Code

1) Improve the way the distance to the pointer is taken into account when finding...
[inkscape.git] / src / object-snapper.cpp
index 8c728cd977ba8cf0899f235a1f73eae2f6010671..06f24c47fa1129d28623bfbedea13f6710a82116 100644 (file)
  * Released under GNU GPL, read the file 'COPYING' for more information
  */
 
-#include "libnr/n-art-bpath.h"
-#include "libnr/nr-path.h"
+#include "svg/svg.h"
 #include "libnr/nr-rect-ops.h"
 #include "libnr/nr-point-fns.h"
-#include "live_effects/n-art-bpath-2geom.h"
-#include "2geom/path-intersection.h"
+#include <2geom/path-intersection.h>
+#include <2geom/point.h>
+#include <2geom/rect.h>
 #include "document.h"
 #include "sp-namedview.h"
 #include "sp-image.h"
 #include "sp-item.h"
 #include "sp-use.h"
 #include "display/curve.h"
-#include "desktop.h"
 #include "inkscape.h"
-#include "prefs-utils.h"
+#include "preferences.h"
 #include "sp-text.h"
 #include "sp-flowtext.h"
 #include "text-editing.h"
+#include "sp-clippath.h"
+#include "sp-mask.h"
+#include "helper/geom-curves.h"
+#include "desktop.h"
+
+Inkscape::SnapCandidate::SnapCandidate(SPItem* item, bool clip_or_mask, Geom::Matrix additional_affine)
+    : item(item), clip_or_mask(clip_or_mask), additional_affine(additional_affine)
+{    
+}
+
+Inkscape::SnapCandidate::~SnapCandidate()
+{    
+}
 
-Inkscape::ObjectSnapper::ObjectSnapper(SPNamedView const *nv, NR::Coord const d)
-    : Snapper(nv, d), _snap_to_itemnode(true), _snap_to_itempath(true),
+Inkscape::ObjectSnapper::ObjectSnapper(SnapManager const *sm, Geom::Coord const d)
+    : Snapper(sm, d), _snap_to_itemnode(true), _snap_to_itempath(true),
       _snap_to_bboxnode(true), _snap_to_bboxpath(true), _snap_to_page_border(false),
-      _strict_snapping(true), _include_item_center(false)
+      _strict_snapping(true)
 {
-    _candidates = new std::vector<SPItem*>;
-    _points_to_snap_to = new std::vector<NR::Point>;
-    _bpaths_to_snap_to = new std::vector<NArtBpath*>;
-    _paths_to_snap_to = new std::vector<Path*>;
+    _candidates = new std::vector<SnapCandidate>;
+    _points_to_snap_to = new std::vector<Geom::Point>;
+    _paths_to_snap_to = new std::vector<Geom::PathVector*>;
 }
 
 Inkscape::ObjectSnapper::~ObjectSnapper()
 {
-    _candidates->clear(); //Don't delete the candidates themselves, as these are not ours!
+    _candidates->clear();
     delete _candidates;
 
     _points_to_snap_to->clear();
@@ -52,82 +63,98 @@ Inkscape::ObjectSnapper::~ObjectSnapper()
 
     _clear_paths();
     delete _paths_to_snap_to;
-    delete _bpaths_to_snap_to;
 }
 
 /**
  *  Find all items within snapping range.
- *  \param r Pointer to the current document
+ *  \param parent Pointer to the document's root, or to a clipped path or mask object
  *  \param it List of items to ignore
  *  \param first_point If true then this point is the first one from a whole bunch of points
- *  \param points_to_snap The whole bunch of points, all from the same selection and having the same transformation
+ *  \param bbox_to_snap Bounding box hulling the whole bunch of points, all from the same selection and having the same transformation
  *  \param DimensionToSnap Snap in X, Y, or both directions.
  */
 
-void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
-                                              std::vector<SPItem const *> const &it,
+void Inkscape::ObjectSnapper::_findCandidates(SPObject* parent,
+                                              std::vector<SPItem const *> const *it,
                                               bool const &first_point,
-                                              std::vector<NR::Point> &points_to_snap,
-                                              DimensionToSnap const snap_dim) const
+                                              Geom::Rect const &bbox_to_snap,
+                                              DimensionToSnap const snap_dim,
+                                              bool const clip_or_mask,
+                                              Geom::Matrix const additional_affine) const // transformation of the item being clipped / masked
 {
     bool const c1 = (snap_dim == TRANSL_SNAP_XY) && ThisSnapperMightSnap();
     bool const c2 = (snap_dim != TRANSL_SNAP_XY) && GuidesMightSnap();
-    bool const c3 = points_to_snap.size() == 0;
     
-    if (!(c1 || c2) || c3) {
+    if (!(c1 || c2)) {
         return;        
     }
     
-    SPDesktop const *desktop = SP_ACTIVE_DESKTOP;
-
     if (first_point) {
         _candidates->clear();
     }
     
-    NR::Maybe<NR::Rect> bbox = NR::Rect(); // a default NR::Rect is infinitely large
-    NR::Coord t = getSnapperTolerance();
+    Geom::Rect bbox_to_snap_incl = bbox_to_snap; // _incl means: will include the snapper tolerance
+    bbox_to_snap_incl.expandBy(getSnapperTolerance()); // see?
     
