index 2426c9954ebb6bc9a770882f9ae3d5fe60de43fe..5ee1582342f6950ab89e294352e3e11f26e82d32 100644 (file)
--- a/src/vanishing-point.cpp
+++ b/src/vanishing-point.cpp
#include "vanishing-point.h"
#include "desktop-handles.h"
-#include "box3d.h"
-
-#include "knotholder.h" // FIXME: can we avoid direct access to knotholder_update_knots?
+#include "desktop.h"
+#include "event-context.h"
+#include "xml/repr.h"
+#include "perspective-line.h"
+#include "shape-editor.h"
+#include "snap.h"
+#include "sp-namedview.h"
namespace Box3D {
SP_KNOT_SHAPE_CIRCLE //VP_INFINITE
};
-// FIXME: We should always require to have both the point (for finite VPs)
-// and the direction (for infinite VPs) set. Otherwise toggling
-// shows very unexpected behaviour.
-// Later on we can maybe infer the infinite direction from the finite point
-// and a suitable center of the scene. How to go in the other direction?
-VanishingPoint::VanishingPoint(NR::Point const &pt, NR::Point const &inf_dir, VPState st)
- : NR::Point (pt), state (st), v_dir (inf_dir) {}
-
-VanishingPoint::VanishingPoint(NR::Point const &pt)
- : NR::Point (pt), state (VP_FINITE), v_dir (0.0, 0.0) {}
-
-VanishingPoint::VanishingPoint(NR::Point const &pt, NR::Point const &direction)
- : NR::Point (pt), state (VP_INFINITE), v_dir (direction) {}
-
-VanishingPoint::VanishingPoint(NR::Coord x, NR::Coord y)
- : NR::Point(x, y), state(VP_FINITE), v_dir(0.0, 0.0) {}
-
-VanishingPoint::VanishingPoint(NR::Coord dir_x, NR::Coord dir_y, VPState st)
- : NR::Point(0.0, 0.0), state(st), v_dir(dir_x, dir_y) {}
-
-VanishingPoint::VanishingPoint(NR::Coord x, NR::Coord y, NR::Coord dir_x, NR::Coord dir_y)
- : NR::Point(x, y), state(VP_INFINITE), v_dir(dir_x, dir_y) {}
-
-VanishingPoint::VanishingPoint(VanishingPoint const &rhs) : NR::Point (rhs)
-{
- this->state = rhs.state;
- //this->ref_pt = rhs.ref_pt;
- this->v_dir = rhs.v_dir;
-}
-
-VanishingPoint::~VanishingPoint () {}
-
-bool VanishingPoint::operator== (VanishingPoint const &other)
-{
- // Should we compare the parent perspectives, too? Probably not.
- if ((*this)[NR::X] == other[NR::X] && (*this)[NR::Y] == other[NR::Y]
- && this->state == other.state && this->v_dir == other.v_dir) {
- return true;
- }
- return false;
-}
-
-bool VanishingPoint::is_finite() const
-{
- return this->state == VP_FINITE;
-}
-
-VPState VanishingPoint::toggle_parallel()
-{
- if (this->state == VP_FINITE) {
- this->state = VP_INFINITE;
- } else {
- this->state = VP_FINITE;
- }
-
- return this->state;
-}
-
-void VanishingPoint::draw(Box3D::Axis const axis)
-{
- switch (axis) {
- case X:
- if (state == VP_FINITE)
- create_canvas_point(*this, 6.0, 0xff000000);
- else
- create_canvas_point(*this, 6.0, 0xffffff00);
- break;
- case Y:
- if (state == VP_FINITE)
- create_canvas_point(*this, 6.0, 0x0000ff00);
- else
- create_canvas_point(*this, 6.0, 0xffffff00);
- break;
- case Z:
- if (state == VP_FINITE)
- create_canvas_point(*this, 6.0, 0x00770000);
- else
- create_canvas_point(*this, 6.0, 0xffffff00);
- break;
- default:
- g_assert_not_reached();
- break;
- }
-}
-
static void
-vp_drag_sel_changed(Inkscape::Selection *selection, gpointer data)
+vp_drag_sel_changed(Inkscape::Selection */*selection*/, gpointer data)
{
VPDrag *drag = (VPDrag *) data;
- drag->updateDraggers ();
- drag->updateLines ();
+ drag->updateDraggers();
+ drag->updateLines();
+ drag->updateBoxReprs();
}
static void
-vp_drag_sel_modified (Inkscape::Selection *selection, guint flags, gpointer data)
+vp_drag_sel_modified (Inkscape::Selection */*selection*/, guint /*flags*/, gpointer data)
{
VPDrag *drag = (VPDrag *) data;
- /***
- if (drag->local_change) {
- drag->local_change = false;
- } else {
- drag->updateDraggers ();
- }
- ***/
drag->updateLines ();
-}
-
-// auxiliary function
-static GSList *
-eliminate_remaining_boxes_of_persp_starting_from_list_position (GSList *boxes_to_do, const SP3DBox *start_box, const Perspective3D *persp)
-{
- GSList *i = g_slist_find (boxes_to_do, start_box);
- g_return_val_if_fail (i != NULL, boxes_to_do);
-
- SP3DBox *box;
- GSList *successor;
-
- i = i->next;
- while (i != NULL) {
