diff --git a/src/box3d.cpp b/src/box3d.cpp
index 93efa5c35183589ea7e604066d7afb9d93e8b52d..460465637de0d0e1f1290f40733cf3fb8f74105a 100644 (file)
--- a/src/box3d.cpp
+++ b/src/box3d.cpp
// TODO: Create/link to the correct perspective
SPDocument *doc = SP_OBJECT_DOCUMENT(box);
- if (!doc) {
- g_print ("No document for the box!!!!\n");
+ if (!doc)
return;
- }
box->persp_ref->changedSignal().connect(sigc::bind(sigc::ptr_fun(box3d_ref_changed), box));
if (box->persp_href) {
g_free(box->persp_href);
}
+
+ // We have to store this here because the Persp3DReference gets destroyed below, but we need to
+ // access it to call persp3d_remove_box(), which cannot be called earlier because the reference
+ // needs to be destroyed first.
+ Persp3D *persp = box3d_get_perspective(box);
+
if (box->persp_ref) {
box->persp_ref->detach();
delete box->persp_ref;
box->persp_ref = NULL;
}
- //persp3d_remove_box (box3d_get_perspective(box), box);
+ if (persp) {
+ persp3d_remove_box (persp, box);
+ /*
+ // TODO: This deletes a perspective when the last box referring to it is gone. Eventually,
+ // it would be nice to have this but currently it crashes when undoing/redoing box deletion
+ // Reason: When redoing a box deletion, the associated perspective is deleted twice, first
+ // by the following code and then again by the redo mechanism! Perhaps we should perform
+ // deletion of the perspective from another location "outside" the undo/redo mechanism?
+ if (persp->perspective_impl->boxes.empty()) {
+ SPDocument *doc = SP_OBJECT_DOCUMENT(box);
+ persp->deleteObject();
+ doc->setCurrentPersp3D(persp3d_document_first_persp(doc));
+ }
+ */
+ }
if (((SPObjectClass *) parent_class)->release)
((SPObjectClass *) parent_class)->release(object);
@@ -278,7 +296,7 @@ static Inkscape::XML::Node *box3d_write(SPObject *object, Inkscape::XML::Documen
repr->setAttribute("inkscape:perspectiveID", uri_string);
g_free(uri_string);
} else {
- Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(doc->current_persp3d);
+ Inkscape::XML::Node *persp_repr = SP_OBJECT_REPR(doc->getCurrentPersp3D());
const gchar *persp_id = persp_repr->attribute("id");
gchar *href = g_strdup_printf("#%s", persp_id);
repr->setAttribute("inkscape:perspectiveID", href);
std::list<SPBox3D *> selboxes = sp_desktop_selection(inkscape_active_desktop())->box3DList();
/* create a new perspective as a copy of the current one and link the selected boxes to it */
- transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp);
+ transf_persp = persp3d_create_xml_element (SP_OBJECT_DOCUMENT(persp), persp->perspective_impl);
for (std::list<SPBox3D *>::iterator b = selboxes.begin(); b != selboxes.end(); ++b) {
box3d_switch_perspectives(*b, persp, transf_persp);
}
Geom::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box)));
if (item_coords) {
- return box3d_get_perspective(box)->tmat.image(proj_corner).affine() * i2d.inverse();
+ return box3d_get_perspective(box)->perspective_impl->tmat.image(proj_corner).affine() * i2d.inverse();
} else {
- return box3d_get_perspective(box)->tmat.image(proj_corner).affine();
+ return box3d_get_perspective(box)->perspective_impl->tmat.image(proj_corner).affine();
}
}
return Geom::Point (NR_HUGE, NR_HUGE);
}
Geom::Matrix const i2d (sp_item_i2d_affine (SP_ITEM(box)));
- return box3d_get_perspective(box)->tmat.image(proj_center).affine() * i2d.inverse();
+ return box3d_get_perspective(box)->perspective_impl->tmat.image(proj_center).affine() * i2d.inverse();
