Code

* on-canvas clip and mask editing :) in the object menu you can find how to edit...
[inkscape.git] / src / shape-editor.cpp
index d9eaf11bc83bebf347bdf20ff6e9d1b789c1e4c4..fbf42eaca1b8ebc71f1ce116c0db6036b134a5af 100644 (file)
 #include "config.h"
 #endif
 
+#include <string.h>
 #include <glibmm/i18n.h>
 
 #include "sp-object.h"
 #include "sp-item.h"
+#include "live_effects/lpeobject.h"
 #include "selection.h"
 #include "desktop.h"
 #include "desktop-handles.h"
@@ -30,7 +32,7 @@
 #include "shape-editor.h"
 
 
-ShapeEditorsCollective::ShapeEditorsCollective(SPDesktop *dt) {
+ShapeEditorsCollective::ShapeEditorsCollective(SPDesktop */*dt*/) {
 }
 
 ShapeEditorsCollective::~ShapeEditorsCollective() {
@@ -93,9 +95,9 @@ bool ShapeEditor::has_knotholder () {
 }
 
 bool ShapeEditor::has_local_change () {
-    if (this->nodepath) 
+    if (this->nodepath)
         return (this->nodepath->local_change != 0);
-    else if (this->knotholder) 
+    else if (this->knotholder)
         return (this->knotholder->local_change != 0);
     else
         return false;
@@ -113,7 +115,7 @@ void ShapeEditor::decrement_local_change () {
 SPItem *ShapeEditor::get_item () {
     SPItem *item = NULL;
     if (this->has_nodepath()) {
-        item = SP_ITEM(this->nodepath->path);
+        item = this->nodepath->item;
     } else if (this->has_knotholder()) {
         item = SP_ITEM(this->knotholder->item);
     }
@@ -131,23 +133,26 @@ void ShapeEditor::restore_nodepath_selection (GList *saved) {
         ::restore_nodepath_selection (this->nodepath, saved);
 }
 
+bool ShapeEditor::nodepath_edits_repr_key(gchar const *name) {
+    if (nodepath && name) {
+        return ( !strcmp(name, nodepath->repr_key) || !strcmp(name, nodepath->repr_nodetypes_key) );
+    }
+
+    return false;
+}
 
-static void shapeeditor_event_attr_changed(Inkscape::XML::Node *repr, gchar const *name,
-                                           gchar const *old_value, gchar const *new_value,
-                                           bool is_interactive, gpointer data)
+static void shapeeditor_event_attr_changed(Inkscape::XML::Node */*repr*/, gchar const *name,
+                                           gchar const */*old_value*/, gchar const */*new_value*/,
+                                           bool /*is_interactive*/, gpointer data)
 {
-    SPItem *item = NULL;
     gboolean changed = FALSE;
 
     g_assert(data);
     ShapeEditor *sh = ((ShapeEditor *) data);
 
-    item = sh->get_item();
-
-    if (
-        ((sh->has_nodepath()) && (!strcmp(name, "d") || !strcmp(name, "sodipodi:nodetypes")))  // With paths, we only need to act if one of the path-affecting attributes has changed.
-        || sh->has_knotholder()) {
-        changed = !sh->has_local_change(); 
+    if ( sh->has_knotholder() || ( sh->has_nodepath() && sh->nodepath_edits_repr_key(name) ) )
+    {
+        changed = !sh->has_local_change();
         sh->decrement_local_change();
     }
 
@@ -157,7 +162,7 @@ static void shapeeditor_event_attr_changed(Inkscape::XML::Node *repr, gchar cons
             saved = sh->save_nodepath_selection();
         }
 
-        sh->set_item (item);
+        sh->reset_item ();
 
         if (sh->has_nodepath() && saved) {
             sh->restore_nodepath_selection(saved);
@@ -186,7 +191,7 @@ void ShapeEditor::set_item(SPItem *item) {
     if (item) {
         this->nodepath = sp_nodepath_new(desktop, item, (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0));
         if (this->nodepath) {
-            this->nodepath->shape_editor = this; 
+            this->nodepath->shape_editor = this;
         }
         this->knotholder = sp_item_knot_holder(item, desktop);
 
