Code

Connector tool: make connectors avoid the convex hull of shapes.
[inkscape.git] / src / object-snapper.cpp
index 0223ee132786e8270be27c3e7bc2670383933b3b..88c2607822d16ddb0af335940992f9019902ab50 100644 (file)
  */
 
 #include "svg/svg.h"
-#include "libnr/nr-rect-ops.h"
-#include "libnr/nr-point-fns.h"
 #include <2geom/path-intersection.h>
 #include <2geom/point.h>
 #include <2geom/rect.h>
+#include <2geom/line.h>
 #include "document.h"
 #include "sp-namedview.h"
 #include "sp-image.h"
@@ -68,9 +67,9 @@ Inkscape::ObjectSnapper::~ObjectSnapper()
  */
 Geom::Coord Inkscape::ObjectSnapper::getSnapperTolerance() const
 {
-       SPDesktop const *dt = _snapmanager->getDesktop();
-       double const zoom =  dt ? dt->current_zoom() : 1;
-       return _snapmanager->snapprefs.getObjectTolerance() / zoom;
+    SPDesktop const *dt = _snapmanager->getDesktop();
+    double const zoom =  dt ? dt->current_zoom() : 1;
+    return _snapmanager->snapprefs.getObjectTolerance() / zoom;
 }
 
 bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
@@ -82,7 +81,6 @@ bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
  *  Find all items within snapping range.
  *  \param parent Pointer to the document's root, or to a clipped path or mask object
  *  \param it List of items to ignore
- *  \param first_point If true then this point is the first one from a whole bunch of points
  *  \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
  *  \param DimensionToSnap Snap in X, Y, or both directions.
  */
@@ -162,8 +160,8 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
                             // This item is within snapping range, so record it as a candidate
                             _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
                             // For debugging: print the id of the candidate to the console
-                            // SPObject *obj = (SPObject*)item;
-                            // std::cout << "Snap candidate added: " << obj->id << std::endl;
+                            //SPObject *obj = (SPObject*)item;
+                            //std::cout << "Snap candidate added: " << obj->id << std::endl;
                         }
                     }
                 }
@@ -174,7 +172,7 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
 
 
 void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType const &t,
-                                         bool const &first_point) const
+                                            bool const &first_point) const
 {
     // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
     // e.g. when translating an item using the selector tool, then we will only do this for the
@@ -213,47 +211,47 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType
             g_return_if_fail(root_item);
 
             //Collect all nodes so we can snap to them
-                       if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_a_guide) {
-                               // Note: there are two ways in which intersections are considered:
-                               // Method 1: Intersections are calculated for each shape individually, for both the
-                               //           snap source and snap target (see sp_shape_snappoints)
-                               // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
-                               //           the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
-                               // Some differences:
-                               // - Method 1 doesn't find intersections within a set of multiple objects
-                               // - Method 2 only works for targets
-                               // When considering intersections as snap targets:
-                               // - Method 1 only works when snapping to nodes, whereas
-                               // - Method 2 only works when snapping to paths
-                               // - There will be performance differences too!
-                               // If both methods are being used simultaneously, then this might lead to duplicate targets!
-
-                               // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
-                               // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
-                               // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
-                               // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
-                               // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
-                               bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
-                               if (_snapmanager->snapprefs.getSnapToItemPath()) {
-                                       _snapmanager->snapprefs.setSnapIntersectionCS(false);
-                               }
-
-                               sp_item_snappoints(root_item, true, *_points_to_snap_to, &_snapmanager->snapprefs);
-
-                               if (_snapmanager->snapprefs.getSnapToItemPath()) {
-                                       _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
-                               }
-                       }
+            if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_a_guide) {
+                // Note: there are two ways in which intersections are considered:
+                // Method 1: Intersections are calculated for each shape individually, for both the
+                //           snap source and snap target (see sp_shape_snappoints)
+                // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
+                //           the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
+                // Some differences:
+                // - Method 1 doesn't find intersections within a set of multiple objects
+                // - Method 2 only works for targets
+                // When considering intersections as snap targets:
+                // - Method 1 only works when snapping to nodes, whereas
+                // - Method 2 only works when snapping to paths
+                // - There will be performance differences too!
+                // If both methods are being used simultaneously, then this might lead to duplicate targets!
+
+                // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
+                // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
+                // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
+                // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
+                // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
+                bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
+                if (_snapmanager->snapprefs.getSnapToItemPath()) {
+                    _snapmanager->snapprefs.setSnapIntersectionCS(false);
+                }
+
+                sp_item_snappoints(root_item, true, *_points_to_snap_to, &_snapmanager->snapprefs);
+
+                if (_snapmanager->snapprefs.getSnapToItemPath()) {
+                    _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
+                }
+            }
 
