diff --git a/src/snap.cpp b/src/snap.cpp
index e0c83ad36363c56780b61cf25014104063baac06..548741455704b51b510b052b2d9df4a608d0dd9f 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
*
* Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
* Copyrigth (C) 2004 Nathan Hurst
- * Copyright (C) 1999-2008 Authors
+ * Copyright (C) 1999-2009 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
#include "inkscape.h"
#include "desktop.h"
#include "sp-guide.h"
+#include "preferences.h"
using std::vector;
/**
guide(this, 0),
object(this, 0),
snapprefs(),
- _named_view(v)
-{
+ _named_view(v)
+{
}
/**
* \return List of snappers that we use.
*/
-SnapManager::SnapperList
+SnapManager::SnapperList
SnapManager::getSnappers() const
{
SnapManager::SnapperList s;
/**
* \return List of gridsnappers that we use.
*/
-SnapManager::SnapperList
+SnapManager::SnapperList
SnapManager::getGridSnappers() const
{
SnapperList s;
//FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
- SPDesktop* desktop = SP_ACTIVE_DESKTOP;
- if (desktop && desktop->gridsEnabled()) {
+ if (_desktop && _desktop->gridsEnabled() && snapprefs.getSnapToGrids()) {
for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
s.push_back(grid->snapper);
if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
return false;
}
-
+
SnapperList const s = getSnappers();
SnapperList::const_iterator i = s.begin();
while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
i++;
}
-
+
+ return (i != s.end());
+}
+
+/**
+ * \return true if one of the snappers will try to snap something.
+ */
+
+bool SnapManager::gridSnapperMightSnap() const
+{
+ if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
+ return false;
+ }
+
+ SnapperList const s = getGridSnappers();
+ SnapperList::const_iterator i = s.begin();
+ while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
+ i++;
+ }
+
return (i != s.end());
}
*
* \param point_type Type of point.
* \param p Point.
- * \param first_point If true then this point is the first one from a whole bunch of points
- * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ * \param first_point If true then this point is the first one from a whole bunch of points
+ * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
* \param snappers List of snappers to try to snap to
* \return Snapped point.
*/
void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point_type,
Geom::Point &p,
bool first_point,
- boost::optional<Geom::Rect> const &bbox_to_snap) const
+ Geom::OptRect const &bbox_to_snap) const
{
- Inkscape::SnappedPoint const s = freeSnap(point_type, p, first_point, bbox_to_snap);
+ Inkscape::SnappedPoint const s = freeSnap(point_type, p, first_point, bbox_to_snap);
s.getPoint(p);
}
@@ -131,8 +150,8 @@ void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point
*
* \param point_type Type of point.
* \param p Point.
- * \param first_point If true then this point is the first one from a whole bunch of points
- * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ * \param first_point If true then this point is the first one from a whole bunch of points
+ * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
* \param snappers List of snappers to try to snap to
* \return Snapped point.
*/
@@ -140,33 +159,38 @@ void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point
Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapPreferences::PointType point_type,
Geom::Point const &p,
bool first_point,
- boost::optional<Geom::Rect> const &bbox_to_snap) const
+ Geom::OptRect const &bbox_to_snap) const
{
- if (!someSnapperMightSnap()) {
+ if (_desktop->canvas->context_snap_delay_active == false) {
+ g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
+ // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
+ }
+
+ if (!someSnapperMightSnap()) {
return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
}
-
+
std::vector<SPItem const *> *items_to_ignore;
- if (_item_to_ignore) { // If we have only a single item to ignore
- // then build a list containing this single item;
+ if (_item_to_ignore) { // If we have only a single item to ignore
+ // then build a list containing this single item;
// This single-item list will prevail over any other _items_to_ignore list, should that exist
items_to_ignore = new std::vector<SPItem const *>;
items_to_ignore->push_back(_item_to_ignore);
} else {
items_to_ignore = _items_to_ignore;
}
-
+
SnappedConstraints sc;
SnapperList const snappers = getSnappers();
-
+
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->freeSnap(sc, point_type, p, first_point, bbox_to_snap, items_to_ignore, _unselected_nodes);
}
-
+
if (_item_to_ignore) {
- delete items_to_ignore;
+ delete items_to_ignore;
}
-
+
return findBestSnap(p, sc, false);
}
@@ -178,49 +202,50 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapPreferences::PointTyp
// PS: Wether we really find a multiple also depends on the snapping range!
Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t) const
{
- if (!snapprefs.getSnapEnabledGlobally()) // No need to check for snapprefs.getSnapPostponedGlobally() here
+ if (!snapprefs.getSnapEnabledGlobally()) // No need to check for snapprefs.getSnapPostponedGlobally() here
return t;
-
+
//FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
- SPDesktop* desktop = SP_ACTIVE_DESKTOP;
-
- if (desktop && desktop->gridsEnabled()) {
+
+ if (_desktop && _desktop->gridsEnabled()) {
bool success = false;
- Geom::Point nearest_multiple;
+ Geom::Point nearest_multiple;
Geom::Coord nearest_distance = NR_HUGE;
-
+
// It will snap to the grid for which we find the closest snap. This might be a different
- // grid than to which the objects were initially aligned. I don't see an easy way to fix
- // this, so when using multiple grids one can get unexpected results
-
+ // grid than to which the objects were initially aligned. I don't see an easy way to fix
+ // this, so when using multiple grids one can get unexpected results
+
// Cannot use getGridSnappers() because we need both the grids AND their snappers
- // Therefor we iterate through all grids manually
+ // Therefore we iterate through all grids manually
for (GSList const *l = _named_view->grids; l != NULL; l = l->next) {
Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
- const Inkscape::Snapper* snapper = grid->snapper;
+ const Inkscape::Snapper* snapper = grid->snapper;
if (snapper && snapper->ThisSnapperMightSnap()) {
- // To find the nearest multiple of the grid pitch for a given translation t, we
+ // To find the nearest multiple of the grid pitch for a given translation t, we
// will use the grid snapper. Simply snapping the value t to the grid will do, but
// only if the origin of the grid is at (0,0). If it's not then compensate for this
// in the translation t
- Geom::Point const t_offset = from_2geom(t) + grid->origin;
- SnappedConstraints sc;
+ Geom::Point const t_offset = t + grid->origin;
+ SnappedConstraints sc;
// Only the first three parameters are being used for grid snappers
- snapper->freeSnap(sc, Inkscape::SnapPreferences::SNAPPOINT_NODE, t_offset, TRUE, boost::optional<Geom::Rect>(), NULL, NULL);
+ snapper->freeSnap(sc, Inkscape::SnapPreferences::SNAPPOINT_NODE, t_offset, TRUE, Geom::OptRect(), NULL, NULL);
// Find the best snap for this grid, including intersections of the grid-lines
Inkscape::SnappedPoint s = findBestSnap(t_offset, sc, false);
- if (s.getSnapped() && (s.getDistance() < nearest_distance)) {
+ if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) {
+ // use getSnapDistance() instead of getWeightedDistance() here because the pointer's position
+ // doesn't tell us anything about which node to snap
success = true;
nearest_multiple = s.getPoint() - to_2geom(grid->origin);
- nearest_distance = s.getDistance();
+ nearest_distance = s.getSnapDistance();
}
}
}
-
- if (success)
+
+ if (success)
return nearest_multiple;
}
-
+
return t;
}
*
* \param point_type Type of point.
* \param p Point.
- * \param first_point If true then this point is the first one from a whole bunch of points
- * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ * \param first_point If true then this point is the first one from a whole bunch of points
+ * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
* \param constraint Constraint line.
* \return Snapped point.
*/
@@ -240,9 +265,9 @@ void SnapManager::constrainedSnapReturnByRef(Inkscape::SnapPreferences::PointTyp
Geom::Point &p,
Inkscape::Snapper::ConstraintLine const &constraint,
bool first_point,
- boost::optional<Geom::Rect> const &bbox_to_snap) const
+ Geom::OptRect const &bbox_to_snap) const
{
- Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, constraint, first_point, bbox_to_snap);
+ Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, constraint, first_point, bbox_to_snap);
s.getPoint(p);
}
@@ -252,8 +277,8 @@ void SnapManager::constrainedSnapReturnByRef(Inkscape::SnapPreferences::PointTyp
*
* \param point_type Type of point.
* \param p Point.
- * \param first_point If true then this point is the first one from a whole bunch of points
- * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ * \param first_point If true then this point is the first one from a whole bunch of points
+ * \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
* \param constraint Constraint line.
