will be completely different points)
+            
+            The returned bounding box includes stroke-width offset.
+            
+            This function uses a simplistic algorithm & doesn't take curves
+            or arcs into account, just node positions.
+        """
+        # If we have a Live Path Effect, modify original-d. If anyone clamours
+        # for it, we could make an option to ignore paths with Live Path Effects
+        original_d = '{%s}original-d' % inkex.NSS['inkscape']
+        path = simplepath.parsePath(elem.attrib.get(original_d, elem.attrib['d']))
+
+        transform = self.transform(elem, parent_transform=parent_transform)
+        offset = self.elem_offset(elem, parent_transform)
+        
+        min_x = min_y = max_x = max_y = 0
+        for i in range(len(path)):
+            x, y = self.pathxy(path, i)
+            x, y = transform_point(transform, (x, y))
+            
+            if i == 0:
+                min_x = max_x = x
+                min_y = max_y = y
+            else:
+                min_x = min(x, min_x)
+                min_y = min(y, min_y)
+                max_x = max(x, max_x)
+                max_y = max(y, max_y)
+        
+        return (min_x-offset, min_y-offset), (max_x+offset, max_y+offset)
+            
+    
+    def snap_path_scale(self, elem, parent_transform=None):
+        # If we have a Live Path Effect, modify original-d. If anyone clamours
+        # for it, we could make an option to ignore paths with Live Path Effects
+        original_d = '{%s}original-d' % inkex.NSS['inkscape']
+        path = simplepath.parsePath(elem.attrib.get(original_d, elem.attrib['d']))
+        transform = self.transform(elem, parent_transform=parent_transform)
+        min_xy, max_xy = self.path_bounding_box(elem, parent_transform)
+        
+        width = max_xy[0] - min_xy[0]
+        height = max_xy[1] - min_xy[1]
+
+        # In case somebody tries to snap a 0-high element,
+        # or a curve/arc with all nodes in a line, and of course
+        # because we should always check for divide-by-zero!
+        if (width==0 or height==0): return
+
+        rescale = round(width)/width, round(height)/height
+
+        min_xy = transform_point(transform, min_xy, inverse=True)
+        max_xy = transform_point(transform, max_xy, inverse=True)
+
+        for i in range(len(path)):
+            self.transform_path_node([[1, 0, -min_xy[0]], [0, 1, -min_xy[1]]], path, i)     # center transform
+            self.transform_path_node([[rescale[0], 0, 0],
+                                       [0, rescale[1], 0]],
+                                       path, i)
+            self.transform_path_node([[1, 0, +min_xy[0]], [0, 1, +min_xy[1]]], path, i)     # uncenter transform
+        
+        path = simplepath.formatPath(path)
+        if original_d in elem.attrib: elem.attrib[original_d] = path
+        else: elem.attrib['d'] = path
+
+    def snap_path_pos(self, elem, parent_transform=None):
+        # If we have a Live Path Effect, modify original-d. If anyone clamours
+        # for it, we could make an option to ignore paths with Live Path Effects
+        original_d = '{%s}original-d' % inkex.NSS['inkscape']
+        path = simplepath.parsePath(elem.attrib.get(original_d, elem.attrib['d']))
+        transform = self.transform(elem, parent_transform=parent_transform)
+        min_xy, max_xy = self.path_bounding_box(elem, parent_transform)
+
+        fractional_offset = min_xy[0]-round(min_xy[0]), min_xy[1]-round(min_xy[1])-self.document_offset
+        fractional_offset = transform_dimensions(transform, fractional_offset[0], fractional_offset[1], inverse=True)
+
+        for i in range(len(path)):
+            self.transform_path_node([[1, 0, -fractional_offset[0]],
+                                       [0, 1, -fractional_offset[1]]],
+                                       path, i)
+
+        path = simplepath.formatPath(path)
+        if original_d in elem.attrib: elem.attrib[original_d] = path
+        else: elem.attrib['d'] = path
+
+    def snap_path(self, elem, parent_transform=None):
+        # If we have a Live Path Effect, modify original-d. If anyone clamours
+        # for it, we could make an option to ignore paths with Live Path Effects
+        original_d = '{%s}original-d' % inkex.NSS['inkscape']
+        path = simplepath.parsePath(elem.attrib.get(original_d, elem.attrib['d']))
+
+        transform = self.transform(elem, parent_transform=parent_transform)
+
+        if transform[0][1] or transform[1][0]:          # if we've got any skew/rotation, get outta here
+            raise TransformError("Selection contains transformations with skew/rotation")
+        
+        offset = self.elem_offset(elem, parent_transform) % 1
+        
+        prev_xy = self.pathxy(path, -1)
+        first_xy = self.pathxy(path, 0)
+        for i in range(len(path)):
+            segtype = path[i][0].lower()
+            xy = self.pathxy(path, i)
+            if segtype == 'z':
+                xy = first_xy
+            if (i == len(path)-1) or \
+               ((i == len(path)-2) and path[-1][0].lower() == 'z'):
+                next_xy = first_xy
+            else:
+                next_xy = self.pathxy(path, i+1)
