Code

NR::Maybe => boost::optional
[inkscape.git] / src / snap.cpp
index 486507ce67fdd6aae8cc0dd312ee0e61c60166b3..68f4c8465acb1c6592909a9e707d9c19c67734cf 100644 (file)
@@ -9,10 +9,11 @@
  *   Frank Felfe <innerspace@iname.com>
  *   Nathan Hurst <njh@njhurst.com>
  *   Carl Hetherington <inkscape@carlh.net>
+ *   Diederik van Lierop <mail@diedenrezi.nl>
  *
  * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
  * Copyrigth (C) 2004      Nathan Hurst
- * Copyright (C) 1999-2002 Authors
+ * Copyright (C) 1999-2008 Authors
  *
  * Released under GNU GPL, read the file 'COPYING' for more information
  */
@@ -28,6 +29,7 @@
 #include <libnr/nr-values.h>
 
 #include "display/canvas-grid.h"
+#include "display/snap-indicator.h"
 
 #include "inkscape.h"
 #include "desktop.h"
@@ -44,9 +46,9 @@ SnapManager::SnapManager(SPNamedView const *v) :
     guide(v, 0),
     object(v, 0),
     _named_view(v),
-    _include_item_center(false)
-{
-       
+    _include_item_center(false),
+    _snap_enabled_globally(true)
+{    
 }
 
 
@@ -92,6 +94,10 @@ SnapManager::getGridSnappers() const
 
 bool SnapManager::SomeSnapperMightSnap() const
 {
+    if (!_snap_enabled_globally) {
+        return false;
+    }
+    
     SnapperList const s = getSnappers();
     SnapperList::const_iterator i = s.begin();
     while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
@@ -104,7 +110,7 @@ bool SnapManager::SomeSnapperMightSnap() const
 /*
  *  The snappers have too many parameters to adjust individually. Therefore only
  *  two snapping modes are presented to the user: snapping bounding box corners (to 
- *     other bounding boxes, grids or guides), and/or snapping nodes (to other nodes,
+ *  other bounding boxes, grids or guides), and/or snapping nodes (to other nodes,
  *  paths, grids or guides). To select either of these modes (or both), use the 
  *  methods defined below: setSnapModeBBox() and setSnapModeNode().
  * 
@@ -113,234 +119,199 @@ bool SnapManager::SomeSnapperMightSnap() const
 
 void SnapManager::setSnapModeBBox(bool enabled)
 {
-       //The default values are being set in sp_namedview_set() (in sp-namedview.cpp)
-       guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
-       
-       for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
+    //The default values are being set in sp_namedview_set() (in sp-namedview.cpp)
+    guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
+    
+    for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
         Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
         grid->snapper->setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
     }
-       
-       object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
-       object.setSnapToBBoxNode(enabled);
-       object.setSnapToBBoxPath(enabled);
-       object.setStrictSnapping(true); //don't snap bboxes to nodes/paths and vice versa       
+    
+    object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX, enabled);
+    //object.setSnapToBBoxNode(enabled); // On second thought, these should be controlled
+    //object.setSnapToBBoxPath(enabled); // separately by the snapping prefs dialog
+    object.setStrictSnapping(true); //don't snap bboxes to nodes/paths and vice versa    
 }
 
 bool SnapManager::getSnapModeBBox() const
 {
-       return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX);
+    return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_BBOX);
 }
 
 void SnapManager::setSnapModeNode(bool enabled)
 {
-       guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
-       
-       for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
+    guide.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
+    
+    for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
         Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
         grid->snapper->setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
     }
-       
-       object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
-       //object.setSnapToItemNode(enabled); // On second thought, these should be controlled
-       //object.setSnapToItemPath(enabled); // separately by the snapping prefs dialog 
-       object.setStrictSnapping(true);
+        
+    object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE, enabled);
+    //object.setSnapToItemNode(enabled); // On second thought, these should be controlled
+    //object.setSnapToItemPath(enabled); // separately by the snapping prefs dialog 
+    object.setStrictSnapping(true);
 }
 
 bool SnapManager::getSnapModeNode() const
 {
-       return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE);
+    return guide.getSnapFrom(Inkscape::Snapper::SNAPPOINT_NODE);
 }
 
 void SnapManager::setSnapModeGuide(bool enabled)
 {
-       object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE, enabled);
+    object.setSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE, enabled);
 }
 
 bool SnapManager::getSnapModeGuide() const
 {
-       return object.getSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE);
+    return object.getSnapFrom(Inkscape::Snapper::SNAPPOINT_GUIDE);
 }
 
 /**
- *  Try to snap a point to any interested snappers.
+ *  Try to snap a point to any of the specified snappers.
  *
- *  \param t Type of point.
+ *  \param point_type Type of point.
  *  \param p Point.
- *  \param it Item to ignore when snapping.
+ *  \param first_point If true then this point is the first one from a whole bunch of points 
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param snappers List of snappers to try to snap to
  *  \return Snapped point.
  */
 
-Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
-                                             NR::Point const &p,
-                                             SPItem const *it) const
-
+void SnapManager::freeSnapReturnByRef(Inkscape::Snapper::PointType point_type,
+                                             NR::Point &p,
+                                             bool first_point,
+                                             boost::optional<NR::Rect> const &bbox_to_snap) const
 {
-    std::list<SPItem const *> lit;
-    lit.push_back(it);
-    
-    std::vector<NR::Point> points_to_snap;
-    points_to_snap.push_back(p);
-    
-    return freeSnap(t, p, true, points_to_snap, lit);
+    Inkscape::SnappedPoint const s = freeSnap(point_type, p, first_point, bbox_to_snap);                                                            
+    s.getPoint(p);
 }
 
