diff --git a/src/snapped-curve.cpp b/src/snapped-curve.cpp
index dfed84531d807e3bb23736d4f6a5bf24333dedb1..5deb4c449c214db0f9bd8511e67bc5e4a34bdffa 100644 (file)
--- a/src/snapped-curve.cpp
+++ b/src/snapped-curve.cpp
-/**\r
- * \file src/snapped-curve.cpp\r
- * \brief SnappedCurve class.\r
- *\r
- * Authors:\r
- * Diederik van Lierop <mail@diedenrezi.nl>\r
- *\r
- * Released under GNU GPL, read the file 'COPYING' for more information.\r
- */\r
-\r
-#include "snapped-curve.h"\r
-#include "libnr/nr-values.h"\r
-#include <2geom/crossing.h>\r
-#include <2geom/path-intersection.h>\r
-#include <libnr/nr-convert2geom.h>\r
-\r
-// These two are needed for SP_ACTIVE_DESKTOP; this is a dirty hack\r
-#include "desktop.h"\r
-#include "inkscape.h"\r
-\r
-Inkscape::SnappedCurve::SnappedCurve(Geom::Point const &snapped_point, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, Geom::Curve const *curve)\r
-{\r
- _distance = snapped_distance;\r
- _tolerance = snapped_tolerance;\r
- _always_snap = always_snap;\r
- _curve = curve;\r
- _second_distance = NR_HUGE;\r
- _second_tolerance = 0;\r
- _second_always_snap = false;\r
- _point = snapped_point;\r
- _at_intersection = false;\r
-}\r
-\r
-Inkscape::SnappedCurve::SnappedCurve() \r
-{\r
- _distance = NR_HUGE;\r
- _tolerance = 0;\r
- _always_snap = false;\r
- _curve = NULL;\r
- _second_distance = NR_HUGE;\r
- _second_tolerance = 0;\r
- _second_always_snap = false;\r
- _point = Geom::Point(0,0);\r
- _at_intersection = false;\r
-}\r
-\r
-Inkscape::SnappedCurve::~SnappedCurve()\r
-{\r
-}\r
-\r
-Inkscape::SnappedPoint Inkscape::SnappedCurve::intersect(SnappedCurve const &curve, Geom::Point const &p) const \r
-{\r
- // Calculate the intersections of two curves, which are both within snapping range, and\r
- // return only the closest intersection\r
- // The point of intersection should be considered for snapping, but might be outside the snapping range\r
- // PS: We need p (the location of the mouse pointer) for find out which intersection is the\r
- // closest, as there might be multiple intersections of two curves\r
- Geom::Crossings cs = crossings(*(this->_curve), *(curve._curve));\r
- \r
- if (cs.size() > 0) {\r
- // There might be multiple intersections: find the closest\r
- Geom::Coord best_dist = NR_HUGE;\r
- Geom::Point best_p = Geom::Point(NR_HUGE, NR_HUGE);\r
- for (std::vector<Geom::Crossing>::const_iterator i = cs.begin(); i != cs.end(); i++) {\r
- Geom::Point p_ix = this->_curve->pointAt((*i).ta);\r
- Geom::Coord dist = Geom::distance(p_ix, p);\r
- if (dist < best_dist) {\r
- best_dist = dist;\r
- best_p = p_ix;\r
- }\r
- }\r
- \r
- // Now we've found the closests intersection, return it as a SnappedPoint\r
- bool const use_this_as_primary = _distance < curve.getDistance();\r
- Inkscape::SnappedCurve const *primaryC = use_this_as_primary ? this : &curve;\r
- Inkscape::SnappedCurve const *secondaryC = use_this_as_primary ? &curve : this;\r
- // The intersection should in fact be returned in desktop coordinates, but for this\r
- // we need a desktop: this is a dirty hack\r
- SPDesktop const *desktop = SP_ACTIVE_DESKTOP;\r
- best_p = desktop->dt2doc(best_p);\r
- // TODO: Investigate whether it is possible to use document coordinates everywhere\r
- // in the snapper code. Only the mouse position should be in desktop coordinates, I guess.\r
- // All paths are already in document coords and we are certainly not going to change THAT.\r
- return SnappedPoint(from_2geom(best_p), Inkscape::SNAPTARGET_PATH_INTERSECTION, primaryC->getDistance(), primaryC->getTolerance(), primaryC->getAlwaysSnap(), true, \r
- secondaryC->getDistance(), secondaryC->getTolerance(), secondaryC->getAlwaysSnap());\r
- }\r
- \r
- // No intersection\r
- return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, NR_HUGE, 0, false);\r
-}\r
-\r
-// search for the closest snapped line\r
-bool getClosestCurve(std::list<Inkscape::SnappedCurve> const &list, Inkscape::SnappedCurve &result) \r
-{\r
- bool success = false;\r
- \r
- for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {\r
- if ((i == list.begin()) || (*i).getDistance() < result.getDistance()) {\r