- successor = i->next;
- box = SP_3DBOX (i->data);
- if (persp->has_box (box)) {
- boxes_to_do = g_slist_remove (boxes_to_do, box);
- }
- i = successor;
- }
-
- return boxes_to_do;
+ //drag->updateBoxReprs();
+ drag->updateBoxHandles (); // FIXME: Only update the handles of boxes on this dragger (not on all)
+ drag->updateDraggers ();
}
static bool
have_VPs_of_same_perspective (VPDragger *dr1, VPDragger *dr2)
{
- Perspective3D *persp;
- for (GSList *i = dr1->vps; i != NULL; i = i->next) {
- persp = dr1->parent->document->get_persp_of_VP ((VanishingPoint *) i->data);
- if (dr2->hasPerspective (persp)) {
+ for (std::list<VanishingPoint>::iterator i = dr1->vps.begin(); i != dr1->vps.end(); ++i) {
+ if (dr2->hasPerspective ((*i).get_perspective())) {
return true;
}
}
}
static void
-vp_knot_moved_handler (SPKnot *knot, NR::Point const *ppointer, guint state, gpointer data)
+vp_knot_moved_handler (SPKnot *knot, Geom::Point const *ppointer, guint state, gpointer data)
{
VPDragger *dragger = (VPDragger *) data;
VPDrag *drag = dragger->parent;
- NR::Point p = *ppointer;
+ Geom::Point p = *ppointer;
// FIXME: take from prefs
double snap_dist = SNAP_DIST / inkscape_active_desktop()->current_zoom();
+ /*
+ * We use dragging_started to indicate if we have already checked for the need to split Draggers up.
+ * This only has the purpose of avoiding costly checks in the routine below.
+ */
+ if (!dragger->dragging_started && (state & GDK_SHIFT_MASK)) {
+ /* with Shift; if there is more than one box linked to this VP
+ we need to split it and create a new perspective */
+ if (dragger->numberOfBoxes() > 1) { // FIXME: Don't do anything if *all* boxes of a VP are selected
+ std::set<VanishingPoint*, less_ptr> sel_vps = dragger->VPsOfSelectedBoxes();
+
+ std::list<SPBox3D *> sel_boxes;
+ for (std::set<VanishingPoint*, less_ptr>::iterator vp = sel_vps.begin(); vp != sel_vps.end(); ++vp) {
+ // for each VP that has selected boxes:
+ Persp3D *old_persp = (*vp)->get_perspective();
+ sel_boxes = (*vp)->selectedBoxes(sp_desktop_selection(inkscape_active_desktop()));
+
+ // we create a new perspective ...
+ Persp3D *new_persp = persp3d_create_xml_element (dragger->parent->document, old_persp->perspective_impl);
+
+ /* ... unlink the boxes from the old one and
+ FIXME: We need to unlink the _un_selected boxes of each VP so that
+ the correct boxes are kept with the VP being moved */
+ std::list<SPBox3D *> bx_lst = persp3d_list_of_boxes(old_persp);
+ for (std::list<SPBox3D *>::iterator i = bx_lst.begin(); i != bx_lst.end(); ++i) {
+ if (std::find(sel_boxes.begin(), sel_boxes.end(), *i) == sel_boxes.end()) {
+ /* if a box in the VP is unselected, move it to the
+ newly created perspective so that it doesn't get dragged **/
+ box3d_switch_perspectives(*i, old_persp, new_persp);
+ }
+ }
+ }
+ // FIXME: Do we need to create a new dragger as well?
+ dragger->updateZOrders ();
+ sp_document_done (sp_desktop_document (inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX,
+ _("Split vanishing points"));
+ return;
+ }
+ }
+
if (!(state & GDK_SHIFT_MASK)) {
// without Shift; see if we need to snap to another dragger
for (GList *di = dragger->parent->draggers; di != NULL; di = di->next) {
VPDragger *d_new = (VPDragger *) di->data;
- if ((d_new != dragger) && (NR::L2 (d_new->point - p) < snap_dist)) {
+ if ((d_new != dragger) && (Geom::L2 (d_new->point - p) < snap_dist)) {
if (have_VPs_of_same_perspective (dragger, d_new)) {
// this would result in degenerate boxes, which we disallow for the time being
continue;
}
- // update positions ...
- for (GSList *j = dragger->vps; j != NULL; j = j->next) {
- ((VanishingPoint *) j->data)->set_pos (d_new->point);
+ // update positions ... (this is needed so that the perspectives are detected as identical)
+ // FIXME: This is called a bit too often, isn't it?
+ for (std::list<VanishingPoint>::iterator j = dragger->vps.begin(); j != dragger->vps.end(); ++j) {
+ (*j).set_pos(d_new->point);
}
+
// ... join lists of VPs ...
- // FIXME: Do we have to copy the second list (i.e, is it invalidated when dragger is deleted below)?
