Code

simplify color reading from tool style
[inkscape.git] / src / object-snapper.cpp
index 934925ad04eb268c8fe0d58d993e4cb0b3a19775..a9f13c8aba288f2ea32074c7d6f78c417e11195c 100644 (file)
  * Released under GNU GPL, read the file 'COPYING' for more information
  */
 
+#include "svg/svg.h"
 #include "libnr/n-art-bpath.h"
 #include "libnr/nr-path.h"
 #include "libnr/nr-rect-ops.h"
 #include "libnr/nr-point-fns.h"
-#include "live_effects/n-art-bpath-2geom.h"
-#include "2geom/path-intersection.h"
+#include "libnr/n-art-bpath-2geom.h"
+#include <2geom/path-intersection.h>
+#include <2geom/point.h>
+#include <2geom/rect.h>
 #include "document.h"
 #include "sp-namedview.h"
 #include "sp-image.h"
 #include "sp-text.h"
 #include "sp-flowtext.h"
 #include "text-editing.h"
+#include "sp-clippath.h"
+#include "sp-mask.h"
+
+Inkscape::SnapCandidate::SnapCandidate(SPItem* item, bool clip_or_mask, NR::Matrix additional_affine)
+       : item(item), clip_or_mask(clip_or_mask), additional_affine(additional_affine)
+{      
+}
+
+Inkscape::SnapCandidate::~SnapCandidate()
+{      
+}
 
 Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
     : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true),
-    _snap_to_bboxnode(true), _snap_to_bboxpath(true), _strict_snapping(true),
-    _snap_to_page_border(false), _include_item_center(false)
+      _snap_to_bboxnode(true), _snap_to_bboxpath(true), _snap_to_page_border(false),
+      _strict_snapping(true), _include_item_center(false)
 {
-    _candidates = new std::vector<SPItem*>;
+    _candidates = new std::vector<SnapCandidate>;
     _points_to_snap_to = new std::vector<NR::Point>;
     _bpaths_to_snap_to = new std::vector<NArtBpath*>;
     _paths_to_snap_to = new std::vector<Path*>;
@@ -44,7 +58,7 @@ Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
 
 Inkscape::ObjectSnapper::~ObjectSnapper()
 {
-    _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
+    _candidates->clear();
     delete _candidates;
 
     _points_to_snap_to->clear();
@@ -57,24 +71,25 @@ Inkscape::ObjectSnapper::~ObjectSnapper()
 
 /**
  *  Find all items within snapping range.
- *  \param r Pointer to the current document
+ *  \param parent Pointer to the document's root, or to a clipped path or mask object
  *  \param it List of items to ignore
  *  \param first_point If true then this point is the first one from a whole bunch of points
- *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ *  \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
  *  \param DimensionToSnap Snap in X, Y, or both directions.
  */
 
-void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
-                                              std::list<SPItem const *> const &it,
+void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
+                                              std::vector<SPItem const *> const *it,
                                               bool const &first_point,
-                                              std::vector<NR::Point> &points_to_snap,
-                                              DimensionToSnap const snap_dim) const
+                                              NR::Rect const &bbox_to_snap,
+                                              DimensionToSnap const snap_dim,
+                                              bool const clip_or_mask,
+                                              NR::Matrix const additional_affine) const // transformation of the item being clipped / masked
 {
     bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap();
     bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap();
-    bool const c3 = points_to_snap.size() == 0;
     
-    if (!(c1 || c2) || c3) {
+    if (!(c1 || c2)) {
         return;        
     }
     
@@ -84,49 +99,67 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
         _candidates->clear();
     }
     
-    NR::Maybe<NR::Rect> bbox = NR::Rect(); // a default NR::Rect is infinitely large
-    NR::Coord t = getSnapperTolerance();
+    NR::Maybe<NR::Rect> bbox_of_item = NR::Rect(); // a default NR::Rect is infinitely large
+    NR::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
+    bbox_to_snap_incl.growBy(getSnapperTolerance()); // see?
     
-    // When dragging a guide...
-    NR::Point p_guide = points_to_snap[0];
-    if (!getSnapperAlwaysSnap()) {
-        bbox = NR::Rect(p_guide, p_guide); // bbox is now just a single point: p_guide
-        bbox->growBy(t); // bbox width and height now measure 2x snapper tolerance
-        // for angled guidelines the bbox is now larger than really needed
-        // (up to sqrt(2) for 45 deg. guidelines) but we'll leave it like that
-    } // else: use an infinitely large bbox to find candidates 
-
-    for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
-        if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
-
+    for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
+        if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(desktop->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
+            // Don't snap to locked items, and
+            // don't snap to hidden objects, unless they're a clipped path or a mask
             /* See if this item is on the ignore list */
-            std::list<SPItem const *>::const_iterator i = it.begin();
-            while (i != it.end() && *i != o) {
-                i++;
+            std::vector<SPItem const *>::const_iterator i;
+            if (it != NULL) {
+                i = it->begin();
+                while (i != it->end() && *i != o) {
+                    i++;
+                }
             }
-
-            if (i == it.end()) {
-                /* See if the item is within range */
+            
+            if (it == NULL || i == it->end()) {
+                SPItem *item = SP_ITEM(o); 
+                NR::Matrix transform = NR::identity();
+                if (item) {
+                    SPObject *obj = NULL;
+                    if (clip_or_mask) { // If the current item is a clipping path or a mask
+                        // then store the transformation of the clipped path or mask itself
+                       // but also take into account the additional affine of the object 
+                       // being clipped / masked
+                       transform = item->transform * additional_affine;
+                    } else { // cannot clip or mask more than once                     
+                        // The current item is not a clipping path or a mask, but might
+                       // still be the subject of clipping or masking itself ; if so, then
+                       // we should also consider that path or mask for snapping to
+                       obj = SP_OBJECT(item->clip_ref->getObject());
+                        if (obj) {
+                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
+                        } 
+                        obj = SP_OBJECT(item->mask_ref->getObject());
+                        if (obj) {
+                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
+                        }
+                    }
+                }            
+                
                 if (SP_IS_GROUP(o)) {
-                    _findCandidates(o, it, false, points_to_snap, snap_dim);
+                    _findCandidates(o, it, false, bbox_to_snap, snap_dim, false, NR::identity());
                 } else {
-                    // Now let's see if any of the snapping points is within snapping range of this object
-                    if (snap_dim == TRANSL_SNAP_XY) {
-                        bbox = sp_item_bbox_desktop(SP_ITEM(o));
-                    } // else: we're snapping a guide to an object and we will use the bbox as defined above
-                    
-                    if (bbox) {
-                        for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
-                            NR::Point b_min = bbox->min();
-                            NR::Point b_max = bbox->max();
-                            bool withinX = ((*i)[NR::X] >= b_min[NR::X] - t) && ((*i)[NR::X] <= b_max[NR::X] + t);
-                            bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - t) && ((*i)[NR::Y] <= b_max[NR::Y] + t);
-                            if (withinX && withinY) {
-                                //We've found a point that is within snapping range
-                                //of this object, so record it as a candidate
-                                _candidates->push_back(SP_ITEM(o));
-                                break;
-                            }
+                    if (clip_or_mask) {
+                        // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
+                       // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
+                       sp_item_invoke_bbox(item, 
+                                       &bbox_of_item, 
+                                       from_2geom(sp_item_i2doc_affine(item) * matrix_to_desktop(to_2geom(additional_affine), item)),
+                                       true);
+                       
+                    } else {
+                        sp_item_invoke_bbox(item, &bbox_of_item, from_2geom(sp_item_i2d_affine(item)), true);
+                    }                    
+                    // See if the item is within range                                    
+                    if (bbox_of_item) {
+                        if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
+                            // This item is within snapping range, so record it as a candidate
+                            _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
                         }
                     }
                 }
@@ -156,15 +189,21 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::Snapper::PointType const &
         g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));        
         
         if (_snap_to_bboxnode) {
-            gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box");
-            bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+            int prefs_bbox = prefs_get_int_attribute("tools", "bounding_box", 0);
+            bbox_type = (prefs_bbox == 0)? 
+                SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
+        }
+        
+        // Consider the page border for snapping
+        if (_snap_to_page_border) {
+               _getBorderNodes(_points_to_snap_to);            
         }
 
-        for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+        for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
             //NR::Matrix i2doc(NR::identity());
-            SPItem *root_item = *i;
-            if (SP_IS_USE(*i)) {
-                root_item = sp_use_root(SP_USE(*i));
+            SPItem *root_item = (*i).item;
+            if (SP_IS_USE((*i).item)) {
+                root_item = sp_use_root(SP_USE((*i).item));
             }
             g_return_if_fail(root_item);
 
@@ -178,10 +217,14 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::Snapper::PointType const &
             //Collect the bounding box's corners so we can snap to them
             if (_snap_to_bboxnode) {
                 if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
-                    NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
-                    if (b) {
-                        for ( unsigned k = 0 ; k < 4 ; k++ ) {
-                            _points_to_snap_to->push_back(b->corner(k));
+                       // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+                       // of the item AND the bbox of the clipping path at the same time
+                       if (!(*i).clip_or_mask) {  
+                        NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
+                        if (b) {
+                            for ( unsigned k = 0 ; k < 4 ; k++ ) {
+                                _points_to_snap_to->push_back(b->corner(k));
+                            }
                         }
                     }
                 }
@@ -210,7 +253,7 @@ void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
     for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
         NR::Coord dist = NR::L2(*k - p);        
         if (dist < getSnapperTolerance() && dist < s.getDistance()) {
-            s = SnappedPoint(*k, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
+            s = SnappedPoint(*k, SNAPTARGET_NODE, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
             success = true;
         }
     }
@@ -239,7 +282,7 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
         NR::Coord dist = NR::L2(*k - p_proj); // distance from node to the guide         
         NR::Coord dist2 = NR::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
         if ((dist < tol && dist2 < tol || getSnapperAlwaysSnap()) && dist < s.getDistance()) {
-            s = SnappedPoint(*k, dist, tol, getSnapperAlwaysSnap());
+            s = SnappedPoint(*k, SNAPTARGET_NODE, dist, tol, getSnapperAlwaysSnap());
             success = true;
         }
     }
@@ -249,10 +292,22 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
     }
 }
 
+/**
+ * Returns index of first NR_END bpath in array.
+ */
+static unsigned sp_bpath_length(NArtBpath const bpath[])
+{
+    g_return_val_if_fail(bpath != NULL, FALSE);
+    unsigned ret = 0;
+    while ( bpath[ret].code != NR_END ) {
+        ++ret;
+    }
+    ++ret;
+    return ret;
+}
+
 void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &t,
-                                         bool const &first_point,
-                                         SPPath const *selected_path,
-                                         NArtBpath *border_bpath) const
+                                         bool const &first_point) const
 {
     // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
     // e.g. when translating an item using the selector tool, then we will only do this for the
@@ -266,41 +321,40 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
         bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
         
         if (_snap_to_bboxpath) {
-            gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box");
-            bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+            int prefs_bbox = prefs_get_int_attribute("tools", "bounding_box", 0);
+            bbox_type = (prefs_bbox ==0)? 
+                SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
         }
         
         // Consider the page border for snapping
-        if (border_bpath != NULL) { 
-            _bpaths_to_snap_to->push_back(border_bpath);    
+        if (_snap_to_page_border) {
+               NArtBpath const *border_bpath = _getBorderBPath();   
+               if (border_bpath != NULL) {
+                   // make our own copy of the const*
+                   NArtBpath *new_bpath;
+                   unsigned const len = sp_bpath_length(border_bpath);
+                   new_bpath = g_new(NArtBpath, len);
+                   memcpy(new_bpath, border_bpath, len * sizeof(NArtBpath));
+       
+                   _bpaths_to_snap_to->push_back(new_bpath);
+               }
         }
         
-        /* While editing a path in the node tool, findCandidates must ignore that path because 
-         * of the node snapping requirements (i.e. only unselected nodes must be snapable).
-         * This path must not be ignored however when snapping to the paths, so we add it here
-         * manually when applicable. 
-         * 
-         * It must be the last one in the list, as this is assumption is being used in _snapPaths() 
-         */ 
-        if (_snap_to_itempath && selected_path != NULL) {
-            _candidates->push_back(SP_ITEM(selected_path));            
-        }
-            
-        for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+        for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
 
