diff --git a/src/snap.cpp b/src/snap.cpp
index 265b7c19af8d17e135bd7fe991f7c5973a8608f7..bcacb81e2328416447589344e395ee48408b52d5 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
Inkscape::SnapSourceType const source_type,
Geom::OptRect const &bbox_to_snap) const
{
- //TODO: SnapCandidatePoint and point_type are somewhat redundant; can't we get rid of the point_type parameter?
Inkscape::SnappedPoint const s = freeSnap(Inkscape::SnapCandidatePoint(p, source_type), bbox_to_snap);
s.getPoint(p);
}
@@ -366,12 +365,6 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint
Geom::Point pp = constraint.projection(p.getPoint());
Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(pp, p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false);
- if (constraint.isCircular()) {
- Geom::Point v_orig = constraint.getDirection(); // vector from the origin to the original (untransformed) point
- Geom::Point v_proj = pp - constraint.getPoint(); // vector from the origin to the projected point
- Geom::Coord angle = atan2(Geom::dot(Geom::rot90(v_orig), v_proj), Geom::dot(v_orig, v_proj));
- no_snap.setTransformation(Geom::Point(angle, angle)); // Store the rotation (in radians), needed in case of snapping while rotating
- }
if (!someSnapperMightSnap()) {
// Always return point on constraint
@@ -396,6 +389,68 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapCandidatePoint
return no_snap;
}
+/* See the documentation for constrainedSnap() directly above for more details.
+ * The difference is that multipleConstrainedSnaps() will take a list of constraints instead of a single one,
+ * and will try to snap the SnapCandidatePoint to all of the provided constraints and see which one fits best
+ * \param p Source point to be snapped
+ * \param constraints List of directions or lines along which snapping must occur
+ * \param bbox_to_snap Bounding box hulling the set of points, all from the same selection and having the same transformation
+ */
+
+
+Inkscape::SnappedPoint SnapManager::multipleConstrainedSnaps(Inkscape::SnapCandidatePoint const &p,
+ std::vector<Inkscape::Snapper::SnapConstraint> const &constraints,
+ Geom::OptRect const &bbox_to_snap) const
+{
+
+ Inkscape::SnappedPoint no_snap = Inkscape::SnappedPoint(p.getPoint(), p.getSourceType(), p.getSourceNum(), Inkscape::SNAPTARGET_CONSTRAINT, NR_HUGE, 0, false, true, false);
+ if (constraints.size() == 0) {
+ return no_snap;
+ }
+
+ SnappedConstraints sc;
+ SnapperList const snappers = getSnappers();
+ std::vector<Geom::Point> projections;
+ bool snapping_is_futile = !someSnapperMightSnap();
+
+ // Iterate over the constraints
+ for (std::vector<Inkscape::Snapper::SnapConstraint>::const_iterator c = constraints.begin(); c != constraints.end(); c++) {
+ // Project the mouse pointer onto the constraint; In case we don't snap then we will
+ // return the projection onto the constraint, such that the constraint is always enforced
+ Geom::Point pp = (*c).projection(p.getPoint());
+ projections.push_back(pp);
+ // Try to snap to the constraint
+ if (!snapping_is_futile) {
+ for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
+ (*i)->constrainedSnap(sc, p, bbox_to_snap, *c, &_items_to_ignore);
+ }
+ }
+ }
+
+ Inkscape::SnappedPoint result = findBestSnap(p, sc, true);
+
+ if (result.getSnapped()) {
+ // only change the snap indicator if we really snapped to something
+ if (_snapindicator) {
+ _desktop->snapindicator->set_new_snaptarget(result);
+ }
+ return result;
+ }
+
+ // So we didn't snap, but we still need to return a point on one of the constraints
+ // Find out which of the constraints yielded the closest projection of point p
+ no_snap.setPoint(projections.front());
+ for (std::vector<Geom::Point>::iterator pp = projections.begin(); pp != projections.end(); pp++) {
+ if (pp != projections.begin()) {
+ if (Geom::L2(*pp - p.getPoint()) < Geom::L2(no_snap.getPoint() - p.getPoint())) {
+ no_snap.setPoint(*pp);
+ }
+ }
+ }
+
+ return no_snap;
+}
+
/**
* \brief Try to snap a point of a guide to another guide or to a node
*
@@ -414,7 +469,7 @@ void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal,
return;
}
- if (!(object.GuidesMightSnap() || snapprefs.getSnapToGuides())) {
+ if (!(object.ThisSnapperMightSnap() || snapprefs.getSnapToGuides())) {
return;
}
@@ -425,7 +480,7 @@ void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal,
// Snap to nodes
SnappedConstraints sc;
- if (object.GuidesMightSnap()) {
+ if (object.ThisSnapperMightSnap()) {
object.guideFreeSnap(sc, p, guide_normal);
}
@@ -436,8 +491,7 @@ void SnapManager::guideFreeSnap(Geom::Point &p, Geom::Point const &guide_normal,
(*i)->freeSnap(sc, candidate, Geom::OptRect(), NULL, NULL);
}
- // Snap to intersections of curves, but not to the curves themselves! (see _snapTranslatingGuideToNodes in object-snapper.cpp)
- Inkscape::SnappedPoint const s = findBestSnap(candidate, sc, false, true);
+ Inkscape::SnappedPoint const s = findBestSnap(candidate, sc, false, false);
s.getPoint(p);
}
// calculate that line here
dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b);
} else if (transformation_type == ROTATE) {
- // Geom::L2(b) is the radius of the circular constraint
- dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b, Geom::L2(b));
+ Geom::Coord r = Geom::L2(b); // the radius of the circular constraint
+ if (r < 1e-9) { // points too close to the rotation center will not move. Don't try to snap these
+ // as they will always yield a perfect snap result if they're already snapped beforehand (e.g.