- d_new->vps = g_slist_concat (d_new->vps, g_slist_copy (dragger->vps));
+ d_new->vps.merge(dragger->vps);
// ... delete old dragger ...
drag->draggers = g_list_remove (drag->draggers, dragger);
@@ -222,13 +153,11 @@ vp_knot_moved_handler (SPKnot *knot, NR::Point const *ppointer, guint state, gpo
// ... and merge any duplicate perspectives
d_new->mergePerspectives();
-
+
// TODO: Update the new merged dragger
- //d_new->updateKnotShape ();
- d_new->updateTip ();
+ d_new->updateTip();
- d_new->reshapeBoxes (d_new->point, Box3D::XYZ);
- d_new->updateBoxReprs ();
+ d_new->parent->updateBoxDisplays (); // FIXME: Only update boxes in current dragger!
d_new->updateZOrders ();
drag->updateLines ();
@@ -237,151 +166,109 @@ vp_knot_moved_handler (SPKnot *knot, NR::Point const *ppointer, guint state, gpo
// deleted according to changes in the svg representation, not based on any user input
// as is currently the case.
- //sp_document_done (sp_desktop_document (drag->desktop), SP_VERB_CONTEXT_3DBOX,
- // _("Merge vanishing points"));
+ sp_document_done (sp_desktop_document (inkscape_active_desktop()), SP_VERB_CONTEXT_3DBOX,
+ _("Merge vanishing points"));
return;
}
}
- }
- dragger->point = p;
+ // We didn't snap to another dragger, so we'll try a regular snap
+ SPDesktop *desktop = inkscape_active_desktop();
+ SnapManager &m = desktop->namedview->snap_manager;
+ m.setup(desktop);
+ Inkscape::SnappedPoint s = m.freeSnap(Inkscape::SnapCandidatePoint(p, Inkscape::SNAPSOURCE_OTHER_HANDLE));
+ m.unSetup();
+ if (s.getSnapped()) {
+ p = s.getPoint();
+ sp_knot_moveto(knot, p);
+ }
+ }
- dragger->reshapeBoxes (p, Box3D::XYZ);
- dragger->updateBoxReprs ();
- dragger->updateZOrders ();
+ dragger->point = p; // FIXME: Is dragger->point being used at all?
- drag->updateLines ();
+ dragger->updateVPs(p);
+ dragger->updateBoxDisplays();
+ dragger->parent->updateBoxHandles (); // FIXME: Only update the handles of boxes on this dragger (not on all)
+ dragger->updateZOrders();
- //drag->local_change = false;
-}
+ drag->updateLines();
-/***
-static void
-vp_knot_clicked_handler(SPKnot *knot, guint state, gpointer data)
-{
- VPDragger *dragger = (VPDragger *) data;
+ dragger->dragging_started = true;
}
-***/
void
-vp_knot_grabbed_handler (SPKnot *knot, unsigned int state, gpointer data)
+vp_knot_grabbed_handler (SPKnot */*knot*/, unsigned int /*state*/, gpointer data)
{
VPDragger *dragger = (VPDragger *) data;
VPDrag *drag = dragger->parent;
- //sp_canvas_force_full_redraw_after_interruptions(dragger->parent->desktop->canvas, 5);
-
- if ((state & GDK_SHIFT_MASK) && !drag->hasEmptySelection()) { // FIXME: Is the second check necessary?
-
- if (drag->allBoxesAreSelected (dragger)) {
- // if all of the boxes linked to dragger are selected, we don't need to split it
- return;
- }
-
- // we are Shift-dragging; unsnap if we carry more than one VP
-
- // FIXME: Should we distinguish between the following cases:
- // 1) there are several VPs in a dragger
- // 2) there is only a single VP but several boxes linked to it
- // ?
- // Or should we simply unlink all selected boxes? Currently we do the latter.
- if (dragger->numberOfBoxes() > 1) {
- // create a new dragger
- VPDragger *dr_new = new VPDragger (drag, dragger->point, NULL);
- drag->draggers = g_list_prepend (drag->draggers, dr_new);
-
- // move all the VPs from dragger to dr_new
- dr_new->vps = dragger->vps;
- dragger->vps = NULL;
-
- /* now we move all selected boxes back to the current dragger (splitting perspectives
- if they also have unselected boxes) so that they are further reshaped during dragging */
-
- GSList *boxes_to_do = drag->selectedBoxesWithVPinDragger (dr_new);
-
- for (GSList *i = boxes_to_do; i != NULL; i = i->next) {
- SP3DBox *box = SP_3DBOX (i->data);
- Perspective3D *persp = drag->document->get_persp_of_box (box);
- VanishingPoint *vp = dr_new->getVPofPerspective (persp);
- if (vp == NULL) {
- g_warning ("VP is NULL. We should be okay, though.\n");
- }
- if (persp->all_boxes_occur_in_list (boxes_to_do)) {
- // if all boxes of persp are selected, we can simply move the VP from dr_new back to dragger
- dr_new->removeVP (vp);
- dragger->addVP (vp);
-
- // some cleaning up for efficiency
- boxes_to_do = eliminate_remaining_boxes_of_persp_starting_from_list_position (boxes_to_do, box, persp);