             /* Transform the requested snap point to this item's coordinates */
             NR::Matrix i2doc(NR::identity());
             SPItem *root_item = NULL;
             /* We might have a clone at hand, so make sure we get the root item */
-            if (SP_IS_USE(*i)) {
-                i2doc = sp_use_get_root_transform(SP_USE(*i));
-                root_item = sp_use_root(SP_USE(*i));
+            if (SP_IS_USE((*i).item)) {
+                i2doc = sp_use_get_root_transform(SP_USE((*i).item));
+                root_item = sp_use_root(SP_USE((*i).item));
                 g_return_if_fail(root_item);
             } else {
-                i2doc = sp_item_i2doc_affine(*i);
-                root_item = *i;
+                i2doc = from_2geom(sp_item_i2doc_affine((*i).item));
+                root_item = (*i).item;
             }
-
+            
             //Build a list of all paths considered for snapping to
 
             //Add the item's path to snap to
@@ -328,11 +382,21 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
                     if (!very_lenghty_prose && !very_complex_path) {
                         SPCurve *curve = curve_for_item(root_item); 
                         if (curve) {
-                            NArtBpath *bpath = bpath_for_curve(root_item, curve, true, true);
-                            _bpaths_to_snap_to->push_back(bpath);
-                            // Because we set doTransformation to true in bpath_for_curve, we
-                            // will get a dupe of the path, which must be freed at some point
-                            sp_curve_unref(curve);
+                            NArtBpath *bpath = bpath_for_curve(root_item, curve, true, true, 
+                                                                                          NR::identity(),
+                                                                                          (*i).additional_affine); 
+                            // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it. 
+                            _bpaths_to_snap_to->push_back(bpath); // we will get a dupe of the path, which must be freed at some point
+                            
+                            /*std::vector<Geom::Path> pathv;
+                            char *svgpath = sp_svg_write_path(bpath);
+                            if (svgpath) {
+                                std::cout << "path = " << svgpath << std::endl;
+                            }
+                            g_free(svgpath);
+                            */
+                            
+                            curve->unref();
                         }
                     }
                 }
@@ -341,10 +405,14 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
             //Add the item's bounding box to snap to
             if (_snap_to_bboxpath) {
                 if (!(_strict_snapping && p_is_a_node)) {
-                    NRRect rect;
-                    sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
-                    NArtBpath *bpath = nr_path_from_rect(rect);
-                    _bpaths_to_snap_to->push_back(bpath);
+                       // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+                       // of the item AND the bbox of the clipping path at the same time
+                       if (!(*i).clip_or_mask) { 
+                        NRRect rect;
+                        sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
+                        NArtBpath *bpath = nr_path_from_rect(rect);
+                        _bpaths_to_snap_to->push_back(bpath);                        
+                    }
                 }
             }
         }
@@ -356,11 +424,9 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                                      NR::Point const &p,
                                      bool const &first_point,
                                      std::vector<NR::Point> *unselected_nodes,
-                                     SPPath const *selected_path,
-                                     NArtBpath *border_bpath) const
+                                     SPPath const *selected_path) const
 {
-    _collectPaths(t, first_point, selected_path, border_bpath);
-    
+    _collectPaths(t, first_point);
     // Now we can finally do the real snapping, using the paths collected above
     SnappedPoint s;
     bool success = false;
@@ -371,9 +437,26 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
     SPDesktop const *desktop = SP_ACTIVE_DESKTOP;    
     NR::Point const p_doc = desktop->dt2doc(p);    
     
-    // Convert all bpaths to Paths, because here we really must have Paths
-    // (whereas in _snapPathsConstrained we will use the original bpaths)
+    bool const node_tool_active = _snap_to_itempath && selected_path != NULL;
+    
     if (first_point) {
+        /* While editing a path in the node tool, findCandidates must ignore that path because 
+         * of the node snapping requirements (i.e. only unselected nodes must be snapable).
+         * This path must not be ignored however when snapping to the paths, so we add it here
+         * manually when applicable. 
+         * 
+         * Note that this path must be the last in line!
+         * */        
+        if (node_tool_active) {        
+            SPCurve *curve = curve_for_item(SP_ITEM(selected_path)); 
+            if (curve) {
+                NArtBpath *bpath = bpath_for_curve(SP_ITEM(selected_path), curve, true, true, NR::identity(), NR::identity());
+                _bpaths_to_snap_to->push_back(bpath); // we will get a dupe of the path, which must be freed at some point
+                curve->unref();
+            }
+        }   
+        // Convert all bpaths to Paths, because here we really must have Paths
+        // (whereas in _snapPathsConstrained we will use the original bpaths)
         for (std::vector<NArtBpath*>::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) {
             Path *path = bpath_to_Path(*k);
             if (path) {
@@ -385,16 +468,11 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
     