 /**
  *  Try to snap a point to any of the specified snappers.
  *
- *  \param t Type of point.
+ *  \param point_type Type of point.
  *  \param p Point.
  *  \param first_point If true then this point is the first one from a whole bunch of points 
  *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
- *  \param it List of items to ignore when snapping.
- * \param snappers  List of snappers to try to snap to
+ *  \param snappers List of snappers to try to snap to
  *  \return Snapped point.
  */
 
-Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType t,
+Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::Snapper::PointType point_type,
                                              NR::Point const &p,
-                                             bool const &first_point,
-                                             std::vector<NR::Point> &points_to_snap,
-                                             std::list<SPItem const *> const &it) const
+                                             bool first_point,
+                                             boost::optional<NR::Rect> const &bbox_to_snap) const
 {
+    if (!SomeSnapperMightSnap()) {
+        return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false);
+    }
     
-    SnappedConstraints sc;        
+    std::vector<SPItem const *> *items_to_ignore;
+    if (_item_to_ignore) { // If we have only a single item to ignore 
+        // then build a list containing this single item; 
+        // This single-item list will prevail over any other _items_to_ignore list, should that exist
+        items_to_ignore = new std::vector<SPItem const *>;
+        items_to_ignore->push_back(_item_to_ignore);
+    } else {
+        items_to_ignore = _items_to_ignore;
+    }
     
+    SnappedConstraints sc;
     SnapperList const snappers = getSnappers();
-
+    
     for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
-        (*i)->freeSnap(sc, t, p, first_point, points_to_snap, it);
+        (*i)->freeSnap(sc, point_type, p, first_point, bbox_to_snap, items_to_ignore, _unselected_nodes);
     }
-
-    return findBestSnap(p, sc);
-}
-
-/**
- *  Try to snap a point to any of the specified snappers. Snap always, ignoring the snap-distance
- *
- *  \param t Type of point.
- *  \param p Point.
- *  \param it Item to ignore when snapping.
- *  \param snappers  List of snappers to try to snap to
- *  \return Snapped point.
- */
-
-Inkscape::SnappedPoint
-SnapManager::freeSnapAlways( Inkscape::Snapper::PointType t,
-                             NR::Point const &p,
-                             SPItem const *it,
-                             SnapperList &snappers )
-{
-    std::list<SPItem const *> lit;
-    lit.push_back(it);
-    return freeSnapAlways(t, p, lit, snappers);
-}
-
-/**
- *  Try to snap a point to any of the specified snappers. Snap always, ignoring the snap-distance
- *
- *  \param t Type of point.
- *  \param p Point.
- *  \param it List of items to ignore when snapping.
- *  \param snappers  List of snappers to try to snap to
- *  \return Snapped point.
- */
-
-Inkscape::SnappedPoint
-SnapManager::freeSnapAlways( Inkscape::Snapper::PointType t,
-                             NR::Point const &p,
-                             std::list<SPItem const *> const &it,
-                             SnapperList &snappers )
-{
     
-    SnappedConstraints sc;                
-
-    for (SnapperList::iterator i = snappers.begin(); i != snappers.end(); i++) {
-        gdouble const curr_gridsnap = (*i)->getDistance();
-        const_cast<Inkscape::Snapper*> (*i)->setDistance(NR_HUGE);
-        std::vector<NR::Point> points_to_snap;
-       points_to_snap.push_back(p);    
-        (*i)->freeSnap(sc, t, p, true, points_to_snap, it);
-        const_cast<Inkscape::Snapper*> (*i)->setDistance(curr_gridsnap);
+    if (_item_to_ignore) {
+        delete items_to_ignore;   
     }
-
-    return findBestSnap(p, sc);
+    
+    return findBestSnap(p, sc, false);
 }
 
-
-
 /**
  *  Try to snap a point to any interested snappers.  A snap will only occur along
  *  a line described by a Inkscape::Snapper::ConstraintLine.
  *
- *  \param t Type of point.
+ *  \param point_type Type of point.
  *  \param p Point.
- *  \param c Constraint line.
- *  \param it Item to ignore when snapping.
+ *  \param first_point If true then this point is the first one from a whole bunch of points 
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param constraint Constraint line.
  *  \return Snapped point.
  */
 
-Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
-                                                    NR::Point const &p,
-                                                    Inkscape::Snapper::ConstraintLine const &c,
-                                                    SPItem const *it) const
+void SnapManager::constrainedSnapReturnByRef(Inkscape::Snapper::PointType point_type,
+                                                    NR::Point &p,
+                                                    Inkscape::Snapper::ConstraintLine const &constraint,
+                                                    bool first_point,
+                                                    boost::optional<NR::Rect> const &bbox_to_snap) const
 {
-    std::list<SPItem const *> lit;
-    lit.push_back(it);
-    
-    std::vector<NR::Point> points_to_snap;
-    points_to_snap.push_back(p);
-    
-    return constrainedSnap(t, p, true, points_to_snap, c, lit);
+    Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, constraint, first_point, bbox_to_snap);                                                            
+    s.getPoint(p);
 }
 
-
-
 /**
  *  Try to snap a point to any interested snappers.  A snap will only occur along
  *  a line described by a Inkscape::Snapper::ConstraintLine.
  *
- *  \param t Type of point.
+ *  \param point_type Type of point.
  *  \param p Point.
  *  \param first_point If true then this point is the first one from a whole bunch of points 
  *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
- *  \param c Constraint line.
- *  \param it List of items to ignore when snapping.
+ *  \param constraint Constraint line.
  *  \return Snapped point.
  */
 
-Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
+Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType point_type,
                                                     NR::Point const &p,
-                                                    bool const &first_point,
-                                                       std::vector<NR::Point> &points_to_snap,
-                                                    Inkscape::Snapper::ConstraintLine const &c,
-                                                    std::list<SPItem const *> const &it) const
+                                                    Inkscape::Snapper::ConstraintLine const &constraint,
+                                                    bool first_point,
+                                                    boost::optional<NR::Rect> const &bbox_to_snap) const
 {
+    if (!SomeSnapperMightSnap()) {
+        return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false);
+    }
     