+ // when the transformation center has been snapped to a grid intersection in the selector tool)
+ continue; // skip this SnapCandidate and continue with the next one
+ // PS1: Apparently we don't have to do this for skewing, but why?
+ // PS2: We cannot easily filter these points upstream, e.g. in the grab() method (seltrans.cpp)
+ // because the rotation center will change when pressing shift, and grab() won't be recalled.
+ // Filtering could be done in handleRequest() (again in seltrans.cpp), by iterating through
+ // the snap candidates. But hey, we're iterating here anyway.
+ }
+ dedicated_constraint = Inkscape::Snapper::SnapConstraint(origin, b, r);
} else if (transformation_type == STRETCH) { // when non-uniform stretching {
dedicated_constraint = Inkscape::Snapper::SnapConstraint((*i).getPoint(), component_vectors[dim]);
} else if (transformation_type == TRANSLATE) {
/* We snapped. Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
- Geom::Point const a = (snapped_point.getPoint() - origin); // vector to snapped point
+ Geom::Point const a = snapped_point.getPoint() - origin; // vector to snapped point
//Geom::Point const b = (*i - origin); // vector to original point
switch (transformation_type) {
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
case SKEW:
- result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / (((*i).getPoint())[1 - dim] - origin[1 - dim]); // skew factor
+ result[0] = (snapped_point.getPoint()[dim] - ((*i).getPoint())[dim]) / b[1 - dim]; // skew factor
result[1] = transformation[1]; // scale factor
// Store the metric for this transformation as a virtual distance
snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
snapped_point.setSecondSnapDistance(NR_HUGE);
break;
case ROTATE:
- result = snapped_point.getTransformation();
+ // a is vector to snapped point; b is vector to original point; now lets calculate angle between a and b
+ result[0] = atan2(Geom::dot(Geom::rot90(b), a), Geom::dot(b, a));
+ result[1] = result[1]; // how else should we store an angle in a point ;-)
// Store the metric for this transformation as a virtual distance (we're storing an angle)
snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
snapped_point.setSecondSnapDistance(NR_HUGE);
@@ -769,6 +835,8 @@ Inkscape::SnappedPoint SnapManager::freeSnapTranslate(std::vector<Inkscape::Snap
_displaySnapsource(Inkscape::SnapCandidatePoint(pt, p.at(0).getSourceType()));
}
+
+
return _snapTransformed(p, pointer, false, Geom::Point(0,0), TRANSLATE, tr, Geom::Point(0,0), Geom::X, false);
}
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
+ _rotation_center_source_item = NULL;
}
/**
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
+ _rotation_center_source_item = NULL;
}
/// Setup, taking the list of items to ignore from the desktop's selection.
_snapindicator = snapindicator;
_unselected_nodes = unselected_nodes;
_guide_to_ignore = guide_to_ignore;
+ _rotation_center_source_item = NULL;
_items_to_ignore.clear();
Inkscape::Selection *sel = _desktop->selection;
@@ -1212,8 +1283,9 @@ void SnapManager::_displaySnapsource(Inkscape::SnapCandidatePoint const &p) cons
if (prefs->getBool("/options/snapclosestonly/value")) {
bool p_is_a_node = p.getSourceType() & Inkscape::SNAPSOURCE_NODE_CATEGORY;
bool p_is_a_bbox = p.getSourceType() & Inkscape::SNAPSOURCE_BBOX_CATEGORY;
+ bool p_is_other = p.getSourceType() & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
- if (snapprefs.getSnapEnabledGlobally() && ((p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
+ if (snapprefs.getSnapEnabledGlobally() && (p_is_other || (p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
_desktop->snapindicator->set_new_snapsource(p);
} else {
_desktop->snapindicator->remove_snapsource();