diff --git a/src/snap.cpp b/src/snap.cpp
index 4727c7b3e2f78cbfad54bf5caa5faba671c2a63d..bcacb81e2328416447589344e395ee48408b52d5 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
Inkscape::SnapSourceType const source_type,
Geom::OptRect const &bbox_to_snap) const
{
- //TODO: SnapCandidatePoint and point_type are somewhat redundant; can't we get rid of the point_type parameter?
Inkscape::SnappedPoint const s = freeSnap(Inkscape::SnapCandidatePoint(p, source_type), bbox_to_snap);
s.getPoint(p);
}
Geom::OptRect const &bbox_to_snap) const
{
if (!someSnapperMightSnap()) {
- return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
+ return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false, false);
}
SnappedConstraints sc;
@@ -214,6 +213,22 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapCandidatePoint const
return findBestSnap(p, sc, false);
}
+void SnapManager::preSnap(Inkscape::SnapCandidatePoint const &p)
+{
+ // setup() must have been called before calling this method!
+
+ if (_snapindicator) {
+ _snapindicator = false; // prevent other methods from drawing a snap indicator; we want to control this here
+ Inkscape::SnappedPoint s = freeSnap(p);
+ if (s.getSnapped()) {
+ _desktop->snapindicator->set_new_snaptarget(s, true);
+ } else {
+ _desktop->snapindicator->remove_snaptarget(true);
+ }
+ _snapindicator = true; // restore the original value
+ }
+}
+
/**
* \brief Snap to the closest multiple of a grid pitch
*
@@ -233,15 +248,16 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapCandidatePoint const
* \return Offset vector after snapping to the closest multiple of a grid pitch
*/
-Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t) const
+Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t, Geom::Point const &origin)
{
- if (!snapprefs.getSnapEnabledGlobally()) // No need to check for snapprefs.getSnapPostponedGlobally() here
+ if (!snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally())
return t;
if (_desktop && _desktop->gridsEnabled()) {
bool success = false;
Geom::Point nearest_multiple;
Geom::Coord nearest_distance = NR_HUGE;
+ Inkscape::SnappedPoint bestSnappedPoint(t);
// It will snap to the grid for which we find the closest snap. This might be a different
// grid than to which the objects were initially aligned. I don't see an easy way to fix
Geom::Point const t_offset = t + grid->origin;
SnappedConstraints sc;
// Only the first three parameters are being used for grid snappers
- snapper->freeSnap(sc, Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_UNDEFINED),Geom::OptRect(), NULL, NULL);
+ snapper->freeSnap(sc, Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH),Geom::OptRect(), NULL, NULL);
// Find the best snap for this grid, including intersections of the grid-lines
- Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_UNDEFINED), sc, false);
+ bool old_val = _snapindicator;
+ _snapindicator = false;
+ Inkscape::SnappedPoint s = findBestSnap(Inkscape::SnapCandidatePoint(t_offset, Inkscape::SNAPSOURCE_GRID_PITCH), sc, false, false, true);
+ _snapindicator = old_val;
if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) {
// use getSnapDistance() instead of getWeightedDistance() here because the pointer's position
// doesn't tell us anything about which node to snap
success = true;
nearest_multiple = s.getPoint() - to_2geom(grid->origin);
nearest_distance = s.getSnapDistance();
+ bestSnappedPoint = s;
}
}
}
- if (success)
+ if (success) {
+ bestSnappedPoint.setPoint(origin + nearest_multiple);
+ _desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
return nearest_multiple;
+ }
}
return t;
void SnapManager::constrainedSnapReturnByRef(Geom::Point &p,
Inkscape::SnapSourceType const source_type,
- Inkscape::Snapper::ConstraintLine const &constraint,
+ Inkscape::Snapper::SnapConstraint const &constraint,
Geom::OptRect const &bbox_to_snap) const
{
Inkscape::SnappedPoint const s = constrainedSnap(Inkscape::SnapCandidatePoint(p, source_type, 0), constraint, bbox_to_snap);
*/
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint const &p,
- Inkscape::Snapper::ConstraintLine const &constraint,
+ Inkscape::Snapper::SnapConstraint const &constraint,
Geom::OptRect const &bbox_to_snap) const
{
- if (!someSnapperMightSnap()) {
- return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
- }
-
// First project the mouse pointer onto the constraint
Geom::Point pp = constraint.projection(p.getPoint());
- // Then try to snap the projected point
- Inkscape::SnapCandidatePoint candidate(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_UNDEFINED, Geom::Rect());
+
+ Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false);
+
+ if (!someSnapperMightSnap()) {
+ // Always return point on constraint
+ return no_snap;
+ }
SnappedConstraints sc;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
- (*i)->constrainedSnap(sc, candidate, bbox_to_snap, constraint, &_items_to_ignore);
+ (*i)->constrainedSnap(sc, p, bbox_to_snap, constraint, &_items_to_ignore);
}
- return findBestSnap(candidate, sc, true);
+ Inkscape::SnappedPoint result = findBestSnap(p, sc, true);
+
+ if (result.getSnapped()) {
+ // only change the snap indicator if we really snapped to something
+ if (_snapindicator) {
+ _desktop->snapindicator->set_new_snaptarget(result);
+ }
+ return result;
+ }
+ return no_snap;
+}
+
+/* See the documentation for constrainedSnap() directly above for more details.