- } else {
- /* otherwise the unselected boxes need to stay linked to dr_new; thus we
- create a new perspective and link the VPs to the correct draggers */
- Perspective3D *persp_new = new Perspective3D (*persp);
- drag->document->add_perspective (persp_new);
-
- Axis vp_axis = persp->get_axis_of_VP (vp);
- dragger->addVP (persp_new->get_vanishing_point (vp_axis));
- std::pair<Axis, Axis> rem_axes = get_remaining_axes (vp_axis);
- drag->addDragger (persp->get_vanishing_point (rem_axes.first));
- drag->addDragger (persp->get_vanishing_point (rem_axes.second));
-
- // now we move the selected boxes from persp to persp_new
- GSList * selected_boxes_of_perspective = persp->boxes_occurring_in_list (boxes_to_do);
- for (GSList *j = selected_boxes_of_perspective; j != NULL; j = j->next) {
- persp->remove_box (SP_3DBOX (j->data));
- persp_new->add_box (SP_3DBOX (j->data));
- }
-
- // cleaning up
- boxes_to_do = eliminate_remaining_boxes_of_persp_starting_from_list_position (boxes_to_do, box, persp);
- }
- }
-
- // TODO: Something is still wrong with updating the boxes' representations after snapping
- //dr_new->updateBoxReprs ();
-
- dragger->updateTip();
- dr_new->updateTip();
- }
- }
+ drag->dragging = true;
}
static void
-vp_knot_ungrabbed_handler (SPKnot *knot, guint state, gpointer data)
+vp_knot_ungrabbed_handler (SPKnot *knot, guint /*state*/, gpointer data)
{
VPDragger *dragger = (VPDragger *) data;
- //sp_canvas_end_forced_full_redraws(dragger->parent->desktop->canvas);
-
dragger->point_original = dragger->point = knot->pos;
- /***
- VanishingPoint *vp;
- for (GSList *i = dragger->vps; i != NULL; i = i->next) {
- vp = (VanishingPoint *) i->data;
- vp->set_pos (knot->pos);
+ dragger->dragging_started = false;
+
+ for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) {
+ (*i).set_pos (knot->pos);
+ (*i).updateBoxReprs();
+ (*i).updatePerspRepr();
}
- ***/
dragger->parent->updateDraggers ();
- dragger->updateBoxReprs ();
+ dragger->parent->updateLines ();
+ dragger->parent->updateBoxHandles ();
// TODO: Update box's paths and svg representation
+ dragger->parent->dragging = false;
+
// TODO: Undo machinery!!
+ g_return_if_fail (dragger->parent);
+ g_return_if_fail (dragger->parent->document);
+ sp_document_done(dragger->parent->document, SP_VERB_CONTEXT_3DBOX,
+ _("3D box: Move vanishing point"));
}
-VPDragger::VPDragger(VPDrag *parent, NR::Point p, VanishingPoint *vp)
-{
- this->vps = NULL;
+unsigned int VanishingPoint::global_counter = 0;
+// FIXME: Rename to something more meaningful!
+void
+VanishingPoint::set_pos(Proj::Pt2 const &pt) {
+ g_return_if_fail (_persp);
+ _persp->perspective_impl->tmat.set_image_pt (_axis, pt);
+}
+
+std::list<SPBox3D *>
+VanishingPoint::selectedBoxes(Inkscape::Selection *sel) {
+ std::list<SPBox3D *> sel_boxes;
+ for (GSList const* i = sel->itemList(); i != NULL; i = i->next) {
+ if (!SP_IS_BOX3D(i->data))
+ continue;
+ SPBox3D *box = SP_BOX3D(i->data);
+ if (this->hasBox(box)) {
+ sel_boxes.push_back (box);
+ }
+ }
+ return sel_boxes;
+}
+
+VPDragger::VPDragger(VPDrag *parent, Geom::Point p, VanishingPoint &vp)
+{
this->parent = parent;
this->point = p;
this->point_original = p;
- if (vp->is_finite()) {
+ this->dragging_started = false;
+
+ if (vp.is_finite()) {
// create the knot
this->knot = sp_knot_new (inkscape_active_desktop(), NULL);
this->knot->setMode(SP_KNOT_MODE_XOR);
sp_knot_update_ctrl(this->knot);
// move knot to the given point
- sp_knot_set_position (this->knot, &this->point, SP_KNOT_STATE_NORMAL);
+ sp_knot_set_position (this->knot, this->point, SP_KNOT_STATE_NORMAL);
sp_knot_show (this->knot);
// connect knot's signals
g_signal_connect (G_OBJECT (this->knot), "moved", G_CALLBACK (vp_knot_moved_handler), this);
- /***
- g_signal_connect (G_OBJECT (this->knot), "clicked", G_CALLBACK (vp_knot_clicked_handler), this);
- ***/
g_signal_connect (G_OBJECT (this->knot), "grabbed", G_CALLBACK (vp_knot_grabbed_handler), this);
g_signal_connect (G_OBJECT (this->knot), "ungrabbed", G_CALLBACK (vp_knot_ungrabbed_handler), this);
- /***
- g_signal_connect (G_OBJECT (this->knot), "doubleclicked", G_CALLBACK (vp_knot_doubleclicked_handler), this);
- ***/
// add the initial VP (which may be NULL!)
