diff --git a/src/seltrans.cpp b/src/seltrans.cpp
index 82632d45693b65d416534dc79f7f545a6a8f2080..a3f34384107f93300bf100471b2dcdb57dc09d0f 100644 (file)
--- a/src/seltrans.cpp
+++ b/src/seltrans.cpp
_stamp_cache(NULL),
_message_context(desktop->messageStack())
{
- gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
+ gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box");
_snap_bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
-
+
g_return_if_fail(desktop != NULL);
for (int i = 0; i < 8; i++) {
@@ -258,28 +258,28 @@ void Inkscape::SelTrans::grab(NR::Point const &p, gdouble x, gdouble y, bool sho
_current.set_identity();
_point = p;
-
- // The selector tool should snap the bbox and the special snappoints, but not path nodes
+
+ // The selector tool should snap the bbox, special snappoints, and path nodes
// (The special points are the handles, center, rotation axis, font baseline, ends of spiral, etc.)
// First, determine the bounding box for snapping ...
- _bbox = selection->bounds(_snap_bbox_type);
+ _bbox = selection->bounds(_snap_bbox_type);
_approximate_bbox = selection->bounds(SPItem::APPROXIMATE_BBOX); // Used for correctly scaling the strokewidth
-
- // Next, get all special points for snapping
- _snap_points = selection->getSnapPoints(); // Excludes path nodes
- std::vector<NR::Point> snap_points_hull = selection->getSnapPointsConvexHull(); // Includes path nodes
+ // Next, get all points to consider for snapping
+ SnapManager const &m = _desktop->namedview->snap_manager;
+ _snap_points = selection->getSnapPoints(m.getIncludeItemCenter());
+ std::vector<NR::Point> snap_points_hull = selection->getSnapPointsConvexHull();
if (_snap_points.size() > 100) {
/* Snapping a huge number of nodes will take way too long, so limit the number of snappable nodes
- An average user would rarely ever try to snap such a large number of nodes anyway, because
+ An average user would rarely ever try to snap such a large number of nodes anyway, because
(s)he could hardly discern which node would be snapping */
_snap_points = snap_points_hull;
// Unfortunately, by now we will have lost the font-baseline snappoints :-(
}
-
+
// Find bbox hulling all special points, which excludes stroke width. Here we need to include the
- // path nodes, for example because a rectangle which has been converted to a path doesn't have
+ // path nodes, for example because a rectangle which has been converted to a path doesn't have
// any other special points
NR::Rect snap_points_bbox;
if ( snap_points_hull.empty() == false ) {
@@ -291,7 +291,7 @@ void Inkscape::SelTrans::grab(NR::Point const &p, gdouble x, gdouble y, bool sho
i++;
}
}
-
+
_bbox_points.clear();
if (_bbox) {
// ... and add the bbox corners to _bbox_points
@@ -302,26 +302,28 @@ void Inkscape::SelTrans::grab(NR::Point const &p, gdouble x, gdouble y, bool sho
// - one for snapping the boundingbox, which can be either visual or geometric
// - one for snapping the special points
// The "opposite" in case of a geometric boundingbox always coincides with the "opposite" for the special points
- // These distinct "opposites" are needed in the snapmanager to avoid bugs such as #1540195 (in which
+ // These distinct "opposites" are needed in the snapmanager to avoid bugs such as #1540195 (in which
// a box is caught between to guides)
_opposite_for_bboxpoints = _bbox->min() + _bbox->dimensions() * NR::scale(1-x, 1-y);
_opposite_for_specpoints = (snap_points_bbox.min() + (snap_points_bbox.dimensions() * NR::scale(1-x, 1-y) ) );
// Only a single "opposite" can be used in calculating transformations.
