diff --git a/src/perspective3d.cpp b/src/perspective3d.cpp
index 1ad910bfad249cd102f31bd320f4380ec2bbcda6..489e88dfc859d46786ec28cb4872b229b2f90fca 100644 (file)
--- a/src/perspective3d.cpp
+++ b/src/perspective3d.cpp
* Released under GNU GPL, read the file 'COPYING' for more information
*/
+#include "box3d.h"
#include "box3d-context.h"
#include "perspective-line.h"
#include <iostream>
-#include "desktop.h"
+#include "perspective3d.h"
+#include "desktop-handles.h"
// can probably be removed later
#include "inkscape.h"
namespace Box3D {
-Perspective3D *
-get_persp_of_box (const SP3DBox *box)
-{
- SPDesktop *desktop = inkscape_active_desktop(); // Should we pass the desktop as an argument?
- for (GSList *p = desktop->perspectives; p != NULL; p = p->next) {
- if (((Perspective3D *) p->data)->has_box (box))
- return (Perspective3D *) p->data;
- }
- g_warning ("Stray 3D box!\n");
- g_assert_not_reached();
-}
+gint Perspective3D::counter = 0;
/**
* Computes the intersection of the two perspective lines from pt1 and pt2 to the respective
perspective_line_snap (NR::Point line_pt, Box3D::Axis dir, NR::Point ext_pt, Perspective3D *persp)
{
return PerspectiveLine(line_pt, dir, persp).closest_to(ext_pt);
-}
+}
-Perspective3D::Perspective3D (VanishingPoint const &pt_x, VanishingPoint const &pt_y, VanishingPoint const &pt_z)
- : desktop (NULL),
- vp_x (pt_x),
- vp_y (pt_y),
- vp_z (pt_z),
- boxes (NULL)
+Perspective3D::Perspective3D (VanishingPoint const &pt_x, VanishingPoint const &pt_y, VanishingPoint const &pt_z, SPDocument *doc)
+ : boxes (NULL),
+ document (doc)
{
+ vp_x = new VanishingPoint (pt_x);
+ vp_y = new VanishingPoint (pt_y);
+ vp_z = new VanishingPoint (pt_z);
+
+ my_counter = Perspective3D::counter++;
+
+ if (document == NULL) {
+ g_warning ("What to do now?\n");
+ }
+}
+
+Perspective3D::Perspective3D (Perspective3D &other)
+ : boxes (NULL) // Should we add an option to copy the list of boxes?
+{
+ vp_x = new VanishingPoint (*other.vp_x);
+ vp_y = new VanishingPoint (*other.vp_y);
+ vp_z = new VanishingPoint (*other.vp_z);
+
+ my_counter = Perspective3D::counter++;
+
+ document = other.document;
}
Perspective3D::~Perspective3D ()
{
- g_assert (desktop != NULL);
- desktop->remove_perspective (this);
+ if (document) {
+ document->remove_perspective (this);
+ } else {
+ g_warning ("No document found!\n");
+ }
+
+ // Remove the VPs from their draggers
+ SPEventContext *ec = inkscape_active_event_context();
+ if (SP_IS_3DBOX_CONTEXT (ec)) {
+ SP3DBoxContext *bc = SP_3DBOX_CONTEXT (ec);
+ // we need to check if there are any draggers because the selection
+ // is temporarily empty during duplication of boxes, e.g.
+ if (bc->_vpdrag->draggers != NULL) {
+ /***
+ g_assert (bc->_vpdrag->getDraggerFor (*vp_x) != NULL);
+ g_assert (bc->_vpdrag->getDraggerFor (*vp_y) != NULL);
+ g_assert (bc->_vpdrag->getDraggerFor (*vp_z) != NULL);
+ bc->_vpdrag->getDraggerFor (*vp_x)->removeVP (vp_x);
+ bc->_vpdrag->getDraggerFor (*vp_y)->removeVP (vp_y);
+ bc->_vpdrag->getDraggerFor (*vp_z)->removeVP (vp_z);
+ ***/
+ // TODO: the temporary perspective created when building boxes is not linked to any dragger, hence
+ // we need to do the following checks. Maybe it would be better to not create a temporary
+ // perspective at all but simply compare the VPs manually in sp_3dbox_build.