this->addVP (vp);
- //updateKnotShape();
}
}
VPDragger::~VPDragger()
{
- // unselect if it was selected
- //this->parent->setDeselected(this);
-
// disconnect signals
g_signal_handlers_disconnect_by_func(G_OBJECT(this->knot), (gpointer) G_CALLBACK (vp_knot_moved_handler), this);
- /***
- g_signal_handlers_disconnect_by_func(G_OBJECT(this->knot), (gpointer) G_CALLBACK (vp_knot_clicked_handler), this);
- ***/
g_signal_handlers_disconnect_by_func(G_OBJECT(this->knot), (gpointer) G_CALLBACK (vp_knot_grabbed_handler), this);
g_signal_handlers_disconnect_by_func(G_OBJECT(this->knot), (gpointer) G_CALLBACK (vp_knot_ungrabbed_handler), this);
- /***
- g_signal_handlers_disconnect_by_func(G_OBJECT(this->knot), (gpointer) G_CALLBACK (vp_knot_doubleclicked_handler), this);
- ***/
-
/* unref should call destroy */
g_object_unref (G_OBJECT (this->knot));
-
- g_slist_free (this->vps);
- this->vps = NULL;
}
/**
}
guint num = this->numberOfBoxes();
- if (g_slist_length (this->vps) == 1) {
- VanishingPoint *vp = (VanishingPoint *) this->vps->data;
- switch (vp->state) {
- case VP_FINITE:
- this->knot->tip = g_strdup_printf (ngettext("<b>Finite</b> vanishing point shared by <b>%d</b> box",
- "<b>Finite</b> vanishing point shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
- num),
- num);
- break;
- case VP_INFINITE:
- // This won't make sense any more when infinite VPs are not shown on the canvas,
- // but currently we update the status message anyway
- this->knot->tip = g_strdup_printf (ngettext("<b>Infinite</b> vanishing point shared by <b>%d</b> box",
- "<b>Infinite</b> vanishing point shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
- num),
- num);
- break;
+ if (this->vps.size() == 1) {
+ if (this->vps.front().is_finite()) {
+ this->knot->tip = g_strdup_printf (ngettext("<b>Finite</b> vanishing point shared by <b>%d</b> box",
+ "<b>Finite</b> vanishing point shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
+ num),
+ num);
+ } else {
+ // This won't make sense any more when infinite VPs are not shown on the canvas,
+ // but currently we update the status message anyway
+ this->knot->tip = g_strdup_printf (ngettext("<b>Infinite</b> vanishing point shared by <b>%d</b> box",
+ "<b>Infinite</b> vanishing point shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
+ num),
+ num);
}
} else {
- int length = g_slist_length (this->vps);
+ int length = this->vps.size();
char *desc1 = g_strdup_printf ("Collection of <b>%d</b> vanishing points ", length);
char *desc2 = g_strdup_printf (ngettext("shared by <b>%d</b> box; drag with <b>Shift</b> to separate selected box(es)",
"shared by <b>%d</b> boxes; drag with <b>Shift</b> to separate selected box(es)",
}
/**
- * Adds a vanishing point to the dragger (also updates the position)
+ * Adds a vanishing point to the dragger (also updates the position if necessary);
+ * the perspective is stored separately, too, for efficiency in updating boxes.
*/
void
-VPDragger::addVP (VanishingPoint *vp)
+VPDragger::addVP (VanishingPoint &vp, bool update_pos)
{
- if (vp == NULL) {
- return;
- }
- if (!vp->is_finite() || g_slist_find (this->vps, vp)) {
- // don't add infinite VPs, and don't add the same VP twice
+ if (!vp.is_finite() || std::find (vps.begin(), vps.end(), vp) != vps.end()) {
+ // don't add infinite VPs; don't add the same VP twice
return;
}
- vp->set_pos (this->point);
- this->vps = g_slist_prepend (this->vps, vp);
+ if (update_pos) {
+ vp.set_pos (this->point);
+ }
+ this->vps.push_front (vp);
this->updateTip();
}
void
-VPDragger::removeVP (VanishingPoint *vp)
+VPDragger::removeVP (VanishingPoint const &vp)
{
- if (vp == NULL) {
- g_print ("NULL vanishing point will not be removed.\n");
- return;
+ std::list<VanishingPoint>::iterator i = std::find (this->vps.begin(), this->vps.end(), vp);
+ if (i != this->vps.end()) {
+ this->vps.erase (i);
}
- g_assert (this->vps != NULL);
- this->vps = g_slist_remove (this->vps, vp);
-
this->updateTip();
}
-// returns the VP contained in the dragger that belongs to persp
VanishingPoint *
-VPDragger::getVPofPerspective (Perspective3D *persp)
-{
- for (GSList *i = vps; i != NULL; i = i->next) {
- if (persp->has_vanishing_point ((VanishingPoint *) i->data)) {
- return ((VanishingPoint *) i->data);
+VPDragger::findVPWithBox (SPBox3D *box) {
+ for (std::list<VanishingPoint>::iterator vp = vps.begin(); vp != vps.end(); ++vp) {
+ if ((*vp).hasBox(box)) {
+ return &(*vp);
}
}
return NULL;
}
-bool
-VPDragger::hasBox(const SP3DBox *box)
-{
- for (GSList *i = this->vps; i != NULL; i = i->next) {
- if (parent->document->get_persp_of_VP ((VanishingPoint *) i->data)->has_box (box)) return true;
+std::set<VanishingPoint*, less_ptr>
+VPDragger::VPsOfSelectedBoxes() {
+ std::set<VanishingPoint*, less_ptr> sel_vps;
+ VanishingPoint *vp;
+ // FIXME: Should we take the selection from the parent VPDrag? I guess it shouldn't make a difference.