_opposite = _opposite_for_bboxpoints;
}
-
+
+ // The lines below are usefull for debugging any snapping issues, as they'll spit out all points that are considered for snapping
+
/*std::cout << "Number of snap points: " << _snap_points.size() << std::endl;
for (std::vector<NR::Point>::const_iterator i = _snap_points.begin(); i != _snap_points.end(); i++)
{
std::cout << " " << *i << std::endl;
}
-
+
std::cout << "Number of bbox points: " << _bbox_points.size() << std::endl;
for (std::vector<NR::Point>::const_iterator i = _bbox_points.begin(); i != _bbox_points.end(); i++)
{
std::cout << " " << *i << std::endl;
}*/
-
+
if ((x != -1) && (y != -1)) {
sp_canvas_item_show(_norm);
sp_canvas_item_show(_grip);
//Update the bboxes
_bbox = selection->bounds(_snap_bbox_type);
_approximate_bbox = selection->bounds(SPItem::APPROXIMATE_BBOX);
-
+
if (!_bbox) {
_empty = true;
return;
);
}
-static void sp_sel_trans_handle_ungrab(SPKnot *knot, guint state, gpointer data)
+static void sp_sel_trans_handle_ungrab(SPKnot *knot, guint /*state*/, gpointer /*data*/)
{
SP_SELECT_CONTEXT(knot->desktop->event_context)->_seltrans->ungrab();
}
);
}
-void Inkscape::SelTrans::handleClick(SPKnot *knot, guint state, SPSelTransHandle const &handle)
+void Inkscape::SelTrans::handleClick(SPKnot */*knot*/, guint state, SPSelTransHandle const &handle)
{
switch (handle.anchor) {
case GTK_ANCHOR_CENTER:
@@ -703,7 +705,7 @@ void Inkscape::SelTrans::handleClick(SPKnot *knot, guint state, SPSelTransHandle
_center_is_set = false; // center has changed
_updateHandles();
}
- sp_document_done (sp_desktop_document(_desktop), SP_VERB_CONTEXT_SELECT,
+ sp_document_done (sp_desktop_document(_desktop), SP_VERB_CONTEXT_SELECT,
_("Reset center"));
}
break;
@@ -712,7 +714,7 @@ void Inkscape::SelTrans::handleClick(SPKnot *knot, guint state, SPSelTransHandle
}
}
-void Inkscape::SelTrans::handleGrab(SPKnot *knot, guint state, SPSelTransHandle const &handle)
+void Inkscape::SelTrans::handleGrab(SPKnot *knot, guint /*state*/, SPSelTransHandle const &handle)
{
switch (handle.anchor) {
case GTK_ANCHOR_CENTER:
@@ -763,10 +765,6 @@ gboolean Inkscape::SelTrans::handleRequest(SPKnot *knot, NR::Point *position, gu
knot->desktop->setPosition(*position);
- if (state & GDK_MOD1_MASK) {
- *position = _point + ( *position - _point ) / 10;
- }
-
if ((!(state & GDK_SHIFT_MASK) == !(_state == STATE_ROTATE)) && (&handle != &handle_center)) {
_origin = _opposite;
_origin_for_bboxpoints = _opposite_for_bboxpoints;
@@ -789,14 +787,14 @@ gboolean Inkscape::SelTrans::handleRequest(SPKnot *knot, NR::Point *position, gu
}
-void Inkscape::SelTrans::_selChanged(Inkscape::Selection *selection)
+void Inkscape::SelTrans::_selChanged(Inkscape::Selection */*selection*/)
{
if (!_grabbed) {
// reread in case it changed on the fly:
- gchar const *prefs_bbox = prefs_get_string_attribute("tools.select", "bounding_box");
+ gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box");
_snap_bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
//SPItem::APPROXIMATE_BBOX will be replaced by SPItem::VISUAL_BBOX, as soon as the latter is implemented properly
-
+
_updateVolatileState();
_current.set_identity();
_center_is_set = false; // center(s) may have changed
}
}
-void Inkscape::SelTrans::_selModified(Inkscape::Selection *selection, guint flags)
+void Inkscape::SelTrans::_selModified(Inkscape::Selection */*selection*/, guint /*flags*/)
{
if (!_grabbed) {
_updateVolatileState();
}
}
+ if (state & GDK_MOD1_MASK) { // scale by an integer multiplier/divider
+ for ( unsigned int i = 0 ; i < 2 ; i++ ) {
+ if (fabs(s[i]) > 1)
+ s[i] = round(s[i]);
+ else
+ s[i] = 1/round(1/(MIN(s[i], 10)));
+ }
+ }
+
SnapManager const &m = _desktop->namedview->snap_manager;
/* Get a STL list of the selected items.
} else {
s[NR::Y] = fabs(s[NR::X]) * sign(s[NR::Y]);
}
-
- // Snap along a suitable constraint vector from the origin.
