diff --git a/src/snap.h b/src/snap.h
index c79bd308a5e2bc1bc9f11337804d1cdad9fa416a..8f8416ee5ad0c2216efb32bfedb3739dab372739 100644 (file)
--- a/src/snap.h
+++ b/src/snap.h
Inkscape::SnappedPoint freeSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
- Geom::Point const &tr) const;
+ Geom::Point const &tr);
Inkscape::SnappedPoint constrainedSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Inkscape::Snapper::SnapConstraint const &constraint,
- Geom::Point const &tr) const;
+ Geom::Point const &tr);
Inkscape::SnappedPoint freeSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Scale const &s,
- Geom::Point const &o) const;
+ Geom::Point const &o);
Inkscape::SnappedPoint constrainedSnapScale(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Scale const &s,
- Geom::Point const &o) const;
+ Geom::Point const &o);
Inkscape::SnappedPoint constrainedSnapStretch(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Coord const &s,
Geom::Point const &o,
Geom::Dim2 d,
- bool uniform) const;
+ bool uniform);
Inkscape::SnappedPoint constrainedSnapSkew(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Inkscape::Snapper::SnapConstraint const &constraint,
Geom::Point const &s, // s[0] = skew factor, s[1] = scale factor
Geom::Point const &o,
- Geom::Dim2 d) const;
+ Geom::Dim2 d);
Inkscape::SnappedPoint constrainedSnapRotate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Coord const &angle,
- Geom::Point const &o) const;
+ Geom::Point const &o);
Inkscape::GuideSnapper guide; ///< guide snapper
Inkscape::ObjectSnapper object; ///< snapper to other objects
bool getSnapIndicator() const {return _snapindicator;}
Inkscape::SnappedPoint findBestSnap(Inkscape::SnapCandidatePoint const &p, SnappedConstraints const &sc, bool constrained, bool noCurves = false, bool allowOffScreen = false) const;
+ void keepClosestPointOnly(std::vector<Inkscape::SnapCandidatePoint> &points, const Geom::Point &reference) const;
protected:
SPNamedView const *_named_view;
Geom::Point const &transformation,
Geom::Point const &origin,
Geom::Dim2 dim,
- bool uniform) const;
+ bool uniform);
Geom::Point _transformPoint(Inkscape::SnapCandidatePoint const &p,
Transformation const transformation_type,