diff --git a/src/snap.h b/src/snap.h
index 6b94fb4c2dc2ee3e3f5b68f52a5289f926b88eb4..966d2a5431127968a7de6089d16ed1d3bdf79024 100644 (file)
--- a/src/snap.h
+++ b/src/snap.h
/**
* \file snap.h
- * \brief Various snapping methods.
+ * \brief SnapManager class.
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* Frank Felfe <innerspace@iname.com>
* Carl Hetherington <inkscape@carlh.net>
+ * Diederik van Lierop <mail@diedenrezi.nl>
*
+ * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
* Copyright (C) 2000-2002 Lauris Kaplinski
+ * Copyright (C) 2000-2008 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include <libnr/nr-coord.h>
#include <libnr/nr-dim2.h>
#include <libnr/nr-forward.h>
-#include "snapper.h"
+#include <libnr/nr-scale.h>
+
+#include "guide-snapper.h"
+#include "object-snapper.h"
class SPNamedView;
+/// Class to coordinate snapping operations
+
+/**
+ * Each SPNamedView has one of these. It offers methods to snap points to whatever
+ * snappers are defined (e.g. grid, guides etc.). It also allows callers to snap
+ * points which have undergone some transformation (e.g. translation, scaling etc.)
+ */
+
class SnapManager
{
public:
- SnapManager(SPNamedView const *v) : namedview(v) {}
-
- bool willSnapSomething() const;
+ SnapManager(SPNamedView const *v);
- Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType t,
- NR::Point const &p,
- SPItem const *it) const;
+ typedef std::list<const Inkscape::Snapper*> SnapperList;
- Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType t,
+ bool SomeSnapperMightSnap() const;
+
+ void setup(SPDesktop const *desktop_for_snapindicator = NULL, SPItem const *item_to_ignore = NULL, std::vector<NR::Point> *unselected_nodes = NULL);
+ void setup(SPDesktop const *desktop_for_snapindicator, std::vector<SPItem const *> &items_to_ignore, std::vector<NR::Point> *unselected_nodes = NULL);
+
+ // freeSnapReturnByRef() is preferred over freeSnap(), because it only returns a
+ // point if snapping has occured (by overwriting p); otherwise p is untouched
+ void freeSnapReturnByRef(Inkscape::Snapper::PointType point_type,
+ NR::Point &p,
+ bool first_point = true,
+ boost::optional<NR::Rect> const &bbox_to_snap = boost::optional<NR::Rect>()) const;
+
+ Inkscape::SnappedPoint freeSnap(Inkscape::Snapper::PointType point_type,
NR::Point const &p,
- std::list<SPItem const *> const &it) const;
+ bool first_point = true,
+ boost::optional<NR::Rect> const &bbox_to_snap = boost::optional<NR::Rect>() ) const;
- Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType t,
- NR::Point const &p,
- NR::Point const &c,
- SPItem const *it) const;
+ // constrainedSnapReturnByRef() is preferred over constrainedSnap(), because it only returns a
+ // point, by overwriting p, if snapping has occured; otherwise p is untouched
+ void constrainedSnapReturnByRef(Inkscape::Snapper::PointType point_type,
+ NR::Point &p,
+ Inkscape::Snapper::ConstraintLine const &constraint,
+ bool first_point = true,
+ boost::optional<NR::Rect> const &bbox_to_snap = boost::optional<NR::Rect>()) const;
- Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType t,
+ Inkscape::SnappedPoint constrainedSnap(Inkscape::Snapper::PointType point_type,
NR::Point const &p,
- NR::Point const &c,
- std::list<SPItem const *> const &it) const;
-
- std::pair<NR::Point, bool> freeSnapTranslation(Inkscape::Snapper::PointType t,
- std::vector<NR::Point> const &p,
- std::list<SPItem const *> const &it,
- NR::Point const &tr) const;
-
- std::pair<NR::Point, bool> constrainedSnapTranslation(Inkscape::Snapper::PointType t,
- std::vector<NR::Point> const &p,
- NR::Point const &c,
- std::list<SPItem const *> const &it,
- NR::Point const &tr) const;
+ Inkscape::Snapper::ConstraintLine const &constraint,
+ bool first_point = true,
+ boost::optional<NR::Rect> const &bbox_to_snap = boost::optional<NR::Rect>()) const;
+
+ void guideSnap(NR::Point &p, NR::Point const &guide_normal) const;
+
+ Inkscape::SnappedPoint freeSnapTranslation(Inkscape::Snapper::PointType point_type,
+ std::vector<NR::Point> const &p,
+ NR::Point const &tr) const;
+
+ Inkscape::SnappedPoint constrainedSnapTranslation(Inkscape::Snapper::PointType point_type,
+ std::vector<NR::Point> const &p,
+ Inkscape::Snapper::ConstraintLine const &constraint,
+ NR::Point const &tr) const;
+
+ Inkscape::SnappedPoint freeSnapScale(Inkscape::Snapper::PointType point_type,
+ std::vector<NR::Point> const &p,
+ NR::scale const &s,
+ NR::Point const &o) const;
+
