Code

No more NRMatrix or NRPoint.
[inkscape.git] / src / sp-symbol.cpp
index 0a7fca4d212dad84bd385221196fd46537e7e20a..943257c8bbc4cad39efa298bae9c281c98cf2d48 100644 (file)
@@ -97,7 +97,7 @@ sp_symbol_init (SPSymbol *symbol)
 {
        symbol->viewBox_set = FALSE;
 
-       nr_matrix_set_identity (&symbol->c2p);
+       symbol->c2p.set_identity();
 }
 
 static void
@@ -269,11 +269,11 @@ sp_symbol_update (SPObject *object, SPCtx *ctx, guint flags)
 
                /* Calculate child to parent transformation */
                /* Apply parent <use> translation (set up as vewport) */
-               nr_matrix_set_translate (&symbol->c2p, rctx.vp.x0, rctx.vp.y0);
+        symbol->c2p = NR::Matrix(NR::translate(rctx.vp.x0, rctx.vp.y0));
 
                if (symbol->viewBox_set) {
                        double x, y, width, height;
-                       NRMatrix q;
+                       NR::Matrix q;
                        /* Determine actual viewbox in viewport coordinates */
                        if (symbol->aspect_align == SP_ASPECT_NONE) {
                                x = 0.0;
@@ -333,14 +333,14 @@ sp_symbol_update (SPObject *object, SPCtx *ctx, guint flags)
                                }
                        }
                        /* Compose additional transformation from scale and position */
-                       q.c[0] = width / (symbol->viewBox.x1 - symbol->viewBox.x0);
-                       q.c[1] = 0.0;
-                       q.c[2] = 0.0;
-                       q.c[3] = height / (symbol->viewBox.y1 - symbol->viewBox.y0);
-                       q.c[4] = -symbol->viewBox.x0 * q.c[0] + x;
-                       q.c[5] = -symbol->viewBox.y0 * q.c[3] + y;
+                       q[0] = width / (symbol->viewBox.x1 - symbol->viewBox.x0);
+                       q[1] = 0.0;
+                       q[2] = 0.0;
+                       q[3] = height / (symbol->viewBox.y1 - symbol->viewBox.y0);
+                       q[4] = -symbol->viewBox.x0 * q[0] + x;
+                       q[5] = -symbol->viewBox.y0 * q[3] + y;
                        /* Append viewbox transformation */
-                       nr_matrix_multiply (&symbol->c2p, &q, &symbol->c2p);
+                       symbol->c2p = q * symbol->c2p;
                }
 
                rctx.i2doc = symbol->c2p * rctx.i2doc;