* \return Snapped point.
*/
@@ -262,46 +287,56 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapPreferences::P
Geom::Point const &p,
Inkscape::Snapper::ConstraintLine const &constraint,
bool first_point,
- boost::optional<Geom::Rect> const &bbox_to_snap) const
+ Geom::OptRect const &bbox_to_snap) const
{
- if (!someSnapperMightSnap()) {
+ if (_desktop->canvas->context_snap_delay_active == false) {
+ g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
+ // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
+ }
+
+ if (!someSnapperMightSnap()) {
return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
}
-
+
std::vector<SPItem const *> *items_to_ignore;
- if (_item_to_ignore) { // If we have only a single item to ignore
- // then build a list containing this single item;
+ if (_item_to_ignore) { // If we have only a single item to ignore
+ // then build a list containing this single item;
// This single-item list will prevail over any other _items_to_ignore list, should that exist
items_to_ignore = new std::vector<SPItem const *>;
items_to_ignore->push_back(_item_to_ignore);
} else {
items_to_ignore = _items_to_ignore;
}
-
- SnappedConstraints sc;
+
+ SnappedConstraints sc;
SnapperList const snappers = getSnappers();
for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
(*i)->constrainedSnap(sc, point_type, p, first_point, bbox_to_snap, constraint, items_to_ignore);
}
-
+
if (_item_to_ignore) {
- delete items_to_ignore;
+ delete items_to_ignore;
}
-
+
return findBestSnap(p, sc, true);
}
void SnapManager::guideSnap(Geom::Point &p, Geom::Point const &guide_normal) const
{
// This method is used to snap a guide to nodes, while dragging the guide around
-
+
+ if (_desktop->canvas->context_snap_delay_active == false) {
+ g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
+ // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
+ }
+
if ( !(object.GuidesMightSnap() && snapprefs.getSnapEnabledGlobally()) || snapprefs.getSnapPostponedGlobally() ) {
- return;
+ return;
}
-
+
SnappedConstraints sc;
object.guideSnap(sc, p, guide_normal);
-
+
Inkscape::SnappedPoint const s = findBestSnap(p, sc, false);
s.getPoint(p);
}
*/
/* Quick check to see if we have any snappers that are enabled
- ** Also used to globally disable all snapping
+ ** Also used to globally disable all snapping
*/
if (someSnapperMightSnap() == false) {
- g_assert(points.size() > 0);
return Inkscape::SnappedPoint();
}
-
+
std::vector<Geom::Point> transformed_points;
Geom::Rect bbox;
-
+
for (std::vector<Geom::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
/* Work out the transformed version of this point */
- Geom::Point transformed;
- switch (transformation_type) {
- case TRANSLATION:
- transformed = *i + transformation;
- break;
- case SCALE:
- transformed = (*i - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
- break;
- case STRETCH:
- {
- Geom::Scale s(1, 1);
- if (uniform)
- s[Geom::X] = s[Geom::Y] = transformation[dim];
- else {
- s[dim] = transformation[dim];
- s[1 - dim] = 1;
- }
- transformed = ((*i - origin) * s) + origin;
- break;
- }
- case SKEW:
- // Apply the skew factor
- transformed[dim] = (*i)[dim] + transformation[0] * ((*i)[1 - dim] - origin[1 - dim]);
- // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
- // Apply that scale factor here
- transformed[1-dim] = (*i - origin)[1 - dim] * transformation[1] + origin[1 - dim];
- break;
- default:
- g_assert_not_reached();
- }
-
+ Geom::Point transformed = _transformPoint(*i, transformation_type, transformation, origin, dim, uniform);
+
// add the current transformed point to the box hulling all transformed points
if (i == points.begin()) {
- bbox = Geom::Rect(transformed, transformed);
+ bbox = Geom::Rect(transformed, transformed);
} else {
bbox.expandTo(transformed);
}
-
+
transformed_points.push_back(transformed);
- }
-
+ }
+
/* The current best transformation */
Geom::Point best_transformation = transformation;
// std::cout << std::endl;
for (std::vector<Geom::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
-
- /* Snap it */
+
+ /* Snap it */
Inkscape::SnappedPoint snapped_point;
Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
Geom::Point const b = (*i - origin); // vector to original point
-
- if (constrained) {
+
+ if (constrained) {
if ((transformation_type == SCALE || transformation_type == STRETCH) && uniform) {
// When uniformly scaling, each point will have its own unique constraint line,
// running from the scaling origin to the original untransformed point. We will
- // calculate that line here
+ // calculate that line here
dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, b);
} else if (transformation_type == STRETCH) { // when non-uniform stretching {
dedicated_constraint = Inkscape::Snapper::ConstraintLine((*i), component_vectors[dim]);
// When doing a constrained translation, all points will move in the same direction, i.e.