@@ -205,6 +210,50 @@ void ShapeEditor::set_item(SPItem *item) {
     }
 }
 
+/** Please note that this function only works for path parameters.
+*  All other parameters probably will crash Inkscape!
+*  Fortunately, there are no other on-canvas edittable objects at this moment :)
+*/
+void ShapeEditor::set_item_livepatheffect_parameter(SPItem *item, SPObject *lpeobject, const char * key) {
+
+    unset_item();
+
+    this->grab_node = -1;
+
+    if (lpeobject) {
+        this->knotholder = NULL; // it's a path, no special knotholder needed.
+        this->nodepath = sp_nodepath_new( desktop, lpeobject,
+                                          (prefs_get_int_attribute("tools.nodes", "show_handles", 1) != 0),
+                                          key, item);
+        if (this->nodepath) {
+            this->nodepath->shape_editor = this;
+
+            // setting new listener
+            Inkscape::XML::Node *repr = SP_OBJECT_REPR(lpeobject);
+            if (repr) {
+                Inkscape::GC::anchor(repr);
+                sp_repr_add_listener(repr, &shapeeditor_repr_events, this);
+            }
+        }
+    }
+}
+
+/** FIXME: think about this. Is this thing only called when the item needs to be updated?
+   Why not make a reload function in NodePath and in KnotHolder? */
+void ShapeEditor::reset_item ()
+{
+    if ( (this->nodepath) && (IS_LIVEPATHEFFECT(this->nodepath->object)) ) {
+        SPItem * item = this->nodepath->item;
+        SPObject *obj = this->nodepath->object;
+        char * key = g_strdup(this->nodepath->repr_key);
+        set_item_livepatheffect_parameter(item, obj, key);
+        g_free(key);
+    } else {
+        SPItem * item = get_item();
+        set_item(item);
+    }
+}
+
 void ShapeEditor::nodepath_destroyed () {
     this->nodepath = NULL;
 }
@@ -216,7 +265,7 @@ void ShapeEditor::update_statusbar () {
 
 bool ShapeEditor::is_over_stroke (NR::Point event_p, bool remember) {
 
-    if (!this->nodepath) 
+    if (!this->nodepath)
         return false; // no stroke in knotholder
 
     SPItem *item = get_item();
@@ -224,7 +273,6 @@ bool ShapeEditor::is_over_stroke (NR::Point event_p, bool remember) {
     //Translate click point into proper coord system
     this->curvepoint_doc = desktop->w2d(event_p);
     this->curvepoint_doc *= sp_item_dt2i_affine(item);
-    this->curvepoint_doc *= sp_item_i2doc_affine(item);
 
     sp_nodepath_ensure_livarot_path(this->nodepath);
 
@@ -239,13 +287,12 @@ bool ShapeEditor::is_over_stroke (NR::Point event_p, bool remember) {
     delta = desktop->d2w(delta);
 
     double stroke_tolerance =
-        (SP_OBJECT_STYLE (item)->stroke.type != SP_PAINT_TYPE_NONE?
-         desktop->current_zoom() *
-         SP_OBJECT_STYLE (item)->stroke_width.computed *
-         sp_item_i2d_affine (item).expansion() * 0.5
+        (( !SP_OBJECT_STYLE(item)->stroke.isNone() ?
+           desktop->current_zoom() *
+           SP_OBJECT_STYLE (item)->stroke_width.computed * 0.5 *
+           sp_item_i2d_affine (item).expansion()
          : 0.0)
-        + prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100); //(double) SP_EVENT_CONTEXT(nc)->tolerance;
-
+         + prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100)) /sp_item_i2d_affine (item).expansion(); 
     bool close = (NR::L2 (delta) < stroke_tolerance);
 
     if (remember && close) {
@@ -285,7 +332,7 @@ bool ShapeEditor::hits_curve() {
 
 
 void ShapeEditor::curve_drag(gdouble eventx, gdouble eventy) {
-    if (this->nodepath) {
+    if (this->nodepath && !this->nodepath->straight_path) {
 
         if (this->grab_node == -1) // don't know which segment to drag
             return;
@@ -343,11 +390,11 @@ void ShapeEditor::deselect() {
 }
 
 void ShapeEditor::add_node () {
-    sp_node_selected_add_node(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_add_node(this->nodepath);
 }
 
 void ShapeEditor::delete_nodes () {
-    sp_node_selected_delete(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_delete(this->nodepath);
 }
 
 void ShapeEditor::delete_nodes_preserving_shape () {
@@ -356,31 +403,39 @@ void ShapeEditor::delete_nodes_preserving_shape () {
     }
 }
 