             //Collect the bounding box's corners so we can snap to them
-                       if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_a_guide) {
-                               // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
-                               // of the item AND the bbox of the clipping path at the same time
-                               if (!(*i).clip_or_mask) {
-                                       Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
-                                       getBBoxPoints(b, _points_to_snap_to, true, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
-                               }
-                       }
+            if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_a_guide) {
+                // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+                // of the item AND the bbox of the clipping path at the same time
+                if (!(*i).clip_or_mask) {
+                    Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
+                    getBBoxPoints(b, _points_to_snap_to, true, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
+                }
+            }
         }
     }
 }
@@ -262,12 +260,12 @@ void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
                                          Inkscape::SnapPreferences::PointType const &t,
                                          Geom::Point const &p,
                                          SnapSourceType const &source_type,
-                                         bool const &first_point,
+                                         long source_num,
                                          std::vector<std::pair<Geom::Point, int> > *unselected_nodes) const
 {
     // Iterate through all nodes, find out which one is the closest to p, and snap to it!
 
-    _collectNodes(t, first_point);
+    _collectNodes(t, source_num == 0);
 
     if (unselected_nodes != NULL) {
         _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
@@ -279,7 +277,7 @@ void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
     for (std::vector<std::pair<Geom::Point, int> >::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
         Geom::Coord dist = Geom::L2((*k).first - p);
         if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
-            s = SnappedPoint((*k).first, source_type, static_cast<Inkscape::SnapTargetType>((*k).second), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
+            s = SnappedPoint((*k).first, source_type, source_num, static_cast<Inkscape::SnapTargetType>((*k).second), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
             success = true;
         }
     }
@@ -297,25 +295,27 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
     // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
     _collectNodes(t, true);
 
+    // Although we won't snap to paths here (which would give us under constrained snaps) we can still snap to intersections of paths.
+    if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
+        _collectPaths(t, true);
+        _snapPaths(sc, t, p, SNAPSOURCE_GUIDE, 0, NULL, NULL);
+        // The paths themselves should be discarded in findBestSnap(), as we should only snap to their intersections
+    }
+
     SnappedPoint s;
-    bool success = false;
 
     Geom::Coord tol = getSnapperTolerance();
 
     for (std::vector<std::pair<Geom::Point, int> >::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
         // Project each node (*k) on the guide line (running through point p)
-        Geom::Point p_proj = project_on_linesegment((*k).first, p, p + Geom::rot90(guide_normal));
+        Geom::Point p_proj = Geom::projection((*k).first, Geom::Line(p, p + Geom::rot90(guide_normal)));
         Geom::Coord dist = Geom::L2((*k).first - p_proj); // distance from node to the guide
         Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
-        if ((dist < tol && dist2 < tol) || (getSnapperAlwaysSnap() && dist < s.getSnapDistance())) {
-            s = SnappedPoint((*k).first, SNAPSOURCE_GUIDE, static_cast<Inkscape::SnapTargetType>((*k).second), dist, tol, getSnapperAlwaysSnap(), true);
-            success = true;
+        if ((dist < tol && dist2 < tol) || getSnapperAlwaysSnap()) {
+            s = SnappedPoint((*k).first, SNAPSOURCE_GUIDE, 0, static_cast<Inkscape::SnapTargetType>((*k).second), dist, tol, getSnapperAlwaysSnap(), true);
+            sc.points.push_back(s);
         }
     }
-
-    if (success) {
-        sc.points.push_back(s);
-    }
 }
 
 
@@ -336,6 +336,7 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
 
         bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
+        bool p_is_a_guide = t & Inkscape::SnapPreferences::SNAPPOINT_GUIDE;
 
         if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
@@ -371,7 +372,7 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
 