-    // When dragging a guide...
-    NR::Point p_guide = points_to_snap[0];
-    if (!getSnapperAlwaysSnap()) {
-        bbox = NR::Rect(p_guide, p_guide); // bbox is now just a single point: p_guide
-        bbox->growBy(t); // bbox width and height now measure 2x snapper tolerance
-        // for angled guidelines the bbox is now larger than really needed
-        // (up to sqrt(2) for 45 deg. guidelines) but we'll leave it like that
-    } // else: use an infinitely large bbox to find candidates 
-
-    for (SPObject* o = sp_object_first_child(r); o != NULL; o = SP_OBJECT_NEXT(o)) {
-        if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !desktop->itemIsHidden(SP_ITEM(o))) {
-
+    for (SPObject* o = sp_object_first_child(parent); o != NULL; o = SP_OBJECT_NEXT(o)) {
+        g_assert(_snapmanager->getDesktop() != NULL);
+        if (SP_IS_ITEM(o) && !SP_ITEM(o)->isLocked() && !(_snapmanager->getDesktop()->itemIsHidden(SP_ITEM(o)) && !clip_or_mask)) {
+            // Don't snap to locked items, and
+            // don't snap to hidden objects, unless they're a clipped path or a mask
             /* See if this item is on the ignore list */
-            std::vector<SPItem const *>::const_iterator i = it.begin();
-            while (i != it.end() && *i != o) {
-                i++;
+            std::vector<SPItem const *>::const_iterator i;
+            if (it != NULL) {
+                i = it->begin();
+                while (i != it->end() && *i != o) {
+                    i++;
+                }
             }
-
-            if (i == it.end()) {
-                /* See if the item is within range */
+            
+            if (it == NULL || i == it->end()) {
+                SPItem *item = SP_ITEM(o); 
+                Geom::Matrix transform = Geom::identity();
+                if (item) {
+                    SPObject *obj = NULL;
+                    if (clip_or_mask) { // If the current item is a clipping path or a mask
+                        // then store the transformation of the clipped path or mask itself
+                        // but also take into account the additional affine of the object 
+                        // being clipped / masked
+                        transform = to_2geom(item->transform) * additional_affine;
+                    } else { // cannot clip or mask more than once                     
+                        // The current item is not a clipping path or a mask, but might
+                        // still be the subject of clipping or masking itself ; if so, then
+                        // we should also consider that path or mask for snapping to
+                        obj = SP_OBJECT(item->clip_ref->getObject());
+                        if (obj) {
+                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
+                        } 
+                        obj = SP_OBJECT(item->mask_ref->getObject());
+                        if (obj) {
+                            _findCandidates(obj, it, false, bbox_to_snap, snap_dim, true, item->transform);
+                        }
+                    }
+                }            
+                
                 if (SP_IS_GROUP(o)) {
-                    _findCandidates(o, it, false, points_to_snap, snap_dim);
+                    _findCandidates(o, it, false, bbox_to_snap, snap_dim, false, Geom::identity());
                 } else {
-                    // Now let's see if any of the snapping points is within snapping range of this object
-                    if (snap_dim == TRANSL_SNAP_XY) {
-                        bbox = sp_item_bbox_desktop(SP_ITEM(o));
-                    } // else: we're snapping a guide to an object and we will use the bbox as defined above
-                    
-                    if (bbox) {
-                        for (std::vector<NR::Point>::const_iterator i = points_to_snap.begin(); i != points_to_snap.end(); i++) {
-                            NR::Point b_min = bbox->min();
-                            NR::Point b_max = bbox->max();
-                            bool withinX = ((*i)[NR::X] >= b_min[NR::X] - t) && ((*i)[NR::X] <= b_max[NR::X] + t);
-                            bool withinY = ((*i)[NR::Y] >= b_min[NR::Y] - t) && ((*i)[NR::Y] <= b_max[NR::Y] + t);
-                            if (withinX && withinY) {
-                                //We've found a point that is within snapping range
-                                //of this object, so record it as a candidate
-                                _candidates->push_back(SP_ITEM(o));
-                                break;
-                            }
-                        }
+                    Geom::OptRect bbox_of_item = Geom::Rect();
+                    if (clip_or_mask) {
+                        // Oh oh, this will get ugly. We cannot use sp_item_i2d_affine directly because we need to
+                        // insert an additional transformation in document coordinates (code copied from sp_item_i2d_affine)
+                        sp_item_invoke_bbox(item, 
+                            bbox_of_item,
+                            sp_item_i2doc_affine(item) * matrix_to_desktop(additional_affine, item),
+                            true);
+                    } else {
+                        sp_item_invoke_bbox(item, bbox_of_item, sp_item_i2d_affine(item), true);
+                    }
+                    if (bbox_of_item) {
+                        // See if the item is within range                                    
+                        if (bbox_to_snap_incl.intersects(*bbox_of_item)) {
+                            // This item is within snapping range, so record it as a candidate
+                            _candidates->push_back(SnapCandidate(item, clip_or_mask, additional_affine));
+                        }                        
                     }
                 }
             }
@@ -136,7 +163,7 @@ void Inkscape::ObjectSnapper::_findCandidates(SPObject* r,
 }
 
 
-void Inkscape::ObjectSnapper::_collectNodes(Inkscape::Snapper::PointType const &t,
+void Inkscape::ObjectSnapper::_collectNodes(Inkscape::SnapPreferences::PointType const &t,
                                          bool const &first_point) const
 {
     // Now, let's first collect all points to snap to. If we have a whole bunch of points to snap,
@@ -148,40 +175,51 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::Snapper::PointType const &
          // Determine the type of bounding box we should snap to
         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
         
-        bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
-        bool p_is_a_bbox = t & Inkscape::Snapper::SNAPPOINT_BBOX;
-        bool p_is_a_guide = t & Inkscape::Snapper::SNAPPOINT_GUIDE;
+        bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
+        bool p_is_a_bbox = t & Inkscape::SnapPreferences::SNAPPOINT_BBOX;
+        bool p_is_a_guide = t & Inkscape::SnapPreferences::SNAPPOINT_GUIDE;
         
         // A point considered for snapping should be either a node, a bbox corner or a guide. Pick only ONE!
-        g_assert(!(p_is_a_node && p_is_a_bbox || p_is_a_bbox && p_is_a_guide || p_is_a_node && p_is_a_guide));        
+        g_assert(!((p_is_a_node && p_is_a_bbox) || (p_is_a_bbox && p_is_a_guide) || (p_is_a_node && p_is_a_guide)));        
         
         if (_snap_to_bboxnode) {
-            gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box");
-            bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+            Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+            bool prefs_bbox = prefs->getBool("/tools/bounding_box");
+            bbox_type = !prefs_bbox ? 
+                SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
+        }
+        
+        // Consider the page border for snapping
+        if (_snap_to_page_border) {
+            _getBorderNodes(_points_to_snap_to);            
         }
 
-        for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
-            //NR::Matrix i2doc(NR::identity());
-            SPItem *root_item = *i;
-            if (SP_IS_USE(*i)) {
-                root_item = sp_use_root(SP_USE(*i));
+        for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+            //Geom::Matrix i2doc(Geom::identity());
+            SPItem *root_item = (*i).item;
+            if (SP_IS_USE((*i).item)) {
+                root_item = sp_use_root(SP_USE((*i).item));
             }
             g_return_if_fail(root_item);
 
             //Collect all nodes so we can snap to them
             if (_snap_to_itemnode) {
                 if (!(_strict_snapping && !p_is_a_node) || p_is_a_guide) {
-                    sp_item_snappoints(root_item, _include_item_center, SnapPointsIter(*_points_to_snap_to));
+                    sp_item_snappoints(root_item, SnapPointsIter(*_points_to_snap_to), &_snapmanager->snapprefs);
                 }
             }
 
             //Collect the bounding box's corners so we can snap to them
             if (_snap_to_bboxnode) {
                 if (!(_strict_snapping && !p_is_a_bbox) || p_is_a_guide) {
-                    NR::Maybe<NR::Rect> b = sp_item_bbox_desktop(root_item, bbox_type);
-                    if (b) {
-                        for ( unsigned k = 0 ; k < 4 ; k++ ) {
-                            _points_to_snap_to->push_back(b->corner(k));
+                    // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+                    // of the item AND the bbox of the clipping path at the same time
+                    if (!(*i).clip_or_mask) {  
+                        Geom::OptRect b = sp_item_bbox_desktop(root_item, bbox_type);
+                        if (b) {
+                            for ( unsigned k = 0 ; k < 4 ; k++ ) {
+                                _points_to_snap_to->push_back(b->corner(k));
+                            }
                         }
                     }
                 }
@@ -191,10 +229,10 @@ void Inkscape::ObjectSnapper::_collectNodes(Inkscape::Snapper::PointType const &
 }
 
 void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
-                                         Inkscape::Snapper::PointType const &t,
-                                         NR::Point const &p,
+                                         Inkscape::SnapPreferences::PointType const &t,
+                                         Geom::Point const &p,
                                          bool const &first_point,
-                                         std::vector<NR::Point> *unselected_nodes) const
+                                         std::vector<Geom::Point> *unselected_nodes) const
 {
     // Iterate through all nodes, find out which one is the closest to p, and snap to it!
     
@@ -207,23 +245,23 @@ void Inkscape::ObjectSnapper::_snapNodes(SnappedConstraints &sc,
     SnappedPoint s;
     bool success = false;
     
-    for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
-        NR::Coord dist = NR::L2(*k - p);        
-        if (dist < getSnapperTolerance() && dist < s.getDistance()) {
-            s = SnappedPoint(*k, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
+    for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+        Geom::Coord dist = Geom::L2(*k - p);        
+        if (dist < getSnapperTolerance() && dist < s.getSnapDistance()) {
+            s = SnappedPoint(*k, SNAPTARGET_NODE, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
             success = true;
         }
     }
 
     if (success) {
-       sc.points.push_back(s); 
+        sc.points.push_back(s);    
     }
 }
 
 void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &sc,
-                                         Inkscape::Snapper::PointType const &t,
-                                         NR::Point const &p,
-                                         NR::Point const &guide_normal) const
+                                         Inkscape::SnapPreferences::PointType const &t,
+                                         Geom::Point const &p,
+                                         Geom::Point const &guide_normal) const
 {
     // Iterate through all nodes, find out which one is the closest to this guide, and snap to it!
     _collectNodes(t, true);
@@ -231,15 +269,15 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
     SnappedPoint s;
     bool success = false;
     
-    NR::Coord tol = getSnapperTolerance();
+    Geom::Coord tol = getSnapperTolerance();
     
-    for (std::vector<NR::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
+    for (std::vector<Geom::Point>::const_iterator k = _points_to_snap_to->begin(); k != _points_to_snap_to->end(); k++) {
         // Project each node (*k) on the guide line (running through point p)
-        NR::Point p_proj = project_on_linesegment(*k, p, p + NR::rot90(guide_normal));
-        NR::Coord dist = NR::L2(*k - p_proj); // distance from node to the guide         
-        NR::Coord dist2 = NR::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
-        if ((dist < tol && dist2 < tol || getSnapperAlwaysSnap()) && dist < s.getDistance()) {
-            s = SnappedPoint(*k, dist, tol, getSnapperAlwaysSnap());
+        Geom::Point p_proj = project_on_linesegment(*k, p, p + Geom::rot90(guide_normal));
+        Geom::Coord dist = Geom::L2(*k - p_proj); // distance from node to the guide         
+        Geom::Coord dist2 = Geom::L2(p - p_proj); // distance from projection of node on the guide, to the mouse location
+        if ((dist < tol && dist2 < tol) || (getSnapperAlwaysSnap() && dist < s.getSnapDistance())) {
+            s = SnappedPoint(*k, SNAPTARGET_NODE, dist, tol, getSnapperAlwaysSnap(), true);
             success = true;
         }
     }
@@ -249,9 +287,13 @@ void Inkscape::ObjectSnapper::_snapTranslatingGuideToNodes(SnappedConstraints &s
     }
 }
 