+ * The difference is that multipleConstrainedSnaps() will take a list of constraints instead of a single one,
+ * and will try to snap the SnapCandidatePoint to all of the provided constraints and see which one fits best
+ * \param p Source point to be snapped
+ * \param constraints List of directions or lines along which snapping must occur
+ * \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
+ */
+
+
+Inkscape::SnappedPoint SnapManager::multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p,
+ std::vector<Inkscape::Snapper::SnapConstraint> const &constraints,
+ Geom::OptRect const &bbox_to_snap) const
+{
+
+ Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(p.getPoint(), p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false);
+ if (constraints.size() == 0) {
+ return no_snap;
+ }
+
+ SnappedConstraints sc;
+ SnapperList const snappers = getSnappers();
+ std::vector<Geom::Point> projections;
+ bool snapping_is_futile = !someSnapperMightSnap();
+
+ // Iterate over the constraints
+ for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); c++) {
+ // Project the mouse pointer onto the constraint; In case we don't snap then we will
+ // return the projection onto the constraint, such that the constraint is always enforced
+ Geom::Point pp = (*c).projection(p.getPoint());
+ projections.push_back(pp);
+ // Try to snap to the constraint
+ if (!snapping_is_futile) {
+ for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
+ (*i)->constrainedSnap(sc, p, bbox_to_snap, *c, &_items_to_ignore);
+ }
+ }
+ }
+
+ Inkscape::SnappedPoint result = findBestSnap(p, sc, true);
+
+ if (result.getSnapped()) {
+ // only change the snap indicator if we really snapped to something
+ if (_snapindicator) {
+ _desktop->snapindicator->set_new_snaptarget(result);
+ }
+ return result;
+ }
+
+ // So we didn't snap, but we still need to return a point on one of the constraints
+ // Find out which of the constraints yielded the closest projection of point p
+ no_snap.setPoint(projections.front());
+ for (std::vector<Geom::Point>::iterator pp = projections.begin(); pp != projections.end(); pp++) {
+ if (pp != projections.begin()) {
+ if (Geom::L2(*pp - p.getPoint()) < Geom::L2(no_snap.getPoint() - p.getPoint())) {
+ no_snap.setPoint(*pp);
+ }
+ }
+ }
+
+ return no_snap;
}
/**
@@ -374,7 +469,7 @@ void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal,
return;
}
- if (!(object.GuidesMightSnap() || snapprefs.getSnapToGuides())) {
+ if (!(object.ThisSnapperMightSnap() || snapprefs.getSnapToGuides())) {
return;
}
@@ -385,7 +480,7 @@ void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal,
// Snap to nodes
SnappedConstraints sc;
- if (object.GuidesMightSnap()) {
+ if (object.ThisSnapperMightSnap()) {
object.guideFreeSnap(sc, p, guide_normal);
}
@@ -396,8 +491,7 @@ void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal,
(*i)->freeSnap(sc, candidate, Geom::OptRect(), NULL, NULL);
}
- // Snap to intersections of curves, but not to the curves themselves! (see _snapTranslatingGuideToNodes in object-snapper.cpp)
- Inkscape::SnappedPoint const s = findBestSnap(candidate, sc, false, true);
+ Inkscape::SnappedPoint const s = findBestSnap(candidate, sc, false, false);
s.getPoint(p);
}
@@ -430,7 +524,7 @@ void SnapManager::guideConstrainedSnap(Geom::Point &p, SPGuide const &guideline)
// Snap to nodes or paths
SnappedConstraints sc;
- Inkscape::Snapper::ConstraintLine cl(guideline.point_on_line, Geom::rot90(guideline.normal_to_line));
