diff --git a/src/object-snapper.cpp b/src/object-snapper.cpp
index c1ed08f12f7610b7d0004001078ddcad98423f58..51b4944980cff4a0ddc24b5f25d7e1e6d6b6825d 100644 (file)
--- a/src/object-snapper.cpp
+++ b/src/object-snapper.cpp
* Carl Hetherington <inkscape@carlh.net>
* Diederik van Lierop <mail@diedenrezi.nl>
*
- * Copyright (C) 2005 - 2008 Authors
+ * Copyright (C) 2005 - 2010 Authors
*
* Released under GNU GPL, read the file 'COPYING' for more information
*/
}
if (bbox_of_item) {
// See if the item is within range
- if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
+ if (bbox_to_snap_incl.intersects(*bbox_of_item)
+ || (_snapmanager->snapprefs.getIncludeItemCenter() && bbox_to_snap_incl.contains(item->getCenter()))) { // rotation center might be outside of the bounding box
// This item is within snapping range, so record it as a candidate
_candidates->push_back(SnapCandidateItem(item, clip_or_mask, additional_affine));
// For debugging: print the id of the candidate to the console
@@ -228,10 +229,17 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapSourceType const &t,
_snapmanager->snapprefs.setSnapIntersectionCS(false);
}
+ // We should not snap a transformation center to any of the centers of the items in the
+ // current selection (see the comment in SelTrans::centerRequest())
bool old_pref2 = _snapmanager->snapprefs.getIncludeItemCenter();
- if ((*i).item == _snapmanager->getRotationCenterSource()) {
- // don't snap to this item's rotation center
- _snapmanager->snapprefs.setIncludeItemCenter(false);
+ if (old_pref2) {
+ for ( GSList const *itemlist = _snapmanager->getRotationCenterSource(); itemlist != NULL; itemlist = g_slist_next(itemlist) ) {
+ if ((*i).item == reinterpret_cast<SPItem*>(itemlist->data)) {
+ // don't snap to this item's rotation center
+ _snapmanager->snapprefs.setIncludeItemCenter(false);
+ break;
+ }
+ }
}
sp_item_snappoints(root_item, *_points_to_snap_to, &_snapmanager->snapprefs);
@@ -256,13 +264,16 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapSourceType const &t,
void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
Inkscape::SnapCandidatePoint const &p,
- std::vector<SnapCandidatePoint> *unselected_nodes) const
+ std::vector<SnapCandidatePoint> *unselected_nodes,
+ SnapConstraint const &c,
+ Geom::Point const &p_proj_on_constraint) const
{
// Iterate through all nodes, find out which one is the closest to p, and snap to it!
- _collectNodes(p.getSourceType(), p.getSourceNum() == 0);
+ _collectNodes(p.getSourceType(), p.getSourceNum() <= 0);
- if (unselected_nodes != NULL) {
+ if (unselected_nodes != NULL && unselected_nodes->size() > 0) {
+ g_assert(_points_to_snap_to != NULL);
_points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
}
bool success = false;
for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
- Geom::Coord dist = Geom::L2((*k).getPoint() - p.getPoint());
+ Geom::Point target_pt = (*k).getPoint();
+ Geom::Coord dist = NR_HUGE;
+ if (!c.isUndefined()) {
+ // We're snapping to nodes along a constraint only, so find out if this node
+ // is at the constraint, while allowing for a small margin
+ if (Geom::L2(target_pt - c.projection(target_pt)) > 1e-9) {
+ // The distance from the target point to its projection on the constraint
+ // is too large, so this point is not on the constraint. Skip it!
+ continue;
+ }
+ dist = Geom::L2(target_pt - p_proj_on_constraint);
+ } else {
+ // Free (unconstrained) snapping
+ dist = Geom::L2(target_pt - p.getPoint());
+ }
+
if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
- s = SnappedPoint((*k).getPoint(), p.getSourceType(), p.getSourceNum(), (*k).getTargetType(), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
+ s = SnappedPoint(target_pt, p.getSourceType(), p.getSourceNum(), (*k).getTargetType(), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
success = true;
}
}
_collectNodes(SNAPSOURCE_GUIDE, true);
if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
- _collectPaths(Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), true);
+ _collectPaths(p, SNAPSOURCE_GUIDE, true);
_snapPaths(sc, Inkscape::SnapCandidatePoint(p, SNAPSOURCE_GUIDE), NULL, NULL);
}
Geom::Coord tol = getSnapperTolerance();
for (std::vector<SnapCandidatePoint>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
-
+ Geom::Point target_pt = (*k).getPoint();
// Project each node (*k) on the guide line (running through point p)
- Geom::Point p_proj = Geom::projection((*k).getPoint(), Geom::Line(p, p + Geom::rot90(guide_normal)));
- Geom::Coord dist = Geom::L2((*k).getPoint() - p_proj); // distance from node to the guide
+ Geom::Point p_proj = Geom::projection(target_pt, Geom::Line(p, p + Geom::rot90(guide_normal)));
+ Geom::Coord dist = Geom::L2(target_pt - p_proj); // distance from node to the guide
Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
if ((dist < tol && dist2 < tol) || getSnapperAlwaysSnap()) {
- s = SnappedPoint((*k).getPoint(), SNAPSOURCE_GUIDE, 0, (*k).getTargetType(), dist, tol, getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
+ s = SnappedPoint(target_pt, SNAPSOURCE_GUIDE, 0, (*k).getTargetType(), dist, tol, getSnapperAlwaysSnap(), false, true, (*k).getTargetBBox());
sc.points.push_back(s);
}
}
* Returns index of first NR_END bpath in array.
*/
-void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapCandidatePoint const &p,
+void Inkscape::ObjectSnapper::_collectPaths(Geom::Point p,
+ Inkscape::SnapSourceType const source_type,
bool const &first_point) const
{
// Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
@@ -328,8 +355,8 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapCandidatePoint const &
// Determine the type of bounding box we should snap to
SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
- bool p_is_a_node = p.getSourceType() & Inkscape::SNAPSOURCE_NODE_CATEGORY;
- bool p_is_other = p.getSourceType() & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
+ bool p_is_a_node = source_type & Inkscape::SNAPSOURCE_NODE_CATEGORY;
+ bool p_is_other = source_type & Inkscape::SNAPSOURCE_OTHER_CATEGORY;
if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
std::vector<Inkscape::SnapCandidatePoint> *unselected_nodes,
SPPath const *selected_path) const
{
- _collectPaths(p, p.getSourceNum() == 0);
+ _collectPaths(p.getPoint(), p.getSourceType(), p.getSourceNum() <= 0);
// Now we can finally do the real snapping, using the paths collected above
g_assert(_snapmanager->getDesktop() != NULL);
bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
- if (p.getSourceNum() == 0) {
+ if (p.getSourceNum() <= 0) {
/* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
* currently being edited, because that path requires special care: when snapping to nodes
* only the unselected nodes of that path should be considered, and these will be passed on separately.
@@ -528,15 +555,16 @@ bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::ve
void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
Inkscape::SnapCandidatePoint const &p,
- SnapConstraint const &c) const
+ SnapConstraint const &c,
+ Geom::Point const &p_proj_on_constraint) const
{
- _collectPaths(p, p.getSourceNum() == 0);
+ _collectPaths(p_proj_on_constraint, p.getSourceType(), p.getSourceNum() <= 0);
// Now we can finally do the real snapping, using the paths collected above
g_assert(_snapmanager->getDesktop() != NULL);
- Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p.getPoint());
+ Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p_proj_on_constraint);
Geom::Point direction_vector = c.getDirection();
if (!is_zero(direction_vector)) {
// The intersection point of the constraint line with any path, must lie within two points on the
// SnapConstraint: p_min_on_cl and p_max_on_cl. The distance between those points is twice the snapping tolerance
- Geom::Point const p_proj_on_cl = p.getPoint(); // projection has already been taken care of in constrainedSnap in the snapmanager;
- Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
- Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
+ Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_constraint - getSnapperTolerance() * direction_vector);
+ Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_constraint + getSnapperTolerance() * direction_vector);
Geom::Coord tolerance = getSnapperTolerance();
// PS: Because the paths we're about to snap to are all expressed relative to document coordinate system, we will have
constraint_line.appendNew<Geom::LineSegment>(p_max_on_cl);
constraint_path.push_back(constraint_line);
}
+ // Length of constraint_path will always be one
+ // Find all intersections of the constrained path with the snap target candidates
+ std::vector<Geom::Point> intersections;