// either horizontally or vertically. The lines along which they move are therefore all
// parallel, but might not be colinear. Therefore we will have to set the point through
- // which the constraint-line runs here, for each point individually.
+ // which the constraint-line runs here, for each point individually.
dedicated_constraint.setPoint(*i);
- } // else: leave the original constraint, e.g. for skewing
+ } // else: leave the original constraint, e.g. for skewing
if (transformation_type == SCALE && !uniform) {
- g_warning("Non-uniform constrained scaling is not supported!");
+ g_warning("Non-uniform constrained scaling is not supported!");
}
snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
} else {
bool const c1 = fabs(b[Geom::X]) < 1e-6;
bool const c2 = fabs(b[Geom::Y]) < 1e-6;
- if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
- // When scaling, a point aligned either horizontally or vertically with the origin can only
- // move in that specific direction; therefore it should only snap in that direction, otherwise
- // we will get snapped points with an invalid transformation
- dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
- snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
+ if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
+ // When scaling, a point aligned either horizontally or vertically with the origin can only
+ // move in that specific direction; therefore it should only snap in that direction, otherwise
+ // we will get snapped points with an invalid transformation
+ dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
+ snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
} else {
- snapped_point = freeSnap(type, *j, i == points.begin(), bbox);
+ snapped_point = freeSnap(type, *j, i == points.begin(), bbox);
}
- snapped_point.setPointerDistance(Geom::L2(pointer - *i));
}
+ // std::cout << "dist = " << snapped_point.getSnapDistance() << std::endl;
+ snapped_point.setPointerDistance(Geom::L2(pointer - *i));
Geom::Point result;
Geom::Point scale_metric(NR_HUGE, NR_HUGE);
-
+
if (snapped_point.getSnapped()) {
/* We snapped. Find the transformation that describes where the snapped point has
** ended up, and also the metric for this transformation.
*/
Geom::Point const a = (snapped_point.getPoint() - origin); // vector to snapped point
//Geom::Point const b = (*i - origin); // vector to original point
-
+
switch (transformation_type) {
case TRANSLATION:
result = snapped_point.getPoint() - *i;
- /* Consider the case in which a box is almost aligned with a grid in both
+ /* Consider the case in which a box is almost aligned with a grid in both
* horizontal and vertical directions. The distance to the intersection of
* the grid lines will always be larger then the distance to a single grid
- * line. If we prefer snapping to an intersection instead of to a single
+ * line. If we prefer snapping to an intersection instead of to a single
* grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
* snapped distance will be used as a metric. Please note that the snapped
* distance is defined as the distance to the nearest line of the intersection,
- * and not to the intersection itself!
+ * and not to the intersection itself!
*/
// Only for translations, the relevant metric will be the real snapped distance,
// so we don't have to do anything special here
{
result = Geom::Point(NR_HUGE, NR_HUGE);
// If this point *i is horizontally or vertically aligned with
- // the origin of the scaling, then it will scale purely in X or Y
+ // the origin of the scaling, then it will scale purely in X or Y
// We can therefore only calculate the scaling in this direction
// and the scaling factor for the other direction should remain
// untouched (unless scaling is uniform ofcourse)
}
}
// Store the metric for this transformation as a virtual distance
- snapped_point.setDistance(std::abs(result[dim] - transformation[dim]));
- snapped_point.setSecondDistance(NR_HUGE);
+ snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
+ snapped_point.setSecondSnapDistance(NR_HUGE);
break;
case SKEW:
result[0] = (snapped_point.getPoint()[dim] - (*i)[dim]) / ((*i)[1 - dim] - origin[1 - dim]); // skew factor
result[1] = transformation[1]; // scale factor
// Store the metric for this transformation as a virtual distance
- snapped_point.setDistance(std::abs(result[0] - transformation[0]));
- snapped_point.setSecondDistance(NR_HUGE);
+ snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
+ snapped_point.setSecondSnapDistance(NR_HUGE);
break;
default:
g_assert_not_reached();
}
-
+
// When scaling, we're considering the best transformation in each direction separately. We will have a metric in each
// direction, whereas for all other transformation we only a single one-dimensional metric. That's why we need to handle
// the scaling metric differently
best_scale_metric[index] = fabs(scale_metric[index]);
// When scaling, we're considering the best transformation in each direction separately
// Therefore two different snapped points might together make a single best transformation
- // We will however return only a single snapped point (e.g. to display the snapping indicator)
+ // We will however return only a single snapped point (e.g. to display the snapping indicator)
best_snapped_point = snapped_point;
// std::cout << "SEL ";
} // else { std::cout << " ";}
if (uniform) {
if (best_scale_metric[0] < best_scale_metric[1]) {
best_transformation[1] = best_transformation[0];
- best_scale_metric[1] = best_scale_metric[0];
+ best_scale_metric[1] = best_scale_metric[0];
} else {
best_transformation[0] = best_transformation[1];
best_scale_metric[0] = best_scale_metric[1];
}
}
} else { // For all transformations other than scaling
- if (best_snapped_point.isOtherOneBetter(snapped_point)) {
+ if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
best_transformation = result;
- best_snapped_point = snapped_point;
- }
+ best_snapped_point = snapped_point;
+ }
}
}
-
+
j++;
}
-
+
Geom::Coord best_metric;
if (transformation_type == SCALE) {
// When scaling, don't ever exit with one of scaling components set to NR_HUGE
if (uniform && best_transformation[1-index] < NR_HUGE) {
best_transformation[index] = best_transformation[1-index];
} else {
- best_transformation[index] = transformation[index];
+ best_transformation[index] = transformation[index];
}
}
}
best_metric = std::min(best_scale_metric[0], best_scale_metric[1]);
} else { // For all transformations other than scaling
- best_metric = best_snapped_point.getDistance();
+ best_metric = best_snapped_point.getSnapDistance();
}
-
+
best_snapped_point.setTransformation(best_transformation);
// Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
- // These rounding errors might be caused by NRRects, see bug #1584301
- best_snapped_point.setDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
+ // These rounding errors might be caused by NRRects, see bug #1584301
+ best_snapped_point.setSnapDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
return best_snapped_point;
}
@@ -598,7 +604,11 @@ Inkscape::SnappedPoint SnapManager::freeSnapTranslation(Inkscape::SnapPreference
Geom::Point const &pointer,
Geom::Point const &tr) const
{
- return _snapTransformed(point_type, p, pointer, false, Geom::Point(), TRANSLATION, tr, Geom::Point(), Geom::X, false);
+ if (p.size() == 1) {
+ _displaySnapsource(point_type, _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false));
+ }
+
+ return _snapTransformed(point_type, p, pointer, false, Geom::Point(0,0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
}
@@ -620,7 +630,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapTranslation(Inkscape::SnapPre
Inkscape::Snapper::ConstraintLine const &constraint,
Geom::Point const &tr) const
{
- return _snapTransformed(point_type, p, pointer, true, constraint, TRANSLATION, tr, Geom::Point(), Geom::X, false);
+ if (p.size() == 1) {
+ _displaySnapsource(point_type, _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false));
+ }
+
+ return _snapTransformed(point_type, p, pointer, true, constraint, TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
}
@@ -641,7 +655,11 @@ Inkscape::SnappedPoint SnapManager::freeSnapScale(Inkscape::SnapPreferences::Poi
Geom::Scale const &s,
Geom::Point const &o) const
{
- return _snapTransformed(point_type, p, pointer, false, Geom::Point(), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
+ if (p.size() == 1) {
+ _displaySnapsource(point_type, _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false));
+ }
+
+ return _snapTransformed(point_type, p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
}
@@ -664,7 +682,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapScale(Inkscape::SnapPreferenc
Geom::Point const &o) const
{
// When constrained scaling, only uniform scaling is supported.
- return _snapTransformed(point_type, p, pointer, true, Geom::Point(), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
+ if (p.size() == 1) {
+ _displaySnapsource(point_type, _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true));
+ }
+
+ return _snapTransformed(point_type, p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
}
@@ -689,7 +711,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(Inkscape::SnapPrefere
Geom::Dim2 d,
bool u) const
{
- return _snapTransformed(point_type, p, pointer, true, Geom::Point(), STRETCH, Geom::Point(s, s), o, d, u);
+ if (p.size() == 1) {
+ _displaySnapsource(point_type, _transformPoint(p.at(0), STRETCH, Geom::Point(s, s), o, d, u));
+ }
+
+ return _snapTransformed(point_type, p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
}
@@ -709,24 +735,29 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(Inkscape::SnapPreference
std::vector<Geom::Point> const &p,
Geom::Point const &pointer,
Inkscape::Snapper::ConstraintLine const &constraint,
- Geom::Point const &s,
+ Geom::Point const &s,
Geom::Point const &o,
Geom::Dim2 d) const
{
- // "s" contains skew factor in s[0], and scale factor in s[1]
-
- // Snapping the nodes of the boundingbox of a selection that is being transformed, will only work if
- // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
- // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
- // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
- // of bounding boxes is not allowed here.
- g_assert(!(point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX));
- return _snapTransformed(point_type, p, pointer, true, constraint, SKEW, s, o, d, false);
+ // "s" contains skew factor in s[0], and scale factor in s[1]
+
+ // Snapping the nodes of the boundingbox of a selection that is being transformed, will only work if
+ // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
+ // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
+ // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
+ // of bounding boxes is not allowed here.
+ g_assert(!(point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX));
+
+ if (p.size() == 1) {
+ _displaySnapsource(point_type, _transformPoint(p.at(0), SKEW, s, o, d, false));
+ }
+
+ return _snapTransformed(point_type, p, pointer, true, constraint, SKEW, s, o, d, false);
}
Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedConstraints &sc, bool constrained) const
{
-
+
/*
std::cout << "Type and number of snapped constraints: " << std::endl;
std::cout << " Points : " << sc.points.size() << std::endl;
@@ -735,47 +766,47 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
std::cout << " Guide lines : " << sc.guide_lines.size()<< std::endl;
std::cout << " Curves : " << sc.curves.size()<< std::endl;
*/
-
+
// Store all snappoints
std::list<Inkscape::SnappedPoint> sp_list;
-
+
// search for the closest snapped point
Inkscape::SnappedPoint closestPoint;
if (getClosestSP(sc.points, closestPoint)) {
sp_list.push_back(closestPoint);
- }
-
+ }
+
// search for the closest snapped curve
Inkscape::SnappedCurve closestCurve;
- if (getClosestCurve(sc.curves, closestCurve)) {
+ if (getClosestCurve(sc.curves, closestCurve)) {
sp_list.push_back(Inkscape::SnappedPoint(closestCurve));
}
-
+
if (snapprefs.getSnapIntersectionCS()) {
// search for the closest snapped intersection of curves
Inkscape::SnappedPoint closestCurvesIntersection;
- if (getClosestIntersectionCS(sc.curves, p, closestCurvesIntersection)) {
+ if (getClosestIntersectionCS(sc.curves, p, closestCurvesIntersection, _desktop->dt2doc())) {
sp_list.push_back(closestCurvesIntersection);
}
- }
+ }
// search for the closest snapped grid line
Inkscape::SnappedLine closestGridLine;
- if (getClosestSL(sc.grid_lines, closestGridLine)) {
+ if (getClosestSL(sc.grid_lines, closestGridLine)) {
closestGridLine.setTarget(Inkscape::SNAPTARGET_GRID);
sp_list.push_back(Inkscape::SnappedPoint(closestGridLine));
}
-
+
// search for the closest snapped guide line
Inkscape::SnappedLine closestGuideLine;
if (getClosestSL(sc.guide_lines, closestGuideLine)) {
closestGuideLine.setTarget(Inkscape::SNAPTARGET_GUIDE);
sp_list.push_back(Inkscape::SnappedPoint(closestGuideLine));
}
-
+
// When freely snapping to a grid/guide/path, only one degree of freedom is eliminated
- // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path
-
+ // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path
+
// When doing a constrained snap however, we're already at an intersection of the constrained line and
// the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's
// no need to look for additional intersections
@@ -786,14 +817,14 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION);
sp_list.push_back(closestGridPoint);
}
-
+
// search for the closest snapped intersection of guide lines
Inkscape::SnappedPoint closestGuidePoint;
if (getClosestIntersectionSL(sc.guide_lines, closestGuidePoint)) {
closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION);
sp_list.push_back(closestGuidePoint);
}
-
+
// search for the closest snapped intersection of grid with guide lines
if (snapprefs.getSnapIntersectionGG()) {
Inkscape::SnappedPoint closestGridGuidePoint;
@@ -803,34 +834,34 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
}
}
}
-
+
// now let's see which snapped point gets a thumbs up
Inkscape::SnappedPoint bestSnappedPoint = Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
// std::cout << "Finding the best snap..." << std::endl;
for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
// first find out if this snapped point is within snapping range
- // std::cout << "sp = " << from_2geom((*i).getPoint());
- if ((*i).getDistance() <= (*i).getTolerance()) {
+ // std::cout << "sp = " << from_2geom((*i).getPoint());
+ if ((*i).getSnapDistance() <= (*i).getTolerance()) {
// if it's the first point, or if it is closer than the best snapped point so far
- if (i == sp_list.begin() || bestSnappedPoint.isOtherOneBetter(*i)) {
+ if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
// then prefer this point over the previous one
bestSnappedPoint = *i;
}
}
// std::cout << std::endl;
- }
-
+ }
+
// Update the snap indicator, if requested
if (_snapindicator) {
if (bestSnappedPoint.getSnapped()) {
- _desktop->snapindicator->set_new_snappoint(bestSnappedPoint);
+ _desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
} else {
- _desktop->snapindicator->remove_snappoint();
+ _desktop->snapindicator->remove_snaptarget();
}
}
-
- // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << std::endl;
- return bestSnappedPoint;
+
+ // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
+ return bestSnappedPoint;
}
void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, SPItem const *item_to_ignore, std::vector<Geom::Point> *unselected_nodes)
@@ -850,7 +881,7 @@ void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, std::vecto
_items_to_ignore = &items_to_ignore;
_desktop = desktop;
_snapindicator = snapindicator;
- _unselected_nodes = unselected_nodes;
+ _unselected_nodes = unselected_nodes;
}
SPDocument *SnapManager::getDocument() const
return _named_view->document;
}
+Geom::Point SnapManager::_transformPoint(Geom::Point const &p,
+ Transformation const transformation_type,
+ Geom::Point const &transformation,
+ Geom::Point const &origin,
+ Geom::Dim2 const dim,
+ bool const uniform) const
+{
+ /* Work out the transformed version of this point */
+ Geom::Point transformed;
+ switch (transformation_type) {
+ case TRANSLATION:
+ transformed = p + transformation;
+ break;
+ case SCALE:
+ transformed = (p - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
+ break;
+ case STRETCH:
+ {
+ Geom::Scale s(1, 1);
+ if (uniform)
+ s[Geom::X] = s[Geom::Y] = transformation[dim];
+ else {
+ s[dim] = transformation[dim];
+ s[1 - dim] = 1;
+ }
+ transformed = ((p - origin) * s) + origin;
+ break;
+ }
+ case SKEW:
+ // Apply the skew factor
+ transformed[dim] = p[dim] + transformation[0] * (p[1 - dim] - origin[1 - dim]);
+ // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
+ // Apply that scale factor here
+ transformed[1-dim] = (p - origin)[1 - dim] * transformation[1] + origin[1 - dim];
+ break;
+ default:
+ g_assert_not_reached();
+ }
+
+ return transformed;
+}
+
+void SnapManager::_displaySnapsource(Inkscape::SnapPreferences::PointType point_type, Geom::Point const &p) const {
+
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ if (prefs->getBool("/options/snapclosestonly/value")) {
+ bool p_is_a_node = point_type & Inkscape::SnapPreferences::SNAPPOINT_NODE;
+ bool p_is_a_bbox = point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
+ if (snapprefs.getSnapEnabledGlobally() && ((p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
+ _desktop->snapindicator->set_new_snapsource(p);
+ } else {
+ _desktop->snapindicator->remove_snapsource();
+ }
+ }
+}
+
/*
Local Variables:
mode:c++