-       SnappedConstraints sc;
-        
+    std::vector<SPItem const *> *items_to_ignore;
+    if (_item_to_ignore) { // If we have only a single item to ignore 
+        // then build a list containing this single item; 
+        // This single-item list will prevail over any other _items_to_ignore list, should that exist
+        items_to_ignore = new std::vector<SPItem const *>;
+        items_to_ignore->push_back(_item_to_ignore);
+    } else {
+        items_to_ignore = _items_to_ignore;
+    }
+    
+    SnappedConstraints sc;    
     SnapperList const snappers = getSnappers();
     for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
-        (*i)->constrainedSnap(sc, t, p, first_point, points_to_snap, c, it);
+        (*i)->constrainedSnap(sc, point_type, p, first_point, bbox_to_snap, constraint, items_to_ignore);
     }
-
-    return findBestSnap(p, sc);
+    
+    if (_item_to_ignore) {
+        delete items_to_ignore;   
+    }
+    
+    return findBestSnap(p, sc, true);
 }
 
-Inkscape::SnappedPoint SnapManager::guideSnap(NR::Point const &p,
-                                                       NR::Point const &guide_normal) const
+void SnapManager::guideSnap(NR::Point &p, NR::Point const &guide_normal) const
 {
-       Inkscape::ObjectSnapper::DimensionToSnap snap_dim;
-       if (guide_normal == component_vectors[NR::Y]) {
-               snap_dim = Inkscape::ObjectSnapper::SNAP_Y;
-       } else if (guide_normal == component_vectors[NR::X]) {
-               snap_dim = Inkscape::ObjectSnapper::SNAP_X;
-       } else {
-               g_warning("WARNING: snapping of angled guides is not supported yet!");
-               snap_dim = Inkscape::ObjectSnapper::SNAP_XY;
-       }
-       
-       return object.guideSnap(p, snap_dim);   
+    // This method is used to snap a guide to nodes, while dragging the guide around
+    
+    if (!(object.GuidesMightSnap() && _snap_enabled_globally)) {
+        return;
+    }
+    
+    SnappedConstraints sc;
+    object.guideSnap(sc, p, guide_normal);
+    
+    Inkscape::SnappedPoint const s = findBestSnap(p, sc, false);
+    s.getPoint(p);
 }
 
 
@@ -351,20 +322,18 @@ Inkscape::SnappedPoint SnapManager::guideSnap(NR::Point const &p,
  *
  *  \param type Type of points being snapped.
  *  \param points List of points to snap.
- *  \param ignore List of items to ignore while snapping.
  *  \param constrained true if the snap is constrained.
  *  \param constraint Constraint line to use, if `constrained' is true, otherwise undefined.
  *  \param transformation_type Type of transformation to apply to points before trying to snap them.
  *  \param transformation Description of the transformation; details depend on the type.
  *  \param origin Origin of the transformation, if applicable.
  *  \param dim Dimension of the transformation, if applicable.
- *  \param uniform true if the transformation should be uniform, if applicable.
+ *  \param uniform true if the transformation should be uniform; only applicable for stretching and scaling.
  */
 
-std::pair<NR::Point, bool> SnapManager::_snapTransformed(
+Inkscape::SnappedPoint SnapManager::_snapTransformed(
     Inkscape::Snapper::PointType type,
     std::vector<NR::Point> const &points,
-    std::list<SPItem const *> const &ignore,
     bool constrained,
     Inkscape::Snapper::ConstraintLine const &constraint,
     Transformation transformation_type,
@@ -378,12 +347,16 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
     ** appropriate transformation with `true'; otherwise we return the original scale with `false'.
     */
 
-    /* Quick check to see if we have any snappers that are enabled */
+    /* Quick check to see if we have any snappers that are enabled
+    ** Also used to globally disable all snapping 
+    */
     if (SomeSnapperMightSnap() == false) {
-        return std::make_pair(transformation, false);
+        g_assert(points.size() > 0);
+        return Inkscape::SnappedPoint();
     }
     
     std::vector<NR::Point> transformed_points;
+    NR::Rect bbox;
     
     for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
 
@@ -394,7 +367,7 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
                 transformed = *i + transformation;
                 break;
             case SCALE:
-                transformed = ((*i - origin) * NR::scale(transformation[NR::X], transformation[NR::Y])) + origin;
+                transformed = (*i - origin) * NR::scale(transformation[NR::X], transformation[NR::Y]) + origin;
                 break;
             case STRETCH:
             {
@@ -409,14 +382,23 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
                 break;
             }
             case SKEW:
-                transformed = *i;
-                transformed[dim] += transformation[dim] * ((*i)[1 - dim] - origin[1 - dim]);
+                // Apply the skew factor
+                transformed[dim] = (*i)[dim] + transformation[0] * ((*i)[1 - dim] - origin[1 - dim]);
+                // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
+                // Apply that scale factor here
+                transformed[1-dim] = (*i - origin)[1 - dim] * transformation[1] + origin[1 - dim];
                 break;
             default:
                 g_assert_not_reached();
         }
         
         // add the current transformed point to the box hulling all transformed points
+        if (i == points.begin()) {
+            bbox = NR::Rect(transformed, transformed);    
+        } else {
+            bbox.expandTo(transformed);
+        }
+        
         transformed_points.push_back(transformed);
     }    
     
@@ -426,25 +408,60 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
     /* The current best metric for the best transformation; lower is better, NR_HUGE
     ** means that we haven't snapped anything.
     */
-    double best_metric = NR_HUGE;
+    NR::Coord best_metric = NR_HUGE;
+    NR::Coord best_second_metric = NR_HUGE;
+    NR::Point best_scale_metric(NR_HUGE, NR_HUGE);
+    Inkscape::SnappedPoint best_snapped_point;
+    g_assert(best_snapped_point.getAlwaysSnap() == false); // Check initialization of snapped point
+    g_assert(best_snapped_point.getAtIntersection() == false);
 