+ Inkscape::Snapper::SnapConstraint cl(guideline.point_on_line, Geom::rot90(guideline.normal_to_line));
if (object.ThisSnapperMightSnap()) {
object.constrainedSnap(sc, candidate, Geom::OptRect(), cl, NULL);
}
std::vector<Inkscape::SnapCandidatePoint> const &points,
Geom::Point const &pointer,
bool constrained,
- Inkscape::Snapper::ConstraintLine const &constraint,
+ Inkscape::Snapper::SnapConstraint const &constraint,
Transformation transformation_type,
Geom::Point const &transformation,
Geom::Point const &origin,
/* Quick check to see if we have any snappers that are enabled
** Also used to globally disable all snapping
*/
- if (someSnapperMightSnap() == false) {
+ if (someSnapperMightSnap() == false || points.size() == 0) {
return Inkscape::SnappedPoint(pointer);
}
g_assert(best_snapped_point.getAlwaysSnap() == false); // Check initialization of snapped point
g_assert(best_snapped_point.getAtIntersection() == false);
- std::vector<Inkscape::SnapCandidatePoint>::const_iterator j = transformed_points.begin();
+ // Warnings for the devs
+ if (constrained && transformation_type == SCALE && !uniform) {
+ g_warning("Non-uniform constrained scaling is not supported!");
+ }
+
+ if (!constrained && transformation_type == ROTATE) {
+ // We do not yet allow for simultaneous rotation and scaling
+ g_warning("Unconstrained rotation is not supported!");
+ }
+ std::vector<Inkscape::SnapCandidatePoint>::iterator j = transformed_points.begin();
// std::cout << std::endl;
+ bool first_free_snap = true;
for (std::vector<Inkscape::SnapCandidatePoint>::const_iterator i = points.begin(); i != points.end(); i++) {
/* Snap it */
Inkscape::SnappedPoint snapped_point;
- Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
- Geom::Point const b = ((*i).getPoint() - origin); // vector to original point
+ Inkscape::Snapper::SnapConstraint dedicated_constraint = constraint;
+ Geom::Point const b = ((*i).getPoint() - origin); // vector to original point (not the transformed point! required for rotations!)
if (constrained) {
- if ((transformation_type == SCALE || transformation_type == STRETCH) && uniform) {
+ if (((transformation_type == SCALE || transformation_type == STRETCH) && uniform)) {
// When uniformly scaling, each point will have its own unique constraint line,
// running from the scaling origin to the original untransformed point. We will
// calculate that line here
- dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, b);
+ dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b);
+ } else if (transformation_type == ROTATE) {
+ Geom::Coord r = Geom::L2(b); // the radius of the circular constraint
+ if (r < 1e-9) { // points too close to the rotation center will not move. Don't try to snap these
+ // as they will always yield a perfect snap result if they're already snapped beforehand (e.g.
+ // when the transformation center has been snapped to a grid intersection in the selector tool)
+ continue; // skip this SnapCandidate and continue with the next one
+ // PS1: Apparently we don't have to do this for skewing, but why?
+ // PS2: We cannot easily filter these points upstream, e.g. in the grab() method (seltrans.cpp)
+ // because the rotation center will change when pressing shift, and grab() won't be recalled.
+ // Filtering could be done in handleRequest() (again in seltrans.cpp), by iterating through
+ // the snap candidates. But hey, we're iterating here anyway.