             //Add the item's path to snap to
             if (_snapmanager->snapprefs.getSnapToItemPath()) {
-                if (!(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
+                if (p_is_a_guide || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
                     // Snapping to the path of characters is very cool, but for a large
                     // chunk of text this will take ages! So limit snapping to text paths
                     // containing max. 240 characters. Snapping the bbox will not be affected
@@ -405,7 +406,7 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
 
             //Add the item's bounding box to snap to
             if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
-                if (!(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
+                if (p_is_a_guide || !(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
                     // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
                     // of the item AND the bbox of the clipping path at the same time
                     if (!(*i).clip_or_mask) {
@@ -426,11 +427,11 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                                      Inkscape::SnapPreferences::PointType const &t,
                                      Geom::Point const &p,
                                      SnapSourceType const &source_type,
-                                     bool const &first_point,
+                                     long source_num,
                                      std::vector<std::pair<Geom::Point, int> > *unselected_nodes,
                                      SPPath const *selected_path) const
 {
-    _collectPaths(t, first_point);
+    _collectPaths(t, source_num == 0);
     // Now we can finally do the real snapping, using the paths collected above
 
     g_assert(_snapmanager->getDesktop() != NULL);
@@ -438,7 +439,7 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
 
     bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
 
-    if (first_point) {
+    if (source_num == 0) {
         /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
          * currently being edited, because that path requires special care: when snapping to nodes
          * only the unselected nodes of that path should be considered, and these will be passed on separately.
@@ -501,7 +502,7 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                 if (!being_edited || (c1 && c2)) {
                     Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
                     if (dist < getSnapperTolerance()) {
-                        sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, source_type, it_p->second));
+                        sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, source_type, source_num, it_p->second));
                     }
                 }
             }
@@ -533,11 +534,11 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
                                      Inkscape::SnapPreferences::PointType const &t,
                                      Geom::Point const &p,
                                      SnapSourceType const source_type,
-                                     bool const &first_point,
+                                     long source_num,
                                      ConstraintLine const &c) const
 {
 
-    _collectPaths(t, first_point);
+    _collectPaths(t, source_num == 0);
 
     // Now we can finally do the real snapping, using the paths collected above
 
@@ -549,13 +550,10 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
         direction_vector = Geom::unit_vector(direction_vector);
     }
 
-    Geom::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
-    Geom::Point const p2_on_cl = p1_on_cl + direction_vector;
-
     // The intersection point of the constraint line with any path,
     // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
     // The distance between those points is twice the snapping tolerance
-    Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
+    Geom::Point const p_proj_on_cl = p; // projection has already been taken care of in constrainedSnap in the snapmanager;
     Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
     Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
 
@@ -578,7 +576,7 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
                         // When it's within snapping range, then return it
                         // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)
                         Geom::Coord dist = Geom::L2(_snapmanager->getDesktop()->dt2doc(p_proj_on_cl) - p_inters);
-                        SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), source_type, k->second, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
+                        SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), source_type, source_num, k->second, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
                         sc.points.push_back(s);
                     }
                 }
@@ -592,7 +590,7 @@ void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
                                             Inkscape::SnapPreferences::PointType const &t,
                                             Geom::Point const &p,
                                             SnapSourceType const &source_type,
-                                            bool const &first_point,
+                                            long source_num,
                                             Geom::OptRect const &bbox_to_snap,
                                             std::vector<SPItem const *> const *it,
                                             std::vector<std::pair<Geom::Point, int> > *unselected_nodes) const
@@ -602,17 +600,17 @@ void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
     }
 
     /* Get a list of all the SPItems that we will try to snap to */
-    if (first_point) {
+    if (source_num == 0) {
         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
-        _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
+        _findCandidates(sp_document_root(_snapmanager->getDocument()), it, source_num == 0, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
     }
 
     if (_snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapSmoothNodes()
-       || _snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapToPageBorder()
-               || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
-               || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
-               || _snapmanager->snapprefs.getIncludeItemCenter()) {
-        _snapNodes(sc, t, p, source_type, first_point, unselected_nodes);
+        || _snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapToPageBorder()
+        || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
+        || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
+        || _snapmanager->snapprefs.getIncludeItemCenter()) {
+        _snapNodes(sc, t, p, source_type, source_num, unselected_nodes);
     }
 