- result = *i;\r
- success = true;\r
- } \r
- }\r
- \r
- return success; \r
-}\r
-\r
-// search for the closest intersection of two snapped curves, which are both member of the same collection\r
-bool getClosestIntersectionCS(std::list<Inkscape::SnappedCurve> const &list, Geom::Point const &p, Inkscape::SnappedPoint &result)\r
-{\r
- bool success = false;\r
- \r
- for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {\r
- std::list<Inkscape::SnappedCurve>::const_iterator j = i;\r
- j++;\r
- for (; j != list.end(); j++) {\r
- Inkscape::SnappedPoint sp = (*i).intersect(*j, p);\r
- if (sp.getAtIntersection()) {\r
- // if it's the first point\r
- bool const c1 = !success;\r
- // or, if it's closer \r
- bool const c2 = sp.getDistance() < result.getDistance();\r
- // or, if it's just then look at the other distance \r
- // (only relevant for snapped points which are at an intersection\r
- bool const c3 = (sp.getDistance() == result.getDistance()) && (sp.getSecondDistance() < result.getSecondDistance()); \r
- // then prefer this point over the previous one\r
- if (c1 || c2 || c3) { \r
- result = sp;\r
- success = true;\r
- }\r
- } \r
- }\r
- }\r
- \r
- return success; \r
-}\r
-/*\r
- Local Variables:\r
- mode:c++\r
- c-file-style:"stroustrup"\r
- c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))\r
- indent-tabs-mode:nil\r
- fill-column:99\r
- End:\r
-*/\r
-// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :\r
+/**
+ * \file src/snapped-curve.cpp
+ * \brief SnappedCurve class.
+ *
+ * Authors:
+ * Diederik van Lierop <mail@diedenrezi.nl>
+ *
+ * Released under GNU GPL, read the file 'COPYING' for more information.
+ */
+
+#include "snapped-curve.h"
+#include <2geom/crossing.h>
+#include <2geom/path-intersection.h>
+
+Inkscape::SnappedCurve::SnappedCurve(Geom::Point const &snapped_point, int num_path, int num_segm, Geom::Coord const &snapped_distance, Geom::Coord const &snapped_tolerance, bool const &always_snap, bool const &fully_constrained, Geom::Curve const *curve, SnapSourceType source, long source_num, SnapTargetType target, Geom::OptRect target_bbox)
+{
+ _num_path = num_path;
+ _num_segm = num_segm;
+ _distance = snapped_distance;
+ _tolerance = std::max(snapped_tolerance, 1.0);
+ _always_snap = always_snap;
+ _curve = curve;
+ _second_distance = NR_HUGE;
+ _second_tolerance = 1;
+ _second_always_snap = false;
+ _point = snapped_point;
+ _at_intersection = false;
+ _fully_constrained = fully_constrained;
+ _source = source;
+ _source_num = source_num;
+ _target = target;
+ _target_bbox = target_bbox;
+}
+
+Inkscape::SnappedCurve::SnappedCurve()
+{
+ _num_path = 0;
+ _num_segm = 0;
+ _distance = NR_HUGE;
+ _tolerance = 1;
+ _always_snap = false;
+ _curve = NULL;
+ _second_distance = NR_HUGE;
+ _second_tolerance = 1;
+ _second_always_snap = false;
+ _point = Geom::Point(0,0);
+ _at_intersection = false;
+ _fully_constrained = false;
+ _source = SNAPSOURCE_UNDEFINED;
+ _source_num = -1;
+ _target = SNAPTARGET_UNDEFINED;
+ _target_bbox = Geom::OptRect();
+}
+
+Inkscape::SnappedCurve::~SnappedCurve()
+{
+}
+
+Inkscape::SnappedPoint Inkscape::SnappedCurve::intersect(SnappedCurve const &curve, Geom::Point const &p, Geom::Matrix dt2doc) const
+{
+ // Calculate the intersections of two curves, which are both within snapping range, and
+ // return only the closest intersection
+ // The point of intersection should be considered for snapping, but might be outside the snapping range
+ // PS: We need p (the location of the mouse pointer) for find out which intersection is the
+ // closest, as there might be multiple intersections of two curves
+ Geom::Crossings cs = crossings(*(this->_curve), *(curve._curve));
+
+ if (cs.size() > 0) {
+ // There might be multiple intersections: find the closest
+ Geom::Coord best_dist = NR_HUGE;
+ Geom::Point best_p = Geom::Point(NR_HUGE, NR_HUGE);
+ for (Geom::Crossings::const_iterator i = cs.begin(); i != cs.end(); i++) {
+ Geom::Point p_ix = this->_curve->pointAt((*i).ta);
+ Geom::Coord dist = Geom::distance(p_ix, p);
+
+ // Test if we have two segments (curves) from the same path..
