index f4099b0500bb9c46bcfb82faa979a4ec8a370d6b..227814cd1f45952b99f47e5a3b0bc0851f04983c 100644 (file)
* \brief Object for managing a set of dialogs, including their signals and
* construction/caching/destruction of them.
*
- * Author:
+ * Authors:
* Bryce W. Harrington <bryce@bryceharrington.org>
* Jon Phillips <jon@rejon.org>
+ * Gustav Broberg <broberg@kth.se>
*
- * Copyright (C) 2004, 2005 Authors
+ * Copyright (C) 2004--2007 Authors
*
* Released under GNU GPL. Read the file 'COPYING' for more information.
*/
#include "ui/dialog/align-and-distribute.h"
#include "ui/dialog/document-metadata.h"
#include "ui/dialog/document-properties.h"
-#include "ui/dialog/export.h"
#include "ui/dialog/extension-editor.h"
#include "ui/dialog/fill-and-stroke.h"
+#include "ui/dialog/filter-effects-dialog.h"
#include "ui/dialog/find.h"
#include "ui/dialog/inkscape-preferences.h"
-#include "ui/dialog/layer-editor.h"
+#include "ui/dialog/input.h"
+#include "ui/dialog/livepatheffect-editor.h"
#include "ui/dialog/memory.h"
#include "ui/dialog/messages.h"
#include "ui/dialog/scriptdialog.h"
-#include "ui/dialog/text-properties.h"
+#ifdef ENABLE_SVG_FONTS
+#include "ui/dialog/svg-fonts-dialog.h"
+#endif // ENABLE_SVG_FONTS
#include "ui/dialog/tracedialog.h"
#include "ui/dialog/transformation.h"
+#include "ui/dialog/undo-history.h"
+#include "ui/dialog/panel-dialog.h"
-#include "ui/dialog/xml-editor.h"
-
+#include "dialogs/layers-panel.h"
#include "dialogs/tiledialog.h"
+#include "dialogs/iconpreview.h"
+
+#include "ui/dialog/floating-behavior.h"
+#include "ui/dialog/dock-behavior.h"
namespace Inkscape {
namespace UI {
namespace {
-template <typename T>
-Dialog *create() { return T::create(); }
+using namespace Behavior;
+
+template <typename T, typename B>
+inline Dialog *create() { return PanelDialog<B>::template create<T>(); }
}
*
*/
DialogManager::DialogManager() {
- registerFactory("AlignAndDistribute", &create<AlignAndDistribute>);
- registerFactory("DocumentMetadata", &create<DocumentMetadata>);
- registerFactory("DocumentProperties", &create<DocumentProperties>);
- registerFactory("Export", &create<Export>);
- registerFactory("ExtensionEditor", &create<ExtensionEditor>);
- registerFactory("FillAndStroke", &create<FillAndStroke>);
- registerFactory("Find", &create<Find>);
- registerFactory("InkscapePreferences", &create<InkscapePreferences>);
- registerFactory("LayerEditor", &create<LayerEditor>);
- registerFactory("Memory", &create<Memory>);
- registerFactory("Messages", &create<Messages>);
- registerFactory("Script", &create<ScriptDialog>);
- registerFactory("TextProperties", &create<TextProperties>);
- registerFactory("TileDialog", &create<TileDialog>);
- registerFactory("Trace", &create<TraceDialog>);
- registerFactory("Transformation", &create<Transformation>);
- registerFactory("XmlEditor", &create<XmlEditor>);
+
+ using namespace Behavior;
+ using namespace Inkscape::UI::Dialogs; // temporary
+
+ int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
+
+ if (dialogs_type == FLOATING) {
+
+ registerFactory("AlignAndDistribute", &create<AlignAndDistribute, FloatingBehavior>);
+ registerFactory("DocumentMetadata", &create<DocumentMetadata, FloatingBehavior>);
+ registerFactory("DocumentProperties", &create<DocumentProperties, FloatingBehavior>);
+ registerFactory("ExtensionEditor", &create<ExtensionEditor, FloatingBehavior>);
+ registerFactory("FillAndStroke", &create<FillAndStroke, FloatingBehavior>);
+ registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog, FloatingBehavior>);
+ registerFactory("Find", &create<Find, FloatingBehavior>);
+ registerFactory("IconPreviewPanel", &create<IconPreviewPanel, FloatingBehavior>);
+ registerFactory("InkscapePreferences", &create<InkscapePreferences, FloatingBehavior>);
+ registerFactory("LayersPanel", &create<LayersPanel, FloatingBehavior>);
+ registerFactory("LivePathEffect", &create<LivePathEffectEditor, FloatingBehavior>);
+ registerFactory("Memory", &create<Memory, FloatingBehavior>);
+ registerFactory("Messages", &create<Messages, FloatingBehavior>);
+ registerFactory("Script", &create<ScriptDialog, FloatingBehavior>);
+#ifdef ENABLE_SVG_FONTS
+ registerFactory("SvgFontsDialog", &create<SvgFontsDialog, FloatingBehavior>);
+#endif
+ registerFactory("Swatches", &create<SwatchesPanel, FloatingBehavior>);
+ registerFactory("TileDialog", &create<TileDialog, FloatingBehavior>);
+ registerFactory("Trace", &create<TraceDialog, FloatingBehavior>);
+ registerFactory("Transformation", &create<Transformation, FloatingBehavior>);
+ registerFactory("UndoHistory", &create<UndoHistory, FloatingBehavior>);
+ registerFactory("InputDevices", &create<InputDialog, FloatingBehavior>);
+
+ } else {
+
+ registerFactory("AlignAndDistribute", &create<AlignAndDistribute, DockBehavior>);
+ registerFactory("DocumentMetadata", &create<DocumentMetadata, DockBehavior>);
+ registerFactory("DocumentProperties", &create<DocumentProperties, DockBehavior>);
+ registerFactory("ExtensionEditor", &create<ExtensionEditor, DockBehavior>);
+ registerFactory("FillAndStroke", &create<FillAndStroke, DockBehavior>);
+ registerFactory("FilterEffectsDialog", &create<FilterEffectsDialog, DockBehavior>);
+ registerFactory("Find", &create<Find, DockBehavior>);
+ registerFactory("IconPreviewPanel", &create<IconPreviewPanel, DockBehavior>);
+ registerFactory("InkscapePreferences", &create<InkscapePreferences, DockBehavior>);
+ registerFactory("LayersPanel", &create<LayersPanel, DockBehavior>);
+ registerFactory("LivePathEffect", &create<LivePathEffectEditor, DockBehavior>);
+ registerFactory("Memory", &create<Memory, DockBehavior>);
+ registerFactory("Messages", &create<Messages, DockBehavior>);
+ registerFactory("Script", &create<ScriptDialog, DockBehavior>);
+#ifdef ENABLE_SVG_FONTS
+ registerFactory("SvgFontsDialog", &create<SvgFontsDialog, DockBehavior>);
+#endif
+ registerFactory("Swatches", &create<SwatchesPanel, DockBehavior>);
+ registerFactory("TileDialog", &create<TileDialog, DockBehavior>);
+ registerFactory("Trace", &create<TraceDialog, DockBehavior>);
+ registerFactory("Transformation", &create<Transformation, DockBehavior>);
+ registerFactory("UndoHistory", &create<UndoHistory, DockBehavior>);
+ registerFactory("InputDevices", &create<InputDialog, DockBehavior>);
+
+ }
}
DialogManager::~DialogManager() {
// Appears to cause a segfault if we do
}
+
+DialogManager &DialogManager::getInstance()
+{
+ int dialogs_type = prefs_get_int_attribute_limited ("options.dialogtype", "value", DOCK, 0, 1);
+
+ /* Use singleton behavior for floating dialogs */
+ if (dialogs_type == FLOATING) {
+ static DialogManager *instance = 0;
+
+ if (!instance)
+ instance = new DialogManager();
+ return *instance;
+ }
+
+ return *new DialogManager();
+}
+
/**
* Registers a dialog factory function used to create the named dialog.
*/
Dialog *dialog=getDialog(name);
if (dialog) {
dialog->present();
- dialog->read_geometry();
}
}