diff --git a/src/snap.cpp b/src/snap.cpp
index 28b0664c74930b3491212ebede09616a7f17066a..1ff5d3d059b5d5f69aa693955148a958c778ccfb 100644 (file)
--- a/src/snap.cpp
+++ b/src/snap.cpp
@@ -258,7 +258,7 @@ Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType
Inkscape::SnappedPoint SnapManager::constrainedSnap(Inkscape::Snapper::PointType t,
NR::Point const &p,
bool const &first_point,
- std::vector<NR::Point> &points_to_snap,
+ std::vector<NR::Point> &points_to_snap,
Inkscape::Snapper::ConstraintLine const &c,
std::list<SPItem const *> const &it) const
{
constrainedSnap(type, *j, i == points.begin(), transformed_points, constraint, ignore) : freeSnap(type, *j, i == points.begin(), transformed_points, ignore);
NR::Point result;
- NR::Coord metric;
- NR::Coord second_metric;
+ NR::Coord metric = NR_HUGE;
+ NR::Coord second_metric = NR_HUGE;
if (snapped.getDistance() < NR_HUGE) {
/* We snapped. Find the transformation that describes where the snapped point has
* and not to the intersection itself!
*/
metric = snapped.getDistance(); //used to be: metric = NR::L2(result);
- second_metric = NR::L2(*j - snapped.getPoint());
+ second_metric = snapped.getSecondDistance();
break;
case SCALE:
{
default:
g_assert_not_reached();
}
-
-
/* Note it if it's the best so far */
bool const c1 = metric < best_metric;
if (c1 || c2 || c3a && c3b) {
best_transformation = result;
- //if (c1) {std::cout << "c1 ";}
- //if (c2) {std::cout << "c2 ";}
- //if (c3a && c3b) {std::cout << "c3 ";}
best_metric = metric;
best_second_metric = second_metric;
best_at_intersection = snapped.getAtIntersection();
j++;
}
- // Using " < 1e6" instead of " < NR::HUGE" for catching some rounding errors
+ // Using " < 1e6" instead of " < NR_HUGE" for catching some rounding errors
// These rounding errors might be caused by NRRects, see bug #1584301
return std::make_pair(best_transformation, best_metric < 1e6);
}
@@ -699,21 +694,23 @@ Inkscape::SnappedPoint SnapManager::findBestSnap(NR::Point const &p, SnappedCons
// now let's see which snapped point gets a thumbs up
Inkscape::SnappedPoint bestPoint(p, NR_HUGE);
for (std::list<std::pair<Inkscape::SnappedPoint, NR::Coord> >::const_iterator i = sp_list.begin(); i != sp_list.end(); i++) {
- // first find out if this snapped point is within snapping range
- if ((*i).first.getDistance() <= (*i).second) {
- // if it's the first point
- bool c1 = (i == sp_list.begin());
- // or, if it's closer
- bool c2 = (*i).first.getDistance() < bestPoint.getDistance();
- // or, if it's just as close but at an intersection
- bool c3 = ((*i).first.getDistance() == bestPoint.getDistance()) && (*i).first.getAtIntersection();
- // then prefer this point over the previous one
- if (c1 || c2 || c3) {
- bestPoint = (*i).first;
- }
- }
- }
- return bestPoint;
+ // first find out if this snapped point is within snapping range
+ if ((*i).first.getDistance() <= (*i).second) {
+ // if it's the first point
+ bool c1 = (i == sp_list.begin());
+ // or, if it's closer
+ bool c2 = (*i).first.getDistance() < bestPoint.getDistance();
+ // or, if it's just as close then consider the second distance
+ // (which is only relevant for points at an intersection)
+ bool c3a = ((*i).first.getDistance() == bestPoint.getDistance());
+ bool c3b = (*i).first.getSecondDistance() < bestPoint.getSecondDistance();
+ // then prefer this point over the previous one
+ if (c1 || c2 || c3a && c3b) {
+ bestPoint = (*i).first;
+ }
+ }
+ }
+ return bestPoint;
}
/*