+ VPDragger * dragger;
+ dragger = bc->_vpdrag->getDraggerFor (*vp_x);
+ if (dragger)
+ dragger->removeVP (vp_x);
+ dragger = bc->_vpdrag->getDraggerFor (*vp_y);
+ if (dragger)
+ dragger->removeVP (vp_y);
+ dragger = bc->_vpdrag->getDraggerFor (*vp_z);
+ if (dragger)
+ dragger->removeVP (vp_z);
+ }
+ }
+
+ delete vp_x;
+ delete vp_y;
+ delete vp_z;
g_slist_free (boxes);
}
+bool
+Perspective3D::operator==(Perspective3D const &other) const
+{
+ // Two perspectives are equal iff their vanishing points coincide and have identical states
+ return (*vp_x == *other.vp_x && *vp_y == *other.vp_y && *vp_z == *other.vp_z);
+}
+
+bool
+Perspective3D::has_vanishing_point (VanishingPoint *vp)
+{
+ return (vp == vp_x || vp == vp_y || vp == vp_z);
+}
VanishingPoint *
Perspective3D::get_vanishing_point (Box3D::Axis const dir)
{
- // FIXME: Also handle value 'NONE' in switch
switch (dir) {
case X:
- return &vp_x;
+ return vp_x;
break;
case Y:
- return &vp_y;
+ return vp_y;
break;
case Z:
- return &vp_z;
+ return vp_z;
+ break;
+ case NONE:
+ g_warning ("Axis direction must be specified. As a workaround we return the VP in X direction.\n");
+ return vp_x;
+ break;
+ default:
+ g_warning ("Single axis direction needed to determine corresponding vanishing point.\n");
+ return get_vanishing_point (extract_first_axis_direction(dir));
break;
}
}
@@ -99,20 +166,91 @@ Perspective3D::set_vanishing_point (Box3D::Axis const dir, VanishingPoint const
{
switch (dir) {
case X:
- vp_x = pt;
+ (*vp_x) = pt;
break;
case Y:
- vp_y = pt;
+ (*vp_y) = pt;
break;
case Z:
- vp_z = pt;
+ (*vp_z) = pt;
break;
- case NONE:
+ default:
// no vanishing point to set
break;
}
}
+void
+Perspective3D::set_infinite_direction (Box3D::Axis axis, NR::Point const dir)
+{
+ Box3D::Axis axis1 = Box3D::get_remaining_axes (axis).first;
+ Box3D::Axis axis2 = Box3D::get_remaining_axes (axis).second;
+ Box3D::VanishingPoint *vp1 = get_vanishing_point (axis1);
+ Box3D::VanishingPoint *vp2 = get_vanishing_point (axis2);
+ if (fabs (Box3D::determinant (vp1->v_dir, dir)) < Box3D::epsilon ||
+ fabs (Box3D::determinant (vp2->v_dir, dir)) < Box3D::epsilon) {
+ // This is an ad-hoc correction; we should fix this more thoroughly
+ double a = NR::atan2 (dir) + 0.01;
+ this->set_infinite_direction (axis, NR::Point (cos (a), sin (a))); // we call this function again in case there is another conflict (which is unlikely, but possible)
+ return;
+ }
+
+ get_vanishing_point (axis)->set_infinite_direction (dir);
+ for (GSList *i = this->boxes; i != NULL; i = i->next) {
+ sp_3dbox_reshape_after_VP_rotation (SP_3DBOX (i->data), axis);
+ sp_3dbox_set_z_orders_later_on (SP_3DBOX (i->data));
+ }
+ update_box_reprs();
+}
+
+void
+Perspective3D::rotate (Box3D::Axis const axis, double const angle, bool const alt_pressed)
+{
+ Box3D::VanishingPoint *vp = get_vanishing_point (axis);
+ if (!vp->is_finite()) {
+ //double add_value = angle;
+ double a = NR::atan2 (vp->v_dir) * 180/M_PI;