-       std::vector<NR::Point>::const_iterator j = transformed_points.begin();
+    std::vector<NR::Point>::const_iterator j = transformed_points.begin();
 
-       for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
+    // std::cout << std::endl;
+    for (std::vector<NR::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
         
-        /* Snap it */
-        Inkscape::SnappedPoint const snapped = constrained ?
-            constrainedSnap(type, *j, i == points.begin(), transformed_points, constraint, ignore) : freeSnap(type, *j, i == points.begin(), transformed_points, ignore);
+        /* Snap it */        
+        Inkscape::SnappedPoint snapped_point;
+                
+        if (constrained) {    
+            Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
+            if ((transformation_type == SCALE || transformation_type == STRETCH) && uniform) {
+                // When uniformly scaling, each point will have its own unique constraint line,
+                // running from the scaling origin to the original untransformed point. We will
+                // calculate that line here 
+                dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, (*i) - origin);
+            } else if (transformation_type == STRETCH) { // when non-uniform stretching {
+                dedicated_constraint = Inkscape::Snapper::ConstraintLine((*i), component_vectors[dim]);
+            } else if (transformation_type == TRANSLATION) {
+                // When doing a constrained translation, all points will move in the same direction, i.e.
+                // either horizontally or vertically. The lines along which they move are therefore all
+                // parallel, but might not be colinear. Therefore we will have to set the point through
+                // which the constraint-line runs here, for each point individually. 
+                dedicated_constraint.setPoint(*i);
+            } // else: leave the original constraint, e.g. for skewing 
+            if (transformation_type == SCALE && !uniform) {
+                g_warning("Non-uniform constrained scaling is not supported!");   
+            }
+            snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
+        } else {
+            snapped_point = freeSnap(type, *j, i == points.begin(), bbox);
+        }
 
-        if (snapped.getDistance() < NR_HUGE) {
+        NR::Point result;
+        NR::Coord metric = NR_HUGE;
+        NR::Coord second_metric = NR_HUGE;
+        NR::Point scale_metric(NR_HUGE, NR_HUGE);
+        
+        if (snapped_point.getSnapped()) {
             /* We snapped.  Find the transformation that describes where the snapped point has
             ** ended up, and also the metric for this transformation.
             */
-            NR::Point result;
-            NR::Coord metric;
+            NR::Point const a = (snapped_point.getPoint() - origin); // vector to snapped point
+            NR::Point const b = (*i - origin); // vector to original point
+            
             switch (transformation_type) {
                 case TRANSLATION:
-                    result = snapped.getPoint() - *i;
+                    result = snapped_point.getPoint() - *i;
                     /* Consider the case in which a box is almost aligned with a grid in both 
                      * horizontal and vertical directions. The distance to the intersection of
                      * the grid lines will always be larger then the distance to a single grid
@@ -454,49 +471,116 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
                      * distance is defined as the distance to the nearest line of the intersection,
                      * and not to the intersection itself! 
                      */
-                    metric = snapped.getDistance(); //used to be: metric = NR::L2(result);
+                    metric = snapped_point.getDistance(); //used to be: metric = NR::L2(result);
+                    second_metric = snapped_point.getSecondDistance();
                     break;
                 case SCALE:
                 {
-                    NR::Point const a = (snapped.getPoint() - origin);
-                    NR::Point const b = (*i - origin);
-                    result = NR::Point(a[NR::X] / b[NR::X], a[NR::Y] / b[NR::Y]);
-                    metric = std::abs(NR::L2(result) - NR::L2(transformation));
+                    result = NR::Point(NR_HUGE, NR_HUGE);
+                    // If this point *i is horizontally or vertically aligned with
+                    // the origin of the scaling, then it will scale purely in X or Y 
+                    // We can therefore only calculate the scaling in this direction
+                    // and the scaling factor for the other direction should remain
+                    // untouched (unless scaling is uniform ofcourse)
+                    for (int index = 0; index < 2; index++) {
+                        if (fabs(b[index]) > 1e-6) { // if SCALING CAN occur in this direction
+                            if (fabs(fabs(a[index]/b[index]) - fabs(transformation[index])) > 1e-12) { // if SNAPPING DID occur in this direction
+                                result[index] = a[index] / b[index]; // then calculate it!
+                            }
+                            // we might leave result[1-index] = NR_HUGE
+                            // if scaling didn't occur in the other direction
+                        }
+                    }
+                    // Compare the resulting scaling with the desired scaling
+                    scale_metric = result - transformation; // One or both of its components might be NR_HUGE
                     break;
                 }
                 case STRETCH:
-                {
-                    for (int a = 0; a < 2; a++) {
-                        if (uniform || a == dim) {
-                            result[a] = (snapped.getPoint()[dim] - origin[dim]) / ((*i)[dim] - origin[dim]);
-                        } else {
-                            result[a] = 1;
+                    result = NR::Point(NR_HUGE, NR_HUGE);
+                    if (fabs(b[dim]) > 1e-6) { // if STRETCHING will occur for this point
+                        result[dim] = a[dim] / b[dim];
+                        result[1-dim] = uniform ? result[dim] : 1;
+                    } else { // STRETCHING might occur for this point, but only when the stretching is uniform
+                        if (uniform && fabs(b[1-dim]) > 1e-6) {
+                           result[1-dim] = a[1-dim] / b[1-dim];
+                           result[dim] = result[1-dim];
                         }
                     }
                     metric = std::abs(result[dim] - transformation[dim]);
                     break;
-                }
                 case SKEW:
-                    result[dim] = (snapped.getPoint()[dim] - (*i)[dim]) / ((*i)[1 - dim] - origin[1 - dim]);
-                    metric = std::abs(result[dim] - transformation[dim]);
+                    result[0] = (snapped_point.getPoint()[dim] - (*i)[dim]) / ((*i)[1 - dim] - origin[1 - dim]); // skew factor
+                    result[1] = transformation[1]; // scale factor
+                    metric = std::abs(result[0] - transformation[0]);
                     break;
                 default:
                     g_assert_not_reached();
             }
-
+            
             /* Note it if it's the best so far */
-            if ((metric < best_metric) || ((metric == best_metric) && snapped.getAtIntersection() == true)) {
-                best_transformation = result;
-                best_metric = metric;
+            if (transformation_type == SCALE) {
+                for (int index = 0; index < 2; index++) {
+                    if (fabs(scale_metric[index]) < fabs(best_scale_metric[index])) {
+                        best_transformation[index] = result[index];
+                        best_scale_metric[index] = fabs(scale_metric[index]);
+                        // When scaling, we're considering the best transformation in each direction separately
+                        // Therefore two different snapped points might together make a single best transformation
+                        // We will however return only a single snapped point (e.g. to display the snapping indicator)   
+                        best_snapped_point = snapped_point;
+                        // std::cout << "SEL ";
+                    } // else { std::cout << "    ";}
+                }
+                if (uniform) {
+                    if (best_scale_metric[0] < best_scale_metric[1]) {
+                        best_transformation[1] = best_transformation[0];
+                        best_scale_metric[1] = best_scale_metric[0]; 
+                    } else {
+                        best_transformation[0] = best_transformation[1];
+                        best_scale_metric[0] = best_scale_metric[1];
+                    }
+                }
+                best_metric = std::min(best_scale_metric[0], best_scale_metric[1]);
+                // std::cout << "P_orig = " << (*i) << " | scale_metric = " << scale_metric << " | distance = " << snapped_point.getDistance() << " | P_snap = " << snapped_point.getPoint() << std::endl;
+            } else {
+                bool const c1 = metric < best_metric;
+                bool const c2 = metric == best_metric && snapped_point.getAtIntersection() == true && best_snapped_point.getAtIntersection() == false;
+                       bool const c3a = metric == best_metric && snapped_point.getAtIntersection() == true && best_snapped_point.getAtIntersection() == true;
+                bool const c3b = second_metric < best_second_metric;
+                bool const c4 = snapped_point.getAlwaysSnap() == true && best_snapped_point.getAlwaysSnap() == false;
+                bool const c4n = snapped_point.getAlwaysSnap() == false && best_snapped_point.getAlwaysSnap() == true;
+                
+                if ((c1 || c2 || (c3a && c3b) || c4) && !c4n) {
+                    best_transformation = result;
+                    best_metric = metric;
+                    best_second_metric = second_metric;
+                    best_snapped_point = snapped_point; 
+                    // std::cout << "SEL ";
+                } // else { std::cout << "    ";}
+                // std::cout << "P_orig = " << (*i) << " | metric = " << metric << " | distance = " << snapped_point.getDistance() << " | second metric = " << second_metric << " | P_snap = " << snapped_point.getPoint() << std::endl;
             }
         }
         