     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
@@ -625,13 +623,14 @@ void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
              */
             SPPath *path = NULL;
             if (it != NULL) {
-                g_assert(SP_IS_PATH(*it->begin()));
-                g_assert(it->size() == 1);
-                path = SP_PATH(*it->begin());
+                if (it->size() == 1 && SP_IS_PATH(*it->begin())) {
+                    path = SP_PATH(*it->begin());
+                } // else: *it->begin() might be a SPGroup, e.g. when editing a LPE of text that has been converted to a group of paths
+                // as reported in bug #356743. In that case we can just ignore it, i.e. not snap to this item
             }
-            _snapPaths(sc, t, p, source_type, first_point, unselected_nodes, path);
+            _snapPaths(sc, t, p, source_type, source_num, unselected_nodes, path);
         } else {
-            _snapPaths(sc, t, p, source_type, first_point, NULL, NULL);
+            _snapPaths(sc, t, p, source_type, source_num, NULL, NULL);
         }
     }
 }
@@ -640,7 +639,7 @@ void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
                                                   Inkscape::SnapPreferences::PointType const &t,
                                                   Geom::Point const &p,
                                                   SnapSourceType const &source_type,
-                                                  bool const &first_point,
+                                                  long source_num,
                                                   Geom::OptRect const &bbox_to_snap,
                                                   ConstraintLine const &c,
                                                   std::vector<SPItem const *> const *it) const
@@ -650,9 +649,9 @@ void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
     }
 
     /* Get a list of all the SPItems that we will try to snap to */
-    if (first_point) {
+    if (source_num == 0) {
         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
-        _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
+        _findCandidates(sp_document_root(_snapmanager->getDocument()), it, source_num == 0, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
     }
 
     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
@@ -665,13 +664,13 @@ void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
     // so we will more or less snap to them anyhow.
 
     if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
-        _snapPathsConstrained(sc, t, p, source_type, first_point, c);
+        _snapPathsConstrained(sc, t, p, source_type, 0, c);
     }
 }
 
 
 // This method is used to snap a guide to nodes, while dragging the guide around
-void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
+void Inkscape::ObjectSnapper::guideFreeSnap(SnappedConstraints &sc,
                                         Geom::Point const &p,
                                         Geom::Point const &guide_normal) const
 {
@@ -688,19 +687,33 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
         snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
     }
 
-    // We don't support ANGLED_GUIDE_ROT_SNAP yet.
+    _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
+    _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
 
-    // It would be cool to allow the user to rotate a guide by dragging it, instead of
-    // only translating it. (For example when CTRL is pressed). We will need an UI part
-    // for that first; and some important usability choices need to be made:
-    // E.g. which point should be used for pivoting? A previously snapped point,
-    // or a transformation center (which can be moved after clicking for the
-    // second time on an object; but should this point then be constrained to the
-    // line, or can it be located anywhere?)
+}
+
+// This method is used to snap the origin of a guide to nodes/paths, while dragging the origin along the guide
+void Inkscape::ObjectSnapper::guideConstrainedSnap(SnappedConstraints &sc,
+                                        Geom::Point const &p,
+                                        Geom::Point const &guide_normal,
+                                        ConstraintLine const &/*c*/) const
+{
+    /* Get a list of all the SPItems that we will try to snap to */
+    std::vector<SPItem*> cand;
+    std::vector<SPItem const *> const it; //just an empty list
+
+    DimensionToSnap snap_dim;
+    if (guide_normal == to_2geom(component_vectors[Geom::Y])) {
+        snap_dim = GUIDE_TRANSL_SNAP_Y;
+    } else if (guide_normal == to_2geom(component_vectors[Geom::X])) {
+        snap_dim = GUIDE_TRANSL_SNAP_X;
+    } else {
+        snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
+    }
 
     _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
     _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
-    // _snapRotatingGuideToNodes has not been implemented yet.
+
 }
 