     for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
         if (*k) {
-            bool being_edited = false; // True if the current path is being edited in the node tool            
-            if (unselected_nodes != NULL) {
-                if (unselected_nodes->size() > 0 && selected_path != NULL) { // If the node tool is active ...
-                    if (*k == _paths_to_snap_to->back()) { // and we arrived at the last path in the vector ...
-                        being_edited = true;  // then this path is currently being edited
-                    }        
-                }
-            }
+            bool const being_edited = (node_tool_active && (*k) == _paths_to_snap_to->back());            
+            //if true then this path k is currently being edited in the node tool
             
-            for (unsigned i = 1 ; i < (*k)->pts.size() ; i++) {
+            for (unsigned i = 1 ; i < (*k)->pts.size() ; i++) { 
+                //pts describes a polyline approximation, which might consist of 1000s of points!
                 NR::Point start_point;
                 NR::Point end_point;   
                 NR::Maybe<Path::cut_position> o = NR::Nothing();                 
@@ -404,9 +482,12 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                      * and not to the pieces that are being dragged around. This way we avoid 
                      * self-snapping. For this we check whether the nodes at both ends of the current
                      * piece are unselected; if they are then this piece must be stationary 
-                     */
-                    (*k)->PointAt(i, 0, start_point);
-                    (*k)->PointAt(i, 1, end_point);
+                     */                    
+                    unsigned piece = (*k)->pts[i].piece; 
+                    // Example: a cubic spline is a single piece within a path; it will be drawn using
+                    // a polyline, which is described by the collection of lines between the points pts[i] 
+                    (*k)->PointAt(piece, 0, start_point);
+                    (*k)->PointAt(piece, 1, end_point);
                     start_point = desktop->doc2dt(start_point);
                     end_point = desktop->doc2dt(end_point);
                     g_assert(unselected_nodes != NULL);
@@ -424,12 +505,19 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                     (*k)->PointAt(o->piece, 0, start_point);
                     (*k)->PointAt(o->piece, 1, end_point);
                     start_point = desktop->doc2dt(start_point);
-                    end_point = desktop->doc2dt(end_point);        
+                    end_point = desktop->doc2dt(end_point);
                 }
                 
                 if (o && o->t >= 0 && o->t <= 1) {    
                     /* Convert the nearest point back to desktop coordinates */
                     NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
+                    
+                    /* IF YOU'RE BUG HUNTING: IT LOOKS LIKE get_point_on_Path SOMETIMES
+                     * RETURNS THE WRONG POINT (WITH AN OFFSET, BUT STILL ON THE PATH.
+                     * THIS BUG WILL NO LONGER BE ENCOUNTERED ONCE WE'VE SWITCHED TO 
+                     * 2GEOM FOR THE OBJECT SNAPPER
+                     */
+                     
                     NR::Point const o_dt = desktop->doc2dt(o_it);                
                     NR::Coord const dist = NR::L2(o_dt - p);
     
@@ -440,7 +528,7 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                         } else {                
                             // for segments other than straight lines of a path, we'll return just the closest snapped point
                             if (dist < s.getDistance()) {
-                                s = SnappedPoint(o_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
+                                s = SnappedPoint(o_dt, SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
                                 success = true;
                             }
                         }
@@ -486,10 +574,7 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
                                      ConstraintLine const &c) const
 {
     
-    // Consider the page's border for snapping to
-    NArtBpath *border_bpath = _snap_to_page_border ? _getBorderBPath() : NULL;
-    
-    _collectPaths(t, first_point, NULL, border_bpath);
+    _collectPaths(t, first_point);
     
     // Now we can finally do the real snapping, using the paths collected above
     
@@ -515,8 +600,10 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
     NR::Point const p_max_on_cl = desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
     
