diff --git a/src/object-snapper.h b/src/object-snapper.h
index 9972677e0c301c1461b2960a2834c6f05380ca90..baa60a096fdc392049dfb48664aad4bb3563c8cb 100644 (file)
--- a/src/object-snapper.h
+++ b/src/object-snapper.h
{
public:
- ObjectSnapper(SnapManager *sm, Geom::Coord const d);
+ ObjectSnapper(SnapManager *sm, Geom::Coord const d);
~ObjectSnapper();
- enum DimensionToSnap {
- GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
- GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
- ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
- ANGLED_GUIDE_ROT_SNAP, // For snapping an angled guide, while rotating it around some pivot point
- TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
-
- void setSnapToItemNode(bool s) {_snap_to_itemnode = s;}
- bool getSnapToItemNode() const {return _snap_to_itemnode;}
- void setSnapToItemPath(bool s) {_snap_to_itempath = s;}
- bool getSnapToItemPath() const {return _snap_to_itempath;}
- void setSnapToBBoxNode(bool s) {_snap_to_bboxnode = s;}
- bool getSnapToBBoxNode() const {return _snap_to_bboxnode;}
- void setSnapToBBoxPath(bool s) {_snap_to_bboxpath = s;}
- bool getSnapToBBoxPath() const {return _snap_to_bboxpath;}
- void setSnapToPageBorder(bool s) {_snap_to_page_border = s;}
- bool getSnapToPageBorder() const {return _snap_to_page_border;}
- void guideSnap(SnappedConstraints &sc,
- Geom::Point const &p,
- Geom::Point const &guide_normal) const;
-
- bool ThisSnapperMightSnap() const;
- bool GuidesMightSnap() const;
-
- void freeSnap(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- Geom::OptRect const &bbox_to_snap,
- std::vector<SPItem const *> const *it,
- std::vector<Geom::Point> *unselected_nodes) const;
-
- void constrainedSnap(SnappedConstraints &sc,
- Inkscape::SnapPreferences::PointType const &t,
- Geom::Point const &p,
- bool const &first_point,
- Geom::OptRect const &bbox_to_snap,
- ConstraintLine const &c,
- std::vector<SPItem const *> const *it) const;
+ enum DimensionToSnap {
+ GUIDE_TRANSL_SNAP_X, // For snapping a vertical guide (normal in the X-direction) to objects,
+ GUIDE_TRANSL_SNAP_Y, // For snapping a horizontal guide (normal in the Y-direction) to objects
+ ANGLED_GUIDE_TRANSL_SNAP, // For snapping an angled guide, while translating it accross the desktop
+ TRANSL_SNAP_XY}; // All other cases; for snapping to objects, other than guides
+
+ void guideFreeSnap(SnappedConstraints &sc,
+ Geom::Point const &p,
+ Geom::Point const &guide_normal) const;
+
+ void guideConstrainedSnap(SnappedConstraints &sc,
+ Geom::Point const &p,
+ Geom::Point const &guide_normal,
+ ConstraintLine const &c) const;
+
+ bool ThisSnapperMightSnap() const;
+ bool GuidesMightSnap() const;
+
+ Geom::Coord getSnapperTolerance() const; //returns the tolerance of the snapper in screen pixels (i.e. independent of zoom)
+ bool getSnapperAlwaysSnap() const; //if true, then the snapper will always snap, regardless of its tolerance
+
+ void freeSnap(SnappedConstraints &sc,
+ Inkscape::SnapPreferences::PointType const &t,
+ Geom::Point const &p,
+ SnapSourceType const &source_type,
+ bool const &first_point,
+ Geom::OptRect const &bbox_to_snap,
+ std::vector<SPItem const *> const *it,
+ std::vector<std::pair<Geom::Point, int> > *unselected_nodes) const;
+
+ void constrainedSnap(SnappedConstraints &sc,
+ Inkscape::SnapPreferences::PointType const &t,
+ Geom::Point const &p,
+ SnapSourceType const &source_type,
+ bool const &first_point,
+ Geom::OptRect const &bbox_to_snap,
+ ConstraintLine const &c,
+ std::vector<SPItem const *> const *it) const;
private:
//store some lists of candidates, points and paths, so we don't have to rebuild them for each point we want to snap
std::vector<SnapCandidate> *_candidates;
- std::vector<Geom::Point> *_points_to_snap_to;
- std::vector<Geom::PathVector*> *_paths_to_snap_to;
+ std::vector<std::pair<Geom::Point, int> > *_points_to_snap_to;
+ std::vector<std::pair<Geom::PathVector*, SnapTargetType> > *_paths_to_snap_to;
void _findCandidates(SPObject* parent,
std::vector<SPItem const *> const *it,
void _snapNodes(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p, // in desktop coordinates
+ SnapSourceType const &source_type,
bool const &first_point,
- std::vector<Geom::Point> *unselected_nodes) const; // in desktop coordinates
+ std::vector<std::pair<Geom::Point, int> > *unselected_nodes) const; // in desktop coordinates
void _snapTranslatingGuideToNodes(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
void _snapPaths(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p, // in desktop coordinates
+ SnapSourceType const &source_type,
bool const &first_point,
- std::vector<Geom::Point> *unselected_nodes, // in desktop coordinates
+ std::vector<std::pair<Geom::Point, int> > *unselected_nodes, // in desktop coordinates
SPPath const *selected_path) const;
void _snapPathsConstrained(SnappedConstraints &sc,
Inkscape::SnapPreferences::PointType const &t,
Geom::Point const &p, // in desktop coordinates
- bool const &first_point,
+ SnapSourceType const source_type,
+ bool const &first_point,
ConstraintLine const &c) const;
- bool isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const;
+ bool isUnselectedNode(Geom::Point const &point, std::vector<std::pair<Geom::Point, int> > const *unselected_nodes) const;
void _collectPaths(Inkscape::SnapPreferences::PointType const &t,
bool const &first_point) const;
void _clear_paths() const;
Geom::PathVector* _getBorderPathv() const;
Geom::PathVector* _getPathvFromRect(Geom::Rect const rect) const;
- void _getBorderNodes(std::vector<Geom::Point> *points) const;
-
- bool _snap_to_itemnode;
- bool _snap_to_itempath;
- bool _snap_to_bboxnode;
- bool _snap_to_bboxpath;
- bool _snap_to_page_border;
-
- //If enabled, then bbox corners will only snap to bboxes,
- //and nodes will only snap to nodes and paths. We will not
- //snap bbox corners to nodes, or nodes to bboxes.
- //(snapping to grids and guides is not affected by this)
- bool _strict_snapping;
-};
+ void _getBorderNodes(std::vector<std::pair<Geom::Point, int> > *points) const;
+
+}; // end of ObjectSnapper class
+
+void getBBoxPoints(Geom::OptRect const bbox, std::vector<std::pair<Geom::Point, int> > *points, bool const isTarget, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints);
-}
+} // end of namespace Inkscape
#endif