diff --git a/src/persp3d.h b/src/persp3d.h
index 696c0cdad9795bae96c67399d98c9489e32a7467..0ab04fe3920180bc19a92274f179aa31de29c24c 100644 (file)
--- a/src/persp3d.h
+++ b/src/persp3d.h
#include <set>
#include <vector>
+#include <map>
#include "sp-item.h"
#include "transf_mat_3x4.h"
+#include "document.h"
+#include "inkscape.h"
-class SPDocument;
class SPBox3D;
class Box3DContext;
struct Persp3D : public SPObject {
Proj::TransfMat3x4 tmat;
- // TODO: Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d?
+ // Also write the list of boxes into the xml repr and vice versa link boxes to their persp3d?
std::vector<SPBox3D *> boxes;
- SPDocument *document; // FIXME: should this rather be the SPDesktop?
+ std::map<SPBox3D *, bool> boxes_transformed; // TODO: eventually we should merge this with 'boxes'
+ SPDocument *document; // should this rather be the SPDesktop?
// for debugging only
int my_counter;
GType persp3d_get_type (void);
// FIXME: Make more of these inline!
-inline Proj::Pt2 persp3d_get_VP (Persp3D *persp, Proj::Axis axis) { return persp->tmat.column(axis); }
+inline Persp3D * persp3d_get_from_repr (Inkscape::XML::Node *repr) {
+ return SP_PERSP3D(SP_ACTIVE_DOCUMENT->getObjectByRepr(repr));
+}
+inline Proj::Pt2 persp3d_get_VP (Persp3D *persp, Proj::Axis axis) {
+ return persp->tmat.column(axis);
+}
NR::Point persp3d_get_PL_dir_from_pt (Persp3D *persp, NR::Point const &pt, Proj::Axis axis); // convenience wrapper around the following two
NR::Point persp3d_get_finite_dir (Persp3D *persp, NR::Point const &pt, Proj::Axis axis);
NR::Point persp3d_get_infinite_dir (Persp3D *persp, Proj::Axis axis);
void persp3d_add_box (Persp3D *persp, SPBox3D *box);
void persp3d_remove_box (Persp3D *persp, SPBox3D *box);
bool persp3d_has_box (Persp3D *persp, SPBox3D *box);
+
+void persp3d_add_box_transform (Persp3D *persp, SPBox3D *box);
+void persp3d_remove_box_transform (Persp3D *persp, SPBox3D *box);
+void persp3d_set_box_transformed (Persp3D *persp, SPBox3D *box, bool transformed = true);
+bool persp3d_was_transformed (Persp3D *persp);
+bool persp3d_all_transformed(Persp3D *persp);
+void persp3d_unset_transforms(Persp3D *persp);
+
void persp3d_update_box_displays (Persp3D *persp);
void persp3d_update_box_reprs (Persp3D *persp);
void persp3d_update_z_orders (Persp3D *persp);
void persp3d_print_debugging_info (Persp3D *persp);
void persp3d_print_debugging_info_all(SPDocument *doc);
+void persp3d_print_all_selected();
#endif /* __PERSP3D_H__ */