index c4540fa739f4188cc2597cd10a9c53ea7314d229..7d5b24a86b0bf1bcf9a6b9d37bd6e4df4a378463 100644 (file)
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
*/
#include "vanishing-point.h"
-#include <iostream>
namespace Box3D {
-Axis axes[3] = { X, Y, Z };
-Axis planes[3] = { XY, XZ, YZ };
-FrontOrRear face_positions [2] = { FRONT, REAR };
-
// FIXME: We should always require to have both the point (for finite VPs)
// and the direction (for infinite VPs) set. Otherwise toggling
// shows very unexpected behaviour.