diff --git a/src/sp-animation.cpp b/src/sp-animation.cpp
index b5f0e8605f37ea417dda596a76ee695a7acc4f8a..f0796b7c61209caeb14fc251ed00663a5d40e050 100644 (file)
--- a/src/sp-animation.cpp
+++ b/src/sp-animation.cpp
-#define __SP_ANIMATION_C__
-
/** \file
* SVG <animate> implementation.
*
/*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
+ * Abhishek Sharma
*
* Copyright (C) 2002 Lauris Kaplinski
*
static void sp_animation_class_init(SPAnimationClass *klass);
static void sp_animation_init(SPAnimation *animation);
-static void sp_animation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr);
+static void sp_animation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_animation_release(SPObject *object);
static void sp_animation_set(SPObject *object, unsigned int key, gchar const *value);
static void
-sp_animation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr)
+sp_animation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) animation_parent_class)->build)
((SPObjectClass *) animation_parent_class)->build(object, document, repr);
- sp_object_read_attr(object, "xlink:href");
- sp_object_read_attr(object, "attributeName");
- sp_object_read_attr(object, "attributeType");
- sp_object_read_attr(object, "begin");
- sp_object_read_attr(object, "dur");
- sp_object_read_attr(object, "end");
- sp_object_read_attr(object, "min");
- sp_object_read_attr(object, "max");
- sp_object_read_attr(object, "restart");
- sp_object_read_attr(object, "repeatCount");
- sp_object_read_attr(object, "repeatDur");
- sp_object_read_attr(object, "fill");
+ object->readAttr( "xlink:href" );
+ object->readAttr( "attributeName" );
+ object->readAttr( "attributeType" );
+ object->readAttr( "begin" );
+ object->readAttr( "dur" );
+ object->readAttr( "end" );
+ object->readAttr( "min" );
+ object->readAttr( "max" );
+ object->readAttr( "restart" );
+ object->readAttr( "repeatCount" );
+ object->readAttr( "repeatDur" );
+ object->readAttr( "fill" );
}
static void
static void sp_ianimation_class_init(SPIAnimationClass *klass);
static void sp_ianimation_init(SPIAnimation *animation);
-static void sp_ianimation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr);
+static void sp_ianimation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_ianimation_release(SPObject *object);
static void sp_ianimation_set(SPObject *object, unsigned int key, gchar const *value);
static void
-sp_ianimation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr)
+sp_ianimation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) ianimation_parent_class)->build)
((SPObjectClass *) ianimation_parent_class)->build(object, document, repr);
- sp_object_read_attr(object, "calcMode");
- sp_object_read_attr(object, "values");
- sp_object_read_attr(object, "keyTimes");
- sp_object_read_attr(object, "keySplines");
- sp_object_read_attr(object, "from");
- sp_object_read_attr(object, "to");
- sp_object_read_attr(object, "by");
- sp_object_read_attr(object, "additive");
- sp_object_read_attr(object, "accumulate");
+ object->readAttr( "calcMode" );
+ object->readAttr( "values" );
+ object->readAttr( "keyTimes" );
+ object->readAttr( "keySplines" );
+ object->readAttr( "from" );
+ object->readAttr( "to" );
+ object->readAttr( "by" );
+ object->readAttr( "additive" );
+ object->readAttr( "accumulate" );
}
static void
static void sp_animate_class_init(SPAnimateClass *klass);
static void sp_animate_init(SPAnimate *animate);
-static void sp_animate_build(SPObject *object, Document *document, Inkscape::XML::Node *repr);
+static void sp_animate_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_animate_release(SPObject *object);
static void sp_animate_set(SPObject *object, unsigned int key, gchar const *value);
static void
-sp_animate_build(SPObject *object, Document *document, Inkscape::XML::Node *repr)
+sp_animate_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) animate_parent_class)->build)
((SPObjectClass *) animate_parent_class)->build(object, document, repr);
fill-column:99
End:
*/
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:encoding=utf-8:textwidth=99 :
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :