Code

fix pasting style after copying a text span
[inkscape.git] / src / object-snapper.cpp
index 06f24c47fa1129d28623bfbedea13f6710a82116..515008964e2864432beda0c36ceb10edce3f9ea1 100644 (file)
 
 Inkscape::SnapCandidate::SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix additional_affine)
     : item(item), clip_or_mask(clip_or_mask), additional_affine(additional_affine)
-{    
+{
 }
 
 Inkscape::SnapCandidate::~SnapCandidate()
-{    
+{
 }
 
-Inkscape::ObjectSnapper::ObjectSnapper(SnapManager const *sm, Geom::Coord const d)
-    : Snapper(sm, d), _snap_to_itemnode(true), _snap_to_itempath(true),
-      _snap_to_bboxnode(true), _snap_to_bboxpath(true), _snap_to_page_border(false),
-      _strict_snapping(true)
+Inkscape::ObjectSnapper::ObjectSnapper(SnapManager *sm, Geom::Coord const d)
+    : Snapper(sm, d)
 {
     _candidates = new std::vector<SnapCandidate>;
     _points_to_snap_to = new std::vector<Geom::Point>;
-    _paths_to_snap_to = new std::vector<Geom::PathVector*>;
+    _paths_to_snap_to = new std::vector<std::pair<Geom::PathVector*, SnapTargetType> >;
 }
 
 Inkscape::ObjectSnapper::~ObjectSnapper()
@@ -65,6 +63,21 @@ Inkscape::ObjectSnapper::~ObjectSnapper()
     delete _paths_to_snap_to;
 }
 
+/**
+ *  \return Snap tolerance (desktop coordinates); depends on current zoom so that it's always the same in screen pixels
+ */
+Geom::Coord Inkscape::ObjectSnapper::getSnapperTolerance() const
+{
+       SPDesktop const *dt = _snapmanager->getDesktop();
+       double const zoom =  dt ? dt->current_zoom() : 1;
+       return _snapmanager->snapprefs.getObjectTolerance() / zoom;
+}
+
+bool Inkscape::ObjectSnapper::getSnapperAlwaysSnap() const
+{
+    return _snapmanager->snapprefs.getObjectTolerance() == 10000; //TODO: Replace this threshold of 10000 by a constant; see also tolerance-slider.cpp
+}
+
 /**
  *  Find all items within snapping range.
  *  \param parent Pointer to the document's root, or to a clipped path or mask object
@@ -84,18 +97,18 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
 {
     bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap();
     bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap();
-    
+
     if (!(c1 || c2)) {
-        return;        
+        return;
     }
-    
+
     if (first_point) {
         _candidates->clear();
     }
-    
+
     Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
     bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
-    
+
     for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
         g_assert(_snapmanager->getDesktop() != NULL);
         if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
@@ -109,52 +122,46 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
                     i++;
                 }
             }
-            
+
             if (it == NULL || i == it->end()) {
-                SPItem *item = SP_ITEM(o); 
-                Geom::Matrix transform = Geom::identity();
+                SPItem *item = SP_ITEM(o);
                 if (item) {
                     SPObject *obj = NULL;
-                    if (clip_or_mask) { // If the current item is a clipping path or a mask
-                        // then store the transformation of the clipped path or mask itself
-                        // but also take into account the additional affine of the object 
-                        // being clipped / masked
-                        transform = to_2geom(item->transform) * additional_affine;
-                    } else { // cannot clip or mask more than once                     
+                    if (!clip_or_mask) { // cannot clip or mask more than once
                         // The current item is not a clipping path or a mask, but might
                         // still be the subject of clipping or masking itself ; if so, then
                         // we should also consider that path or mask for snapping to
                         obj = SP_OBJECT(item->clip_ref->getObject());
                         if (obj) {
-                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
-                        } 
+                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, sp_item_i2doc_affine(item));
+                        }
                         obj = SP_OBJECT(item->mask_ref->getObject());
                         if (obj) {
-                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
+                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, sp_item_i2doc_affine(item));
                         }
                     }
-                }            
-                
+                }
+
                 if (SP_IS_GROUP(o)) {
-                    _findCandidates(o, it, false, bbox_to_snap, snap_dim, false, Geom::identity());
+                    _findCandidates(o, it, false, bbox_to_snap, snap_dim, clip_or_mask, additional_affine);
                 } else {
                     Geom::OptRect bbox_of_item = Geom::Rect();
                     if (clip_or_mask) {
                         // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
                         // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
-                        sp_item_invoke_bbox(item, 
+                        sp_item_invoke_bbox(item,
                             bbox_of_item,
-                            sp_item_i2doc_affine(item) * matrix_to_desktop(additional_affine, item),
+                            sp_item_i2doc_affine(item) * additional_affine * _snapmanager->getDesktop()->doc2dt(),
                             true);
                     } else {
                         sp_item_invoke_bbox(item, bbox_of_item, sp_item_i2d_affine(item), true);
                     }
                     if (bbox_of_item) {
-                        // See if the item is within range                                    
+                        // See if the item is within range
                         if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
                             // This item is within snapping range, so record it as a candidate
                             _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
-                        }                        
+                        }
                     }
                 }
             }
@@ -171,27 +178,27 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType
     // first point and store the collection for later use. This significantly improves the performance
     if (first_point) {
         _points_to_snap_to->clear();
-        
+
          // Determine the type of bounding box we should snap to
         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
-        
+
         bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
         bool p_is_a_bbox = t & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
         bool p_is_a_guide = t & Inkscape::SnapPreferences::SNAPPOINT_GUIDE;
-        
+
         // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
-        g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_a_guide) || (p_is_a_node && p_is_a_guide)));        
-        
-        if (_snap_to_bboxnode) {
+        g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_a_guide) || (p_is_a_node && p_is_a_guide)));
+
+        if (_snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()) {
             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
             bool prefs_bbox = prefs->getBool("/tools/bounding_box");
-            bbox_type = !prefs_bbox ? 
+            bbox_type = !prefs_bbox ?
                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
         }
-        
+
         // Consider the page border for snapping
-        if (_snap_to_page_border) {
-            _getBorderNodes(_points_to_snap_to);            
+        if (_snapmanager->snapprefs.getSnapToPageBorder()) {
+            _getBorderNodes(_points_to_snap_to);
         }
 
         for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
@@ -203,27 +210,47 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType
             g_return_if_fail(root_item);
 
             //Collect all nodes so we can snap to them
-            if (_snap_to_itemnode) {
-                if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
-                    sp_item_snappoints(root_item, SnapPointsIter(*_points_to_snap_to), &_snapmanager->snapprefs);
-                }
-            }
+                       if (p_is_a_node || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node) || p_is_a_guide) {
+                               // Note: there are two ways in which intersections are considered:
+                               // Method 1: Intersections are calculated for each shape individually, for both the
+                               //           snap source and snap target (see sp_shape_snappoints)
+                               // Method 2: Intersections are calculated for each curve or line that we've snapped to, i.e. only for
+                               //           the target (see the intersect() method in the SnappedCurve and SnappedLine classes)
+                               // Some differences:
+                               // - Method 1 doesn't find intersections within a set of multiple objects
+                               // - Method 2 only works for targets
+                               // When considering intersections as snap targets:
+                               // - Method 1 only works when snapping to nodes, whereas
+                               // - Method 2 only works when snapping to paths
+                               // - There will be performance differences too!
+                               // If both methods are being used simultaneously, then this might lead to duplicate targets!
+
+                               // Well, here we will be looking for snap TARGETS. Both methods can therefore be used.
+                               // When snapping to paths, we will get a collection of snapped lines and snapped curves. findBestSnap() will
+                               // go hunting for intersections (but only when asked to in the prefs of course). In that case we can just
+                               // temporarily block the intersections in sp_item_snappoints, we don't need duplicates. If we're not snapping to
+                               // paths though but only to item nodes then we should still look for the intersections in sp_item_snappoints()
+                               bool old_pref = _snapmanager->snapprefs.getSnapIntersectionCS();
+                               if (_snapmanager->snapprefs.getSnapToItemPath()) {
+                                       _snapmanager->snapprefs.setSnapIntersectionCS(false);
+                               }
+
+                               sp_item_snappoints(root_item, SnapPointsIter(*_points_to_snap_to), &_snapmanager->snapprefs);
+
+                               if (_snapmanager->snapprefs.getSnapToItemPath()) {
+                                       _snapmanager->snapprefs.setSnapIntersectionCS(old_pref);
+                               }
+                       }
 
             //Collect the bounding box's corners so we can snap to them
-            if (_snap_to_bboxnode) {
-                if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
-                    // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
-                    // of the item AND the bbox of the clipping path at the same time
-                    if (!(*i).clip_or_mask) {  
-                        Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
-                        if (b) {
-                            for ( unsigned k = 0 ; k < 4 ; k++ ) {
-                                _points_to_snap_to->push_back(b->corner(k));
-                            }
-                        }
-                    }
-                }
-            }
+                       if (p_is_a_bbox || !(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_bbox) || p_is_a_guide) {
+                               // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+                               // of the item AND the bbox of the clipping path at the same time
+                               if (!(*i).clip_or_mask) {
+                                       Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
+                                       getBBoxPoints(b, _points_to_snap_to, _snapmanager->snapprefs.getSnapToBBoxNode(), _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints(), _snapmanager->snapprefs.getSnapBBoxMidpoints());
+                               }
+                       }
         }
     }
 }
@@ -235,18 +262,18 @@ void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
                                          std::vector<Geom::Point> *unselected_nodes) const
 {
     // Iterate through all nodes, find out which one is the closest to p, and snap to it!
-    
+
     _collectNodes(t, first_point);
-    
+
     if (unselected_nodes != NULL) {
         _points_to_snap_to->insert(_points_to_snap_to->end(), unselected_nodes->begin(), unselected_nodes->end());
-    }   
-    
+    }
+
     SnappedPoint s;
     bool success = false;
-    
+
     for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
-        Geom::Coord dist = Geom::L2(*k - p);        
+        Geom::Coord dist = Geom::L2(*k - p);
         if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
             s = SnappedPoint(*k, SNAPTARGET_NODE, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
             success = true;
@@ -254,7 +281,7 @@ void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
     }
 
     if (success) {
-        sc.points.push_back(s);    
+        sc.points.push_back(s);
     }
 }
 
@@ -265,16 +292,16 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
 {
     // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
     _collectNodes(t, true);
-    
+
     SnappedPoint s;
     bool success = false;
-    
+
     Geom::Coord tol = getSnapperTolerance();
-    
+
     for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
         // Project each node (*k) on the guide line (running through point p)
         Geom::Point p_proj = project_on_linesegment(*k, p, p + Geom::rot90(guide_normal));
-        Geom::Coord dist = Geom::L2(*k - p_proj); // distance from node to the guide         
+        Geom::Coord dist = Geom::L2(*k - p_proj); // distance from node to the guide
         Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
         if ((dist < tol && dist2 < tol) || (getSnapperAlwaysSnap() && dist < s.getSnapDistance())) {
             s = SnappedPoint(*k, SNAPTARGET_NODE, dist, tol, getSnapperAlwaysSnap(), true);
@@ -283,7 +310,7 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
     }
 
     if (success) {
-        sc.points.push_back(s); 
+        sc.points.push_back(s);
     }
 }
 
@@ -300,27 +327,27 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
     // first point and store the collection for later use. This significantly improves the performance
     if (first_point) {
         _clear_paths();
-        
+
         // Determine the type of bounding box we should snap to
         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
-        
+
         bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
-        
-        if (_snap_to_bboxpath) {
+
+        if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
             Inkscape::Preferences *prefs = Inkscape::Preferences::get();
             int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
-            bbox_type = !prefs_bbox ? 
+            bbox_type = !prefs_bbox ?
                 SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
         }
-        
+
         // Consider the page border for snapping
-        if (_snap_to_page_border) {
+        if (_snapmanager->snapprefs.getSnapToPageBorder()) {
             Geom::PathVector *border_path = _getBorderPathv();
             if (border_path != NULL) {
-                _paths_to_snap_to->push_back(border_path);
+                _paths_to_snap_to->push_back(std::make_pair<Geom::PathVector*, SnapTargetType>(border_path, SNAPTARGET_PAGE_BORDER));
             }
         }
-        
+
         for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
 
             /* Transform the requested snap point to this item's coordinates */
@@ -335,12 +362,12 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
                 i2doc = sp_item_i2doc_affine((*i).item);
                 root_item = (*i).item;
             }
-            
+
             //Build a list of all paths considered for snapping to
 
             //Add the item's path to snap to
-            if (_snap_to_itempath) {
-                if (!(_strict_snapping && !p_is_a_node)) {
+            if (_snapmanager->snapprefs.getSnapToItemPath()) {
+                if (!(_snapmanager->snapprefs.getStrictSnapping() && !p_is_a_node)) {
                     // Snapping to the path of characters is very cool, but for a large
                     // chunk of text this will take ages! So limit snapping to text paths
                     // containing max. 240 characters. Snapping the bbox will not be affected
@@ -361,11 +388,11 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
                     }
 
                     if (!very_lenghty_prose && !very_complex_path) {
-                        SPCurve *curve = curve_for_item(root_item); 
+                        SPCurve *curve = curve_for_item(root_item);
                         if (curve) {
                             // We will get our own copy of the path, which must be freed at some point
-                            Geom::PathVector *borderpathv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine); 
-                            _paths_to_snap_to->push_back(borderpathv); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
+                            Geom::PathVector *borderpathv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine);
+                            _paths_to_snap_to->push_back(std::make_pair<Geom::PathVector*, SnapTargetType>(borderpathv, SNAPTARGET_PATH)); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
                             curve->unref();
                         }
                     }
@@ -373,16 +400,16 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
             }
 
             //Add the item's bounding box to snap to
-            if (_snap_to_bboxpath) {
-                if (!(_strict_snapping && p_is_a_node)) {
+            if (_snapmanager->snapprefs.getSnapToBBoxPath()) {
+                if (!(_snapmanager->snapprefs.getStrictSnapping() && p_is_a_node)) {
                     // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
                     // of the item AND the bbox of the clipping path at the same time
-                    if (!(*i).clip_or_mask) { 
-                       Geom::OptRect rect;
-                       sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
+                    if (!(*i).clip_or_mask) {
+                        Geom::OptRect rect;
+                        sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
                         if (rect) {
-                               Geom::PathVector *path = _getPathvFromRect(*rect);
-                               _paths_to_snap_to->push_back(path);
+                            Geom::PathVector *path = _getPathvFromRect(*rect);
+                            _paths_to_snap_to->push_back(std::make_pair<Geom::PathVector*, SnapTargetType>(path, SNAPTARGET_BBOX_EDGE));
                         }
                     }
                 }
@@ -390,7 +417,7 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType
         }
     }
 }
-    
+
 void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
                                      Inkscape::SnapPreferences::PointType const &t,
                                      Geom::Point const &p,
@@ -400,101 +427,101 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
 {
     _collectPaths(t, first_point);
     // Now we can finally do the real snapping, using the paths collected above
-    
-    g_assert(_snapmanager->getDesktop() != NULL);    
+
+    g_assert(_snapmanager->getDesktop() != NULL);
     Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
-    
-    bool const node_tool_active = _snap_to_itempath && selected_path != NULL;
-    
+
+    bool const node_tool_active = _snapmanager->snapprefs.getSnapToItemPath() && selected_path != NULL;
+
     if (first_point) {
         /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
-         * currently being edited, because that path requires special care: when snapping to nodes 
+         * currently being edited, because that path requires special care: when snapping to nodes
          * only the unselected nodes of that path should be considered, and these will be passed on separately.
          * This path must not be ignored however when snapping to the paths, so we add it here
-         * manually when applicable. 
-         * 
+         * manually when applicable.
+         *
          * Note that this path must be the last in line!
-         * */        
-        if (node_tool_active) {        
-            SPCurve *curve = curve_for_item(SP_ITEM(selected_path)); 
+         * */
+        if (node_tool_active) {
+            SPCurve *curve = curve_for_item(SP_ITEM(selected_path));
             if (curve) {
                 Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
-                _paths_to_snap_to->push_back(pathv);
+                _paths_to_snap_to->push_back(std::make_pair<Geom::PathVector*, SnapTargetType>(pathv, SNAPTARGET_PATH));
                 curve->unref();
             }
         }
     }
-    
-    for (std::vector<Geom::PathVector*>::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
-        bool const being_edited = (node_tool_active && (*it_p) == _paths_to_snap_to->back());            
+
+    for (std::vector<std::pair<Geom::PathVector*, SnapTargetType> >::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
+        bool const being_edited = (node_tool_active && (*it_p) == _paths_to_snap_to->back());
         //if true then this pathvector it_pv is currently being edited in the node tool
-        
-        // char * svgd = sp_svg_write_path(**it_p);
-        // std::cout << "Dumping the pathvector: " << svgd << std::endl;        
-        
-        for(Geom::PathVector::iterator it_pv = (*it_p)->begin(); it_pv != (*it_p)->end(); ++it_pv) {
+
+        // char * svgd = sp_svg_write_path(**it_p->first);
+        // std::cout << "Dumping the pathvector: " << svgd << std::endl;
+
+        for(Geom::PathVector::iterator it_pv = (it_p->first)->begin(); it_pv != (it_p->first)->end(); ++it_pv) {
             // Find a nearest point for each curve within this path
             // n curves will return n time values with 0 <= t <= 1
             std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
-            
+
             std::vector<double>::const_iterator np = anp.begin();
             unsigned int index = 0;
             for (; np != anp.end(); np++, index++) {
                 Geom::Curve const *curve = &((*it_pv).at_index(index));
                 Geom::Point const sp_doc = curve->pointAt(*np);
-               
+
                 bool c1 = true;
-                bool c2 = true;                                
+                bool c2 = true;
                 if (being_edited) {
                     /* If the path is being edited, then we should only snap though to stationary pieces of the path
-                     * and not to the pieces that are being dragged around. This way we avoid 
+                     * and not to the pieces that are being dragged around. This way we avoid
                      * self-snapping. For this we check whether the nodes at both ends of the current
-                     * piece are unselected; if they are then this piece must be stationary 
-                     */                    
+                     * piece are unselected; if they are then this piece must be stationary
+                     */
                     g_assert(unselected_nodes != NULL);
-                    Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0)); 
-                    Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));                                    
-                    c1 = isUnselectedNode(start_pt, unselected_nodes); 
-                    c2 = isUnselectedNode(end_pt, unselected_nodes);  
+                    Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0));
+                    Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));
+                    c1 = isUnselectedNode(start_pt, unselected_nodes);
+                    c2 = isUnselectedNode(end_pt, unselected_nodes);
                     /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
                      * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
                      * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
                      *   used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
                      *   should be in the exact same order for both classes, so we can index them
                      * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
-                     */ 
+                     */
                 }
-                
-                Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);                
+
+                Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);
                 if (!being_edited || (c1 && c2)) {
                     Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
                     if (dist < getSnapperTolerance()) {
-                        sc.curves.push_back(Inkscape::SnappedCurve(from_2geom(sp_dt), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve));   
+                        sc.curves.push_back(Inkscape::SnappedCurve(sp_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve, it_p->second));
                     }
                 }
-            }        
-        } // End of: for (Geom::PathVector::iterator ....)        
-    }    
+            }
+        } // End of: for (Geom::PathVector::iterator ....)
+    }
 }
 
-/* Returns true if point is coincident with one of the unselected nodes */ 
+/* Returns true if point is coincident with one of the unselected nodes */
 bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const
 {
     if (unselected_nodes == NULL) {
         return false;
     }
-    
+
     if (unselected_nodes->size() == 0) {
         return false;
     }
-    
+
     for (std::vector<Geom::Point>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
         if (Geom::L2(point - *i) < 1e-4) {
             return true;
-        }   
-    }  
-    
-    return false;    
+        }
+    }
+
+    return false;
 }
 
 void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
@@ -503,52 +530,52 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
                                      bool const &first_point,
                                      ConstraintLine const &c) const
 {
-    
+
     _collectPaths(t, first_point);
-    
+
     // Now we can finally do the real snapping, using the paths collected above
-    
+
     g_assert(_snapmanager->getDesktop() != NULL);
-    Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);    
-    
+    Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
+
     Geom::Point direction_vector = c.getDirection();
     if (!is_zero(direction_vector)) {
         direction_vector = Geom::unit_vector(direction_vector);
     }
-    
+
     Geom::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
     Geom::Point const p2_on_cl = p1_on_cl + direction_vector;
-    
-    // The intersection point of the constraint line with any path, 
+
+    // The intersection point of the constraint line with any path,
     // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
     // The distance between those points is twice the snapping tolerance
     Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
-    Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);    
+    Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);
     Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
-    
+
     Geom::Path cl;
-    std::vector<Geom::Path> clv;    
+    std::vector<Geom::Path> clv;
     cl.start(p_min_on_cl);
     cl.appendNew<Geom::LineSegment>(p_max_on_cl);
     clv.push_back(cl);
-    
-    for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
-        if (*k) {                        
-            Geom::CrossingSet cs = Geom::crossings(clv, *(*k));
+
+    for (std::vector<std::pair<Geom::PathVector*, SnapTargetType> >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+        if (k->first) {
+            Geom::CrossingSet cs = Geom::crossings(clv, *(k->first));
             if (cs.size() > 0) {
                 // We need only the first element of cs, because cl is only a single straight linesegment
-                // This first element contains a vector filled with crossings of cl with *k
-                for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {                    
+                // This first element contains a vector filled with crossings of cl with k->first
+                for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {
                     if ((*m).ta >= 0 && (*m).ta <= 1 ) {
                         // Reconstruct the point of intersection
                         Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
                         // When it's within snapping range, then return it
-                        // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)                        
+                        // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)
                         Geom::Coord dist = Geom::L2(_snapmanager->getDesktop()->dt2doc(p_proj_on_cl) - p_inters);
-                        SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
+                        SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), k->second, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
                         sc.points.push_back(s);
-                    }  
-                } 
+                    }
+                }
             }
         }
     }
@@ -563,7 +590,7 @@ void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
                                             std::vector<SPItem const *> const *it,
                                             std::vector<Geom::Point> *unselected_nodes) const
 {
-       if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false ) {
+    if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false ) {
         return;
     }
 
@@ -572,29 +599,33 @@ void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
         _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
     }
-    
-    if (_snap_to_itemnode || _snap_to_bboxnode || _snap_to_page_border) {
+
+    if (_snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapSmoothNodes()
+       || _snapmanager->snapprefs.getSnapToBBoxNode() || _snapmanager->snapprefs.getSnapToPageBorder()
+               || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
+               || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
+               || _snapmanager->snapprefs.getIncludeItemCenter()) {
         _snapNodes(sc, t, p, first_point, unselected_nodes);
     }
-    
-    if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) {
+
+    if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
         unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
         if (n > 0) {
-            /* While editing a path in the node tool, findCandidates must ignore that path because 
+            /* While editing a path in the node tool, findCandidates must ignore that path because
              * of the node snapping requirements (i.e. only unselected nodes must be snapable).
              * That path must not be ignored however when snapping to the paths, so we add it here
              * manually when applicable
-             */            
+             */
             SPPath *path = NULL;
             if (it != NULL) {
                 g_assert(SP_IS_PATH(*it->begin()));
                 g_assert(it->size() == 1);
                 path = SP_PATH(*it->begin());
             }
-            _snapPaths(sc, t, p, first_point, unselected_nodes, path);                
+            _snapPaths(sc, t, p, first_point, unselected_nodes, path);
         } else {
-            _snapPaths(sc, t, p, first_point, NULL, NULL);   
-        }        
+            _snapPaths(sc, t, p, first_point, NULL, NULL);
+        }
     }
 }
 
@@ -615,17 +646,17 @@ void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
         Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
         _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
     }
-    
+
     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
     // This is usefull for example when scaling an object while maintaining a fixed aspect ratio. It's
     // nodes are only allowed to move in one direction (i.e. in one degree of freedom).
-    
+
     // When snapping to objects, we either snap to their nodes or their paths. It is however very
     // unlikely that any node will be exactly at the constrained line, so for a constrained snap
     // to objects we will only consider the object's paths. Beside, the nodes will be at these paths,
-    // so we will more or less snap to them anyhow.   
+    // so we will more or less snap to them anyhow.
 