+ Inkscape::Selection *sel = sp_desktop_selection(inkscape_active_desktop());
+ for (GSList const* i = sel->itemList(); i != NULL; i = i->next) {
+ if (!SP_IS_BOX3D(i->data))
+ continue;
+ SPBox3D *box = SP_BOX3D(i->data);
+ vp = this->findVPWithBox(box);
+ if (vp) {
+ sel_vps.insert (vp);
+ }
}
- return false;
+ return sel_vps;
}
guint
VPDragger::numberOfBoxes ()
{
guint num = 0;
- for (GSList *i = this->vps; i != NULL; i = i->next) {
- num += parent->document->get_persp_of_VP ((VanishingPoint *) i->data)->number_of_boxes ();
+ for (std::list<VanishingPoint>::iterator vp = vps.begin(); vp != vps.end(); ++vp) {
+ num += (*vp).numberOfBoxes();
}
return num;
}
bool
-VPDragger::hasPerspective (const Perspective3D *persp)
+VPDragger::hasPerspective (const Persp3D *persp)
{
- for (GSList *i = this->vps; i != NULL; i = i->next) {
- if (*persp == *parent->document->get_persp_of_VP ((VanishingPoint *) i->data)) {
+ for (std::list<VanishingPoint>::iterator i = vps.begin(); i != vps.end(); ++i) {
+ if (persp3d_perspectives_coincide(persp, (*i).get_perspective())) {
return true;
- }
+ }
}
return false;
}
void
VPDragger::mergePerspectives ()
{
- Perspective3D *persp1, *persp2;
- GSList * successor = NULL;
- for (GSList *i = this->vps; i != NULL; i = i->next) {
- persp1 = parent->document->get_persp_of_VP ((VanishingPoint *) i->data);
- for (GSList *j = i->next; j != NULL; j = successor) {
- // if the perspective is deleted, the VP is invalidated, too, so we must store its successor beforehand
- successor = j->next;
- persp2 = parent->document->get_persp_of_VP ((VanishingPoint *) j->data);
- if (*persp1 == *persp2) {
- persp1->absorb (persp2); // persp2 is deleted; hopefully this doesn't screw up the list of vanishing points and thus the loops
+ Persp3D *persp1, *persp2;
+ for (std::list<VanishingPoint>::iterator i = vps.begin(); i != vps.end(); ++i) {
+ persp1 = (*i).get_perspective();
+ for (std::list<VanishingPoint>::iterator j = i; j != vps.end(); ++j) {
+ persp2 = (*j).get_perspective();
+ if (persp1 == persp2) {
+ /* don't merge a perspective with itself */
+ continue;
+ }
+ if (persp3d_perspectives_coincide(persp1,persp2)) {
+ /* if perspectives coincide but are not the same, merge them */
+ persp3d_absorb(persp1, persp2);
+
+ this->parent->swap_perspectives_of_VPs(persp2, persp1);
+
+ SP_OBJECT(persp2)->deleteObject(false);
}
}
}
}
void
-VPDragger::reshapeBoxes (NR::Point const &p, Box3D::Axis axes)
+VPDragger::updateBoxDisplays ()
{
- Perspective3D *persp;
- for (GSList const* i = this->vps; i != NULL; i = i->next) {
- VanishingPoint *vp = (VanishingPoint *) i->data;
- // TODO: We can extract the VP directly from the box's perspective. Is that vanishing point identical to 'vp'?
- // Or is there duplicated information? If so, remove it and simplify the whole construction!
- vp->set_pos(p);
- persp = parent->document->get_persp_of_VP (vp);
- Box3D::Axis axis = persp->get_axis_of_VP (vp);
- parent->document->get_persp_of_VP (vp)->reshape_boxes (axis); // FIXME: we should only update the direction of the VP
+ for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
+ (*i).updateBoxDisplays();
}
- parent->updateBoxHandles();
}
void
-VPDragger::updateBoxReprs ()
+VPDragger::updateVPs (Geom::Point const &pt)
{
- for (GSList *i = this->vps; i != NULL; i = i->next) {
- parent->document->get_persp_of_VP ((VanishingPoint *) i->data)->update_box_reprs ();
+ for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
+ (*i).set_pos (pt);
}
}
void
VPDragger::updateZOrders ()
{
- for (GSList *i = this->vps; i != NULL; i = i->next) {
- parent->document->get_persp_of_VP ((VanishingPoint *) i->data)->update_z_orders ();
+ for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
+ persp3d_update_z_orders((*i).get_perspective());
+ }
+}
+
+void
+VPDragger::printVPs() {
+ g_print ("VPDragger at position (%f, %f):\n", point[Geom::X], point[Geom::Y]);
+ for (std::list<VanishingPoint>::iterator i = this->vps.begin(); i != this->vps.end(); ++i) {
+ g_print (" VP %s\n", (*i).axisString());
}
}
this->show_lines = true;
this->front_or_rear_lines = 0x1;
- //this->selected = NULL;
- this->local_change = false;
+ this->dragging = false;
this->sel_changed_connection = this->selection->connectChanged(
sigc::bind (
{
for (GList const* i = this->draggers; i != NULL; i = i->next) {
VPDragger *dragger = (VPDragger *) i->data;
- for (GSList const* j = dragger->vps; j != NULL; j = j->next) {
- VanishingPoint *vp2 = (VanishingPoint *) j->data;
- g_assert (vp2 != NULL);
-
+ for (std::list<VanishingPoint>::iterator j = dragger->vps.begin(); j != dragger->vps.end(); ++j) {
// TODO: Should we compare the pointers or the VPs themselves!?!?!?!