         j++;
     }
     
-    // Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
-    // These rounding errors might be caused by NRRects, see bug #1584301
-    return std::make_pair(best_transformation, best_metric < 1e6);
+    if (transformation_type == SCALE) {
+        // When scaling, don't ever exit with one of scaling components set to NR_HUGE
+        for (int index = 0; index < 2; index++) {
+            if (best_transformation[index] == NR_HUGE) {
+                if (uniform && best_transformation[1-index] < NR_HUGE) {
+                       best_transformation[index] = best_transformation[1-index];
+                } else {
+                       best_transformation[index] = transformation[index];     
+                }
+            }
+        }
+    }
+    
+    best_snapped_point.setTransformation(best_transformation);
+    // Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
+    // These rounding errors might be caused by NRRects, see bug #1584301    
+    best_snapped_point.setDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
+    return best_snapped_point;
 }
 
 
@@ -504,21 +588,17 @@ std::pair<NR::Point, bool> SnapManager::_snapTransformed(
  *  Try to snap a list of points to any interested snappers after they have undergone
  *  a translation.
  *
- *  \param t Type of points.
+ *  \param point_type Type of points.
  *  \param p Points.
- *  \param it List of items to ignore when snapping.
  *  \param tr Proposed translation.
  *  \return Snapped translation, if a snap occurred, and a flag indicating whether a snap occurred.
  */
 
-std::pair<NR::Point, bool> SnapManager::freeSnapTranslation(Inkscape::Snapper::PointType t,
-                                                            std::vector<NR::Point> const &p,
-                                                            std::list<SPItem const *> const &it,
-                                                            NR::Point const &tr) const
+Inkscape::SnappedPoint SnapManager::freeSnapTranslation(Inkscape::Snapper::PointType point_type,
+                                                        std::vector<NR::Point> const &p,
+                                                        NR::Point const &tr) const
 {
-    return _snapTransformed(
-        t, p, it, false, NR::Point(), TRANSLATION, tr, NR::Point(), NR::X, false
-        );
+    return _snapTransformed(point_type, p, false, NR::Point(), TRANSLATION, tr, NR::Point(), NR::X, false);
 }
 
 
@@ -527,23 +607,19 @@ std::pair<NR::Point, bool> SnapManager::freeSnapTranslation(Inkscape::Snapper::P
  *  translation.  A snap will only occur along a line described by a
  *  Inkscape::Snapper::ConstraintLine.
  *
- *  \param t Type of points.
+ *  \param point_type Type of points.
  *  \param p Points.
- *  \param it List of items to ignore when snapping.
- *  \param c Constraint line.
+ *  \param constraint Constraint line.
  *  \param tr Proposed translation.
  *  \return Snapped translation, if a snap occurred, and a flag indicating whether a snap occurred.
  */
 