+            
+            if not (xy and prev_xy and next_xy):
+                prev_xy = xy
+                continue
+            
+            xy_untransformed = tuple(xy)
+            xy = list(transform_point(transform, xy))
+            prev_xy = transform_point(transform, prev_xy)
+            next_xy = transform_point(transform, next_xy)
+            
+            on_vertical = on_horizontal = False
+            
+            if horizontal(xy, prev_xy):
+                if len(path) > 2 or i==0:                   # on 2-point paths, first.next==first.prev==last and last.next==last.prev==first
+                    xy[1] = prev_xy[1]                      # make the almost-equal values equal, so they round in the same direction
+                on_horizontal = True
+            if horizontal(xy, next_xy):
+                on_horizontal = True
+            
+            if vertical(xy, prev_xy):                       # as above
+                if len(path) > 2 or i==0:
+                    xy[0] = prev_xy[0]
+                on_vertical = True
+            if vertical(xy, next_xy):
+                on_vertical = True
+
+            prev_xy = tuple(xy_untransformed)
+            
+            fractional_offset = [0,0]
+            if on_vertical:
+                fractional_offset[0] = xy[0] - (round(xy[0]-offset) + offset)
+            if on_horizontal:
+                fractional_offset[1] = xy[1] - (round(xy[1]-offset) + offset) - self.document_offset
+            
+            fractional_offset = transform_dimensions(transform, fractional_offset[0], fractional_offset[1], inverse=True)
+            self.transform_path_node([[1, 0, -fractional_offset[0]],
+                                       [0, 1, -fractional_offset[1]]],
+                                       path, i)
+
+
+        path = simplepath.formatPath(path)
+        if original_d in elem.attrib: elem.attrib[original_d] = path
+        else: elem.attrib['d'] = path
+
+    def snap_rect(self, elem, parent_transform=None):
+        transform = self.transform(elem, parent_transform=parent_transform)
+
+        if transform[0][1] or transform[1][0]:          # if we've got any skew/rotation, get outta here
+            raise TransformError("Selection contains transformations with skew/rotation")
+        
+        offset = self.elem_offset(elem, parent_transform) % 1
+
+        width = unittouu(elem.attrib['width'])
+        height = unittouu(elem.attrib['height'])
+        x = unittouu(elem.attrib['x'])
+        y = unittouu(elem.attrib['y'])
+
+        width, height = transform_dimensions(transform, width, height)
+        x, y = transform_point(transform, [x, y])
+
+        # Snap to the nearest pixel
+        height = round(height)
+        width = round(width)
+        x = round(x - offset) + offset                  # If there's a stroke of non-even width, it's shifted by half a pixel
+        y = round(y - offset) + offset
+        
+        width, height = transform_dimensions(transform, width, height, inverse=True)
+        x, y = transform_point(transform, [x, y], inverse=True)
+        
+        y += self.document_offset/transform[1][1]
+        
+        # Position the elem at the newly calculate values
+        elem.attrib['width'] = str(width)
+        elem.attrib['height'] = str(height)
+        elem.attrib['x'] = str(x)
+        elem.attrib['y'] = str(y)
+    
+    def snap_image(self, elem, parent_transform=None):
+        self.snap_rect(elem, parent_transform)
+    
+    def pixel_snap(self, elem, parent_transform=None):
+        if elemtype(elem, 'g'):
+            self.snap_transform(elem)
+            transform = self.transform(elem, parent_transform=parent_transform)
+            for e in elem:
+                try:
+                    self.pixel_snap(e, transform)
+                except TransformError, e:
+                    print >>sys.stderr, e
+            return
+
+        if not elemtype(elem, ('path', 'rect', 'image')):
+            return
+
+        self.snap_transform(elem)
+        try:
+            self.snap_stroke(elem, parent_transform)
+        except TransformError, e:
+            print >>sys.stderr, e
+
+        if elemtype(elem, 'path'):
+            self.snap_path_scale(elem, parent_transform)
+            self.snap_path_pos(elem, parent_transform)
+            self.snap_path(elem, parent_transform)                      # would be quite useful to make this an option, as scale/pos alone doesn't mess with the path itself, and works well for sans-serif text
+        elif elemtype(elem, 'rect'): self.snap_rect(elem, parent_transform)
+        elif elemtype(elem, 'image'): self.snap_image(elem, parent_transform)
+
+    def effect(self):
+        svg = self.document.getroot()
+        
+        self.document_offset = unittouu(svg.attrib['height']) % 1       # although SVG units are absolute, the elements are positioned relative to the top of the page, rather than zero
+
+        for id, elem in self.selected.iteritems():
+            try:
+                self.pixel_snap(elem)
+            except TransformError, e:
+                print >>sys.stderr, e
+
+
+if __name__ == '__main__':
+    effect = PixelSnapEffect()
+    effect.affect()
+