+ }
+ dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b, r);
} else if (transformation_type == STRETCH) { // when non-uniform stretching {
- dedicated_constraint = Inkscape::Snapper::ConstraintLine((*i).getPoint(), component_vectors[dim]);
- } else if (transformation_type == TRANSLATION) {
+ dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), component_vectors[dim]);
+ } else if (transformation_type == TRANSLATE) {
// When doing a constrained translation, all points will move in the same direction, i.e.
// either horizontally or vertically. The lines along which they move are therefore all
- // parallel, but might not be colinear. Therefore we will have to set the point through
- // which the constraint-line runs here, for each point individually.
- dedicated_constraint.setPoint((*i).getPoint());
+ // parallel, but might not be colinear. Therefore we will have to specify the point through
+ // which the constraint-line runs here, for each point individually. (we could also have done this
+ // earlier on, e.g. in seltrans.cpp but we're being lazy there and don't want to add an iteration loop)
+ dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), constraint.getDirection());
} // else: leave the original constraint, e.g. for skewing
- if (transformation_type == SCALE && !uniform) {
- g_warning("Non-uniform constrained scaling is not supported!");
- }
snapped_point = constrainedSnap(*j, dedicated_constraint, bbox);
} else {
bool const c1 = fabs(b[Geom::X]) < 1e-6;
// When scaling, a point aligned either horizontally or vertically with the origin can only
// move in that specific direction; therefore it should only snap in that direction, otherwise
// we will get snapped points with an invalid transformation
- dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
+ dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, component_vectors[c1]);
snapped_point = constrainedSnap(*j, dedicated_constraint, bbox);
} else {
+ // If we have a collection of SnapCandidatePoints, with mixed constrained snapping and free snapping
+ // requirements, then freeSnap might never see the SnapCandidatePoint with source_num == 0. The freeSnap()
+ // method in the object snapper depends on this, because only for source-num == 0 the target nodes will
+ // be collected. Therefore we enforce that the first SnapCandidatePoint that is to be freeSnapped always
+ // has source_num == 0;
+ // TODO: This is a bit ugly so fix this; do we need sourcenum for anything else? if we don't then get rid
+ // of it and explicitely communicate to the object snapper that this is a first point
+ if (first_free_snap) {
+ (*j).setSourceNum(0);
+ first_free_snap = false;
+ }
snapped_point = freeSnap(*j, bbox);
}
}
/* We snapped. Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
- Geom::Point const a = (snapped_point.getPoint() - origin); // vector to snapped point
+ Geom::Point const a = snapped_point.getPoint() - origin; // vector to snapped point
//Geom::Point const b = (*i - origin); // vector to original point
switch (transformation_type) {
- case TRANSLATION:
+ case TRANSLATE:
result = snapped_point.getPoint() - (*i).getPoint();
/* Consider the case in which a box is almost aligned with a grid in both
* horizontal and vertical directions. The distance to the intersection of
// the origin of the scaling, then it will scale purely in X or Y
// We can therefore only calculate the scaling in this direction
// and the scaling factor for the other direction should remain
- // untouched (unless scaling is uniform ofcourse)
+ // untouched (unless scaling is uniform of course)
for (int index = 0; index < 2; index++) {
if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction
if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
case SKEW:
- result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / (((*i).getPoint())[1 - dim] - origin[1 - dim]); // skew factor
+ result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / b[1 - dim]; // skew factor
result[1] = transformation[1]; // scale factor
// Store the metric for this transformation as a virtual distance
snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
+ case ROTATE:
+ // a is vector to snapped point; b is vector to original point; now lets calculate angle between a and b
+ result[0] = atan2(Geom::dot(Geom::rot90(b), a), Geom::dot(b, a));
+ result[1] = result[1]; // how else should we store an angle in a point ;-)
+ // Store the metric for this transformation as a virtual distance (we're storing an angle)
+ snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
+ snapped_point.setSecondSnapDistance(NR_HUGE);
+ break;
default:
g_assert_not_reached();
}
- // When scaling, we're considering the best transformation in each direction separately. We will have a metric in each
- // direction, whereas for all other transformation we only a single one-dimensional metric. That's why we need to handle
- // the scaling metric differently
if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
best_transformation = result;
best_snapped_point = snapped_point;
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
-Inkscape::SnappedPoint SnapManager::freeSnapTranslation(std::vector<Inkscape::SnapCandidatePoint> const &p,
+Inkscape::SnappedPoint SnapManager::freeSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
Geom::Point const &tr) const
{
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
+ Geom::Point pt = _transformPoint(p.at(0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
_displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
+
+
+ return _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
}
/**
* \brief Apply a translation to a set of points and try to snap along a constraint
*
- * \param point_type Category of points to which the source point belongs: node or bounding box.