-std::pair<NR::Point, bool> SnapManager::constrainedSnapTranslation(Inkscape::Snapper::PointType t,
-                                                                   std::vector<NR::Point> const &p,
-                                                                   std::list<SPItem const *> const &it,
-                                                                   Inkscape::Snapper::ConstraintLine const &c,
-                                                                   NR::Point const &tr) const
+Inkscape::SnappedPoint SnapManager::constrainedSnapTranslation(Inkscape::Snapper::PointType point_type,
+                                                               std::vector<NR::Point> const &p,
+                                                               Inkscape::Snapper::ConstraintLine const &constraint,
+                                                               NR::Point const &tr) const
 {
-    return _snapTransformed(
-        t, p, it, true, c, TRANSLATION, tr, NR::Point(), NR::X, false
-        );
+    return _snapTransformed(point_type, p, true, constraint, TRANSLATION, tr, NR::Point(), NR::X, false);
 }
 
 
@@ -551,23 +627,19 @@ std::pair<NR::Point, bool> SnapManager::constrainedSnapTranslation(Inkscape::Sna
  *  Try to snap a list of points to any interested snappers after they have undergone
  *  a scale.
  *
- *  \param t Type of points.
+ *  \param point_type Type of points.
  *  \param p Points.
- *  \param it List of items to ignore when snapping.
  *  \param s Proposed scale.
  *  \param o Origin of proposed scale.
  *  \return Snapped scale, if a snap occurred, and a flag indicating whether a snap occurred.
  */
 
-std::pair<NR::scale, bool> SnapManager::freeSnapScale(Inkscape::Snapper::PointType t,
-                                                      std::vector<NR::Point> const &p,
-                                                      std::list<SPItem const *> const &it,
-                                                      NR::scale const &s,
-                                                      NR::Point const &o) const
+Inkscape::SnappedPoint SnapManager::freeSnapScale(Inkscape::Snapper::PointType point_type,
+                                                  std::vector<NR::Point> const &p,
+                                                  NR::scale const &s,
+                                                  NR::Point const &o) const
 {
-    return _snapTransformed(
-        t, p, it, false, NR::Point(), SCALE, NR::Point(s[NR::X], s[NR::Y]), o, NR::X, false
-        );
+    return _snapTransformed(point_type, p, false, NR::Point(), SCALE, NR::Point(s[NR::X], s[NR::Y]), o, NR::X, false);
 }
 
 
@@ -576,24 +648,20 @@ std::pair<NR::scale, bool> SnapManager::freeSnapScale(Inkscape::Snapper::PointTy
  *  a scale.  A snap will only occur along a line described by a
  *  Inkscape::Snapper::ConstraintLine.
  *
- *  \param t Type of points.
+ *  \param point_type Type of points.
  *  \param p Points.
- *  \param it List of items to ignore when snapping.
  *  \param s Proposed scale.
  *  \param o Origin of proposed scale.
  *  \return Snapped scale, if a snap occurred, and a flag indicating whether a snap occurred.
  */
 
-std::pair<NR::scale, bool> SnapManager::constrainedSnapScale(Inkscape::Snapper::PointType t,
-                                                             std::vector<NR::Point> const &p,
-                                                             std::list<SPItem const *> const &it,
-                                                             Inkscape::Snapper::ConstraintLine const &c,
-                                                             NR::scale const &s,
-                                                             NR::Point const &o) const
+Inkscape::SnappedPoint SnapManager::constrainedSnapScale(Inkscape::Snapper::PointType point_type,
+                                                         std::vector<NR::Point> const &p,
+                                                         NR::scale const &s,
+                                                         NR::Point const &o) const
 {
-    return _snapTransformed(
-        t, p, it, true, c, SCALE, NR::Point(s[NR::X], s[NR::Y]), o, NR::X, false
-        );
+    // When constrained scaling, only uniform scaling is supported.
+    return _snapTransformed(point_type, p, true, NR::Point(), SCALE, NR::Point(s[NR::X], s[NR::Y]), o, NR::X, true);
 }
 
 
@@ -601,9 +669,8 @@ std::pair<NR::scale, bool> SnapManager::constrainedSnapScale(Inkscape::Snapper::
  *  Try to snap a list of points to any interested snappers after they have undergone
  *  a stretch.
  *
- *  \param t Type of points.
+ *  \param point_type Type of points.
  *  \param p Points.
- *  \param it List of items to ignore when snapping.
  *  \param s Proposed stretch.
  *  \param o Origin of proposed stretch.
  *  \param d Dimension in which to apply proposed stretch.
@@ -611,19 +678,14 @@ std::pair<NR::scale, bool> SnapManager::constrainedSnapScale(Inkscape::Snapper::
  *  \return Snapped stretch, if a snap occurred, and a flag indicating whether a snap occurred.
  */
 
-std::pair<NR::Coord, bool> SnapManager::freeSnapStretch(Inkscape::Snapper::PointType t,
-                                                        std::vector<NR::Point> const &p,
-                                                        std::list<SPItem const *> const &it,
-                                                        NR::Coord const &s,
-                                                        NR::Point const &o,
-                                                        NR::Dim2 d,
-                                                        bool u) const
+Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(Inkscape::Snapper::PointType point_type,
+                                                            std::vector<NR::Point> const &p,
+                                                            NR::Coord const &s,
+                                                            NR::Point const &o,
+                                                            NR::Dim2 d,
+                                                            bool u) const
 {
-   std::pair<NR::Point, bool> const r = _snapTransformed(
-        t, p, it, false, NR::Point(), STRETCH, NR::Point(s, s), o, d, u
-        );
-
-   return std::make_pair(r.first[d], r.second);
+   return _snapTransformed(point_type, p, true, NR::Point(), STRETCH, NR::Point(s, s), o, d, u);
 }
 