- //if ((*vp2) == vp) {
- if (vp2 == &vp) {
+ if (*j == vp) {
return (dragger);
}
}
return NULL;
}
+void
+VPDrag::printDraggers ()
+{
+ g_print ("=== VPDrag info: =================================\n");
+ for (GList const* i = this->draggers; i != NULL; i = i->next) {
+ ((VPDragger *) i->data)->printVPs();
+ g_print ("========\n");
+ }
+ g_print ("=================================================\n");
+}
+
/**
* Regenerates the draggers list from the current selection; is called when selection is changed or modified
*/
void
VPDrag::updateDraggers ()
{
- /***
- while (selected) {
- selected = g_list_remove(selected, selected->data);
- }
- ***/
+ if (this->dragging)
+ return;
// delete old draggers
for (GList const* i = this->draggers; i != NULL; i = i->next) {
delete ((VPDragger *) i->data);
for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) {
SPItem *item = SP_ITEM(i->data);
- //SPStyle *style = SP_OBJECT_STYLE (item);
+ if (!SP_IS_BOX3D (item)) continue;
+ SPBox3D *box = SP_BOX3D (item);
- if (!SP_IS_3DBOX (item)) continue;
- SP3DBox *box = SP_3DBOX (item);
-
- Box3D::Perspective3D *persp = document->get_persp_of_box (box);
- addDragger (persp->get_vanishing_point(Box3D::X));
- addDragger (persp->get_vanishing_point(Box3D::Y));
- addDragger (persp->get_vanishing_point(Box3D::Z));
+ VanishingPoint vp;
+ for (int i = 0; i < 3; ++i) {
+ vp.set(box3d_get_perspective(box), Proj::axes[i]);
+ addDragger (vp);
+ }
}
}
g_return_if_fail (this->selection != NULL);
for (GSList const* i = this->selection->itemList(); i != NULL; i = i->next) {
- if (!SP_IS_3DBOX(i->data)) continue;
- SP3DBox *box = SP_3DBOX (i->data);
+ if (!SP_IS_BOX3D(i->data)) continue;
+ SPBox3D *box = SP_BOX3D (i->data);
- this->drawLinesForFace (box, Box3D::X);
- this->drawLinesForFace (box, Box3D::Y);
- this->drawLinesForFace (box, Box3D::Z);
+ this->drawLinesForFace (box, Proj::X);
+ this->drawLinesForFace (box, Proj::Y);
+ this->drawLinesForFace (box, Proj::Z);
}
}
VPDrag::updateBoxHandles ()
{
// FIXME: Is there a way to update the knots without accessing the
- // statically linked function knotholder_update_knots?
+ // (previously) statically linked function KnotHolder::update_knots?
GSList *sel = (GSList *) selection->itemList();
+ if (!sel)
+ return; // no selection
+
if (g_slist_length (sel) > 1) {
// Currently we only show handles if a single box is selected
return;
}
- if (!SP_IS_3DBOX (sel->data))
- return;
-
SPEventContext *ec = inkscape_active_event_context();
g_assert (ec != NULL);
- if (ec->shape_knot_holder != NULL) {
- knotholder_update_knots(ec->shape_knot_holder, (SPItem *) sel->data);
+ if (ec->shape_editor != NULL) {
+ ec->shape_editor->update_knotholder();
}
}
+void
+VPDrag::updateBoxReprs ()
+{
+ for (GList *i = this->draggers; i != NULL; i = i->next) {
+ VPDragger *dragger = (VPDragger *) i->data;
+ for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) {
+ (*i).updateBoxReprs();
+ }
+ }
+}
+
+void
+VPDrag::updateBoxDisplays ()
+{
+ for (GList *i = this->draggers; i != NULL; i = i->next) {
+ VPDragger *dragger = (VPDragger *) i->data;
+ for (std::list<VanishingPoint>::iterator i = dragger->vps.begin(); i != dragger->vps.end(); ++i) {
+ (*i).updateBoxDisplays();
+ }
+ }
+}
+
+
/**
* Depending on the value of all_lines, draw the front and/or rear perspective lines starting from the given corners.
