diff --git a/src/snapped-point.cpp b/src/snapped-point.cpp
index 3a3595a809c7021c4b987e44282c6e5514772bc0..4176d4a3d40bade1cce8e966deb78259f0c62c47 100644 (file)
--- a/src/snapped-point.cpp
+++ b/src/snapped-point.cpp
#include "snapped-point.h"
// overloaded constructor
-Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a)
+Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &fully_constrained)
: _point(p), _target(target), _distance(d), _tolerance(t), _always_snap(a)
{
_at_intersection = false;
+ _fully_constrained = fully_constrained;
_second_distance = NR_HUGE;
_second_tolerance = 0;
_second_always_snap = false;
_transformation = Geom::Point(1,1);
}
-Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2)
- : _point(p), _target(target), _at_intersection(at_intersection), _distance(d), _tolerance(t), _always_snap(a),
+Inkscape::SnappedPoint::SnappedPoint(Geom::Point const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2)
+ : _point(p), _target(target), _at_intersection(at_intersection), _fully_constrained(fully_constrained), _distance(d), _tolerance(t), _always_snap(a),
_second_distance(d2), _second_tolerance(t2), _second_always_snap(a2)
{
_transformation = Geom::Point(1,1);
@@ -104,6 +105,27 @@ bool getClosestSP(std::list<Inkscape::SnappedPoint> &list, Inkscape::SnappedPoin
return success;
}
+bool Inkscape::SnappedPoint::isOtherOneBetter(Inkscape::SnappedPoint const &other_one) const
+{
+ // If it's closer
+ bool c2 = other_one.getDistance() < getDistance();
+ // or, if it's for a snapper with "always snap" turned on, and the previous wasn't
+ bool c3 = other_one.getAlwaysSnap() && !getAlwaysSnap();
+ // But in no case fall back from a snapper with "always snap" on to one with "always snap" off
+ bool c3n = !other_one.getAlwaysSnap() && getAlwaysSnap();
+ // or, if we have a fully constrained snappoint (e.g. to a node), while the previous one was only partly constrained (e.g. to a line)
+ bool c4 = other_one.getFullyConstrained() && !getFullyConstrained();
+ // But in no case fall back; (has less priority than c3n, so it is allowed to fall back when c3 is true, see below)
+ bool c4n = !other_one.getFullyConstrained() && getFullyConstrained();
+ // or, if it's just as close then consider the second distance
+ // (which is only relevant for points at an intersection)
+ bool c5a = (other_one.getDistance() == getDistance());
+ bool c5b = other_one.getSecondDistance() < getSecondDistance();
+
+ // std::cout << "c2 = " << c2 << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b;
+ return (c2 || c3 || c4 || (c5a && c5b)) && !c3n && (!c4n || c3);
+}
+
/*
Local Variables:
mode:c++