-void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &t,
-                                         bool const &first_point,
-                                         NArtBpath *border_bpath) const
+
+/**
+ * Returns index of first NR_END bpath in array.
+ */
+
+void Inkscape::ObjectSnapper::_collectPaths(Inkscape::SnapPreferences::PointType const &t,
+                                         bool const &first_point) const
 {
     // Now, let's first collect all paths to snap to. If we have a whole bunch of points to snap,
     // e.g. when translating an item using the selector tool, then we will only do this for the
@@ -262,33 +304,38 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
         // Determine the type of bounding box we should snap to
         SPItem::BBoxType bbox_type = SPItem::GEOMETRIC_BBOX;
         
-        bool p_is_a_node = t & Inkscape::Snapper::SNAPPOINT_NODE;
+        bool p_is_a_node = t & Inkscape::SnapPreferences::SNAPPOINT_NODE;
         
         if (_snap_to_bboxpath) {
-            gchar const *prefs_bbox = prefs_get_string_attribute("tools", "bounding_box");
-            bbox_type = (prefs_bbox != NULL && strcmp(prefs_bbox, "geometric")==0)? SPItem::GEOMETRIC_BBOX : SPItem::APPROXIMATE_BBOX;
+            Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+            int prefs_bbox = prefs->getBool("/tools/bounding_box", 0);
+            bbox_type = !prefs_bbox ? 
+                SPItem::APPROXIMATE_BBOX : SPItem::GEOMETRIC_BBOX;
         }
         
         // Consider the page border for snapping
-        if (border_bpath != NULL) { 
-            _bpaths_to_snap_to->push_back(border_bpath);    
+        if (_snap_to_page_border) {
+            Geom::PathVector *border_path = _getBorderPathv();
+            if (border_path != NULL) {
+                _paths_to_snap_to->push_back(border_path);
+            }
         }
         
-        for (std::vector<SPItem*>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
+        for (std::vector<SnapCandidate>::const_iterator i = _candidates->begin(); i != _candidates->end(); i++) {
 
             /* Transform the requested snap point to this item's coordinates */
-            NR::Matrix i2doc(NR::identity());
+            Geom::Matrix i2doc(Geom::identity());
             SPItem *root_item = NULL;
             /* We might have a clone at hand, so make sure we get the root item */
-            if (SP_IS_USE(*i)) {
-                i2doc = sp_use_get_root_transform(SP_USE(*i));
-                root_item = sp_use_root(SP_USE(*i));
+            if (SP_IS_USE((*i).item)) {
+                i2doc = sp_use_get_root_transform(SP_USE((*i).item));
+                root_item = sp_use_root(SP_USE((*i).item));
                 g_return_if_fail(root_item);
             } else {
-                i2doc = sp_item_i2doc_affine(*i);
-                root_item = *i;
+                i2doc = sp_item_i2doc_affine((*i).item);
+                root_item = (*i).item;
             }
-
+            
             //Build a list of all paths considered for snapping to
 
             //Add the item's path to snap to
@@ -316,11 +363,10 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
                     if (!very_lenghty_prose && !very_complex_path) {
                         SPCurve *curve = curve_for_item(root_item); 
                         if (curve) {
-                            NArtBpath *bpath = bpath_for_curve(root_item, curve, true, true);
-                            _bpaths_to_snap_to->push_back(bpath);
-                            // Because we set doTransformation to true in bpath_for_curve, we
-                            // will get a dupe of the path, which must be freed at some point
-                            sp_curve_unref(curve);
+                            // We will get our own copy of the path, which must be freed at some point
+                            Geom::PathVector *borderpathv = pathvector_for_curve(root_item, curve, true, true, Geom::identity(), (*i).additional_affine); 
+                            _paths_to_snap_to->push_back(borderpathv); // Perhaps for speed, get a reference to the Geom::pathvector, and store the transformation besides it.
+                            curve->unref();
                         }
                     }
                 }
@@ -329,10 +375,16 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
             //Add the item's bounding box to snap to
             if (_snap_to_bboxpath) {
                 if (!(_strict_snapping && p_is_a_node)) {
-                    NRRect rect;
-                    sp_item_invoke_bbox(root_item, &rect, i2doc, TRUE, bbox_type);
-                    NArtBpath *bpath = nr_path_from_rect(rect);
-                    _bpaths_to_snap_to->push_back(bpath);
+                    // Discard the bbox of a clipped path / mask, because we don't want to snap to both the bbox
+                    // of the item AND the bbox of the clipping path at the same time
+                    if (!(*i).clip_or_mask) { 
+                       Geom::OptRect rect;
+                       sp_item_invoke_bbox(root_item, rect, i2doc, TRUE, bbox_type);
+                        if (rect) {
+                               Geom::PathVector *path = _getPathvFromRect(*rect);
+                               _paths_to_snap_to->push_back(path);
+                        }
+                    }
                 }
             }
         }
@@ -340,29 +392,24 @@ void Inkscape::ObjectSnapper::_collectPaths(Inkscape::Snapper::PointType const &
 }
     
 void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
-                                     Inkscape::Snapper::PointType const &t,
-                                     NR::Point const &p,
+                                     Inkscape::SnapPreferences::PointType const &t,
+                                     Geom::Point const &p,
                                      bool const &first_point,
-                                     std::vector<NR::Point> *unselected_nodes,
-                                     SPPath const *selected_path,
-                                     NArtBpath *border_bpath) const
+                                     std::vector<Geom::Point> *unselected_nodes,
+                                     SPPath const *selected_path) const
 {
-    _collectPaths(t, first_point, border_bpath);
+    _collectPaths(t, first_point);
     // Now we can finally do the real snapping, using the paths collected above
-    SnappedPoint s;
-    bool success = false;
     
-    /* FIXME: this seems like a hack.  Perhaps Snappers should be
-    ** in SPDesktop rather than SPNamedView?
-    */
-    SPDesktop const *desktop = SP_ACTIVE_DESKTOP;    
-    NR::Point const p_doc = desktop->dt2doc(p);    
+    g_assert(_snapmanager->getDesktop() != NULL);    
+    Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);
     
     bool const node_tool_active = _snap_to_itempath && selected_path != NULL;
     
     if (first_point) {
-        /* While editing a path in the node tool, findCandidates must ignore that path because 
-         * of the node snapping requirements (i.e. only unselected nodes must be snapable).
+        /* findCandidates() is used for snapping to both paths and nodes. It ignores the path that is
+         * currently being edited, because that path requires special care: when snapping to nodes 
+         * only the unselected nodes of that path should be considered, and these will be passed on separately.
          * This path must not be ignored however when snapping to the paths, so we add it here
          * manually when applicable. 
          * 
@@ -371,99 +418,67 @@ void Inkscape::ObjectSnapper::_snapPaths(SnappedConstraints &sc,
         if (node_tool_active) {        
             SPCurve *curve = curve_for_item(SP_ITEM(selected_path)); 
             if (curve) {
-                NArtBpath *bpath = bpath_for_curve(SP_ITEM(selected_path), curve, true, true);
-                _bpaths_to_snap_to->push_back(bpath);
-                // Because we set doTransformation to true in bpath_for_curve, we
-                // will get a dupe of the path, which must be freed at some point
-                sp_curve_unref(curve);
+                Geom::PathVector *pathv = pathvector_for_curve(SP_ITEM(selected_path), curve, true, true, Geom::identity(), Geom::identity()); // We will get our own copy of the path, which must be freed at some point
+                _paths_to_snap_to->push_back(pathv);
+                curve->unref();
             }
-        }   
-        // Convert all bpaths to Paths, because here we really must have Paths
-        // (whereas in _snapPathsConstrained we will use the original bpaths)
-        for (std::vector<NArtBpath*>::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) {
-            Path *path = bpath_to_Path(*k);
-            if (path) {
-                path->ConvertWithBackData(0.01); //This is extremely time consuming!
-                _paths_to_snap_to->push_back(path);
-            }    
         }
     }
     
-    for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
-        if (*k) {
-            bool const being_edited = (node_tool_active && (*k) == _paths_to_snap_to->back());            
-            //if true then this path k is currently being edited in the node tool
+    for (std::vector<Geom::PathVector*>::const_iterator it_p = _paths_to_snap_to->begin(); it_p != _paths_to_snap_to->end(); it_p++) {
+        bool const being_edited = (node_tool_active && (*it_p) == _paths_to_snap_to->back());            
+        //if true then this pathvector it_pv is currently being edited in the node tool
+        
+        // char * svgd = sp_svg_write_path(**it_p);
+        // std::cout << "Dumping the pathvector: " << svgd << std::endl;        
+        
+        for(Geom::PathVector::iterator it_pv = (*it_p)->begin(); it_pv != (*it_p)->end(); ++it_pv) {
+            // Find a nearest point for each curve within this path
+            // n curves will return n time values with 0 <= t <= 1
+            std::vector<double> anp = (*it_pv).nearestPointPerCurve(p_doc);
             
-            for (unsigned i = 1 ; i < (*k)->pts.size() ; i++) {
-                NR::Point start_point;
-                NR::Point end_point;   
-                NR::Maybe<Path::cut_position> o = NR::Nothing();                 
-                if (being_edited) { 
-                    /* If the path is being edited, then we will try to snap to each piece of the 
-                     * path individually. We should only snap though to stationary pieces of the paths
+            std::vector<double>::const_iterator np = anp.begin();
+            unsigned int index = 0;
+            for (; np != anp.end(); np++, index++) {
+                Geom::Curve const *curve = &((*it_pv).at_index(index));
+                Geom::Point const sp_doc = curve->pointAt(*np);
+               
+                bool c1 = true;
+                bool c2 = true;                                
+                if (being_edited) {
+                    /* If the path is being edited, then we should only snap though to stationary pieces of the path
                      * and not to the pieces that are being dragged around. This way we avoid 
                      * self-snapping. For this we check whether the nodes at both ends of the current
                      * piece are unselected; if they are then this piece must be stationary 
                      */                    
-                    unsigned piece = (*k)->pts[i].piece; 
-                    // Example: a cubic spline is a single piece within a path; it will be drawn using
-                    // a polyline, which is described by the collection of lines between the points pts[i] 
-                    (*k)->PointAt(piece, 0, start_point);
-                    (*k)->PointAt(piece, 1, end_point);
-                    start_point = desktop->doc2dt(start_point);
-                    end_point = desktop->doc2dt(end_point);
                     g_assert(unselected_nodes != NULL);
-                    bool c1 = isUnselectedNode(start_point, unselected_nodes);
-                    bool c2 = isUnselectedNode(end_point, unselected_nodes);     
-                    if (c1 && c2) {
-                        o = get_nearest_position_on_Path(*k, p_doc, i);
-                    }
-                } else {
-                    /* If the path is NOT being edited, then we will try to snap to the path as a
-                     * whole, so we need to do this only once and we will break out at the end of
-                     * this for-loop iteration */                    
-                    /* Look for the nearest position on this SPItem to our snap point */
-                    o = get_nearest_position_on_Path(*k, p_doc);
-                    (*k)->PointAt(o->piece, 0, start_point);
-                    (*k)->PointAt(o->piece, 1, end_point);
-                    start_point = desktop->doc2dt(start_point);
-                    end_point = desktop->doc2dt(end_point);
+                    Geom::Point start_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(0)); 
+                    Geom::Point end_pt = _snapmanager->getDesktop()->doc2dt(curve->pointAt(1));                                    
+                    c1 = isUnselectedNode(start_pt, unselected_nodes); 
+                    c2 = isUnselectedNode(end_pt, unselected_nodes);  
+                    /* Unfortunately, this might yield false positives for coincident nodes. Inkscape might therefore mistakenly
+                     * snap to path segments that are not stationary. There are at least two possible ways to overcome this:
+                     * - Linking the individual nodes of the SPPath we have here, to the nodes of the NodePath::SubPath class as being
+                     *   used in sp_nodepath_selected_nodes_move. This class has a member variable called "selected". For this the nodes
+                     *   should be in the exact same order for both classes, so we can index them
+                     * - Replacing the SPPath being used here by the the NodePath::SubPath class; but how?
+                     */ 
                 }
                 