*/
void
-VPDrag::drawLinesForFace (const SP3DBox *box, Box3D::Axis axis) //, guint corner1, guint corner2, guint corner3, guint corner4)
+VPDrag::drawLinesForFace (const SPBox3D *box, Proj::Axis axis) //, guint corner1, guint corner2, guint corner3, guint corner4)
{
guint color;
switch (axis) {
// TODO: Make color selectable by user
- case Box3D::X: color = VP_LINE_COLOR_STROKE_X; break;
- case Box3D::Y: color = VP_LINE_COLOR_STROKE_Y; break;
- case Box3D::Z: color = VP_LINE_COLOR_STROKE_Z; break;
+ case Proj::X: color = VP_LINE_COLOR_STROKE_X; break;
+ case Proj::Y: color = VP_LINE_COLOR_STROKE_Y; break;
+ case Proj::Z: color = VP_LINE_COLOR_STROKE_Z; break;
default: g_assert_not_reached();
}
- NR::Point corner1, corner2, corner3, corner4;
- sp_3dbox_corners_for_perspective_lines (box, axis, corner1, corner2, corner3, corner4);
+ Geom::Point corner1, corner2, corner3, corner4;
+ box3d_corners_for_PLs (box, axis, corner1, corner2, corner3, corner4);
- VanishingPoint *vp = document->get_persp_of_box (box)->get_vanishing_point (axis);
- if (vp->is_finite()) {
+ g_return_if_fail (box3d_get_perspective(box));
+ Proj::Pt2 vp = persp3d_get_VP (box3d_get_perspective(box), axis);
+ if (vp.is_finite()) {
// draw perspective lines for finite VPs
- NR::Point pt = vp->get_pos();
+ Geom::Point pt = vp.affine();
if (this->front_or_rear_lines & 0x1) {
// draw 'front' perspective lines
this->addLine (corner1, pt, color);
@@ -789,8 +688,8 @@ VPDrag::drawLinesForFace (const SP3DBox *box, Box3D::Axis axis) //, guint corner
}
} else {
// draw perspective lines for infinite VPs
- NR::Maybe<NR::Point> pt1, pt2, pt3, pt4;
- Box3D::Perspective3D *persp = this->document->get_persp_of_box (box);
+ boost::optional<Geom::Point> pt1, pt2, pt3, pt4;
+ Persp3D *persp = box3d_get_perspective(box);
SPDesktop *desktop = inkscape_active_desktop (); // FIXME: Store the desktop in VPDrag
Box3D::PerspectiveLine pl (corner1, axis, persp);
pt1 = pl.intersection_with_viewbox(desktop);
@@ -819,60 +718,27 @@ VPDrag::drawLinesForFace (const SP3DBox *box, Box3D::Axis axis) //, guint corner
this->addLine (corner4, *pt4, color);
}
}
-
-}
-
-/**
- * Returns true if all boxes that are linked to a VP in the dragger are selected
- */
-bool
-VPDrag::allBoxesAreSelected (VPDragger *dragger) {
- GSList *selected_boxes = (GSList *) dragger->parent->selection->itemList();
- for (GSList *i = dragger->vps; i != NULL; i = i->next) {
- if (!document->get_persp_of_VP ((VanishingPoint *) i->data)->all_boxes_occur_in_list (selected_boxes)) {
- return false;
- }
- }
- return true;
-}
-
-GSList *
-VPDrag::selectedBoxesWithVPinDragger (VPDragger *dragger)
-{
- GSList *sel_boxes = g_slist_copy ((GSList *) dragger->parent->selection->itemList());
- for (GSList const *i = sel_boxes; i != NULL; i = i->next) {
- SP3DBox *box = SP_3DBOX (i->data);
- if (!dragger->hasBox (box)) {
- sel_boxes = g_slist_remove (sel_boxes, box);
- }
- }
- return sel_boxes;
}
-
/**
* If there already exists a dragger within MERGE_DIST of p, add the VP to it;
* otherwise create new dragger and add it to draggers list
+ * We also store the corresponding perspective in case it is not already present.
*/
void
-VPDrag::addDragger (VanishingPoint *vp)
+VPDrag::addDragger (VanishingPoint &vp)
{
- if (vp == NULL) {
- g_print ("Warning: The VP in addDragger is already NULL. Aborting.\n)");
- g_assert (vp != NULL);
- }
- if (!vp->is_finite()) {
+ if (!vp.is_finite()) {
// don't create draggers for infinite vanishing points
return;
}
- NR::Point p = vp->get_pos();
+ Geom::Point p = vp.get_pos();
for (GList *i = this->draggers; i != NULL; i = i->next) {
VPDragger *dragger = (VPDragger *) i->data;
- if (NR::L2 (dragger->point - p) < MERGE_DIST) {
+ if (Geom::L2 (dragger->point - p) < MERGE_DIST) {
// distance is small, merge this draggable into dragger, no need to create new dragger
dragger->addVP (vp);
- //dragger->updateKnotShape();
return;
}
}
this->draggers = g_list_append (this->draggers, new_dragger);
}
+void
+VPDrag::swap_perspectives_of_VPs(Persp3D *persp2, Persp3D *persp1)
+{
+ // iterate over all VP in all draggers and replace persp2 with persp1
+ for (GList *i = this->draggers; i != NULL; i = i->next) {
+ for (std::list<VanishingPoint>::iterator j = ((VPDragger *) (i->data))->vps.begin();
+ j != ((VPDragger *) (i->data))->vps.end(); ++j) {
+ if ((*j).get_perspective() == persp2) {
+ (*j).set_perspective(persp1);
+ }
+ }
+ }
+}
+
/**
Create a line from p1 to p2 and add it to the lines list
*/
void
-VPDrag::addLine (NR::Point p1, NR::Point p2, guint32 rgba)
+VPDrag::addLine (Geom::Point p1, Geom::Point p2, guint32 rgba)
{
SPCanvasItem *line = sp_canvas_item_new(sp_desktop_controls(inkscape_active_desktop()), SP_TYPE_CTRLLINE, NULL);
sp_ctrlline_set_coords(SP_CTRLLINE(line), p1, p2);
this->lines = g_slist_append (this->lines, line);
}
-} // namespace Box3D
-
+} // namespace Box3D
+
/*
Local Variables:
mode:c++