-
- // The inclination of the constraint vector is calculated from the aspect ratio
- NR::Point bbox_dim = _bbox->dimensions();
- double const aspect_ratio = bbox_dim[1] / bbox_dim[0]; // = height / width
- // Determine direction of the constraint vector
- NR::Point const cv = NR::Point(
- pt[NR::X] > _origin[NR::X] ? 1 : -1,
- pt[NR::Y] > _origin[NR::Y] ? aspect_ratio : -aspect_ratio
- );
-
- std::pair<NR::scale, bool> bb = m.constrainedSnapScale(Snapper::BBOX_POINT,
+ // Snap along a suitable constraint vector from the origin.
+ std::pair<NR::scale, bool> bb = m.constrainedSnapScale(Snapper::SNAPPOINT_BBOX,
_bbox_points,
it,
- Snapper::ConstraintLine(_origin_for_bboxpoints, cv),
s,
_origin_for_bboxpoints);
- std::pair<NR::scale, bool> sn = m.constrainedSnapScale(Snapper::SNAP_POINT,
+ std::pair<NR::scale, bool> sn = m.constrainedSnapScale(Snapper::SNAPPOINT_NODE,
_snap_points,
it,
- Snapper::ConstraintLine(_origin_for_specpoints, cv),
s,
_origin_for_specpoints);
- if (bb.second == false && sn.second == false) {
- /* We didn't snap, so just keep the locked aspect ratio */
- } else {
+ if (bb.second || sn.second) { // If we snapped to something
/* Choose the smaller difference in scale. Since s[X] == s[Y] we can
** just compare difference in s[X].
*/
} else {
/* Scale aspect ratio is unlocked */
-
- std::pair<NR::scale, bool> bb = m.freeSnapScale(Snapper::BBOX_POINT,
+
+ std::pair<NR::scale, bool> bb = m.freeSnapScale(Snapper::SNAPPOINT_BBOX,
_bbox_points,
it,
s,
_origin_for_bboxpoints);
- std::pair<NR::scale, bool> sn = m.freeSnapScale(Snapper::SNAP_POINT,
+ std::pair<NR::scale, bool> sn = m.freeSnapScale(Snapper::SNAPPOINT_NODE,
_snap_points,
it,
s,
_origin_for_specpoints);
- /* Pick the snap that puts us closest to the original scale */
- NR::Coord bd = bb.second ?
- fabs(NR::L2(NR::Point(bb.first[NR::X], bb.first[NR::Y])) -
- NR::L2(NR::Point(s[NR::X], s[NR::Y])))
- : NR_HUGE;
- NR::Coord sd = sn.second ?
- fabs(NR::L2(NR::Point(sn.first[NR::X], sn.first[NR::Y])) -
- NR::L2(NR::Point(s[NR::X], s[NR::Y])))
- : NR_HUGE;
- s = (bd < sd) ? bb.first : sn.first;
+ if (bb.second || sn.second) { // If we snapped to something
+ /* Pick the snap that puts us closest to the original scale */
+ NR::Coord bd = bb.second ?
+ fabs(NR::L2(NR::Point(bb.first[NR::X], bb.first[NR::Y])) -
+ NR::L2(NR::Point(s[NR::X], s[NR::Y])))
+ : NR_HUGE;
+ NR::Coord sd = sn.second ?
+ fabs(NR::L2(NR::Point(sn.first[NR::X], sn.first[NR::Y])) -
+ NR::L2(NR::Point(s[NR::X], s[NR::Y])))
+ : NR_HUGE;
+ s = (bd < sd) ? bb.first : sn.first;
+ }
}
/* Update the knot position */
@@ -1007,6 +1001,13 @@ gboolean Inkscape::SelTrans::stretchRequest(SPSelTransHandle const &handle, NR::
s[axis] = 1e-15;
}
+ if (state & GDK_MOD1_MASK) { // scale by an integer multiplier/divider
+ if (fabs(s[axis]) > 1)
+ s[axis] = round(s[axis]);
+ else
+ s[axis] = 1/round(1/(MIN(s[axis], 10)));
+ }
+
/* Get a STL list of the selected items.
