diff --git a/src/sp-animation.cpp b/src/sp-animation.cpp
index b5f0e8605f37ea417dda596a76ee695a7acc4f8a..2d9f2e94191478e4377bc9267025da0b1b63739e 100644 (file)
--- a/src/sp-animation.cpp
+++ b/src/sp-animation.cpp
static void sp_animation_class_init(SPAnimationClass *klass);
static void sp_animation_init(SPAnimation *animation);
-static void sp_animation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr);
+static void sp_animation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_animation_release(SPObject *object);
static void sp_animation_set(SPObject *object, unsigned int key, gchar const *value);
static void
-sp_animation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr)
+sp_animation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) animation_parent_class)->build)
((SPObjectClass *) animation_parent_class)->build(object, document, repr);
static void sp_ianimation_class_init(SPIAnimationClass *klass);
static void sp_ianimation_init(SPIAnimation *animation);
-static void sp_ianimation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr);
+static void sp_ianimation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_ianimation_release(SPObject *object);
static void sp_ianimation_set(SPObject *object, unsigned int key, gchar const *value);
static void
-sp_ianimation_build(SPObject *object, Document *document, Inkscape::XML::Node *repr)
+sp_ianimation_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) ianimation_parent_class)->build)
((SPObjectClass *) ianimation_parent_class)->build(object, document, repr);
static void sp_animate_class_init(SPAnimateClass *klass);
static void sp_animate_init(SPAnimate *animate);
-static void sp_animate_build(SPObject *object, Document *document, Inkscape::XML::Node *repr);
+static void sp_animate_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr);
static void sp_animate_release(SPObject *object);
static void sp_animate_set(SPObject *object, unsigned int key, gchar const *value);
static void
-sp_animate_build(SPObject *object, Document *document, Inkscape::XML::Node *repr)
+sp_animate_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
if (((SPObjectClass *) animate_parent_class)->build)
((SPObjectClass *) animate_parent_class)->build(object, document, repr);