+ Inkscape::SnappedPoint constrainedSnapScale(Inkscape::Snapper::PointType point_type,
+ std::vector<NR::Point> const &p,
+ NR::scale const &s,
+ NR::Point const &o) const;
+
+ Inkscape::SnappedPoint constrainedSnapStretch(Inkscape::Snapper::PointType point_type,
+ std::vector<NR::Point> const &p,
+ NR::Coord const &s,
+ NR::Point const &o,
+ NR::Dim2 d,
+ bool uniform) const;
+
+ Inkscape::SnappedPoint constrainedSnapSkew(Inkscape::Snapper::PointType point_type,
+ std::vector<NR::Point> const &p,
+ Inkscape::Snapper::ConstraintLine const &constraint,
+ NR::Point const &s, // s[0] = skew factor, s[1] = scale factor
+ NR::Point const &o,
+ NR::Dim2 d) const;
+
+ Inkscape::GuideSnapper guide; ///< guide snapper
+ Inkscape::ObjectSnapper object; ///< snapper to other objects
+
+ SnapperList getSnappers() const;
+ SnapperList getGridSnappers() const;
+
+ void setSnapModeBBox(bool enabled);
+ void setSnapModeNode(bool enabled);
+ void setSnapModeGuide(bool enabled);
+ bool getSnapModeBBox() const;
+ bool getSnapModeNode() const;
+ bool getSnapModeGuide() const;
+
+ void setSnapIntersectionGG(bool enabled) {_intersectionGG = enabled;}
+ void setSnapIntersectionLS(bool enabled) {_intersectionLS = enabled;}
+ bool getSnapIntersectionGG() {return _intersectionGG;}
+ bool getSnapIntersectionLS() {return _intersectionLS;}
+
+ void setIncludeItemCenter(bool enabled) {
+ _include_item_center = enabled;
+ // also store a local copy in the object-snapper instead of passing it through many functions
+ object.setIncludeItemCenter(enabled);
+ }
+
+ bool getIncludeItemCenter() const {
+ return _include_item_center;
+ }
+
+ void setSnapEnabledGlobally(bool enabled) {
+ _snap_enabled_globally = enabled;
+ }
+
+ bool getSnapEnabledGlobally() const {
+ return _snap_enabled_globally;
+ }
+
+ void toggleSnapEnabledGlobally() {
+ _snap_enabled_globally = !_snap_enabled_globally;
+ }
+
+protected:
+ SPNamedView const *_named_view;
private:
- SPNamedView const *namedview;
-};
-
-
-/* Single point methods */
-NR::Coord namedview_vector_snap(SPNamedView const *nv, Inkscape::Snapper::PointType t, NR::Point &req,
- NR::Point const &d, std::list<SPItem const *> const &it);
-NR::Coord namedview_vector_snap(SPNamedView const *nv, Inkscape::Snapper::PointType t, NR::Point &req,
- NR::Point const &d, SPItem const *it);
-NR::Coord namedview_dim_snap(SPNamedView const *nv, Inkscape::Snapper::PointType t, NR::Point& req,
- NR::Dim2 const dim, SPItem const *it);
-NR::Coord namedview_dim_snap(SPNamedView const *nv, Inkscape::Snapper::PointType t, NR::Point& req,
- NR::Dim2 const dim, std::list<SPItem const *> const &it);
-
-/* List of points methods */
-
-std::pair<double, bool> namedview_vector_snap_list(SPNamedView const *nv,
- Inkscape::Snapper::PointType t, const std::vector<NR::Point> &p,
- NR::Point const &norm, NR::scale const &s,
- std::list<SPItem const *> const &it
- );
-
-std::pair<NR::Coord, bool> namedview_dim_snap_list(SPNamedView const *nv,
- Inkscape::Snapper::PointType t, const std::vector<NR::Point> &p,
- double const dx, NR::Dim2 const dim,
- std::list<SPItem const *> const &it
- );
-
-std::pair<double, bool> namedview_dim_snap_list_scale(SPNamedView const *nv,
- Inkscape::Snapper::PointType t, const std::vector<NR::Point> &p,
- NR::Point const &norm, double const sx,
- NR::Dim2 const dim,
- std::list<SPItem const *> const &it);
-
-NR::Coord namedview_dim_snap_list_skew(SPNamedView const *nv, Inkscape::Snapper::PointType t,
- const std::vector<NR::Point> &p,
- NR::Point const &norm, double const sx, NR::Dim2 const dim);
+ enum Transformation {
+ TRANSLATION,
+ SCALE,
+ STRETCH,
+ SKEW
+ };
+
+ bool _include_item_center; //If true, snapping nodes will also snap the item's center
+ bool _intersectionGG;
+ bool _intersectionLS;
+ bool _snap_enabled_globally; //Toggles ALL snapping
+
+ std::vector<SPItem const *> *_items_to_ignore;
+ SPItem const *_item_to_ignore;
+ SPDesktop const *_desktop_for_snapindicator;
+ std::vector<NR::Point> *_unselected_nodes;
+
+ Inkscape::SnappedPoint _snapTransformed(Inkscape::Snapper::PointType type,
+ std::vector<NR::Point> const &points,
+ bool constrained,
+ Inkscape::Snapper::ConstraintLine const &constraint,
+ Transformation transformation_type,
+ NR::Point const &transformation,
+ NR::Point const &origin,
+ NR::Dim2 dim,
+ bool uniform) const;
+
+ Inkscape::SnappedPoint findBestSnap(NR::Point const &p, SnappedConstraints &sc, bool constrained) const;
+};
#endif /* !SEEN_SNAP_H */