** FIXME: this should probably be done by Inkscape::Selection.
*/
@@ -1021,8 +1022,8 @@ gboolean Inkscape::SelTrans::stretchRequest(SPSelTransHandle const &handle, NR::
// on ctrl, apply symmetrical scaling instead of stretching
s[perp] = fabs(s[axis]);
- std::pair<NR::Coord, bool> const bb = m.freeSnapStretch(
- Snapper::BBOX_POINT,
+ std::pair<NR::Coord, bool> const bb = m.constrainedSnapStretch(
+ Snapper::SNAPPOINT_BBOX,
_bbox_points,
it,
s[axis],
@@ -1030,8 +1031,8 @@ gboolean Inkscape::SelTrans::stretchRequest(SPSelTransHandle const &handle, NR::
axis,
true);
- std::pair<NR::Coord, bool> const sn = m.freeSnapStretch(
- Snapper::SNAP_POINT,
+ std::pair<NR::Coord, bool> const sn = m.constrainedSnapStretch(
+ Snapper::SNAPPOINT_NODE,
_snap_points,
it,
s[axis],
@@ -1039,16 +1040,21 @@ gboolean Inkscape::SelTrans::stretchRequest(SPSelTransHandle const &handle, NR::
axis,
true);
- NR::Coord const bd = bb.second ? fabs(bb.first - s[axis]) : NR_HUGE;
- NR::Coord const sd = sn.second ? fabs(sn.first - s[axis]) : NR_HUGE;
- NR::Coord const ratio = (bd < sd) ? bb.first : sn.first;
-
- s[axis] = fabs(ratio) * sign(s[axis]);
- s[perp] = fabs(s[axis]);
+ if (bb.second || sn.second) { // If we snapped to something
+ /* Choose the smaller difference in scale */
+ NR::Coord const bd = bb.second ? fabs(bb.first - s[axis]) : NR_HUGE;
+ NR::Coord const sd = sn.second ? fabs(sn.first - s[axis]) : NR_HUGE;
+ NR::Coord const ratio = (bd < sd) ? bb.first : sn.first;
+
+ if (fabs(ratio) < NR_HUGE) {
+ s[axis] = fabs(ratio) * sign(s[axis]);
+ }
+ s[perp] = fabs(s[axis]);
+ }
} else {
-
- std::pair<NR::Coord, bool> const bb = m.freeSnapStretch(
- Snapper::BBOX_POINT,
+
+ std::pair<NR::Coord, bool> const bb = m.constrainedSnapStretch(
+ Snapper::SNAPPOINT_BBOX,
_bbox_points,
it,
s[axis],
@@ -1056,8 +1062,8 @@ gboolean Inkscape::SelTrans::stretchRequest(SPSelTransHandle const &handle, NR::
axis,
false);
- std::pair<NR::Coord, bool> const sn = m.freeSnapStretch(
- Snapper::SNAP_POINT,
+ std::pair<NR::Coord, bool> const sn = m.constrainedSnapStretch(
+ Snapper::SNAPPOINT_NODE,
_snap_points,
it,
s[axis],
@@ -1065,11 +1071,16 @@ gboolean Inkscape::SelTrans::stretchRequest(SPSelTransHandle const &handle, NR::
axis,
false);
- /* Choose the smaller difference in scale */
- NR::Coord const bd = bb.second ? fabs(bb.first - s[axis]) : NR_HUGE;
- NR::Coord const sd = sn.second ? fabs(sn.first - s[axis]) : NR_HUGE;
- s[axis] = (bd < sd) ? bb.first : sn.first;
- s[perp] = 1;
+ if (bb.second || sn.second) { // If we snapped to something
+ /* Choose the smaller difference in scale */
+ NR::Coord const bd = bb.second ? fabs(bb.first - s[axis]) : NR_HUGE;
+ NR::Coord const sd = sn.second ? fabs(sn.first - s[axis]) : NR_HUGE;
+ NR::Coord const nw = (bd < sd) ? bb.first : sn.first; // new stretch scale
+ if (fabs(nw) < NR_HUGE) {
+ s[axis] = nw;
+ }
+ s[perp] = 1;
+ }
}
pt = ( _point - _origin ) * NR::scale(s) + _origin;
@@ -1135,22 +1146,30 @@ gboolean Inkscape::SelTrans::skewRequest(SPSelTransHandle const &handle, NR::Poi
}
skew[dim_a] = tan(radians) * s[dim_a];
} else {
+ /* Get a STL list of the selected items.
+ ** FIXME: this should probably be done by Inkscape::Selection.