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param constraint The direction or line along which snapping must occur.
@@ -718,24 +850,23 @@ Inkscape::SnappedPoint SnapManager::freeSnapTranslation(std::vector<Inkscape::Sn
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
*/
-Inkscape::SnappedPoint SnapManager::constrainedSnapTranslation(std::vector<Inkscape::SnapCandidatePoint> const &p,
+Inkscape::SnappedPoint SnapManager::constrainedSnapTranslate(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
- Inkscape::Snapper::ConstraintLine const &constraint,
+ Inkscape::Snapper::SnapConstraint const &constraint,
Geom::Point const &tr) const
{
if (p.size() == 1) {
- Geom::Point pt = _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
+ Geom::Point pt = _transformPoint(p.at(0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
_displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
}
- return _snapTransformed(p, pointer, true, constraint, TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
+ return _snapTransformed(p, pointer, true, constraint, TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
}
/**
* \brief Apply a scaling to a set of points and try to snap freely in 2 degrees-of-freedom
*
- * \param point_type Category of points to which the source point belongs: node or bounding box.
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param s Proposed scaling; the final scaling can only be calculated after snapping has occurred
@@ -760,7 +891,6 @@ Inkscape::SnappedPoint SnapManager::freeSnapScale(std::vector<Inkscape::SnapCand
/**
* \brief Apply a scaling to a set of points and snap such that the aspect ratio of the selection is preserved
*
- * \param point_type Category of points to which the source point belongs: node or bounding box.
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param s Proposed scaling; the final scaling can only be calculated after snapping has occurred
@@ -785,7 +915,6 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapScale(std::vector<Inkscape::S
/**
* \brief Apply a stretch to a set of points and snap such that the direction of the stretch is preserved
*
- * \param point_type Category of points to which the source point belongs: node or bounding box.
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param s Proposed stretch; the final stretch can only be calculated after snapping has occurred
@@ -813,7 +942,6 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(std::vector<Inkscape:
/**
* \brief Apply a skew to a set of points and snap such that the direction of the skew is preserved
*
- * \param point_type Category of points to which the source point belongs: node or bounding box.
* \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
* \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
* \param constraint The direction or line along which snapping must occur.
@@ -825,7 +953,7 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(std::vector<Inkscape:
Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(std::vector<Inkscape::SnapCandidatePoint> const &p,
Geom::Point const &pointer,
- Inkscape::Snapper::ConstraintLine const &constraint,
+ Inkscape::Snapper::SnapConstraint const &constraint,
Geom::Point const &s,
Geom::Point const &o,
Geom::Dim2 d) const
@@ -849,6 +977,36 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(std::vector<Inkscape::Sn
return _snapTransformed(p, pointer, true, constraint, SKEW, s, o, d, false);
}
+/**
+ * \brief Apply a rotation to a set of points and snap, without scaling
+ *
+ * \param p Collection of points to snap (snap sources), at their untransformed position, all points undergoing the same transformation. Paired with an identifier of the type of the snap source.
+ * \param pointer Location of the mouse pointer at the time dragging started (i.e. when the selection was still untransformed).
+ * \param angle Proposed rotation (in radians); the final rotation can only be calculated after snapping has occurred
+ * \param o Origin of the rotation
+ * \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics.
+ */
+
+Inkscape::SnappedPoint SnapManager::constrainedSnapRotate(std::vector<Inkscape::SnapCandidatePoint> const &p,
+ Geom::Point const &pointer,
+ Geom::Coord const &angle,
+ Geom::Point const &o) const
+{
+ // Snapping the nodes of the bounding box of a selection that is being transformed, will only work if
+ // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
+ // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
+ // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
+ // of bounding boxes is not allowed here.