+ a += alt_pressed ? 0.5 * ((angle > 0 ) - (angle < 0)) : angle; // the r.h.s. yields +/-0.5 or angle
+ a *= M_PI/180;
+ this->set_infinite_direction (axis, NR::Point (cos (a), sin (a)));
+ }
+}
+
+Axis
+Perspective3D::get_axis_of_VP (VanishingPoint *vp)
+{
+ if (vp == vp_x) return X;
+ if (vp == vp_y) return Y;
+ if (vp == vp_z) return Z;
+
+ g_warning ("Vanishing point not present in the perspective.\n");
+ return NONE;
+}
+
+void
+Perspective3D::set_vanishing_point (Box3D::Axis const dir, gdouble pt_x, gdouble pt_y, gdouble dir_x, gdouble dir_y, VPState st)
+{
+ VanishingPoint *vp;
+ switch (dir) {
+ case X:
+ vp = vp_x;
+ break;
+ case Y:
+ vp = vp_y;
+ break;
+ case Z:
+ vp = vp_z;
+ break;
+ default:
+ // no vanishing point to set
+ return;
+ }
+
+ vp->set_pos (pt_x, pt_y);
+ vp->v_dir = NR::Point (dir_x, dir_y);
+ vp->state = st;
+}
+
void
Perspective3D::add_box (SP3DBox *box)
{
}
bool
-Perspective3D::has_box (const SP3DBox *box)
+Perspective3D::has_box (const SP3DBox *box) const
{
return (g_slist_find (this->boxes, box) != NULL);
}
-} // namespace Box3D
-
+bool
+Perspective3D::all_boxes_occur_in_list (GSList *boxes_to_do)
+{
+ for (GSList *i = boxes; i != NULL; i = i->next) {
+ if (!g_slist_find (boxes_to_do, i->data)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+GSList *
+Perspective3D::boxes_occurring_in_list (GSList * list_of_boxes)
+{
+ GSList * result = NULL;
+ for (GSList *i = list_of_boxes; i != NULL; i = i->next) {
+ if (this->has_box (SP_3DBOX (i->data))) {
+ result = g_slist_prepend (result, i->data);
+ }
+ }
+ // we reverse so as to retain the same order as in list_of_boxes
+ return g_slist_reverse (result);
+}
+
+/**
+ * Update the shape of a box after a handle was dragged or a VP was changed, according to the stored ratios.
+ */
+void
+Perspective3D::reshape_boxes (Box3D::Axis axes)
+{
+ // TODO: Leave the "correct" corner fixed according to which face is supposed to be on front.
+ NR::Point new_pt;
+ VanishingPoint *vp;
+ for (const GSList *i = this->boxes; i != NULL; i = i->next) {
+ SP3DBox *box = SP_3DBOX (i->data);
+ if (axes & Box3D::X) {
+ vp = this->get_vanishing_point (Box3D::X);
+ if (vp->is_finite()) {
+ new_pt = vp->get_pos() + box->ratio_x * (box->corners[3] - vp->get_pos());
+ sp_3dbox_move_corner_in_XY_plane (box, 2, new_pt);
+ }
+ }
+ if (axes & Box3D::Y) {
+ vp = this->get_vanishing_point (Box3D::Y);
+ if (vp->is_finite()) {
+ new_pt = vp->get_pos() + box->ratio_y * (box->corners[0] - vp->get_pos());
+ sp_3dbox_move_corner_in_XY_plane (box, 2, new_pt);
+ }
+ }
+ if (axes & Box3D::Z) {
+ vp = this->get_vanishing_point (Box3D::Z);
+ if (vp->is_finite()) {
+ new_pt = vp->get_pos() + box->ratio_z * (box->corners[0] - vp->get_pos());
+ sp_3dbox_move_corner_in_Z_direction (box, 4, new_pt);
+ }
+ }
+
+ sp_3dbox_set_shape (box, true);
+ }
+}
+
+void
+Perspective3D::toggle_boxes (Box3D::Axis axis)
+{