 
@@ -631,104 +693,157 @@ std::pair<NR::Coord, bool> SnapManager::freeSnapStretch(Inkscape::Snapper::Point
  *  Try to snap a list of points to any interested snappers after they have undergone
  *  a skew.
  *
- *  \param t Type of points.
+ *  \param point_type Type of points.
  *  \param p Points.
- *  \param it List of items to ignore when snapping.
  *  \param s Proposed skew.
  *  \param o Origin of proposed skew.
  *  \param d Dimension in which to apply proposed skew.
  *  \return Snapped skew, if a snap occurred, and a flag indicating whether a snap occurred.
  */
 
-std::pair<NR::Coord, bool> SnapManager::freeSnapSkew(Inkscape::Snapper::PointType t,
-                                                     std::vector<NR::Point> const &p,
-                                                     std::list<SPItem const *> const &it,
-                                                     NR::Coord const &s,
-                                                     NR::Point const &o,
-                                                     NR::Dim2 d) const
+Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(Inkscape::Snapper::PointType point_type,
+                                                 std::vector<NR::Point> const &p,
+                                                 Inkscape::Snapper::ConstraintLine const &constraint,
+                                                 NR::Point const &s,  
+                                                 NR::Point const &o,
+                                                 NR::Dim2 d) const
 {
-   std::pair<NR::Point, bool> const r = _snapTransformed(
-        t, p, it, false, NR::Point(), SKEW, NR::Point(s, s), o, d, false
-        );
+   // "s" contains skew factor in s[0], and scale factor in s[1]
+   return _snapTransformed(point_type, p, true, constraint, SKEW, s, o, d, false);
+}
+
+Inkscape::SnappedPoint SnapManager::findBestSnap(NR::Point const &p, SnappedConstraints &sc, bool constrained) const
+{
+    /*
+    std::cout << "Type and number of snapped constraints: " << std::endl;
+    std::cout << "  Points      : " << sc.points.size() << std::endl;
+    std::cout << "  Lines       : " << sc.lines.size() << std::endl;
+    std::cout << "  Grid lines  : " << sc.grid_lines.size()<< std::endl;
+    std::cout << "  Guide lines : " << sc.guide_lines.size()<< std::endl;
+    */
+        
+    // Store all snappoints
+    std::list<Inkscape::SnappedPoint> sp_list;
+    
+    // search for the closest snapped point
+    Inkscape::SnappedPoint closestPoint;
+    if (getClosestSP(sc.points, closestPoint)) {
+        sp_list.push_back(closestPoint);
+    } 
+    
+    // search for the closest snapped line segment
+    Inkscape::SnappedLineSegment closestLineSegment;
+    if (getClosestSLS(sc.lines, closestLineSegment)) {    
+        sp_list.push_back(Inkscape::SnappedPoint(closestLineSegment));
+    }
+    
+    if (_intersectionLS) {
+           // search for the closest snapped intersection of line segments
+           Inkscape::SnappedPoint closestLineSegmentIntersection;
+           if (getClosestIntersectionSLS(sc.lines, closestLineSegmentIntersection)) {
+               sp_list.push_back(closestLineSegmentIntersection);
+           }
+    }    
+
+    // search for the closest snapped grid line
+    Inkscape::SnappedLine closestGridLine;
+    if (getClosestSL(sc.grid_lines, closestGridLine)) {    
+        closestGridLine.setTarget(Inkscape::SNAPTARGET_GRID);
+        sp_list.push_back(Inkscape::SnappedPoint(closestGridLine));
+    }
+    
+    // search for the closest snapped guide line
+    Inkscape::SnappedLine closestGuideLine;
+    if (getClosestSL(sc.guide_lines, closestGuideLine)) {
+        closestGuideLine.setTarget(Inkscape::SNAPTARGET_GUIDE);
+        sp_list.push_back(Inkscape::SnappedPoint(closestGuideLine));
+    }
+    
+    // When freely snapping to a grid/guide/path, only one degree of freedom is eliminated
+    // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path 
+    
+    // When doing a constrained snap however, we're already at an intersection of the constrained line and
+    // the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's
+    // no need to look for additional intersections
+    if (!constrained) {
+        // search for the closest snapped intersection of grid lines
+        Inkscape::SnappedPoint closestGridPoint;
+        if (getClosestIntersectionSL(sc.grid_lines, closestGridPoint)) {
+            closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION);
+            sp_list.push_back(closestGridPoint);
+        }
+        
+        // search for the closest snapped intersection of guide lines
+        Inkscape::SnappedPoint closestGuidePoint;
+        if (getClosestIntersectionSL(sc.guide_lines, closestGuidePoint)) {
+            closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION);
+            sp_list.push_back(closestGuidePoint);
+        }
+        
+        // search for the closest snapped intersection of grid with guide lines
+        if (_intersectionGG) {
+           Inkscape::SnappedPoint closestGridGuidePoint;
+           if (getClosestIntersectionSL(sc.grid_lines, sc.guide_lines, closestGridGuidePoint)) {
+               closestGridGuidePoint.setTarget(Inkscape::SNAPTARGET_GRID_GUIDE_INTERSECTION);
+                sp_list.push_back(closestGridGuidePoint);
+           }
+        }
+    }
+    
+    // now let's see which snapped point gets a thumbs up
+    Inkscape::SnappedPoint bestSnappedPoint = Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false);
+    for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
+               // first find out if this snapped point is within snapping range
+        if ((*i).getDistance() <= (*i).getTolerance()) {
+               // if it's the first point
+               bool c1 = (i == sp_list.begin());  
+               // or, if it's closer
+               bool c2 = (*i).getDistance() < bestSnappedPoint.getDistance();
+            // or, if it's for a snapper with "always snap" turned on, and the previous wasn't
+            bool c3 = (*i).getAlwaysSnap() && !bestSnappedPoint.getAlwaysSnap();
+               // But in no case fall back from a snapper with "always snap" on to one with "always snap" off
+            bool c3n = !(*i).getAlwaysSnap() && bestSnappedPoint.getAlwaysSnap();
+            // or, if it's just as close then consider the second distance
+               // (which is only relevant for points at an intersection)
+               bool c4a = ((*i).getDistance() == bestSnappedPoint.getDistance()); 
+               bool c4b = (*i).getSecondDistance() < bestSnappedPoint.getSecondDistance();
+               // then prefer this point over the previous one
+            if ((c1 || c2 || c3 || (c4a && c4b)) && !c3n) {
+                bestSnappedPoint = *i;
+            }
+        }
+    }
+    
+    
+    // Update the snap indicator, if requested
+    if (_desktop_for_snapindicator) {
+        if (bestSnappedPoint.getSnapped()) {
+            _desktop_for_snapindicator->snapindicator->set_new_snappoint(bestSnappedPoint);
+        } else {
+            _desktop_for_snapindicator->snapindicator->remove_snappoint();
+        }
+    }
+    
+    // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << std::endl;
+    return bestSnappedPoint;         
+}
 
-   return std::make_pair(r.first[d], r.second);
+void SnapManager::setup(SPDesktop const *desktop_for_snapindicator, SPItem const *item_to_ignore, std::vector<NR::Point> *unselected_nodes)
+{
+    _item_to_ignore = item_to_ignore;
+    _items_to_ignore = NULL;
+    _desktop_for_snapindicator = desktop_for_snapindicator;
+    _unselected_nodes = unselected_nodes;
 }
 
-Inkscape::SnappedPoint SnapManager::findBestSnap(NR::Point const &p, SnappedConstraints &sc) const
+void SnapManager::setup(SPDesktop const *desktop_for_snapindicator, std::vector<SPItem const *> &items_to_ignore, std::vector<NR::Point> *unselected_nodes)
 {
-       NR::Coord const guide_sens = guide.getDistance();
-       NR::Coord grid_sens = 0;
-       
-       SnapManager::SnapperList const gs = getGridSnappers();
-       SnapperList::const_iterator i = gs.begin();
-       if (i != gs.end()) {            
-               grid_sens = (*i)->getDistance();
-       }
-       
-       // Store all snappoints, optionally together with their specific snapping range
-       std::list<std::pair<Inkscape::SnappedPoint, NR::Coord> > sp_list;
-       // Most of these snapped points are already within the snapping range, because
-       // they have already been filtered by their respective snappers. In that case
-       // we can set the snapping range to NR_HUGE here. If however we're looking at
-       // intersections of e.g. a grid and guide line, then we'll have to determine 
-       // once again whether we're within snapping range. In this case we will set
-       // the snapping range to e.g. min(guide_sens, grid_sens)
-       
-       // search for the closest snapped point
-       Inkscape::SnappedPoint closestPoint;
-       if (getClosestSP(sc.points, closestPoint)) {
-               sp_list.push_back(std::make_pair(closestPoint, NR_HUGE));
-       } 
-       
-       // search for the closest snapped grid line
-       Inkscape::SnappedInfiniteLine closestGridLine;
-       if (getClosestSIL(sc.grid_lines, closestGridLine)) {    
-               sp_list.push_back(std::make_pair(Inkscape::SnappedPoint(closestGridLine), NR_HUGE));
-       }
-       
-       // search for the closest snapped guide line
-       Inkscape::SnappedInfiniteLine closestGuideLine;
-       if (getClosestSIL(sc.guide_lines, closestGuideLine)) {
-               sp_list.push_back(std::make_pair(Inkscape::SnappedPoint(closestGuideLine), NR_HUGE));
-       }
-       
-       // search for the closest snapped intersection of grid lines
-       Inkscape::SnappedPoint closestGridPoint;
-       if (getClosestIntersectionSIL(sc.grid_lines, closestGridPoint)) {
-               sp_list.push_back(std::make_pair(closestGridPoint, NR_HUGE));
-       }
-       
-       // search for the closest snapped intersection of guide lines
-       Inkscape::SnappedPoint closestGuidePoint;
-       if (getClosestIntersectionSIL(sc.guide_lines, closestGuidePoint)) {
-               sp_list.push_back(std::make_pair(closestGuidePoint, NR_HUGE));
-       }
-       
-       // search for the closest snapped intersection of grid with guide lines
-       Inkscape::SnappedPoint closestGridGuidePoint;
-       if (getClosestIntersectionSIL(sc.grid_lines, sc.guide_lines, closestGridGuidePoint)) {
-               sp_list.push_back(std::make_pair(closestGridGuidePoint, std::min(guide_sens, grid_sens)));
-       }
-       
-       // now let's see which snapped point gets a thumbs up
-       Inkscape::SnappedPoint bestPoint(p, NR_HUGE);
-       for (std::list<std::pair<Inkscape::SnappedPoint, NR::Coord> >::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
-               // first find out if this snapped point is within snapping range
-               if ((*i).first.getDistance() <= (*i).second) {
-                       // if it's the first point
-                       bool c1 = (i == sp_list.begin());  
-                       // or, if it's closer
-                       bool c2 = (*i).first.getDistance() < bestPoint.getDistance(); 
-                       // or, if it's just as close but at an intersection
-                       bool c3 = ((*i).first.getDistance() == bestPoint.getDistance()) && (*i).first.getAtIntersection(); 
-                       // then prefer this point over the previous one
-                       if (c1 || c2 || c3) {
-                               bestPoint = (*i).first;
-                       }
-               }
-       }
-       return bestPoint;                
+    _item_to_ignore = NULL;
+    _items_to_ignore = &items_to_ignore;
+    _desktop_for_snapindicator = desktop_for_snapindicator;
+    _unselected_nodes = unselected_nodes;   
 }
+
 /*
   Local Variables:
   mode:c++