diff --git a/src/sp-mask.cpp b/src/sp-mask.cpp
index 456dadc5fc29d709c524c1957bf34cf800f6f388..55b6782939a6465124d6bebbe9ba70f2c65cd04e 100644 (file)
--- a/src/sp-mask.cpp
+++ b/src/sp-mask.cpp
#include "enums.h"
#include "attributes.h"
#include "document.h"
+#include "document-private.h"
#include "sp-item.h"
#include "sp-mask.h"
return repr;
}
+// Create a mask element (using passed elements), add it to <defs>
+const gchar *
+sp_mask_create (GSList *reprs, SPDocument *document, NR::Matrix const* applyTransform)
+{
+ Inkscape::XML::Node *defsrepr = SP_OBJECT_REPR (SP_DOCUMENT_DEFS (document));
+
+ Inkscape::XML::Node *repr = sp_repr_new ("svg:mask");
+ repr->setAttribute("maskUnits", "userSpaceOnUse");
+
+ defsrepr->appendChild(repr);
+ const gchar *mask_id = repr->attribute("id");
+ SPObject *mask_object = document->getObjectById(mask_id);
+
+ for (GSList *it = reprs; it != NULL; it = it->next) {
+ Inkscape::XML::Node *node = (Inkscape::XML::Node *)(it->data);
+ SPItem *item = SP_ITEM(mask_object->appendChildRepr(node));
+
+ if (NULL != applyTransform) {
+ NR::Matrix transform (item->transform);
+ transform *= (*applyTransform);
+ sp_item_write_transform(item, SP_OBJECT_REPR(item), transform);
+ }
+ }
+
+ Inkscape::GC::release(repr);
+ return mask_id;
+}
+
NRArenaItem *
sp_mask_show (SPMask *mask, NRArena *arena, unsigned int key)
{