diff --git a/src/persp3d.cpp b/src/persp3d.cpp
index a2da34e7ae65dee5ac349507b9b0ef7d48f199da..4c2c620be0dce1f0234b53f55b0f9cd0a7993000 100644 (file)
--- a/src/persp3d.cpp
+++ b/src/persp3d.cpp
static void persp3d_release(SPObject *object);
static void persp3d_set(SPObject *object, unsigned key, gchar const *value);
static void persp3d_update(SPObject *object, SPCtx *ctx, guint flags);
-static Inkscape::XML::Node *persp3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags);
+static Inkscape::XML::Node *persp3d_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags);
static void persp3d_on_repr_attr_changed (Inkscape::XML::Node * repr, const gchar *key, const gchar *oldval, const gchar *newval, bool is_interactive, void * data);
* Virtual write: write object attributes to repr.
*/
static Inkscape::XML::Node *
-persp3d_write(SPObject *object, Inkscape::XML::Node *repr, guint flags)
+persp3d_write(SPObject *object, Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, guint flags)
{
Persp3D *persp = SP_PERSP3D(object);
if ((flags & SP_OBJECT_WRITE_BUILD & SP_OBJECT_WRITE_EXT) && !repr) {
// this is where we end up when saving as plain SVG (also in other circumstances?);
// hence we don't set the sodipodi:type attribute
- Inkscape::XML::Document *xml_doc = sp_document_repr_doc(SP_OBJECT_DOCUMENT(object));
repr = xml_doc->createElement("inkscape:perspective");
}
}
if (((SPObjectClass *) persp3d_parent_class)->write)
- (* ((SPObjectClass *) persp3d_parent_class)->write)(object, repr, flags);
+ (* ((SPObjectClass *) persp3d_parent_class)->write)(object, xml_doc, repr, flags);
return repr;
}