diff --git a/src/persp3d.h b/src/persp3d.h
index cbad0b87372b01e62b1caa383b9755cfdd5428c2..79bec0232c5372465266a04e90924ade2e8e1481 100644 (file)
--- a/src/persp3d.h
+++ b/src/persp3d.h
// Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d?
std::vector<SPBox3D *> boxes;
std::map<SPBox3D *, bool>* boxes_transformed; // TODO: eventually we should merge this with 'boxes'
- Document *document; // should this rather be the SPDesktop?
+ SPDocument *document; // should this rather be the SPDesktop?
// for debugging only
int my_counter;
bool persp3d_perspectives_coincide(const Persp3D *lhs, const Persp3D *rhs);
void persp3d_absorb(Persp3D *persp1, Persp3D *persp2);
-Persp3D * persp3d_create_xml_element (Document *document, Persp3D *dup = NULL);
-Persp3D * persp3d_document_first_persp (Document *document);
+Persp3D * persp3d_create_xml_element (SPDocument *document, Persp3D *dup = NULL);
+Persp3D * persp3d_document_first_persp (SPDocument *document);
bool persp3d_has_all_boxes_in_selection (Persp3D *persp);
std::map<Persp3D *, std::list<SPBox3D *> > persp3d_unselected_boxes(Inkscape::Selection *selection);
void persp3d_split_perspectives_according_to_selection(Inkscape::Selection *selection);
void persp3d_print_debugging_info (Persp3D *persp);
-void persp3d_print_debugging_info_all(Document *doc);
+void persp3d_print_debugging_info_all(SPDocument *doc);
void persp3d_print_all_selected();
#endif /* __PERSP3D_H__ */