}
/*
@@ -461,13 +479,13 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta
Proj::Pt3 D_proj (x_coord, y_coord + diff_y, z_coord, 1.0);
Proj::Pt3 E_proj (x_coord - diff_x, y_coord + diff_y, z_coord, 1.0);
- Persp3D *persp = box3d_get_perspective(box);
- Geom::Point A = persp->tmat.image(A_proj).affine();
- Geom::Point B = persp->tmat.image(B_proj).affine();
- Geom::Point C = persp->tmat.image(C_proj).affine();
- Geom::Point D = persp->tmat.image(D_proj).affine();
- Geom::Point E = persp->tmat.image(E_proj).affine();
- Geom::Point pt = persp->tmat.image(pt_proj).affine();
+ Persp3DImpl *persp_impl = box3d_get_perspective(box)->perspective_impl;
+ Geom::Point A = persp_impl->tmat.image(A_proj).affine();
+ Geom::Point B = persp_impl->tmat.image(B_proj).affine();
+ Geom::Point C = persp_impl->tmat.image(C_proj).affine();
+ Geom::Point D = persp_impl->tmat.image(D_proj).affine();
+ Geom::Point E = persp_impl->tmat.image(E_proj).affine();
+ Geom::Point pt = persp_impl->tmat.image(pt_proj).affine();
// TODO: Replace these lines between corners with lines from a corner to a vanishing point
// (this might help to prevent rounding errors if the box is small)
@@ -523,7 +541,7 @@ box3d_snap (SPBox3D *box, int id, Proj::Pt3 const &pt_proj, Proj::Pt3 const &sta
remember_snap_index = snap_index;
result = snap_pts[snap_index];
}
- return box3d_get_perspective(box)->tmat.preimage (result, z_coord, Proj::Z);
+ return box3d_get_perspective(box)->perspective_impl->tmat.preimage (result, z_coord, Proj::Z);
}
void
@@ -535,8 +553,9 @@ box3d_set_corner (SPBox3D *box, const guint id, Geom::Point const &new_pos, cons
/* update corners 0 and 7 according to which handle was moved and to the axes of movement */
if (!(movement & Box3D::Z)) {
- Proj::Pt3 pt_proj (box3d_get_perspective(box)->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
- box->orig_corner7[Proj::Z], Proj::Z));
+ Persp3DImpl *persp_impl = box3d_get_perspective(box)->perspective_impl;
+ Proj::Pt3 pt_proj (persp_impl->tmat.preimage (new_pos, (id < 4) ? box->orig_corner0[Proj::Z] :
+ box->orig_corner7[Proj::Z], Proj::Z));
if (constrained) {
pt_proj = box3d_snap (box, id, pt_proj, box3d_get_proj_corner (id, box->save_corner0, box->save_corner7));
}
@@ -553,13 +572,14 @@ box3d_set_corner (SPBox3D *box, const guint id, Geom::Point const &new_pos, cons
1.0);
} else {
Persp3D *persp = box3d_get_perspective(box);
- Box3D::PerspectiveLine pl(persp->tmat.image(
+ Persp3DImpl *persp_impl = box3d_get_perspective(box)->perspective_impl;
+ Box3D::PerspectiveLine pl(persp_impl->tmat.image(
box3d_get_proj_corner (id, box->save_corner0, box->save_corner7)).affine(),
Proj::Z, persp);
Geom::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped,
- box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
- (movement & Box3D::Y) ? Proj::X : Proj::Y));
+ Proj::Pt3 pt_proj (persp_impl->tmat.preimage (new_pos_snapped,
+ box3d_get_proj_corner (box, id)[(movement & Box3D::Y) ? Proj::X : Proj::Y],
+ (movement & Box3D::Y) ? Proj::X : Proj::Y));
bool corner0_move_x = !(id & Box3D::X) && (movement & Box3D::X);
bool corner0_move_y = !(id & Box3D::Y) && (movement & Box3D::Y);
bool corner7_move_x = (id & Box3D::X) && (movement & Box3D::X);
@@ -590,9 +610,9 @@ void box3d_set_center (SPBox3D *box, Geom::Point const &new_pos, Geom::Point con
double radx = (box->orig_corner7[Proj::X] - box->orig_corner0[Proj::X]) / 2;