for (std::vector<Inkscape::SnapCandidatePath >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
if (k->path_vector) {
+ // Do the intersection math
Geom::CrossingSet cs = Geom::crossings(constraint_path, *(k->path_vector));
+ // Store the results as intersection points
unsigned int index = 0;
for (Geom::CrossingSet::const_iterator i = cs.begin(); i != cs.end(); i++) {
if (index >= constraint_path.size()) {
break;
}
+ // Reconstruct and store the points of intersection
for (Geom::Crossings::const_iterator m = (*i).begin(); m != (*i).end(); m++) {
- //std::cout << "ta = " << (*m).ta << " | tb = " << (*m).tb << std::endl;
- // Reconstruct the point of intersection
- Geom::Point p_inters = constraint_path[index].pointAt((*m).ta);
- // .. and convert it to desktop coordinates
- p_inters = _snapmanager->getDesktop()->doc2dt(p_inters);
- Geom::Coord dist = Geom::L2(p_proj_on_cl - p_inters);
- SnappedPoint s = SnappedPoint(p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);;
- if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it
- sc.points.push_back(s);
- }
+ intersections.push_back(constraint_path[index].pointAt((*m).ta));
}
index++;
}
+
+ //Geom::crossings will not consider the closing segment apparently, so we'll handle that separately here
+ //TODO: This should have been fixed in rev. #9859, which makes this workaround obsolete
+ for(Geom::PathVector::iterator it_pv = k->path_vector->begin(); it_pv != k->path_vector->end(); ++it_pv) {
+ if (it_pv->closed()) {
+ // Get the closing linesegment and convert it to a path
+ Geom::Path cls;
+ cls.close(false);
+ cls.append(it_pv->back_closed());
+ // Intersect that closing path with the constrained path
+ Geom::Crossings cs = Geom::crossings(constraint_path.front(), cls);
+ // Reconstruct and store the points of intersection
+ index = 0; // assuming the constraint path vector has only one path
+ for (Geom::Crossings::const_iterator m = cs.begin(); m != cs.end(); m++) {
+ intersections.push_back(constraint_path[index].pointAt((*m).ta));
+ }
+ }
+ }
+
+ // Convert the collected points of intersection to snapped points
+ for (std::vector<Geom::Point>::iterator p_inters = intersections.begin(); p_inters != intersections.end(); p_inters++) {
+ // Convert to desktop coordinates
+ (*p_inters) = _snapmanager->getDesktop()->doc2dt(*p_inters);
+ // Construct a snapped point
+ Geom::Coord dist = Geom::L2(p.getPoint() - *p_inters);
+ SnappedPoint s = SnappedPoint(*p_inters, p.getSourceType(), p.getSourceNum(), k->target_type, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true, k->target_bbox);;
+ // Store the snapped point
+ if (dist <= tolerance) { // If the intersection is within snapping range, then we might snap to it
+ sc.points.push_back(s);
+ }
+ }
}
}
}
}
/* Get a list of all the SPItems that we will try to snap to */
- if (p.getSourceNum() == 0) {
+ if (p.getSourceNum() <= 0) {
Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
- _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() == 0, local_bbox_to_snap, false, Geom::identity());
+ _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() <= 0, local_bbox_to_snap, false, Geom::identity());
}
-
+ // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
_snapmanager->snapprefs.getSnapToItemNode() ||
_snapmanager->snapprefs.getSnapSmoothNodes() ||
_snapNodes(sc, p, unselected_nodes);
}
- if (_snapmanager->snapprefs.getSnapModeNode() && _snapmanager->snapprefs.getSnapToItemPath() ||
- _snapmanager->snapprefs.getSnapModeBBox() && _snapmanager->snapprefs.getSnapToBBoxPath() ||
- _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && _snapmanager->snapprefs.getSnapToPageBorder()) {
+ if ((_snapmanager->snapprefs.getSnapModeNode() && _snapmanager->snapprefs.getSnapToItemPath()) ||
+ (_snapmanager->snapprefs.getSnapModeBBox() && _snapmanager->snapprefs.getSnapToBBoxPath()) ||
+ (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && _snapmanager->snapprefs.getSnapToPageBorder())) {
unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
if (n > 0) {
/* While editing a path in the node tool, findCandidates must ignore that path because
Inkscape::SnapCandidatePoint const &p,
Geom::OptRect const &bbox_to_snap,
SnapConstraint const &c,
- std::vector<SPItem const *> const *it) const
+ std::vector<SPItem const *> const *it,
+ std::vector<SnapCandidatePoint> *unselected_nodes) const
{
if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(p.getSourceType()) == false) {
return;
}
+ // project the mouse pointer onto the constraint. Only the projected point will be considered for snapping
+ Geom::Point pp = c.projection(p.getPoint());
+
/* Get a list of all the SPItems that we will try to snap to */
- if (p.getSourceNum() == 0) {
- Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p.getPoint(), p.getPoint());
- _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() == 0, local_bbox_to_snap, false, Geom::identity());
+ if (p.getSourceNum() <= 0) {
+ Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(pp, pp);
+ _findCandidates(sp_document_root(_snapmanager->getDocument()), it, p.getSourceNum() <= 0, local_bbox_to_snap, false, Geom::identity());
}
// A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
// This is useful for example when scaling an object while maintaining a fixed aspect ratio. It's
// nodes are only allowed to move in one direction (i.e. in one degree of freedom).