     Geom::Path cl;
+    std::vector<Geom::Path> clv;    
     cl.start(p_min_on_cl.to_2geom());
     cl.appendNew<Geom::LineSegment>(p_max_on_cl.to_2geom());
+    clv.push_back(cl);
     
     for (std::vector<NArtBpath*>::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) {
         if (*k) {                        
@@ -524,17 +611,18 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
             // TODO: (Diederik) Only do this once for the first point, needs some storage of pointers in a member variable
             std::vector<Geom::Path> path_2geom = BPath_to_2GeomPath(*k);  
             
-            for (std::vector<Geom::Path>::const_iterator l = path_2geom.begin(); l != path_2geom.end(); l++) {
-                Geom::SimpleCrosser sxr;
-                Geom::Crossings crossings = sxr.crossings(*l, cl);
-                for (std::vector<Geom::Crossing>::const_iterator m = crossings.begin(); m != crossings.end(); m++) {
-                    // Reconstruct the point of intersection
-                    NR::Point p_inters = p_min_on_cl + ((*m).tb) * (p_max_on_cl - p_min_on_cl);
-                    // When it's within snapping range, then return it
-                    // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < tb < 1)
-                    if ((*m).tb >= 0 && (*m).tb <= 1 ) {
+            Geom::CrossingSet cs = Geom::crossings(clv, path_2geom);
+            if (cs.size() > 0) {
+                // We need only the first element of cs, because cl is only a single straight linesegment
+                // This first element contains a vector filled with crossings of cl with path_2geom
+                for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {                    
+                    if ((*m).ta >= 0 && (*m).ta <= 1 ) {
+                        // Reconstruct the point of intersection
+                        NR::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
+                        // When it's within snapping range, then return it
+                        // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)                        
                         NR::Coord dist = NR::L2(desktop->dt2doc(p_proj_on_cl) - p_inters);
-                        SnappedPoint s(desktop->doc2dt(p_inters), dist, getSnapperTolerance(), getSnapperAlwaysSnap());
+                        SnappedPoint s(desktop->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
                         sc.points.push_back(s);    
                     }  
                 } 
@@ -544,30 +632,28 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
 }
 
 
-void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
+void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
                                             Inkscape::Snapper::PointType const &t,
                                             NR::Point const &p,
                                             bool const &first_point,
-                                            std::vector<NR::Point> &points_to_snap,
-                                            std::list<SPItem const *> const &it,
+                                            NR::Maybe<NR::Rect> const &bbox_to_snap,
+                                            std::vector<SPItem const *> const *it,
                                             std::vector<NR::Point> *unselected_nodes) const
 {
-    if ( NULL == _named_view ) {
+    if (_snap_enabled == false || getSnapFrom(t) == false || _named_view == NULL) {
         return;
     }
 
     /* Get a list of all the SPItems that we will try to snap to */
     if (first_point) {
-        _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, TRANSL_SNAP_XY);
+        NR::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : NR::Rect(p, p);
+        _findCandidates(sp_document_root(_named_view->document), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, NR::identity());
     }
     
-    if (_snap_to_itemnode || _snap_to_bboxnode) {
+    if (_snap_to_itemnode || _snap_to_bboxnode || _snap_to_page_border) {
         _snapNodes(sc, t, p, first_point, unselected_nodes);
     }
     
-    // Consider the page's border for snapping to
-    NArtBpath *border_bpath = _snap_to_page_border ? _getBorderBPath() : NULL;   
-    
     if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) {
         unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
         if (n > 0) {
@@ -575,32 +661,36 @@ void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
              * of the node snapping requirements (i.e. only unselected nodes must be snapable).
              * That path must not be ignored however when snapping to the paths, so we add it here
              * manually when applicable
-             */
-            g_assert(it.size() == 1);
-            g_assert(SP_IS_PATH(*it.begin()));
-            _snapPaths(sc, t, p, first_point, unselected_nodes, SP_PATH(*it.begin()), border_bpath);
-                
+             */            
+            SPPath *path = NULL;
+            if (it != NULL) {
+                g_assert(SP_IS_PATH(*it->begin()));
+                g_assert(it->size() == 1);
+                path = SP_PATH(*it->begin());
+            }
+            _snapPaths(sc, t, p, first_point, unselected_nodes, path);                
         } else {
-            _snapPaths(sc, t, p, first_point, NULL, NULL, border_bpath);   
+            _snapPaths(sc, t, p, first_point, NULL, NULL);   
         }        
     }
 }
 