+ */
+ std::list<SPItem const*> it;
+ for (GSList const *i = _selection->itemList(); i != NULL; i = i->next) {
+ it.push_back(reinterpret_cast<SPItem*>(i->data));
+ }
+
SnapManager const &m = _desktop->namedview->snap_manager;
- std::pair<NR::Coord, bool> bb = m.freeSnapSkew(Inkscape::Snapper::BBOX_POINT,
+ std::pair<NR::Coord, bool> bb = m.freeSnapSkew(Inkscape::Snapper::SNAPPOINT_BBOX,
_bbox_points,
- std::list<SPItem const *>(),
+ it,
skew[dim_a],
_origin_for_bboxpoints,
dim_b);
- std::pair<NR::Coord, bool> sn = m.freeSnapSkew(Inkscape::Snapper::SNAP_POINT,
+ std::pair<NR::Coord, bool> sn = m.freeSnapSkew(Inkscape::Snapper::SNAPPOINT_NODE,
_snap_points,
- std::list<SPItem const *>(),
+ it,
skew[dim_a],
_origin_for_specpoints,
dim_b);
-
+
if (bb.second || sn.second) {
/* We snapped something, so change the skew to reflect it */
NR::Coord const bd = bb.second ? bb.first : NR_HUGE;
using NR::Y;
SnapManager const &m = _desktop->namedview->snap_manager;
- pt = m.freeSnap(Snapper::SNAP_POINT, pt, NULL).getPoint();
+ pt = m.freeSnap(Snapper::SNAPPOINT_NODE, pt, NULL).getPoint();
if (state & GDK_CONTROL_MASK) {
if ( fabs(_point[X] - pt[X]) > fabs(_point[Y] - pt[Y]) ) {
@@ -1338,29 +1357,24 @@ void Inkscape::SelTrans::stretch(SPSelTransHandle const &handle, NR::Point &pt,
return;
}
- //Get two corners of the new bbox
- NR::Point p1 = _approximate_bbox->min() * (NR::translate(-scale_origin) * NR::Matrix(s) * NR::translate(scale_origin));
- NR::Point p2 = _approximate_bbox->max() * (NR::translate(-scale_origin) * NR::Matrix(s) * NR::translate(scale_origin));
-
- //Find the ones at the lower-left and upper-right, as required by get_scale_transform_with_stroke
- NR::Point new_bbox_min = NR::Point(std::min(p1[NR::X], p2[NR::X]), std::min(p1[NR::Y], p2[NR::Y]));
- NR::Point new_bbox_max = NR::Point(std::max(p1[NR::X], p2[NR::X]), std::max(p1[NR::Y], p2[NR::Y]));
+ NR::Point new_bbox_min = _approximate_bbox->min() * (NR::translate(-scale_origin) * NR::Matrix(s) * NR::translate(scale_origin));
+ NR::Point new_bbox_max = _approximate_bbox->max() * (NR::translate(-scale_origin) * NR::Matrix(s) * NR::translate(scale_origin));
int transform_stroke = false;
gdouble strokewidth = 0;
-
+
if ( _snap_bbox_type != SPItem::GEOMETRIC_BBOX) {
transform_stroke = prefs_get_int_attribute ("options.transform", "stroke", 1);
strokewidth = _strokewidth;
}
-
+
NR::Matrix scaler = get_scale_transform_with_stroke (*_approximate_bbox, strokewidth, transform_stroke,
new_bbox_min[NR::X], new_bbox_min[NR::Y], new_bbox_max[NR::X], new_bbox_max[NR::Y]);
transform(scaler, NR::Point(0, 0)); // we have already accounted for origin, so pass 0,0
}
-void Inkscape::SelTrans::scale(NR::Point &pt, guint state)
+void Inkscape::SelTrans::scale(NR::Point &pt, guint /*state*/)
{
if (!_bbox) {
return;
if (fabs(s[i]) < 1e-9)
s[i] = 1e-9;
}
-
- //Get two corners of the new bbox
- NR::Point p1 = _approximate_bbox->min() * (NR::translate(-_origin) * NR::Matrix(s) * NR::translate(_origin));
- NR::Point p2 = _approximate_bbox->max() * (NR::translate(-_origin) * NR::Matrix(s) * NR::translate(_origin));
- //Find the ones at the lower-left and upper-right, as required by get_scale_transform_with_stroke
- NR::Point new_bbox_min = NR::Point(std::min(p1[NR::X], p2[NR::X]), std::min(p1[NR::Y], p2[NR::Y]));