+
+ if (p.size() == 1) {
+ Geom::Point pt = _transformPoint(p.at(0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
+ _displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
+ }
+
+ return _snapTransformed(p, pointer, true, Geom::Point(0,0), ROTATE, Geom::Point(angle, angle), o, Geom::X, false);
+
+}
+
/**
* \brief Given a set of possible snap targets, find the best target (which is not necessarily
* also the nearest target), and show the snap indicator if requested
@@ -857,15 +1015,18 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(std::vector<Inkscape::Sn
* \param sc A structure holding all snap targets that have been found so far
* \param constrained True if the snap is constrained, e.g. for stretching or for purely horizontal translation.
* \param noCurves If true, then do consider snapping to intersections of curves, but not to the curves themselves
+ * \param allowOffScreen If true, then snapping to points which are off the screen is allowed (needed for example when pasting to the grid)
* \return An instance of the SnappedPoint class, which holds data on the snap source, snap target, and various metrics
*/
Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint const &p,
SnappedConstraints const &sc,
bool constrained,
- bool noCurves) const
+ bool noCurves,
+ bool allowOffScreen) const
{
+
/*
std::cout << "Type and number of snapped constraints: " << std::endl;
std::cout << " Points : " << sc.points.size() << std::endl;
@@ -951,13 +1112,15 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Inkscape::SnapCandidatePoint co
Inkscape::SnappedPoint bestSnappedPoint(p.getPoint());
// std::cout << "Finding the best snap..." << std::endl;
for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
- // first find out if this snapped point is within snapping range
// std::cout << "sp = " << (*i).getPoint() << " | source = " << (*i).getSource() << " | target = " << (*i).getTarget();
- if ((*i).getSnapDistance() <= (*i).getTolerance()) {
- // if it's the first point, or if it is closer than the best snapped point so far
- if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
- // then prefer this point over the previous one
- bestSnappedPoint = *i;
+ bool onScreen = _desktop->get_display_area().contains((*i).getPoint());
+ if (onScreen || allowOffScreen) { // Only snap to points which are not off the screen
+ if ((*i).getSnapDistance() <= (*i).getTolerance()) { // Only snap to points within snapping range
+ // if it's the first point, or if it is closer than the best snapped point so far
+ if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
+ // then prefer this point over the previous one
+ bestSnappedPoint = *i;
+ }
}
}
// std::cout << std::endl;
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
+ _rotation_center_source_item = NULL;
}
/**
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
+ _rotation_center_source_item = NULL;
}
/// Setup, taking the list of items to ignore from the desktop's selection.
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
+ _rotation_center_source_item = NULL;
_items_to_ignore.clear();
Inkscape::Selection *sel = _desktop->selection;
@@ -1068,7 +1234,7 @@ Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p,
/* Work out the transformed version of this point */
Geom::Point transformed;
switch (transformation_type) {
- case TRANSLATION:
+ case TRANSLATE:
transformed = p.getPoint() + transformation;
break;
case SCALE:
@@ -1093,6 +1259,10 @@ Geom::Point SnapManager::_transformPoint(Inkscape::SnapCandidatePoint const &p,
// Apply that scale factor here
transformed[1-dim] = (p.getPoint() - origin)[1 - dim] * transformation[1] + origin[1 - dim];
break;
+ case ROTATE:
+ // for rotations: transformation[0] stores the angle in radians
+ transformed = (p.getPoint() - origin) * Geom::Rotate(transformation[0]) + origin;
+ break;
default:
g_assert_not_reached();
}
@@ -1113,8 +1283,9 @@ void SnapManager::_displaySnapsource(Inkscape::SnapCandidatePoint const &p) cons
if (prefs->getBool("/options/snapclosestonly/value")) {
bool p_is_a_node = p.getSourceType() & Inkscape::SNAPSOURCE_NODE_CATEGORY;
bool p_is_a_bbox = p.getSourceType() & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
+ bool p_is_other = p.getSourceType() & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
- if (snapprefs.getSnapEnabledGlobally() && ((p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
+ if (snapprefs.getSnapEnabledGlobally() && (p_is_other || (p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
_desktop->snapindicator->set_new_snapsource(p);
} else {
_desktop->snapindicator->remove_snapsource();