-                if (o && o->t >= 0 && o->t <= 1) {    
-                    /* Convert the nearest point back to desktop coordinates */
-                    NR::Point const o_it = get_point_on_Path(*k, o->piece, o->t);
-                    NR::Point const o_dt = desktop->doc2dt(o_it);                
-                    NR::Coord const dist = NR::L2(o_dt - p);
-    
+                Geom::Point const sp_dt = _snapmanager->getDesktop()->doc2dt(sp_doc);                
+                if (!being_edited || (c1 && c2)) {
+                    Geom::Coord const dist = Geom::distance(sp_doc, p_doc);
                     if (dist < getSnapperTolerance()) {
-                        // if we snap to a straight line segment (within a path), then return this line segment
-                        if ((*k)->IsLineSegment(o->piece)) {
-                            sc.lines.push_back(Inkscape::SnappedLineSegment(o_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), start_point, end_point));    
-                        } else {                
-                            // for segments other than straight lines of a path, we'll return just the closest snapped point
-                            if (dist < s.getDistance()) {
-                                s = SnappedPoint(o_dt, dist, getSnapperTolerance(), getSnapperAlwaysSnap());
-                                success = true;
-                            }
-                        }
+                        sc.curves.push_back(Inkscape::SnappedCurve(from_2geom(sp_dt), dist, getSnapperTolerance(), getSnapperAlwaysSnap(), false, curve));   
                     }
-                }        
-                
-                // If the path is NOT being edited, then we will try to snap to the path as a whole
-                // so we need to do this only once
-                if (!being_edited) break;
-            }
-        }
-    }
-
-    if (success) {
-       sc.points.push_back(s); 
-    }
+                }
+            }        
+        } // End of: for (Geom::PathVector::iterator ....)        
+    }    
 }
 
 /* Returns true if point is coincident with one of the unselected nodes */ 
-bool Inkscape::ObjectSnapper::isUnselectedNode(NR::Point const &point, std::vector<NR::Point> const *unselected_nodes) const
+bool Inkscape::ObjectSnapper::isUnselectedNode(Geom::Point const &point, std::vector<Geom::Point> const *unselected_nodes) const
 {
     if (unselected_nodes == NULL) {
         return false;
@@ -473,8 +488,8 @@ bool Inkscape::ObjectSnapper::isUnselectedNode(NR::Point const &point, std::vect
         return false;
     }
     
-    for (std::vector<NR::Point>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
-        if (NR::L2(point - *i) < 1e-4) {
+    for (std::vector<Geom::Point>::const_iterator i = unselected_nodes->begin(); i != unselected_nodes->end(); i++) {
+        if (Geom::L2(point - *i) < 1e-4) {
             return true;
         }   
     }  
@@ -483,62 +498,55 @@ bool Inkscape::ObjectSnapper::isUnselectedNode(NR::Point const &point, std::vect
 }
 
 void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
-                                     Inkscape::Snapper::PointType const &t,
-                                     NR::Point const &p,
+                                     Inkscape::SnapPreferences::PointType const &t,
+                                     Geom::Point const &p,
                                      bool const &first_point,
                                      ConstraintLine const &c) const
 {
     
-    // Consider the page's border for snapping to
-    NArtBpath *border_bpath = _snap_to_page_border ? _getBorderBPath() : NULL;
-    
-    _collectPaths(t, first_point, border_bpath);
+    _collectPaths(t, first_point);
     
     // Now we can finally do the real snapping, using the paths collected above
     
-    /* FIXME: this seems like a hack.  Perhaps Snappers should be
-    ** in SPDesktop rather than SPNamedView?
-    */
-    SPDesktop const *desktop = SP_ACTIVE_DESKTOP;    
-    NR::Point const p_doc = desktop->dt2doc(p);    
+    g_assert(_snapmanager->getDesktop() != NULL);
+    Geom::Point const p_doc = _snapmanager->getDesktop()->dt2doc(p);    
     
-    NR::Point direction_vector = c.getDirection();
+    Geom::Point direction_vector = c.getDirection();
     if (!is_zero(direction_vector)) {
-        direction_vector = NR::unit_vector(direction_vector);
+        direction_vector = Geom::unit_vector(direction_vector);
     }
     
-    NR::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
-    NR::Point const p2_on_cl = p1_on_cl + direction_vector;
+    Geom::Point const p1_on_cl = c.hasPoint() ? c.getPoint() : p;
+    Geom::Point const p2_on_cl = p1_on_cl + direction_vector;
     
     // The intersection point of the constraint line with any path, 
     // must lie within two points on the constraintline: p_min_on_cl and p_max_on_cl
     // The distance between those points is twice the snapping tolerance
-    NR::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
-    NR::Point const p_min_on_cl = desktop->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);    
-    NR::Point const p_max_on_cl = desktop->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
+    Geom::Point const p_proj_on_cl = project_on_linesegment(p, p1_on_cl, p2_on_cl);
+    Geom::Point const p_min_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl - getSnapperTolerance() * direction_vector);    
+    Geom::Point const p_max_on_cl = _snapmanager->getDesktop()->dt2doc(p_proj_on_cl + getSnapperTolerance() * direction_vector);
     
     Geom::Path cl;
-    cl.start(p_min_on_cl.to_2geom());
-    cl.appendNew<Geom::LineSegment>(p_max_on_cl.to_2geom());
+    std::vector<Geom::Path> clv;    
+    cl.start(p_min_on_cl);
+    cl.appendNew<Geom::LineSegment>(p_max_on_cl);
+    clv.push_back(cl);
     
-    for (std::vector<NArtBpath*>::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) {
+    for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
         if (*k) {                        
-            // convert a Path object (see src/livarot/Path.h) to a 2geom's path object (see 2geom/path.h)
-            // TODO: (Diederik) Only do this once for the first point, needs some storage of pointers in a member variable
-            std::vector<Geom::Path> path_2geom = BPath_to_2GeomPath(*k);  
-            
-            for (std::vector<Geom::Path>::const_iterator l = path_2geom.begin(); l != path_2geom.end(); l++) {
-                Geom::SimpleCrosser sxr;
-                Geom::Crossings crossings = sxr.crossings(*l, cl);
-                for (std::vector<Geom::Crossing>::const_iterator m = crossings.begin(); m != crossings.end(); m++) {
-                    // Reconstruct the point of intersection
-                    NR::Point p_inters = p_min_on_cl + ((*m).tb) * (p_max_on_cl - p_min_on_cl);
-                    // When it's within snapping range, then return it
-                    // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < tb < 1)
-                    if ((*m).tb >= 0 && (*m).tb <= 1 ) {
-                        NR::Coord dist = NR::L2(desktop->dt2doc(p_proj_on_cl) - p_inters);
-                        SnappedPoint s(desktop->doc2dt(p_inters), dist, getSnapperTolerance(), getSnapperAlwaysSnap());
-                        sc.points.push_back(s);    
+            Geom::CrossingSet cs = Geom::crossings(clv, *(*k));
+            if (cs.size() > 0) {
+                // We need only the first element of cs, because cl is only a single straight linesegment
+                // This first element contains a vector filled with crossings of cl with *k
+                for (std::vector<Geom::Crossing>::const_iterator m = cs[0].begin(); m != cs[0].end(); m++) {                    
+                    if ((*m).ta >= 0 && (*m).ta <= 1 ) {
+                        // Reconstruct the point of intersection
+                        Geom::Point p_inters = p_min_on_cl + ((*m).ta) * (p_max_on_cl - p_min_on_cl);
+                        // When it's within snapping range, then return it
+                        // (within snapping range == between p_min_on_cl and p_max_on_cl == 0 < ta < 1)                        
+                        Geom::Coord dist = Geom::L2(_snapmanager->getDesktop()->dt2doc(p_proj_on_cl) - p_inters);
+                        SnappedPoint s(_snapmanager->getDesktop()->doc2dt(p_inters), SNAPTARGET_PATH, dist, getSnapperTolerance(), getSnapperAlwaysSnap(), true);
+                        sc.points.push_back(s);
                     }  
                 } 
             }
@@ -547,30 +555,28 @@ void Inkscape::ObjectSnapper::_snapPathsConstrained(SnappedConstraints &sc,
 }
 
 
-void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
-                                            Inkscape::Snapper::PointType const &t,
-                                            NR::Point const &p,
+void Inkscape::ObjectSnapper::freeSnap(SnappedConstraints &sc,
+                                            Inkscape::SnapPreferences::PointType const &t,
+                                            Geom::Point const &p,
                                             bool const &first_point,
-                                            std::vector<NR::Point> &points_to_snap,
-                                            std::vector<SPItem const *> const &it,
-                                            std::vector<NR::Point> *unselected_nodes) const
+                                            Geom::OptRect const &bbox_to_snap,
+                                            std::vector<SPItem const *> const *it,
+                                            std::vector<Geom::Point> *unselected_nodes) const
 {
-    if ( NULL == _named_view ) {
+       if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false ) {
         return;
     }
 
     /* Get a list of all the SPItems that we will try to snap to */
     if (first_point) {
-        _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, TRANSL_SNAP_XY);
+        Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
+        _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
     }
     
-    if (_snap_to_itemnode || _snap_to_bboxnode) {
+    if (_snap_to_itemnode || _snap_to_bboxnode || _snap_to_page_border) {
         _snapNodes(sc, t, p, first_point, unselected_nodes);
     }
     
-    // Consider the page's border for snapping to
-    NArtBpath *border_bpath = _snap_to_page_border ? _getBorderBPath() : NULL;   
-    
     if (_snap_to_itempath || _snap_to_bboxpath || _snap_to_page_border) {
         unsigned n = (unselected_nodes == NULL) ? 0 : unselected_nodes->size();
         if (n > 0) {
@@ -578,31 +584,36 @@ void Inkscape::ObjectSnapper::_doFreeSnap(SnappedConstraints &sc,
              * of the node snapping requirements (i.e. only unselected nodes must be snapable).
              * That path must not be ignored however when snapping to the paths, so we add it here
              * manually when applicable
-             */
-            g_assert(it.size() == 1);
-            g_assert(SP_IS_PATH(*it.begin()));
-            _snapPaths(sc, t, p, first_point, unselected_nodes, SP_PATH(*it.begin()), border_bpath);                
+             */            
+            SPPath *path = NULL;
+            if (it != NULL) {
+                g_assert(SP_IS_PATH(*it->begin()));
+                g_assert(it->size() == 1);
+                path = SP_PATH(*it->begin());
+            }
+            _snapPaths(sc, t, p, first_point, unselected_nodes, path);                
         } else {
-            _snapPaths(sc, t, p, first_point, NULL, NULL, border_bpath);   
+            _snapPaths(sc, t, p, first_point, NULL, NULL);   
         }        
     }
 }
 
-void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc,
-                                                  Inkscape::Snapper::PointType const &t,
-                                                  NR::Point const &p,
+void Inkscape::ObjectSnapper::constrainedSnap( SnappedConstraints &sc,
+                                                  Inkscape::SnapPreferences::PointType const &t,
+                                                  Geom::Point const &p,
                                                   bool const &first_point,
-                                                  std::vector<NR::Point> &points_to_snap,
+                                                  Geom::OptRect const &bbox_to_snap,
                                                   ConstraintLine const &c,
-                                                  std::vector<SPItem const *> const &it) const
+                                                  std::vector<SPItem const *> const *it) const
 {
-    if ( NULL == _named_view ) {
+    if (_snap_enabled == false || _snapmanager->snapprefs.getSnapFrom(t) == false) {
         return;
     }
 
