diff --git a/src/snapper.cpp b/src/snapper.cpp
index fd05809c13af5d54c10525e7a7ed96e48f1dd9b8..390e0957e983eab9f0b47b7a451d0b2b74bf17a8 100644 (file)
--- a/src/snapper.cpp
+++ b/src/snapper.cpp
#include "libnr/nr-values.h"
#include "sp-namedview.h"
+#include "inkscape.h"
+#include "desktop.h"
Inkscape::Snapper::PointType const Inkscape::Snapper::BBOX_POINT = 0x1;
Inkscape::Snapper::PointType const Inkscape::Snapper::SNAP_POINT = 0x2;
* \param nv Named view.
* \param d Snap distance.
*/
-Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const d) : _named_view(nv), _distance(d)
+Inkscape::Snapper::Snapper(SPNamedView const *nv, NR::Coord const d) : _named_view(nv), _enabled(true), _distance(d)
{
g_assert(_named_view != NULL);
g_assert(SP_IS_NAMEDVIEW(_named_view));
- setSnapTo(BBOX_POINT, true);
+ setSnapTo(BBOX_POINT | SNAP_POINT, true); //Snap any point. In v0.45 and earlier, this was controlled in the preferences tab
}
/**
}
/**
- * \return Snap distance (desktop coordinates)
+ * \return Snap distance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
*/
NR::Coord Inkscape::Snapper::getDistance() const
{
- return _distance;
+ return _distance / SP_ACTIVE_DESKTOP->current_zoom();
}
/**
}
/**
- * \return true if this Snapper will snap at least one kind of point.
+ * \param s true to enable this snapper, otherwise false.
*/
-bool Inkscape::Snapper::willSnapSomething() const
+
+void Inkscape::Snapper::setEnabled(bool s)
{
- return (_snap_to != 0);
+ _enabled = s;
}
-
/**
* Try to snap a point to whatever this snapper is interested in. Any
* snap that occurs will be to the nearest "interesting" thing (e.g. a
NR::Point const &p,
std::list<SPItem const *> const &it) const
{
- if (getSnapTo(t) == false) {
+ if (_enabled == false || getSnapTo(t) == false) {
return SnappedPoint(p, NR_HUGE);
}
Inkscape::SnappedPoint Inkscape::Snapper::constrainedSnap(PointType t,
NR::Point const &p,
- NR::Point const &c,
+ ConstraintLine const &c,
SPItem const *it) const
{
std::list<SPItem const *> lit;
Inkscape::SnappedPoint Inkscape::Snapper::constrainedSnap(PointType t,
NR::Point const &p,
- NR::Point const &c,
+ ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
- if (getSnapTo(t) == false) {
+ if (_enabled == false || getSnapTo(t) == false) {
return SnappedPoint(p, NR_HUGE);
}