-    if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) {
+    if (_snapmanager->snapprefs.getSnapToItemPath() || _snapmanager->snapprefs.getSnapToBBoxPath() || _snapmanager->snapprefs.getSnapToPageBorder()) {
         _snapPathsConstrained(sc, t, p, first_point, c);
     }
 }
@@ -639,7 +670,7 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
     /* Get a list of all the SPItems that we will try to snap to */
     std::vector<SPItem*> cand;
     std::vector<SPItem const *> const it; //just an empty list
-    
+
     DimensionToSnap snap_dim;
     if (guide_normal == to_2geom(component_vectors[Geom::Y])) {
         snap_dim = GUIDE_TRANSL_SNAP_Y;
@@ -648,20 +679,20 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
     } else {
         snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
     }
-    
-    // We don't support ANGLED_GUIDE_ROT_SNAP yet. 
-    
+
+    // We don't support ANGLED_GUIDE_ROT_SNAP yet.
+
     // It would be cool to allow the user to rotate a guide by dragging it, instead of
-    // only translating it. (For example when CTRL is pressed). We will need an UI part 
-    // for that first; and some important usability choices need to be made: 
+    // only translating it. (For example when CTRL is pressed). We will need an UI part
+    // for that first; and some important usability choices need to be made:
     // E.g. which point should be used for pivoting? A previously snapped point,
     // or a transformation center (which can be moved after clicking for the
     // second time on an object; but should this point then be constrained to the
     // line, or can it be located anywhere?)
-    
+
     _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
     _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
-    // _snapRotatingGuideToNodes has not been implemented yet. 
+    // _snapRotatingGuideToNodes has not been implemented yet.
 }
 
 /**
@@ -669,20 +700,28 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
  */
 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
 {
-    bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode || _snap_to_page_border;
+    bool snap_to_something = _snapmanager->snapprefs.getSnapToItemPath()
+                                               || _snapmanager->snapprefs.getSnapToItemNode()
+                                               || _snapmanager->snapprefs.getSnapToBBoxPath()
+                                               || _snapmanager->snapprefs.getSnapToBBoxNode()
+                                               || _snapmanager->snapprefs.getSnapToPageBorder()
+                                               || _snapmanager->snapprefs.getSnapLineMidpoints() || _snapmanager->snapprefs.getSnapObjectMidpoints()
+                                               || _snapmanager->snapprefs.getSnapBBoxEdgeMidpoints() || _snapmanager->snapprefs.getSnapBBoxMidpoints()
+                                               || _snapmanager->snapprefs.getIncludeItemCenter();
+
     return (_snap_enabled && _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && snap_to_something);
 }
 
 bool Inkscape::ObjectSnapper::GuidesMightSnap() const
 {
-    bool snap_to_something = _snap_to_itemnode || _snap_to_bboxnode;
+    bool snap_to_something = _snapmanager->snapprefs.getSnapToItemNode() || _snapmanager->snapprefs.getSnapToBBoxNode();
     return (_snap_enabled && _snapmanager->snapprefs.getSnapModeGuide() && snap_to_something);
 }
 
-void Inkscape::ObjectSnapper::_clear_paths() const 
+void Inkscape::ObjectSnapper::_clear_paths() const
 {
-    for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
-        g_free(*k);
+    for (std::vector<std::pair<Geom::PathVector*, SnapTargetType> >::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
+        g_free(k->first);
     }
     _paths_to_snap_to->clear();
 }
@@ -690,7 +729,7 @@ void Inkscape::ObjectSnapper::_clear_paths() const
 Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
 {
     Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_snapmanager->getDocument()),sp_document_height(_snapmanager->getDocument())));
-    return _getPathvFromRect(border_rect);        
+    return _getPathvFromRect(border_rect);
 }
 
 Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
@@ -701,7 +740,7 @@ Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const re
         return dummy;
     } else {
         return NULL;
-    }     
+    }
 }
 
 void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<Geom::Point> *points) const
@@ -714,6 +753,25 @@ void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<Geom::Point> *points)
     points->push_back(Geom::Point(w,0));
 }
 
+void Inkscape::getBBoxPoints(Geom::OptRect const bbox, std::vector<Geom::Point> *points, bool const includeCorners, bool const includeLineMidpoints, bool const includeObjectMidpoints)
+{
+       if (bbox) {
+               // collect the corners of the bounding box
+               for ( unsigned k = 0 ; k < 4 ; k++ ) {
+                       if (includeCorners) {
+                               points->push_back(bbox->corner(k));
+                       }
+                       // optionally, collect the midpoints of the bounding box's edges too
+                       if (includeLineMidpoints) {
+                               points->push_back((bbox->corner(k) + bbox->corner((k+1) % 4))/2);
+                       }
+               }
+               if (includeObjectMidpoints) {
+                       points->push_back(bbox->midpoint());
+               }
+       }
+}
+
 /*
   Local Variables:
   mode:c++