+ if (this->_num_path == curve._num_path) {
+ // Never try to intersect a segment with itself
+ if (this->_num_segm == curve._num_segm) continue;
+ // Two subsequent segments (curves) in a path will have a common node; this node is not considered to be an intersection
+ if (this->_num_segm == curve._num_segm + 1 && (*i).ta == 0 && (*i).tb == 1) continue;
+ if (this->_num_segm + 1 == curve._num_segm && (*i).ta == 1 && (*i).tb == 0) continue;
+ }
+
+ if (dist < best_dist) {
+ best_dist = dist;
+ best_p = p_ix;
+ }
+ }
+
+ // Now we've found the closest intersection, return it as a SnappedPoint
+ bool const use_this_as_primary = _distance < curve.getSnapDistance();
+ Inkscape::SnappedCurve const *primaryC = use_this_as_primary ? this : &curve;
+ Inkscape::SnappedCurve const *secondaryC = use_this_as_primary ? &curve : this;
+
+ // The intersection should in fact be returned in desktop coordinates
+ best_p = best_p * dt2doc;
+
+ Geom::Coord primaryDist = use_this_as_primary ? Geom::L2(best_p - this->getPoint()) : Geom::L2(best_p - curve.getPoint());
+ Geom::Coord secondaryDist = use_this_as_primary ? Geom::L2(best_p - curve.getPoint()) : Geom::L2(best_p - this->getPoint());
+ // TODO: Investigate whether it is possible to use document coordinates everywhere
+ // in the snapper code. Only the mouse position should be in desktop coordinates, I guess.
+ // All paths are already in document coords and we are certainly not going to change THAT.
+ return SnappedPoint(best_p, Inkscape::SNAPSOURCE_UNDEFINED, primaryC->getSourceNum(), Inkscape::SNAPTARGET_PATH_INTERSECTION, primaryDist, primaryC->getTolerance(), primaryC->getAlwaysSnap(), true, false, true,
+ secondaryDist, secondaryC->getTolerance(), secondaryC->getAlwaysSnap());
+ }
+
+ // No intersection
+ return SnappedPoint(Geom::Point(NR_HUGE, NR_HUGE), SNAPSOURCE_UNDEFINED, 0, SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false, false, NR_HUGE, 0, false);
+}
+
+// search for the closest snapped line
+bool getClosestCurve(std::list<Inkscape::SnappedCurve> const &list, Inkscape::SnappedCurve &result)
+{
+ bool success = false;
+
+ for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
+ if ((i == list.begin()) || (*i).getSnapDistance() < result.getSnapDistance()) {
+ result = *i;
+ success = true;
+ }
+ }
+
+ return success;
+}
+
+// search for the closest intersection of two snapped curves, which are both member of the same collection
+bool getClosestIntersectionCS(std::list<Inkscape::SnappedCurve> const &list, Geom::Point const &p, Inkscape::SnappedPoint &result, Geom::Matrix dt2doc)
+{
+ bool success = false;
+
+ for (std::list<Inkscape::SnappedCurve>::const_iterator i = list.begin(); i != list.end(); i++) {
+ if ((*i).getTarget() != Inkscape::SNAPTARGET_BBOX_EDGE) { // We don't support snapping to intersections of bboxes,
+ // as this would require two bboxes two be flashed in the snap indicator
+ std::list<Inkscape::SnappedCurve>::const_iterator j = i;
+ j++;
+ for (; j != list.end(); j++) {
+ if ((*j).getTarget() != Inkscape::SNAPTARGET_BBOX_EDGE) { // We don't support snapping to intersections of bboxes
+ Inkscape::SnappedPoint sp = (*i).intersect(*j, p, dt2doc);
+ if (sp.getAtIntersection()) {
+ // if it's the first point
+ bool const c1 = !success;
+ // or, if it's closer
+ bool const c2 = sp.getSnapDistance() < result.getSnapDistance();
+ // or, if it's just as close then look at the other distance
+ // (only relevant for snapped points which are at an intersection)
+ bool const c3 = (sp.getSnapDistance() == result.getSnapDistance()) && (sp.getSecondSnapDistance() < result.getSecondSnapDistance());
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3) {
+ result = sp;
+ success = true;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ return success;
+}
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :