Code

now that selection description includes style (filtered, clipped), we need to update...
[inkscape.git] / src / snap.cpp
index e0c83ad36363c56780b61cf25014104063baac06..548741455704b51b510b052b2d9df4a608d0dd9f 100644 (file)
@@ -13,7 +13,7 @@
  *
  * Copyright (C) 2006-2007 Johan Engelen <johan@shouraizou.nl>
  * Copyrigth (C) 2004      Nathan Hurst
- * Copyright (C) 1999-2008 Authors
+ * Copyright (C) 1999-2009 Authors
  *
  * Released under GNU GPL, read the file 'COPYING' for more information
  */
@@ -35,6 +35,7 @@
 #include "inkscape.h"
 #include "desktop.h"
 #include "sp-guide.h"
+#include "preferences.h"
 using std::vector;
 
 /**
@@ -47,14 +48,14 @@ SnapManager::SnapManager(SPNamedView const *v) :
     guide(this, 0),
     object(this, 0),
     snapprefs(),
-    _named_view(v)    
-{    
+    _named_view(v)
+{
 }
 
 /**
  *  \return List of snappers that we use.
  */
-SnapManager::SnapperList 
+SnapManager::SnapperList
 SnapManager::getSnappers() const
 {
     SnapManager::SnapperList s;
@@ -70,14 +71,13 @@ SnapManager::getSnappers() const
 /**
  *  \return List of gridsnappers that we use.
  */
-SnapManager::SnapperList 
+SnapManager::SnapperList
 SnapManager::getGridSnappers() const
 {
     SnapperList s;
 
     //FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
-    SPDesktop* desktop = SP_ACTIVE_DESKTOP;
-    if (desktop && desktop->gridsEnabled()) {
+    if (_desktop && _desktop->gridsEnabled() && snapprefs.getSnapToGrids()) {
         for ( GSList const *l = _named_view->grids; l != NULL; l = l->next) {
             Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
             s.push_back(grid->snapper);
@@ -96,13 +96,32 @@ bool SnapManager::someSnapperMightSnap() const
     if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
         return false;
     }
-    
+
     SnapperList const s = getSnappers();
     SnapperList::const_iterator i = s.begin();
     while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
         i++;
     }
-    
+
+    return (i != s.end());
+}
+
+/**
+ * \return true if one of the snappers will try to snap something.
+ */
+
+bool SnapManager::gridSnapperMightSnap() const
+{
+    if ( !snapprefs.getSnapEnabledGlobally() || snapprefs.getSnapPostponedGlobally() ) {
+        return false;
+    }
+
+    SnapperList const s = getGridSnappers();
+    SnapperList::const_iterator i = s.begin();
+    while (i != s.end() && (*i)->ThisSnapperMightSnap() == false) {
+        i++;
+    }
+
     return (i != s.end());
 }
 
@@ -111,8 +130,8 @@ bool SnapManager::someSnapperMightSnap() const
  *
  *  \param point_type Type of point.
  *  \param p Point.
- *  \param first_point If true then this point is the first one from a whole bunch of points 
- *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param first_point If true then this point is the first one from a whole bunch of points
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
  *  \param snappers List of snappers to try to snap to
  *  \return Snapped point.
  */
@@ -120,9 +139,9 @@ bool SnapManager::someSnapperMightSnap() const
 void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point_type,
                                              Geom::Point &p,
                                              bool first_point,
-                                             boost::optional<Geom::Rect> const &bbox_to_snap) const
+                                             Geom::OptRect const &bbox_to_snap) const
 {
-    Inkscape::SnappedPoint const s = freeSnap(point_type, p, first_point, bbox_to_snap);                                                            
+    Inkscape::SnappedPoint const s = freeSnap(point_type, p, first_point, bbox_to_snap);
     s.getPoint(p);
 }
 
@@ -131,8 +150,8 @@ void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point
  *
  *  \param point_type Type of point.
  *  \param p Point.
- *  \param first_point If true then this point is the first one from a whole bunch of points 
- *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param first_point If true then this point is the first one from a whole bunch of points
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
  *  \param snappers List of snappers to try to snap to
  *  \return Snapped point.
  */
@@ -140,33 +159,38 @@ void SnapManager::freeSnapReturnByRef(Inkscape::SnapPreferences::PointType point
 Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapPreferences::PointType point_type,
                                              Geom::Point const &p,
                                              bool first_point,
-                                             boost::optional<Geom::Rect> const &bbox_to_snap) const
+                                             Geom::OptRect const &bbox_to_snap) const
 {
-    if (!someSnapperMightSnap()) {
+       if (_desktop->canvas->context_snap_delay_active == false) {
+               g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
+               // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
+       }
+
+       if (!someSnapperMightSnap()) {
         return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
     }
-    
+
     std::vector<SPItem const *> *items_to_ignore;
-    if (_item_to_ignore) { // If we have only a single item to ignore 
-        // then build a list containing this single item; 
+    if (_item_to_ignore) { // If we have only a single item to ignore
+        // then build a list containing this single item;
         // This single-item list will prevail over any other _items_to_ignore list, should that exist
         items_to_ignore = new std::vector<SPItem const *>;
         items_to_ignore->push_back(_item_to_ignore);
     } else {
         items_to_ignore = _items_to_ignore;
     }
-    
+
     SnappedConstraints sc;
     SnapperList const snappers = getSnappers();
-    
+
     for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
         (*i)->freeSnap(sc, point_type, p, first_point, bbox_to_snap, items_to_ignore, _unselected_nodes);
     }
-    
+
     if (_item_to_ignore) {
-        delete items_to_ignore;   
+        delete items_to_ignore;
     }
-    
+
     return findBestSnap(p, sc, false);
 }
 
@@ -178,49 +202,50 @@ Inkscape::SnappedPoint SnapManager::freeSnap(Inkscape::SnapPreferences::PointTyp
 // PS: Wether we really find a multiple also depends on the snapping range!
 Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t) const
 {
-    if (!snapprefs.getSnapEnabledGlobally()) // No need to check for snapprefs.getSnapPostponedGlobally() here 
+    if (!snapprefs.getSnapEnabledGlobally()) // No need to check for snapprefs.getSnapPostponedGlobally() here
         return t;
-    
+
     //FIXME: this code should actually do this: add new grid snappers that are active for this desktop. now it just adds all gridsnappers
-    SPDesktop* desktop = SP_ACTIVE_DESKTOP;
-    
-    if (desktop && desktop->gridsEnabled()) {
+
+    if (_desktop && _desktop->gridsEnabled()) {
         bool success = false;
-        Geom::Point nearest_multiple; 
+        Geom::Point nearest_multiple;
         Geom::Coord nearest_distance = NR_HUGE;
-        
+
         // It will snap to the grid for which we find the closest snap. This might be a different
-        // grid than to which the objects were initially aligned. I don't see an easy way to fix 
-        // this, so when using multiple grids one can get unexpected results 
-        
+        // grid than to which the objects were initially aligned. I don't see an easy way to fix
+        // this, so when using multiple grids one can get unexpected results
+
         // Cannot use getGridSnappers() because we need both the grids AND their snappers
-        // Therefor we iterate through all grids manually        
+        // Therefore we iterate through all grids manually
         for (GSList const *l = _named_view->grids; l != NULL; l = l->next) {
             Inkscape::CanvasGrid *grid = (Inkscape::CanvasGrid*) l->data;
-            const Inkscape::Snapper* snapper = grid->snapper; 
+            const Inkscape::Snapper* snapper = grid->snapper;
             if (snapper && snapper->ThisSnapperMightSnap()) {
-                // To find the nearest multiple of the grid pitch for a given translation t, we 
+                // To find the nearest multiple of the grid pitch for a given translation t, we
                 // will use the grid snapper. Simply snapping the value t to the grid will do, but
                 // only if the origin of the grid is at (0,0). If it's not then compensate for this
                 // in the translation t
-                Geom::Point const t_offset = from_2geom(t) + grid->origin;
-                SnappedConstraints sc;    
+                Geom::Point const t_offset = t + grid->origin;
+                SnappedConstraints sc;
                 // Only the first three parameters are being used for grid snappers
-                snapper->freeSnap(sc, Inkscape::SnapPreferences::SNAPPOINT_NODE, t_offset, TRUE, boost::optional<Geom::Rect>(), NULL, NULL);
+                snapper->freeSnap(sc, Inkscape::SnapPreferences::SNAPPOINT_NODE, t_offset, TRUE, Geom::OptRect(), NULL, NULL);
                 // Find the best snap for this grid, including intersections of the grid-lines
                 Inkscape::SnappedPoint s = findBestSnap(t_offset, sc, false);
-                if (s.getSnapped() && (s.getDistance() < nearest_distance)) {
+                if (s.getSnapped() && (s.getSnapDistance() < nearest_distance)) {
+                    // use getSnapDistance() instead of getWeightedDistance() here because the pointer's position
+                    // doesn't tell us anything about which node to snap
                     success = true;
                     nearest_multiple = s.getPoint() - to_2geom(grid->origin);
-                    nearest_distance = s.getDistance();
+                    nearest_distance = s.getSnapDistance();
                 }
             }
         }
-        
-        if (success) 
+
+        if (success)
             return nearest_multiple;
     }
-    
+
     return t;
 }
 
@@ -230,8 +255,8 @@ Geom::Point SnapManager::multipleOfGridPitch(Geom::Point const &t) const
  *
  *  \param point_type Type of point.
  *  \param p Point.
- *  \param first_point If true then this point is the first one from a whole bunch of points 
- *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param first_point If true then this point is the first one from a whole bunch of points
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
  *  \param constraint Constraint line.
  *  \return Snapped point.
  */
@@ -240,9 +265,9 @@ void SnapManager::constrainedSnapReturnByRef(Inkscape::SnapPreferences::PointTyp
                                                     Geom::Point &p,
                                                     Inkscape::Snapper::ConstraintLine const &constraint,
                                                     bool first_point,
-                                                    boost::optional<Geom::Rect> const &bbox_to_snap) const
+                                                    Geom::OptRect const &bbox_to_snap) const
 {
-    Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, constraint, first_point, bbox_to_snap);                                                            
+    Inkscape::SnappedPoint const s = constrainedSnap(point_type, p, constraint, first_point, bbox_to_snap);
     s.getPoint(p);
 }
 
@@ -252,8 +277,8 @@ void SnapManager::constrainedSnapReturnByRef(Inkscape::SnapPreferences::PointTyp
  *
  *  \param point_type Type of point.
  *  \param p Point.
- *  \param first_point If true then this point is the first one from a whole bunch of points 
- *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation 
+ *  \param first_point If true then this point is the first one from a whole bunch of points
+ *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
  *  \param constraint Constraint line.
  *  \return Snapped point.
  */
@@ -262,46 +287,56 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::SnapPreferences::P
                                                     Geom::Point const &p,
                                                     Inkscape::Snapper::ConstraintLine const &constraint,
                                                     bool first_point,
-                                                    boost::optional<Geom::Rect> const &bbox_to_snap) const
+                                                    Geom::OptRect const &bbox_to_snap) const
 {
-    if (!someSnapperMightSnap()) {
+       if (_desktop->canvas->context_snap_delay_active == false) {
+               g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
+               // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
+       }
+
+       if (!someSnapperMightSnap()) {
         return Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
     }
-    
+
     std::vector<SPItem const *> *items_to_ignore;
-    if (_item_to_ignore) { // If we have only a single item to ignore 
-        // then build a list containing this single item; 
+    if (_item_to_ignore) { // If we have only a single item to ignore
+        // then build a list containing this single item;
         // This single-item list will prevail over any other _items_to_ignore list, should that exist
         items_to_ignore = new std::vector<SPItem const *>;
         items_to_ignore->push_back(_item_to_ignore);
     } else {
         items_to_ignore = _items_to_ignore;
     }
-    
-    SnappedConstraints sc;    
+
+    SnappedConstraints sc;
     SnapperList const snappers = getSnappers();
     for (SnapperList::const_iterator i = snappers.begin(); i != snappers.end(); i++) {
         (*i)->constrainedSnap(sc, point_type, p, first_point, bbox_to_snap, constraint, items_to_ignore);
     }
-    
+
     if (_item_to_ignore) {
-        delete items_to_ignore;   
+        delete items_to_ignore;
     }
-    
+
     return findBestSnap(p, sc, true);
 }
 
 void SnapManager::guideSnap(Geom::Point &p, Geom::Point const &guide_normal) const
 {
     // This method is used to snap a guide to nodes, while dragging the guide around
-    
+
+       if (_desktop->canvas->context_snap_delay_active == false) {
+               g_warning("context_snap_delay_active has not been set to true by the current context. Please report this!");
+               // When the context goes into dragging-mode, then Inkscape should call this: sp_canvas_set_snap_delay_active(desktop->canvas, true);
+       }
+
     if ( !(object.GuidesMightSnap() && snapprefs.getSnapEnabledGlobally()) || snapprefs.getSnapPostponedGlobally() ) {
-       return;
+        return;
     }
-    
+
     SnappedConstraints sc;
     object.guideSnap(sc, p, guide_normal);
-    
+
     Inkscape::SnappedPoint const s = findBestSnap(p, sc, false);
     s.getPoint(p);
 }
@@ -342,60 +377,30 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
     */
 
     /* Quick check to see if we have any snappers that are enabled
-    ** Also used to globally disable all snapping 
+    ** Also used to globally disable all snapping
     */
     if (someSnapperMightSnap() == false) {
-        g_assert(points.size() > 0);
         return Inkscape::SnappedPoint();
     }
-    
+
     std::vector<Geom::Point> transformed_points;
     Geom::Rect bbox;
-    
+
     for (std::vector<Geom::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
 
         /* Work out the transformed version of this point */
-        Geom::Point transformed;
-        switch (transformation_type) {
-            case TRANSLATION:
-                transformed = *i + transformation;
-                break;
-            case SCALE:
-                transformed = (*i - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
-                break;
-            case STRETCH:
-            {
-                Geom::Scale s(1, 1);
-                if (uniform)
-                    s[Geom::X] = s[Geom::Y] = transformation[dim];
-                else {
-                    s[dim] = transformation[dim];
-                    s[1 - dim] = 1;
-                }
-                transformed = ((*i - origin) * s) + origin;
-                break;
-            }
-            case SKEW:
-                // Apply the skew factor
-                transformed[dim] = (*i)[dim] + transformation[0] * ((*i)[1 - dim] - origin[1 - dim]);
-                // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
-                // Apply that scale factor here
-                transformed[1-dim] = (*i - origin)[1 - dim] * transformation[1] + origin[1 - dim];
-                break;
-            default:
-                g_assert_not_reached();
-        }
-        
+        Geom::Point transformed = _transformPoint(*i, transformation_type, transformation, origin, dim, uniform);
+
         // add the current transformed point to the box hulling all transformed points
         if (i == points.begin()) {
-            bbox = Geom::Rect(transformed, transformed);    
+            bbox = Geom::Rect(transformed, transformed);
         } else {
             bbox.expandTo(transformed);
         }
-        
+
         transformed_points.push_back(transformed);
-    }    
-    
+    }
+
     /* The current best transformation */
     Geom::Point best_transformation = transformation;
 
@@ -411,17 +416,17 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
 
     // std::cout << std::endl;
     for (std::vector<Geom::Point>::const_iterator i = points.begin(); i != points.end(); i++) {
-        
-        /* Snap it */        
+
+        /* Snap it */
         Inkscape::SnappedPoint snapped_point;
         Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
         Geom::Point const b = (*i - origin); // vector to original point
-                
-        if (constrained) {                
+
+        if (constrained) {
             if ((transformation_type == SCALE || transformation_type == STRETCH) && uniform) {
                 // When uniformly scaling, each point will have its own unique constraint line,
                 // running from the scaling origin to the original untransformed point. We will
-                // calculate that line here 
+                // calculate that line here
                 dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, b);
             } else if (transformation_type == STRETCH) { // when non-uniform stretching {
                 dedicated_constraint = Inkscape::Snapper::ConstraintLine((*i), component_vectors[dim]);
@@ -429,49 +434,50 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
                 // When doing a constrained translation, all points will move in the same direction, i.e.
                 // either horizontally or vertically. The lines along which they move are therefore all
                 // parallel, but might not be colinear. Therefore we will have to set the point through
-                // which the constraint-line runs here, for each point individually. 
+                // which the constraint-line runs here, for each point individually.
                 dedicated_constraint.setPoint(*i);
-            } // else: leave the original constraint, e.g. for skewing 
+            } // else: leave the original constraint, e.g. for skewing
             if (transformation_type == SCALE && !uniform) {
-                g_warning("Non-uniform constrained scaling is not supported!");   
+                g_warning("Non-uniform constrained scaling is not supported!");
             }
             snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
         } else {
             bool const c1 = fabs(b[Geom::X]) < 1e-6;
             bool const c2 = fabs(b[Geom::Y]) < 1e-6;
-               if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
-               // When scaling, a point aligned either horizontally or vertically with the origin can only
-                       // move in that specific direction; therefore it should only snap in that direction, otherwise
-                       // we will get snapped points with an invalid transformation 
-                       dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
-               snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
+            if (transformation_type == SCALE && (c1 || c2) && !(c1 && c2)) {
+                // When scaling, a point aligned either horizontally or vertically with the origin can only
+                // move in that specific direction; therefore it should only snap in that direction, otherwise
+                // we will get snapped points with an invalid transformation
+                dedicated_constraint = Inkscape::Snapper::ConstraintLine(origin, component_vectors[c1]);
+                snapped_point = constrainedSnap(type, *j, dedicated_constraint, i == points.begin(), bbox);
             } else {
-               snapped_point = freeSnap(type, *j, i == points.begin(), bbox);
+                snapped_point = freeSnap(type, *j, i == points.begin(), bbox);
             }
-               snapped_point.setPointerDistance(Geom::L2(pointer - *i));
         }
+        // std::cout << "dist = " << snapped_point.getSnapDistance() << std::endl;
+        snapped_point.setPointerDistance(Geom::L2(pointer - *i));
 
         Geom::Point result;
         Geom::Point scale_metric(NR_HUGE, NR_HUGE);
-        
+
         if (snapped_point.getSnapped()) {
             /* We snapped.  Find the transformation that describes where the snapped point has
             ** ended up, and also the metric for this transformation.
             */
             Geom::Point const a = (snapped_point.getPoint() - origin); // vector to snapped point
             //Geom::Point const b = (*i - origin); // vector to original point
-            
+
             switch (transformation_type) {
                 case TRANSLATION:
                     result = snapped_point.getPoint() - *i;
-                    /* Consider the case in which a box is almost aligned with a grid in both 
+                    /* Consider the case in which a box is almost aligned with a grid in both
                      * horizontal and vertical directions. The distance to the intersection of
                      * the grid lines will always be larger then the distance to a single grid
-                     * line. If we prefer snapping to an intersection instead of to a single 
+                     * line. If we prefer snapping to an intersection instead of to a single
                      * grid line, then we cannot use "metric = Geom::L2(result)". Therefore the
                      * snapped distance will be used as a metric. Please note that the snapped
                      * distance is defined as the distance to the nearest line of the intersection,
-                     * and not to the intersection itself! 
+                     * and not to the intersection itself!
                      */
                     // Only for translations, the relevant metric will be the real snapped distance,
                     // so we don't have to do anything special here
@@ -480,7 +486,7 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
                 {
                     result = Geom::Point(NR_HUGE, NR_HUGE);
                     // If this point *i is horizontally or vertically aligned with
-                    // the origin of the scaling, then it will scale purely in X or Y 
+                    // the origin of the scaling, then it will scale purely in X or Y
                     // We can therefore only calculate the scaling in this direction
                     // and the scaling factor for the other direction should remain
                     // untouched (unless scaling is uniform ofcourse)
@@ -509,20 +515,20 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
                         }
                     }
                     // Store the metric for this transformation as a virtual distance
-                    snapped_point.setDistance(std::abs(result[dim] - transformation[dim]));
-                    snapped_point.setSecondDistance(NR_HUGE);
+                    snapped_point.setSnapDistance(std::abs(result[dim] - transformation[dim]));
+                    snapped_point.setSecondSnapDistance(NR_HUGE);
                     break;
                 case SKEW:
                     result[0] = (snapped_point.getPoint()[dim] - (*i)[dim]) / ((*i)[1 - dim] - origin[1 - dim]); // skew factor
                     result[1] = transformation[1]; // scale factor
                     // Store the metric for this transformation as a virtual distance
-                    snapped_point.setDistance(std::abs(result[0] - transformation[0])); 
-                    snapped_point.setSecondDistance(NR_HUGE);
+                    snapped_point.setSnapDistance(std::abs(result[0] - transformation[0]));
+                    snapped_point.setSecondSnapDistance(NR_HUGE);
                     break;
                 default:
                     g_assert_not_reached();
             }
-            
+
             // When scaling, we're considering the best transformation in each direction separately. We will have a metric in each
             // direction, whereas for all other transformation we only a single one-dimensional metric. That's why we need to handle
             // the scaling metric differently
@@ -533,7 +539,7 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
                         best_scale_metric[index] = fabs(scale_metric[index]);
                         // When scaling, we're considering the best transformation in each direction separately
                         // Therefore two different snapped points might together make a single best transformation
-                        // We will however return only a single snapped point (e.g. to display the snapping indicator)   
+                        // We will however return only a single snapped point (e.g. to display the snapping indicator)
                         best_snapped_point = snapped_point;
                         // std::cout << "SEL ";
                     } // else { std::cout << "    ";}
@@ -541,23 +547,23 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
                 if (uniform) {
                     if (best_scale_metric[0] < best_scale_metric[1]) {
                         best_transformation[1] = best_transformation[0];
-                        best_scale_metric[1] = best_scale_metric[0]; 
+                        best_scale_metric[1] = best_scale_metric[0];
                     } else {
                         best_transformation[0] = best_transformation[1];
                         best_scale_metric[0] = best_scale_metric[1];
                     }
                 }
             } else { // For all transformations other than scaling
-                if (best_snapped_point.isOtherOneBetter(snapped_point)) {
+                if (best_snapped_point.isOtherSnapBetter(snapped_point, true)) {
                     best_transformation = result;
-                    best_snapped_point = snapped_point;                    
-                }                
+                    best_snapped_point = snapped_point;
+                }
             }
         }
-        
+
         j++;
     }
-    
+
     Geom::Coord best_metric;
     if (transformation_type == SCALE) {
         // When scaling, don't ever exit with one of scaling components set to NR_HUGE
@@ -566,19 +572,19 @@ Inkscape::SnappedPoint SnapManager::_snapTransformed(
                 if (uniform && best_transformation[1-index] < NR_HUGE) {
                     best_transformation[index] = best_transformation[1-index];
                 } else {
-                    best_transformation[index] = transformation[index];    
+                    best_transformation[index] = transformation[index];
                 }
             }
         }
         best_metric = std::min(best_scale_metric[0], best_scale_metric[1]);
     } else { // For all transformations other than scaling
-        best_metric = best_snapped_point.getDistance();        
+        best_metric = best_snapped_point.getSnapDistance();
     }
-    
+
     best_snapped_point.setTransformation(best_transformation);
     // Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
-    // These rounding errors might be caused by NRRects, see bug #1584301    
-    best_snapped_point.setDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
+    // These rounding errors might be caused by NRRects, see bug #1584301
+    best_snapped_point.setSnapDistance(best_metric < 1e6 ? best_metric : NR_HUGE);
     return best_snapped_point;
 }
 
@@ -598,7 +604,11 @@ Inkscape::SnappedPoint SnapManager::freeSnapTranslation(Inkscape::SnapPreference
                                                         Geom::Point const &pointer,
                                                         Geom::Point const &tr) const
 {
-    return _snapTransformed(point_type, p, pointer, false, Geom::Point(), TRANSLATION, tr, Geom::Point(), Geom::X, false);
+    if (p.size() == 1) {
+        _displaySnapsource(point_type, _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false));
+    }
+
+    return _snapTransformed(point_type, p, pointer, false, Geom::Point(0,0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
 }
 
 
@@ -620,7 +630,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapTranslation(Inkscape::SnapPre
                                                                Inkscape::Snapper::ConstraintLine const &constraint,
                                                                Geom::Point const &tr) const
 {
-    return _snapTransformed(point_type, p, pointer, true, constraint, TRANSLATION, tr, Geom::Point(), Geom::X, false);
+    if (p.size() == 1) {
+        _displaySnapsource(point_type, _transformPoint(p.at(0), TRANSLATION, tr, Geom::Point(0,0), Geom::X, false));
+    }
+
+    return _snapTransformed(point_type, p, pointer, true, constraint, TRANSLATION, tr, Geom::Point(0,0), Geom::X, false);
 }
 
 
@@ -641,7 +655,11 @@ Inkscape::SnappedPoint SnapManager::freeSnapScale(Inkscape::SnapPreferences::Poi
                                                   Geom::Scale const &s,
                                                   Geom::Point const &o) const
 {
-    return _snapTransformed(point_type, p, pointer, false, Geom::Point(), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
+    if (p.size() == 1) {
+        _displaySnapsource(point_type, _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false));
+    }
+
+    return _snapTransformed(point_type, p, pointer, false, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, false);
 }
 
 
@@ -664,7 +682,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapScale(Inkscape::SnapPreferenc
                                                          Geom::Point const &o) const
 {
     // When constrained scaling, only uniform scaling is supported.
-    return _snapTransformed(point_type, p, pointer, true, Geom::Point(), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
+    if (p.size() == 1) {
+        _displaySnapsource(point_type, _transformPoint(p.at(0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true));
+    }
+
+    return _snapTransformed(point_type, p, pointer, true, Geom::Point(0,0), SCALE, Geom::Point(s[Geom::X], s[Geom::Y]), o, Geom::X, true);
 }
 
 
@@ -689,7 +711,11 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapStretch(Inkscape::SnapPrefere
                                                             Geom::Dim2 d,
                                                             bool u) const
 {
-   return _snapTransformed(point_type, p, pointer, true, Geom::Point(), STRETCH, Geom::Point(s, s), o, d, u);
+    if (p.size() == 1) {
+        _displaySnapsource(point_type, _transformPoint(p.at(0), STRETCH, Geom::Point(s, s), o, d, u));
+    }
+
+    return _snapTransformed(point_type, p, pointer, true, Geom::Point(0,0), STRETCH, Geom::Point(s, s), o, d, u);
 }
 
 
@@ -709,24 +735,29 @@ Inkscape::SnappedPoint SnapManager::constrainedSnapSkew(Inkscape::SnapPreference
                                                  std::vector<Geom::Point> const &p,
                                                  Geom::Point const &pointer,
                                                  Inkscape::Snapper::ConstraintLine const &constraint,
-                                                 Geom::Point const &s,  
+                                                 Geom::Point const &s,
                                                  Geom::Point const &o,
                                                  Geom::Dim2 d) const
 {
-       // "s" contains skew factor in s[0], and scale factor in s[1]
-       
-       // Snapping the nodes of the boundingbox of a selection that is being transformed, will only work if
-       // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
-       // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
-       // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
-       // of bounding boxes is not allowed here.
-       g_assert(!(point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX));
-       return _snapTransformed(point_type, p, pointer, true, constraint, SKEW, s, o, d, false);
+    // "s" contains skew factor in s[0], and scale factor in s[1]
+
+    // Snapping the nodes of the boundingbox of a selection that is being transformed, will only work if
+    // the transformation of the bounding box is equal to the transformation of the individual nodes. This is
+    // NOT the case for example when rotating or skewing. The bounding box itself cannot possibly rotate or skew,
+    // so it's corners have a different transformation. The snappers cannot handle this, therefore snapping
+    // of bounding boxes is not allowed here.
+    g_assert(!(point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX));
+
+    if (p.size() == 1) {
+        _displaySnapsource(point_type, _transformPoint(p.at(0), SKEW, s, o, d, false));
+    }
+
+    return _snapTransformed(point_type, p, pointer, true, constraint, SKEW, s, o, d, false);
 }
 
 Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedConstraints &sc, bool constrained) const
 {
-    
+
     /*
     std::cout << "Type and number of snapped constraints: " << std::endl;
     std::cout << "  Points      : " << sc.points.size() << std::endl;
@@ -735,47 +766,47 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
     std::cout << "  Guide lines : " << sc.guide_lines.size()<< std::endl;
     std::cout << "  Curves      : " << sc.curves.size()<< std::endl;
     */
-    
+
     // Store all snappoints
     std::list<Inkscape::SnappedPoint> sp_list;
-    
+
     // search for the closest snapped point
     Inkscape::SnappedPoint closestPoint;
     if (getClosestSP(sc.points, closestPoint)) {
         sp_list.push_back(closestPoint);
-    } 
-    
+    }
+
     // search for the closest snapped curve
     Inkscape::SnappedCurve closestCurve;
-    if (getClosestCurve(sc.curves, closestCurve)) {    
+    if (getClosestCurve(sc.curves, closestCurve)) {
         sp_list.push_back(Inkscape::SnappedPoint(closestCurve));
     }
-    
+
     if (snapprefs.getSnapIntersectionCS()) {
         // search for the closest snapped intersection of curves
         Inkscape::SnappedPoint closestCurvesIntersection;
-        if (getClosestIntersectionCS(sc.curves, p, closestCurvesIntersection)) {
+        if (getClosestIntersectionCS(sc.curves, p, closestCurvesIntersection, _desktop->dt2doc())) {
             sp_list.push_back(closestCurvesIntersection);
         }
-    }    
+    }
 
     // search for the closest snapped grid line
     Inkscape::SnappedLine closestGridLine;
-    if (getClosestSL(sc.grid_lines, closestGridLine)) {    
+    if (getClosestSL(sc.grid_lines, closestGridLine)) {
         closestGridLine.setTarget(Inkscape::SNAPTARGET_GRID);
         sp_list.push_back(Inkscape::SnappedPoint(closestGridLine));
     }
-    
+
     // search for the closest snapped guide line
     Inkscape::SnappedLine closestGuideLine;
     if (getClosestSL(sc.guide_lines, closestGuideLine)) {
         closestGuideLine.setTarget(Inkscape::SNAPTARGET_GUIDE);
         sp_list.push_back(Inkscape::SnappedPoint(closestGuideLine));
     }
-    
+
     // When freely snapping to a grid/guide/path, only one degree of freedom is eliminated
-    // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path 
-    
+    // Therefore we will try get fully constrained by finding an intersection with another grid/guide/path
+
     // When doing a constrained snap however, we're already at an intersection of the constrained line and
     // the grid/guide/path we're snapping to. This snappoint is therefore fully constrained, so there's
     // no need to look for additional intersections
@@ -786,14 +817,14 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
             closestGridPoint.setTarget(Inkscape::SNAPTARGET_GRID_INTERSECTION);
             sp_list.push_back(closestGridPoint);
         }
-        
+
         // search for the closest snapped intersection of guide lines
         Inkscape::SnappedPoint closestGuidePoint;
         if (getClosestIntersectionSL(sc.guide_lines, closestGuidePoint)) {
             closestGuidePoint.setTarget(Inkscape::SNAPTARGET_GUIDE_INTERSECTION);
             sp_list.push_back(closestGuidePoint);
         }
-        
+
         // search for the closest snapped intersection of grid with guide lines
         if (snapprefs.getSnapIntersectionGG()) {
             Inkscape::SnappedPoint closestGridGuidePoint;
@@ -803,34 +834,34 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(Geom::Point const &p, SnappedCo
             }
         }
     }
-    
+
     // now let's see which snapped point gets a thumbs up
     Inkscape::SnappedPoint bestSnappedPoint = Inkscape::SnappedPoint(p, Inkscape::SNAPTARGET_UNDEFINED, NR_HUGE, 0, false, false);
     // std::cout << "Finding the best snap..." << std::endl;
     for (std::list<Inkscape::SnappedPoint>::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
         // first find out if this snapped point is within snapping range
-       // std::cout << "sp = " << from_2geom((*i).getPoint());
-        if ((*i).getDistance() <= (*i).getTolerance()) {
+        // std::cout << "sp = " << from_2geom((*i).getPoint());
+        if ((*i).getSnapDistance() <= (*i).getTolerance()) {
             // if it's the first point, or if it is closer than the best snapped point so far
-            if (i == sp_list.begin() || bestSnappedPoint.isOtherOneBetter(*i)) { 
+            if (i == sp_list.begin() || bestSnappedPoint.isOtherSnapBetter(*i, false)) {
                 // then prefer this point over the previous one
                 bestSnappedPoint = *i;
             }
         }
         // std::cout << std::endl;
-    }    
-    
+    }
+
     // Update the snap indicator, if requested
     if (_snapindicator) {
         if (bestSnappedPoint.getSnapped()) {
-            _desktop->snapindicator->set_new_snappoint(bestSnappedPoint);
+            _desktop->snapindicator->set_new_snaptarget(bestSnappedPoint);
         } else {
-            _desktop->snapindicator->remove_snappoint();
+            _desktop->snapindicator->remove_snaptarget();
         }
     }
-    
-    // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << std::endl;
-    return bestSnappedPoint;         
+
+    // std::cout << "findBestSnap = " << bestSnappedPoint.getPoint() << " | dist = " << bestSnappedPoint.getSnapDistance() << std::endl;
+    return bestSnappedPoint;
 }
 
 void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, SPItem const *item_to_ignore, std::vector<Geom::Point> *unselected_nodes)
@@ -850,7 +881,7 @@ void SnapManager::setup(SPDesktop const *desktop, bool snapindicator, std::vecto
     _items_to_ignore = &items_to_ignore;
     _desktop = desktop;
     _snapindicator = snapindicator;
-    _unselected_nodes = unselected_nodes;   
+    _unselected_nodes = unselected_nodes;
 }
 
 SPDocument *SnapManager::getDocument() const
@@ -858,6 +889,62 @@ SPDocument *SnapManager::getDocument() const
     return _named_view->document;
 }
 
+Geom::Point SnapManager::_transformPoint(Geom::Point const &p,
+                                        Transformation const transformation_type,
+                                        Geom::Point const &transformation,
+                                        Geom::Point const &origin,
+                                        Geom::Dim2 const dim,
+                                        bool const uniform) const
+{
+    /* Work out the transformed version of this point */
+    Geom::Point transformed;
+    switch (transformation_type) {
+        case TRANSLATION:
+            transformed = p + transformation;
+            break;
+        case SCALE:
+            transformed = (p - origin) * Geom::Scale(transformation[Geom::X], transformation[Geom::Y]) + origin;
+            break;
+        case STRETCH:
+        {
+            Geom::Scale s(1, 1);
+            if (uniform)
+                s[Geom::X] = s[Geom::Y] = transformation[dim];
+            else {
+                s[dim] = transformation[dim];
+                s[1 - dim] = 1;
+            }
+            transformed = ((p - origin) * s) + origin;
+            break;
+        }
+        case SKEW:
+            // Apply the skew factor
+            transformed[dim] = p[dim] + transformation[0] * (p[1 - dim] - origin[1 - dim]);
+            // While skewing, mirroring and scaling (by integer multiples) in the opposite direction is also allowed.
+            // Apply that scale factor here
+            transformed[1-dim] = (p - origin)[1 - dim] * transformation[1] + origin[1 - dim];
+            break;
+        default:
+            g_assert_not_reached();
+    }
+
+    return transformed;
+}
+
+void SnapManager::_displaySnapsource(Inkscape::SnapPreferences::PointType point_type, Geom::Point const &p) const {
+
+    Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+    if (prefs->getBool("/options/snapclosestonly/value")) {
+        bool p_is_a_node = point_type & Inkscape::SnapPreferences::SNAPPOINT_NODE;
+        bool p_is_a_bbox = point_type & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
+        if (snapprefs.getSnapEnabledGlobally() && ((p_is_a_node && snapprefs.getSnapModeNode()) || (p_is_a_bbox && snapprefs.getSnapModeBBox()))) {
+            _desktop->snapindicator->set_new_snapsource(p);
+        } else {
+            _desktop->snapindicator->remove_snapsource();
+        }
+    }
+}
+
 /*
   Local Variables:
   mode:c++