- // When snapping to objects, we either snap to their nodes or their paths. It is however very
- // unlikely that any node will be exactly at the constrained line, so for a constrained snap
- // to objects we will only consider the object's paths. Beside, the nodes will be at these paths,
- // so we will more or less snap to them anyhow.
+ // TODO: Argh, UGLY! Get rid of this here, move this logic to the snap manager
+ bool snap_nodes = (_snapmanager->snapprefs.getSnapModeNode() && (
+ _snapmanager->snapprefs.getSnapToItemNode() ||
+ _snapmanager->snapprefs.getSnapSmoothNodes() ||
+ _snapmanager->snapprefs.getSnapLineMidpoints() ||
+ _snapmanager->snapprefs.getSnapObjectMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBox() && (
+ _snapmanager->snapprefs.getSnapToBBoxNode() ||
+ _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() ||
+ _snapmanager->snapprefs.getSnapBBoxMidpoints()
+ )) || (_snapmanager->snapprefs.getSnapModeBBoxOrNodes() && (
+ _snapmanager->snapprefs.getIncludeItemCenter() ||
+ _snapmanager->snapprefs.getSnapToPageBorder()
+ ));
+
+ if (snap_nodes) {
+ _snapNodes(sc, p, unselected_nodes, c, pp);
+ }
if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
- _snapPathsConstrained(sc, p, c);
+ _snapPathsConstrained(sc, p, c, pp);
}
}
// collect the corners of the bounding box
for ( unsigned k = 0 ; k < 4 ; k++ ) {
if (includeCorners) {
- points->push_back(Inkscape::SnapCandidatePoint(bbox->corner(k), Inkscape::SNAPSOURCE_BBOX_CORNER, 0, Inkscape::SNAPTARGET_BBOX_CORNER, *bbox));
+ points->push_back(Inkscape::SnapCandidatePoint(bbox->corner(k), Inkscape::SNAPSOURCE_BBOX_CORNER, -1, Inkscape::SNAPTARGET_BBOX_CORNER, *bbox));
}
// optionally, collect the midpoints of the bounding box's edges too
if (includeLineMidpoints) {
- points->push_back(Inkscape::SnapCandidatePoint((bbox->corner(k) + bbox->corner((k+1) % 4))/2, Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT, 0, Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT, *bbox));
+ points->push_back(Inkscape::SnapCandidatePoint((bbox->corner(k) + bbox->corner((k+1) % 4))/2, Inkscape::SNAPSOURCE_BBOX_EDGE_MIDPOINT, -1, Inkscape::SNAPTARGET_BBOX_EDGE_MIDPOINT, *bbox));
}
}
if (includeObjectMidpoints) {
- points->push_back(Inkscape::SnapCandidatePoint(bbox->midpoint(), Inkscape::SNAPSOURCE_BBOX_MIDPOINT, 0, Inkscape::SNAPTARGET_BBOX_MIDPOINT, *bbox));
+ points->push_back(Inkscape::SnapCandidatePoint(bbox->midpoint(), Inkscape::SNAPSOURCE_BBOX_MIDPOINT, -1, Inkscape::SNAPTARGET_BBOX_MIDPOINT, *bbox));
}
}
}