+ get_vanishing_point (axis)->toggle_parallel();
+ for (GSList *i = this->boxes; i != NULL; i = i->next) {
+ sp_3dbox_reshape_after_VP_toggling (SP_3DBOX (i->data), axis);
+ }
+ update_box_reprs();
+
+ SP3DBoxContext *bc = SP_3DBOX_CONTEXT (inkscape_active_event_context());
+ bc->_vpdrag->updateDraggers ();
+}
+
+void
+Perspective3D::update_box_reprs ()
+{
+ for (GSList *i = this->boxes; i != NULL; i = i->next) {
+ SP_OBJECT(SP_3DBOX (i->data))->updateRepr(SP_OBJECT_WRITE_EXT);
+ }
+}
+
+void
+Perspective3D::update_z_orders ()
+{
+ for (GSList *i = this->boxes; i != NULL; i = i->next) {
+ sp_3dbox_set_z_orders_later_on (SP_3DBOX (i->data));
+ }
+}
+
+/* the direction from a point pt towards the specified vanishing point of the perspective */
+NR::Point
+Perspective3D::direction (NR::Point pt, Box3D::Axis axis)
+{
+ Box3D::VanishingPoint *vp = this->get_vanishing_point (axis);
+ if (!vp->is_finite()) {
+ return vp->v_dir;
+ }
+ return (vp->get_pos() - pt);
+}
+
+// swallow the list of boxes from the other perspective and delete it
+void
+Perspective3D::absorb (Perspective3D *other)
+{
+ g_return_if_fail (*this == *other);
+
+ // FIXME: Is copying necessary? Is other->boxes invalidated when other is deleted below?
+ this->boxes = g_slist_concat (this->boxes, g_slist_copy (other->boxes));
+
+ // Should we delete the other perspective here or at the place from where absorb() is called?
+ delete other;
+ other = NULL;
+}
+
+// FIXME: We get compiler errors when we try to move the code from sp_3dbox_get_perspective_string to this function
+/***
+gchar *
+Perspective3D::svg_string ()
+{
+}
+***/
+
+void
+Perspective3D::print_debugging_info ()
+{
+ g_print ("====================================================\n");
+ for (GSList *i = sp_desktop_document (inkscape_active_desktop())->perspectives; i != NULL; i = i->next) {
+ Perspective3D *persp = (Perspective3D *) i->data;
+ g_print ("Perspective %d:\n", persp->my_counter);
+
+ VanishingPoint * vp = persp->get_vanishing_point(Box3D::X);
+ g_print (" VP X: (%f,%f) ", (*vp)[NR::X], (*vp)[NR::Y]);
+ g_print ((vp->is_finite()) ? "(finite)\n" : "(infinite)\n");
+
+ vp = persp->get_vanishing_point(Box3D::Y);
+ g_print (" VP Y: (%f,%f) ", (*vp)[NR::X], (*vp)[NR::Y]);
+ g_print ((vp->is_finite()) ? "(finite)\n" : "(infinite)\n");
+
+ vp = persp->get_vanishing_point(Box3D::Z);
+ g_print (" VP Z: (%f,%f) ", (*vp)[NR::X], (*vp)[NR::Y]);
+ g_print ((vp->is_finite()) ? "(finite)\n" : "(infinite)\n");
+
+ g_print ("\nBoxes: ");
+ if (persp->boxes == NULL) {
+ g_print ("none");
+ } else {
+ GSList *j;
+ for (j = persp->boxes; j != NULL; j = j->next) {
+ if (j->next == NULL) break;
+ g_print ("%d, ", SP_3DBOX (j->data)->my_counter);
+ }
+ if (j != NULL) {
+ g_print ("%d", SP_3DBOX (j->data)->my_counter);
+ }
+ g_print ("\n");
+ }
+ g_print ("\n");
+ }
+ g_print ("====================================================\n");
+}
+
+} // namespace Box3D
+
/*
Local Variables:
mode:c++