double rady = (box->orig_corner7[Proj::Y] - box->orig_corner0[Proj::Y]) / 2;
- Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos, coord, Proj::Z));
+ Proj::Pt3 pt_proj (persp->perspective_impl->tmat.preimage (new_pos, coord, Proj::Z));
if (constrained) {
- Proj::Pt3 old_pos_proj (persp->tmat.preimage (old_pos, coord, Proj::Z));
+ Proj::Pt3 old_pos_proj (persp->perspective_impl->tmat.preimage (old_pos, coord, Proj::Z));
old_pos_proj.normalize();
pt_proj = box3d_snap (box, -1, pt_proj, old_pos_proj);
}
@@ -612,7 +632,7 @@ void box3d_set_center (SPBox3D *box, Geom::Point const &new_pos, Geom::Point con
Box3D::PerspectiveLine pl(old_pos, Proj::Z, persp);
Geom::Point new_pos_snapped(pl.closest_to(new_pos));
- Proj::Pt3 pt_proj (persp->tmat.preimage (new_pos_snapped, coord, Proj::X));
+ Proj::Pt3 pt_proj (persp->perspective_impl->tmat.preimage (new_pos_snapped, coord, Proj::X));
/* normalizing pt_proj is essential because we want to mingle affine coordinates */
pt_proj.normalize();
{
Persp3D *persp = box3d_get_perspective(box);
g_return_if_fail (persp);
+ Persp3DImpl *persp_impl = persp->perspective_impl;
//box->orig_corner0.normalize();
//box->orig_corner7.normalize();
double coord = (box->orig_corner0[axis] > box->orig_corner7[axis]) ?
default:
return;
}
- corner1 = persp->tmat.image(c1).affine();
- corner2 = persp->tmat.image(c2).affine();
- corner3 = persp->tmat.image(c3).affine();
- corner4 = persp->tmat.image(c4).affine();
+ corner1 = persp_impl->tmat.image(c1).affine();
+ corner2 = persp_impl->tmat.image(c2).affine();
+ corner3 = persp_impl->tmat.image(c3).affine();
+ corner4 = persp_impl->tmat.image(c4).affine();
}
/* Auxiliary function: Checks whether the half-line from A to B crosses the line segment joining C and D */
Geom::Point dirs[3];
for (int i = 0; i < 3; ++i) {
dirs[i] = persp3d_get_PL_dir_from_pt(persp, c3, Box3D::toProj(Box3D::axes[i]));
- if (persp3d_VP_is_finite(persp, Proj::axes[i])) {
+ if (persp3d_VP_is_finite(persp->perspective_impl, Proj::axes[i])) {
num_finite++;
axis_finite = Box3D::axes[i];
} else {
@@ -1212,7 +1233,7 @@ box3d_pt_lies_in_PL_sector (SPBox3D const *box, Geom::Point const &pt, int id1,
Geom::Point c2(box3d_get_corner_screen(box, id2, false));
int ret = 0;
- if (persp3d_VP_is_finite(persp, Box3D::toProj(axis))) {
+ if (persp3d_VP_is_finite(persp->perspective_impl, Box3D::toProj(axis))) {
Geom::Point vp(persp3d_get_VP(persp, Box3D::toProj(axis)).affine());
Geom::Point v1(c1 - vp);
Geom::Point v2(c2 - vp);
box3d_VP_lies_in_PL_sector (SPBox3D const *box, Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) {
Persp3D *persp = box3d_get_perspective(box);
- if (!persp3d_VP_is_finite(persp, vpdir)) {
+ if (!persp3d_VP_is_finite(persp->perspective_impl, vpdir)) {
return 0;
} else {
return box3d_pt_lies_in_PL_sector(box, persp3d_get_VP(persp, vpdir).affine(), id1, id2, axis);
@@ -1360,8 +1381,8 @@ box3d_switch_perspectives(SPBox3D *box, Persp3D *old_persp, Persp3D *new_persp,
Geom::Point corner0_screen = box3d_get_corner_screen(box, 0, false);
Geom::Point corner7_screen = box3d_get_corner_screen(box, 7, false);
- box->orig_corner0 = new_persp->tmat.preimage(corner0_screen, z0, Proj::Z);
- box->orig_corner7 = new_persp->tmat.preimage(corner7_screen, z7, Proj::Z);
+ box->orig_corner0 = new_persp->perspective_impl->tmat.preimage(corner0_screen, z0, Proj::Z);
+ box->orig_corner7 = new_persp->perspective_impl->tmat.preimage(corner7_screen, z7, Proj::Z);
}
persp3d_remove_box (old_persp, box);