-void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc,
+void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
                                                   Inkscape::Snapper::PointType const &t,
                                                   NR::Point const &p,
                                                   bool const &first_point,
-                                                  std::vector<NR::Point> &points_to_snap,
+                                                  NR::Maybe<NR::Rect> const &bbox_to_snap,
                                                   ConstraintLine const &c,
-                                                  std::list<SPItem const *> const &it) const
+                                                  std::vector<SPItem const *> const *it) const
 {
-    if ( NULL == _named_view ) {
+    if (_snap_enabled == false || getSnapFrom(t) == false || _named_view == NULL) {
         return;
     }
 
     /* Get a list of all the SPItems that we will try to snap to */
     if (first_point) {
-        _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, TRANSL_SNAP_XY);
+        NR::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : NR::Rect(p, p);
+        _findCandidates(sp_document_root(_named_view->document), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, NR::identity());
     }
     
     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
@@ -629,11 +719,8 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
     
     /* Get a list of all the SPItems that we will try to snap to */
     std::vector<SPItem*> cand;
-    std::list<SPItem const *> const it; //just an empty list
-
-    std::vector<NR::Point> points_to_snap;
-    points_to_snap.push_back(p);
-
+    std::vector<SPItem const *> const it; //just an empty list
+    
     DimensionToSnap snap_dim;
     if (guide_normal == component_vectors[NR::Y]) {
         snap_dim = GUIDE_TRANSL_SNAP_Y;
@@ -642,6 +729,7 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
     } else {
         snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
     }
+    
     // We don't support ANGLED_GUIDE_ROT_SNAP yet. 
     
     // It would be cool to allow the user to rotate a guide by dragging it, instead of
@@ -651,10 +739,9 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
     // or a transformation center (which can be moved after clicking for the
     // second time on an object; but should this point then be constrained to the
     // line, or can it be located anywhere?)
-
-    _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
-       _snapTranslatingGuideToNodes(sc, Inkscape::Snapper::SNAPPOINT_GUIDE, p, guide_normal);
     
+    _findCandidates(sp_document_root(_named_view->document), &it, true, NR::Rect(p, p), snap_dim, false, NR::identity());
+       _snapTranslatingGuideToNodes(sc, Inkscape::Snapper::SNAPPOINT_GUIDE, p, guide_normal);
     // _snapRotatingGuideToNodes has not been implemented yet. 
 }
 
@@ -686,17 +773,27 @@ void Inkscape::ObjectSnapper::_clear_paths() const
     _paths_to_snap_to->clear();
 }
 
-NArtBpath* Inkscape::ObjectSnapper::_getBorderBPath() const
+NArtBpath const* Inkscape::ObjectSnapper::_getBorderBPath() const
 {
-    NArtBpath *border_bpath = NULL;
-    NR::Rect const border_rect = NR::Rect(NR::Point(0,0), NR::Point(sp_document_width(_named_view->document),sp_document_height(_named_view->document)));
-    SPCurve const *border_curve = sp_curve_new_from_rect(border_rect);
+    NArtBpath const *border_bpath = NULL;
+    Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_named_view->document),sp_document_height(_named_view->document)));
+    SPCurve const *border_curve = SPCurve::new_from_rect(border_rect);
     if (border_curve) {
-        border_bpath = SP_CURVE_BPATH(border_curve); 
+        border_bpath = BPath_from_2GeomPath(border_curve->get_pathvector()); 
     }
         
     return border_bpath;
 }
+
+void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<NR::Point> *points) const
+{
+       Geom::Coord w = sp_document_width(_named_view->document);
+       Geom::Coord h = sp_document_height(_named_view->document);
+       points->push_back(from_2geom(Geom::Point(0,0)));
+       points->push_back(from_2geom(Geom::Point(0,h)));
+       points->push_back(from_2geom(Geom::Point(w,h)));
+       points->push_back(from_2geom(Geom::Point(w,0)));
+}
 /*
   Local Variables:
   mode:c++