Code

now that selection description includes style (filtered, clipped), we need to update...
[inkscape.git] / src / snapper.h
index 533a3909090f973e1e553cfb3fffc870f33a6f01..49f2774113d8062ee5afe6942e3f38d6fc8b2847 100644 (file)
 #include <list>
 #include "libnr/nr-coord.h"
 #include "libnr/nr-point.h"
-#include "libnr/nr-maybe.h"
+#include <boost/optional.hpp>
 
 #include "snapped-point.h"
 #include "snapped-line.h"
+#include "snapped-curve.h"
+#include "snap-preferences.h"
 
 struct SnappedConstraints {
-    std::list<Inkscape::SnappedPoint> points; 
+    std::list<Inkscape::SnappedPoint> points;
     std::list<Inkscape::SnappedLineSegment> lines;
     std::list<Inkscape::SnappedLine> grid_lines;
     std::list<Inkscape::SnappedLine> guide_lines;
+    std::list<Inkscape::SnappedCurve> curves;
 };
 
-struct SPNamedView;
+class SnapManager;
 struct SPItem;
 
 namespace Inkscape
@@ -38,82 +41,72 @@ namespace Inkscape
 class Snapper
 {
 public:
-    Snapper() {}
-    Snapper(SPNamedView const *nv, ::NR::Coord const d);
-    virtual ~Snapper() {}
-
-    /// Point types to snap.
-    typedef int PointType;
-    static const PointType SNAPPOINT_NODE;
-    static const PointType SNAPPOINT_BBOX;
-    static const PointType SNAPPOINT_GUIDE;
-
-    void setSnapFrom(PointType t, bool s);
-    bool getSnapFrom(PointType t) const;
-    
-    void setSnapperTolerance(NR::Coord t);    
-    NR::Coord getSnapperTolerance() const; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
-    bool getSnapperAlwaysSnap() const; //if true, then the snapper will always snap, regardless of its tolerance
-    
+       Snapper() {}
+       Snapper(SnapManager *sm, ::Geom::Coord const t);
+       virtual ~Snapper() {}
+
+    virtual Geom::Coord getSnapperTolerance() const = 0; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
+    virtual bool getSnapperAlwaysSnap() const = 0; //if true, then the snapper will always snap, regardless of its tolerance
+
     /**
     *  \return true if this Snapper will snap at least one kind of point.
     */
-    virtual bool ThisSnapperMightSnap() const {return (_snap_enabled && _snap_from != 0);} // will likely be overridden by derived classes
+    virtual bool ThisSnapperMightSnap() const {return _snap_enabled;} // will likely be overridden by derived classes
 
-    void setEnabled(bool s);
+    void setEnabled(bool s); // This is only used for grids, for which snapping can be enabled individually
     bool getEnabled() const {return _snap_enabled;}
 
-    virtual void freeSnap(SnappedConstraints &sc,
-                          PointType const &t,
-                          NR::Point const &p,
-                          bool const &first_point,                                             
-                          NR::Maybe<NR::Rect> const &bbox_to_snap,                         
-                          std::vector<SPItem const *> const *it,
-                          std::vector<NR::Point> *unselected_nodes) const {};
-    
+    virtual void freeSnap(SnappedConstraints &/*sc*/,
+                          SnapPreferences::PointType const &/*t*/,
+                          Geom::Point const &/*p*/,
+                          bool const &/*first_point*/,
+                          Geom::OptRect const &/*bbox_to_snap*/,
+                          std::vector<SPItem const *> const */*it*/,
+                          std::vector<Geom::Point> */*unselected_nodes*/) const {};
+
     class ConstraintLine
     {
     public:
-        ConstraintLine(NR::Point const &d) : _has_point(false), _direction(d) {}
-        ConstraintLine(NR::Point const &p, NR::Point const &d) : _has_point(true), _point(p), _direction(d) {}
+        ConstraintLine(Geom::Point const &d) : _has_point(false), _direction(d) {}
+        ConstraintLine(Geom::Point const &p, Geom::Point const &d) : _has_point(true), _point(p), _direction(d) {}
 
         bool hasPoint() const {
             return _has_point;
         }
 
-        NR::Point getPoint() const {
+        Geom::Point getPoint() const {
             return _point;
         }
 
-        NR::Point getDirection() const {
+        Geom::Point getDirection() const {
             return _direction;
         }
-        
+
+        void setPoint(Geom::Point const &p) {
+            _point = p;
+            _has_point = true;
+        }
+
     private:
 
         bool _has_point;
-        NR::Point _point;
-        NR::Point _direction;
+        Geom::Point _point;
+        Geom::Point _direction;
     };
 
-    virtual void constrainedSnap(SnappedConstraints &sc,
-                                 PointType const &t,
-                                 NR::Point const &p,
-                                 bool const &first_point,
-                                 NR::Maybe<NR::Rect> const &bbox_to_snap,                         
-                                 ConstraintLine const &c,
-                                 std::vector<SPItem const *> const *it) const {};
-                                 
+    virtual void constrainedSnap(SnappedConstraints &/*sc*/,
+                                                        SnapPreferences::PointType const &/*t*/,
+                                 Geom::Point const &/*p*/,
+                                 bool const &/*first_point*/,
+                                 Geom::OptRect const &/*bbox_to_snap*/,
+                                 ConstraintLine const &/*c*/,
+                                 std::vector<SPItem const *> const */*it*/) const {};
+
 protected:
-    SPNamedView const *_named_view;
-    int _snap_from; ///< bitmap of point types that we will snap from
-    bool _snap_enabled; ///< true if this snapper is enabled, otherwise false
-    
-private:
-    NR::Coord _snapper_tolerance;   ///< snap tolerance in desktop coordinates 
-                                    // must be private to enforce the usage of getTolerance(), which retrieves 
-                                    // the tolerance in screen pixels (making it zoom independent)
+       SnapManager *_snapmanager;
 
+       bool _snap_enabled; ///< true if this snapper is enabled, otherwise false
+                                               // This is only used for grids, for which snapping can be enabled individually
 };
 
 }