Code

Move around files to remove some vanity directories.
[inkscape.git] / src / removeoverlap.cpp
diff --git a/src/removeoverlap.cpp b/src/removeoverlap.cpp
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+/** \file
+ * Interface between Inkscape code (SPItem) and remove-overlaps function.
+ */
+/*
+* Authors:
+*   Tim Dwyer <tgdwyer@gmail.com>
+*
+* Copyright (C) 2005 Authors
+*
+* Released under GNU LGPL.  Read the file 'COPYING' for more information.
+*/
+#include "util/glib-list-iterators.h"
+#include "sp-item.h"
+#include "sp-item-transform.h"
+#include "libvpsc/generate-constraints.h"
+#include "libvpsc/remove_rectangle_overlap.h"
+#include <utility>
+
+using vpsc::Rectangle;
+
+namespace {
+       struct Record {
+               SPItem *item;
+               Geom::Point midpoint;
+               Rectangle *vspc_rect;
+
+               Record() {}
+               Record(SPItem *i, Geom::Point m, Rectangle *r)
+               : item(i), midpoint(m), vspc_rect(r) {}
+       };
+}
+
+/**
+* Takes a list of inkscape items and moves them as little as possible
+* such that rectangular bounding boxes are separated by at least xGap
+* horizontally and yGap vertically
+*/
+void removeoverlap(GSList const *const items, double const xGap, double const yGap) {
+       using Inkscape::Util::GSListConstIterator;
+       std::list<SPItem *> selected;
+       selected.insert<GSListConstIterator<SPItem *> >(selected.end(), items, NULL);
+       std::vector<Record> records;
+       std::vector<Rectangle *> rs;
+
+       Geom::Point const gap(xGap, yGap);
+       for (std::list<SPItem *>::iterator it(selected.begin());
+               it != selected.end();
+               ++it)
+       {
+               using Geom::X; using Geom::Y;
+               Geom::OptRect item_box(sp_item_bbox_desktop(*it));
+               if (item_box) {
+                       Geom::Point min(item_box->min() - .5*gap);
+                       Geom::Point max(item_box->max() + .5*gap);
+                       // A negative gap is allowed, but will lead to problems when the gap is larger than
+                       // the bounding box (in either X or Y direction, or both); min will have become max
+                       // now, which cannot be handled by Rectangle() which is called below. And how will
+                       // removeRectangleOverlap handle such a case?
+                       // That's why we will enforce some boundaries on min and max here:
+                       if (max[X] < min[X]) {
+                               min[X] = max[X] = (min[X] + max[X])/2;
+                       }
+                       if (max[Y] < min[Y]) {
+                               min[Y] = max[Y] = (min[Y] + max[Y])/2;
+                       }
+                       Rectangle *vspc_rect = new Rectangle(min[X], max[X], min[Y], max[Y]);
+                       records.push_back(Record(*it, item_box->midpoint(), vspc_rect));
+                       rs.push_back(vspc_rect);
+               }
+       }
+       if (!rs.empty()) {
+               removeRectangleOverlap(rs.size(), &rs[0], 0.0, 0.0);
+       }
+       for ( std::vector<Record>::iterator it = records.begin();
+             it != records.end();
+             ++it )
+       {
+               Geom::Point const curr = it->midpoint;
+               Geom::Point const dest(it->vspc_rect->getCentreX(),
+                                    it->vspc_rect->getCentreY());
+               sp_item_move_rel(it->item, Geom::Translate(dest - curr));
+               delete it->vspc_rect;
+       }
+}