+void ShapeEditor::delete_segment () {
+    sp_node_selected_delete_segment(this->nodepath);
+}
+
 void ShapeEditor::set_node_type(int type) {
-    sp_node_selected_set_type((Inkscape::NodePath::NodeType) type); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_set_type(this->nodepath, (Inkscape::NodePath::NodeType) type);
 }
 
 void ShapeEditor::break_at_nodes() {
-    sp_node_selected_break(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_break(this->nodepath);
 }
 
 void ShapeEditor::join_nodes() {
-    sp_node_selected_join(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_join(this->nodepath);
+}
+
+void ShapeEditor::join_segments() {
+    sp_node_selected_join_segment(this->nodepath);
 }
 
 void ShapeEditor::duplicate_nodes() {
-    sp_node_selected_duplicate(); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_duplicate(this->nodepath);
 }
 
 void ShapeEditor::set_type_of_segments(NRPathcode code) {
-    sp_node_selected_set_line_type(code); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_set_line_type(this->nodepath, code);
 }
 
 void ShapeEditor::move_nodes_screen(gdouble dx, gdouble dy) {
-    sp_node_selected_move_screen(dx, dy); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_move_screen(this->nodepath, dx, dy);
 }
 void ShapeEditor::move_nodes(gdouble dx, gdouble dy) {
-    sp_node_selected_move(dx, dy); // FIXME fix that function by removing nodepath_current lookup, and pass it this->nodepath instead (needs fixing verbs/buttons first)
+    sp_node_selected_move(this->nodepath, dx, dy);
 }
 
 void ShapeEditor::rotate_nodes(gdouble angle, int which, bool screen) {
@@ -396,33 +451,51 @@ void ShapeEditor::scale_nodes_screen(gdouble const grow, int const which) {
 }
 
 void ShapeEditor::select_all (bool invert) {
-    if (this->nodepath) 
+    if (this->nodepath)
         sp_nodepath_select_all (this->nodepath, invert);
 }
 void ShapeEditor::select_all_from_subpath (bool invert) {
-    if (this->nodepath) 
+    if (this->nodepath)
         sp_nodepath_select_all_from_subpath (this->nodepath, invert);
 }
 void ShapeEditor::select_next () {
-    if (this->nodepath) 
+    if (this->nodepath) {
         sp_nodepath_select_next (this->nodepath);
+        if (this->nodepath->numSelected() >= 1) {
+            this->desktop->scroll_to_point(&(this->nodepath->singleSelectedCoords()), 1.0);
+        }
+    }
 }
 void ShapeEditor::select_prev () {
-    if (this->nodepath) 
+    if (this->nodepath) {
         sp_nodepath_select_prev (this->nodepath);
+        if (this->nodepath->numSelected() >= 1) {
+            this->desktop->scroll_to_point(&(this->nodepath->singleSelectedCoords()), 1.0);
+        }
+    }
+}
+
+void ShapeEditor::show_handles (bool show) {
+    if (this->nodepath && !this->nodepath->straight_path)
+        sp_nodepath_show_handles (this->nodepath, show);
 }
 
-void ShapeEditor::flip (NR::Dim2 axis) {
-    if (this->nodepath) 
-        sp_nodepath_flip (this->nodepath, axis);
+void ShapeEditor::show_helperpath (bool show) {
+    if (this->nodepath)
+        sp_nodepath_show_helperpath (this->nodepath, show);
+}
+
+void ShapeEditor::flip (NR::Dim2 axis, NR::Maybe<NR::Point> center) {
+    if (this->nodepath)
+        sp_nodepath_flip (this->nodepath, axis, center);
 }
 
 void ShapeEditor::distribute (NR::Dim2 axis) {
-    if (this->nodepath) 
+    if (this->nodepath)
         sp_nodepath_selected_distribute (this->nodepath, axis);
 }
 void ShapeEditor::align (NR::Dim2 axis) {
-    if (this->nodepath) 
+    if (this->nodepath)
         sp_nodepath_selected_align (this->nodepath, axis);
 }