- NR::Point new_bbox_max = NR::Point(std::max(p1[NR::X], p2[NR::X]), std::max(p1[NR::Y], p2[NR::Y]));
-
+ NR::Point new_bbox_min = _approximate_bbox->min() * (NR::translate(-_origin) * NR::Matrix(s) * NR::translate(_origin));
+ NR::Point new_bbox_max = _approximate_bbox->max() * (NR::translate(-_origin) * NR::Matrix(s) * NR::translate(_origin));
+
int transform_stroke = false;
gdouble strokewidth = 0;
transform_stroke = prefs_get_int_attribute ("options.transform", "stroke", 1);
strokewidth = _strokewidth;
}
-
+
NR::Matrix scaler = get_scale_transform_with_stroke (*_approximate_bbox, strokewidth, transform_stroke,
new_bbox_min[NR::X], new_bbox_min[NR::Y], new_bbox_max[NR::X], new_bbox_max[NR::Y]);
-
+
transform(scaler, NR::Point(0, 0)); // we have already accounted for origin, so pass 0,0
}
-void Inkscape::SelTrans::skew(SPSelTransHandle const &handle, NR::Point &pt, guint state)
+void Inkscape::SelTrans::skew(SPSelTransHandle const &handle, NR::Point &pt, guint /*state*/)
{
NR::Point const offset = _point - _origin;
@@ -1432,7 +1441,7 @@ void Inkscape::SelTrans::skew(SPSelTransHandle const &handle, NR::Point &pt, gui
transform(skew, _origin);
}
-void Inkscape::SelTrans::rotate(NR::Point &pt, guint state)
+void Inkscape::SelTrans::rotate(NR::Point &pt, guint /*state*/)
{
NR::Point const offset = _point - _origin;
transform(rotate, _origin);
}
-void sp_sel_trans_center(Inkscape::SelTrans *seltrans, SPSelTransHandle const &, NR::Point &pt, guint state)
+void sp_sel_trans_center(Inkscape::SelTrans *seltrans, SPSelTransHandle const &, NR::Point &pt, guint /*state*/)
{
seltrans->setCenter(pt);
}
** FIXME: this will snap to more than just the grid, nowadays.
*/
- dxy = m.freeSnap(Snapper::SNAP_POINT, dxy, NULL).getPoint();
+ dxy = m.freeSnap(Snapper::SNAPPOINT_NODE, dxy, NULL).getPoint();
} else if (!shift) {
/* Snap to things, and also constrain to horizontal or vertical movement */
for (unsigned int dim = 0; dim < 2; dim++) {
- s.push_back(m.constrainedSnapTranslation(Inkscape::Snapper::BBOX_POINT,
+ s.push_back(m.constrainedSnapTranslation(Inkscape::Snapper::SNAPPOINT_BBOX,
_bbox_points,
it,
Inkscape::Snapper::ConstraintLine(component_vectors[dim]),
dxy));
-
- s.push_back(m.constrainedSnapTranslation(Inkscape::Snapper::SNAP_POINT,
+
+ s.push_back(m.constrainedSnapTranslation(Inkscape::Snapper::SNAPPOINT_NODE,
_snap_points,
it,
Inkscape::Snapper::ConstraintLine(component_vectors[dim]),
} else {
- /* Snap to things with no constraint */
+ // Let's leave this timer code here for a while. I'll probably need it in the near future (Diederik van Lierop)
+ /* GTimeVal starttime;
+ GTimeVal endtime;
+ g_get_current_time(&starttime); */
- s.push_back(m.freeSnapTranslation(Inkscape::Snapper::BBOX_POINT,
+ /* Snap to things with no constraint */
+ s.push_back(m.freeSnapTranslation(Inkscape::Snapper::SNAPPOINT_BBOX,
_bbox_points, it, dxy));
- s.push_back(m.freeSnapTranslation(Inkscape::Snapper::SNAP_POINT,
+ s.push_back(m.freeSnapTranslation(Inkscape::Snapper::SNAPPOINT_NODE,
_snap_points, it, dxy));
+
+ /*g_get_current_time(&endtime);
+ double elapsed = ((((double)endtime.tv_sec - starttime.tv_sec) * G_USEC_PER_SEC + (endtime.tv_usec - starttime.tv_usec))) / 1000.0;
+ std::cout << "Time spent snapping: " << elapsed << std::endl; */
}
/* Pick one */