 /**
@@ -709,20 +722,27 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
 {
     bool snap_to_something = _snapmanager->snapprefs.getSnapToItemPath()
-                                               || _snapmanager->snapprefs.getSnapToItemNode()
-                                               || _snapmanager->snapprefs.getSnapToBBoxPath()
-                                               || _snapmanager->snapprefs.getSnapToBBoxNode()
-                                               || _snapmanager->snapprefs.getSnapToPageBorder()
-                                               || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
-                                               || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
-                                               || _snapmanager->snapprefs.getIncludeItemCenter();
+                        || _snapmanager->snapprefs.getSnapToItemNode()
+                        || _snapmanager->snapprefs.getSnapToBBoxPath()
+                        || _snapmanager->snapprefs.getSnapToBBoxNode()
+                        || _snapmanager->snapprefs.getSnapToPageBorder()
+                        || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
+                        || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
+                        || _snapmanager->snapprefs.getIncludeItemCenter();
 
     return (_snap_enabled && _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && snap_to_something);
 }
 
-bool Inkscape::ObjectSnapper::GuidesMightSnap() const
+bool Inkscape::ObjectSnapper::GuidesMightSnap() const // almost the same as ThisSnapperMightSnap above, but only looking at points (and not paths)
 {
-    bool snap_to_something = _snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapToBBoxNode();
+    bool snap_to_something = _snapmanager->snapprefs.getSnapToItemNode()
+                        || _snapmanager->snapprefs.getSnapToPageBorder()
+                        || (_snapmanager->snapprefs.getSnapModeBBox() && _snapmanager->snapprefs.getSnapToBBoxNode())
+                        || (_snapmanager->snapprefs.getSnapModeBBox() && (_snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()))
+                        || (_snapmanager->snapprefs.getSnapModeNode() && (_snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()))
+                        || (_snapmanager->snapprefs.getSnapModeNode() && _snapmanager->snapprefs.getIncludeItemCenter())
+                        || (_snapmanager->snapprefs.getSnapModeNode() && (_snapmanager->snapprefs.getSnapToItemPath() && _snapmanager->snapprefs.getSnapIntersectionCS()));
+
     return (_snap_enabled && _snapmanager->snapprefs.getSnapModeGuide() && snap_to_something);
 }
 
@@ -763,21 +783,21 @@ void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<std::pair<Geom::Point,
 
 void Inkscape::getBBoxPoints(Geom::OptRect const bbox, std::vector<std::pair<Geom::Point, int> > *points, bool const isTarget, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints)
 {
-       if (bbox) {
-               // collect the corners of the bounding box
-               for ( unsigned k = 0 ; k < 4 ; k++ ) {
-                       if (includeCorners) {
-                               points->push_back(std::make_pair((bbox->corner(k)), isTarget ? int(Inkscape::SNAPTARGET_BBOX_CORNER) : int(Inkscape::SNAPSOURCE_BBOX_CORNER)));
-                       }
-                       // optionally, collect the midpoints of the bounding box's edges too
-                       if (includeLineMidpoints) {
-                               points->push_back(std::make_pair((bbox->corner(k) + bbox->corner((k+1) % 4))/2, isTarget ? int(Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT) : int(Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT)));
-                       }
-               }
-               if (includeObjectMidpoints) {
-                       points->push_back(std::make_pair(bbox->midpoint(), isTarget ? int(Inkscape::SNAPTARGET_BBOX_MIDPOINT) : int(Inkscape::SNAPSOURCE_BBOX_MIDPOINT)));
-               }
-       }
+    if (bbox) {
+        // collect the corners of the bounding box
+        for ( unsigned k = 0 ; k < 4 ; k++ ) {
+            if (includeCorners) {
+                points->push_back(std::make_pair((bbox->corner(k)), isTarget ? int(Inkscape::SNAPTARGET_BBOX_CORNER) : int(Inkscape::SNAPSOURCE_BBOX_CORNER)));
+            }
+            // optionally, collect the midpoints of the bounding box's edges too
+            if (includeLineMidpoints) {
+                points->push_back(std::make_pair((bbox->corner(k) + bbox->corner((k+1) % 4))/2, isTarget ? int(Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT) : int(Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT)));
+            }
+        }
+        if (includeObjectMidpoints) {
+            points->push_back(std::make_pair(bbox->midpoint(), isTarget ? int(Inkscape::SNAPTARGET_BBOX_MIDPOINT) : int(Inkscape::SNAPSOURCE_BBOX_MIDPOINT)));
+        }
+    }
 }
 
 /*