Code

clean up tabs and DOS-ishness
[inkscape.git] / src / snapper.cpp
index 6eb4b5204e5b5f91f139445c22cfa152e3bc6191..f8f7705f23d5e3963e72f6a2e51426d0255ad4a9 100644 (file)
@@ -4,6 +4,7 @@
  *
  *  Authors:
  *    Carl Hetherington <inkscape@carlh.net>
+ *    Diederik van Lierop <mail@diedenrezi.nl>
  *
  *  Released under GNU GPL, read the file 'COPYING' for more information.
  */
@@ -20,9 +21,9 @@ Inkscape::Snapper::PointType const Inkscape::Snapper::SNAPPOINT_GUIDE = 0x4;
 /**
  *  Construct new Snapper for named view.
  *  \param nv Named view.
- *  \param d Snap distance.
+ *  \param d Snap tolerance.
  */
-Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const d) : _named_view(nv), _enabled(true), _distance(d)
+Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const t) : _named_view(nv), _snap_enabled(true), _snapper_tolerance(t)
 {
     g_assert(_named_view != NULL);
     g_assert(SP_IS_NAMEDVIEW(_named_view));
@@ -31,20 +32,25 @@ Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const d) : _named_vi
 }
 
 /**
- *  Set snap distance.
- *  \param d New snap distance (desktop coordinates)
+ *  Set snap tolerance.
+ *  \param d New snap tolerance (desktop coordinates)
  */
-void Inkscape::Snapper::setDistance(NR::Coord const d)
+void Inkscape::Snapper::setSnapperTolerance(NR::Coord const d)
 {
-    _distance = d;
+    _snapper_tolerance = d;
 }
 
 /**
- *  \return Snap distance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
+ *  \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
  */
-NR::Coord Inkscape::Snapper::getDistance() const
+NR::Coord Inkscape::Snapper::getSnapperTolerance() const
 {
-    return _distance / SP_ACTIVE_DESKTOP->current_zoom();
+    return _snapper_tolerance / SP_ACTIVE_DESKTOP->current_zoom();
+}
+
+bool Inkscape::Snapper::getSnapperAlwaysSnap() const
+{
+    return _snapper_tolerance == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
 }
 
 /**
@@ -76,7 +82,7 @@ bool Inkscape::Snapper::getSnapFrom(PointType t) const
 
 void Inkscape::Snapper::setEnabled(bool s)
 {
-    _enabled = s;
+    _snap_enabled = s;
 }
 
 
@@ -91,20 +97,21 @@ void Inkscape::Snapper::setEnabled(bool s)
  *  \return Snapped point.
  */
 
-void Inkscape::Snapper::freeSnap(SnappedConstraints &sc,
-                                                   
+void Inkscape::Snapper::freeSnap(SnappedConstraints &sc,                                                   
                                                    PointType const &t,
                                                    NR::Point const &p,
                                                    bool const &first_point,
-                                                    std::vector<NR::Point> &points_to_snap,                         
+                                                   std::vector<NR::Point> &points_to_snap,                         
                                                    SPItem const *it) const
 {
     std::list<SPItem const *> lit;
-    lit.push_back(it);
-    freeSnap(sc, t, p, first_point, points_to_snap, lit);
+    if (it) {
+        lit.push_back(it);
+    }
+    
+    freeSnap(sc, t, p, first_point, points_to_snap, lit, NULL);
 }
 
-
 /**
  *  Try to snap a point to whatever this snapper is interested in.  Any
  *  snap that occurs will be to the nearest "interesting" thing (e.g. a
@@ -121,14 +128,15 @@ void Inkscape::Snapper::freeSnap(SnappedConstraints &sc,
                                                    PointType const &t,
                                                    NR::Point const &p,
                                                    bool const &first_point,
-                                                    std::vector<NR::Point> &points_to_snap,                     
-                                                   std::list<SPItem const *> const &it) const
+                                                   std::vector<NR::Point> &points_to_snap,                     
+                                                   std::list<SPItem const *> const &it,
+                                                   std::vector<NR::Point> *unselected_nodes) const
 {
-    if (_enabled == false || getSnapFrom(t) == false) {
+    if (_snap_enabled == false || getSnapFrom(t) == false) {
         return;
     }
 
-    _doFreeSnap(sc, t, p, first_point, points_to_snap, it);
+    _doFreeSnap(sc, t, p, first_point, points_to_snap, it, unselected_nodes);
 }
 
 
@@ -172,15 +180,14 @@ void Inkscape::Snapper::constrainedSnap(SnappedConstraints &sc,
  */
 
 void Inkscape::Snapper::constrainedSnap(SnappedConstraints &sc, 
-                                                          
                                                           PointType const &t,
                                                           NR::Point const &p,
                                                           bool const &first_point,
-                                                           std::vector<NR::Point> &points_to_snap,                         
+                                                          std::vector<NR::Point> &points_to_snap,                         
                                                           ConstraintLine const &c,
                                                           std::list<SPItem const *> const &it) const
 {
-    if (_enabled == false || getSnapFrom(t) == false) {
+    if (_snap_enabled == false || getSnapFrom(t) == false) {
         return;
     }