     /* Get a list of all the SPItems that we will try to snap to */
     if (first_point) {
-        _findCandidates(sp_document_root(_named_view->document), it, first_point, points_to_snap, TRANSL_SNAP_XY);
+        Geom::Rect const local_bbox_to_snap = bbox_to_snap ? *bbox_to_snap : Geom::Rect(p, p);
+        _findCandidates(sp_document_root(_snapmanager->getDocument()), it, first_point, local_bbox_to_snap, TRANSL_SNAP_XY, false, Geom::identity());
     }
     
     // A constrained snap, is a snap in only one degree of freedom (specified by the constraint line).
@@ -622,28 +633,22 @@ void Inkscape::ObjectSnapper::_doConstrainedSnap( SnappedConstraints &sc,
 
 // This method is used to snap a guide to nodes, while dragging the guide around
 void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
-                                                                               NR::Point const &p,
-                                           NR::Point const &guide_normal) const
+                                        Geom::Point const &p,
+                                        Geom::Point const &guide_normal) const
 {
-    if ( NULL == _named_view ) {
-        return;
-    }
-    
     /* Get a list of all the SPItems that we will try to snap to */
     std::vector<SPItem*> cand;
     std::vector<SPItem const *> const it; //just an empty list
-
-    std::vector<NR::Point> points_to_snap;
-    points_to_snap.push_back(p);
-
+    
     DimensionToSnap snap_dim;
-    if (guide_normal == component_vectors[NR::Y]) {
+    if (guide_normal == to_2geom(component_vectors[Geom::Y])) {
         snap_dim = GUIDE_TRANSL_SNAP_Y;
-    } else if (guide_normal == component_vectors[NR::X]) {
+    } else if (guide_normal == to_2geom(component_vectors[Geom::X])) {
         snap_dim = GUIDE_TRANSL_SNAP_X;
     } else {
         snap_dim = ANGLED_GUIDE_TRANSL_SNAP;
     }
+    
     // We don't support ANGLED_GUIDE_ROT_SNAP yet. 
     
     // It would be cool to allow the user to rotate a guide by dragging it, instead of
@@ -653,10 +658,9 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
     // or a transformation center (which can be moved after clicking for the
     // second time on an object; but should this point then be constrained to the
     // line, or can it be located anywhere?)
-
-    _findCandidates(sp_document_root(_named_view->document), it, true, points_to_snap, snap_dim);
-       _snapTranslatingGuideToNodes(sc, Inkscape::Snapper::SNAPPOINT_GUIDE, p, guide_normal);
     
+    _findCandidates(sp_document_root(_snapmanager->getDocument()), &it, true, Geom::Rect(p, p), snap_dim, false, Geom::identity());
+    _snapTranslatingGuideToNodes(sc, Inkscape::SnapPreferences::SNAPPOINT_GUIDE, p, guide_normal);
     // _snapRotatingGuideToNodes has not been implemented yet. 
 }
 
@@ -666,39 +670,50 @@ void Inkscape::ObjectSnapper::guideSnap(SnappedConstraints &sc,
 bool Inkscape::ObjectSnapper::ThisSnapperMightSnap() const
 {
     bool snap_to_something = _snap_to_itempath || _snap_to_itemnode || _snap_to_bboxpath || _snap_to_bboxnode || _snap_to_page_border;
-    return (_snap_enabled && _snap_from != 0 && snap_to_something);
+    return (_snap_enabled && _snapmanager->snapprefs.getSnapModeBBoxOrNodes() && snap_to_something);
 }
 
 bool Inkscape::ObjectSnapper::GuidesMightSnap() const
 {
     bool snap_to_something = _snap_to_itemnode || _snap_to_bboxnode;
-    return (_snap_enabled && (_snap_from & SNAPPOINT_GUIDE) && snap_to_something);
+    return (_snap_enabled && _snapmanager->snapprefs.getSnapModeGuide() && snap_to_something);
 }
 
 void Inkscape::ObjectSnapper::_clear_paths() const 
 {
-    for (std::vector<NArtBpath*>::const_iterator k = _bpaths_to_snap_to->begin(); k != _bpaths_to_snap_to->end(); k++) {
+    for (std::vector<Geom::PathVector*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
         g_free(*k);
     }
-    _bpaths_to_snap_to->clear();
-    
-    for (std::vector<Path*>::const_iterator k = _paths_to_snap_to->begin(); k != _paths_to_snap_to->end(); k++) {
-        delete *k;    
-    }
     _paths_to_snap_to->clear();
 }
 
-NArtBpath* Inkscape::ObjectSnapper::_getBorderBPath() const
+Geom::PathVector* Inkscape::ObjectSnapper::_getBorderPathv() const
+{
+    Geom::Rect const border_rect = Geom::Rect(Geom::Point(0,0), Geom::Point(sp_document_width(_snapmanager->getDocument()),sp_document_height(_snapmanager->getDocument())));
+    return _getPathvFromRect(border_rect);        
+}
+
+Geom::PathVector* Inkscape::ObjectSnapper::_getPathvFromRect(Geom::Rect const rect) const
 {
-    NArtBpath *border_bpath = NULL;
-    NR::Rect const border_rect = NR::Rect(NR::Point(0,0), NR::Point(sp_document_width(_named_view->document),sp_document_height(_named_view->document)));
-    SPCurve const *border_curve = sp_curve_new_from_rect(border_rect);
+    SPCurve const *border_curve = SPCurve::new_from_rect(rect);
     if (border_curve) {
-        border_bpath = SP_CURVE_BPATH(border_curve); 
-    }
-        
-    return border_bpath;
+        Geom::PathVector *dummy = new Geom::PathVector(border_curve->get_pathvector());
+        return dummy;
+    } else {
+        return NULL;
+    }     
 }
+
+void Inkscape::ObjectSnapper::_getBorderNodes(std::vector<Geom::Point> *points) const
+{
+    Geom::Coord w = sp_document_width(_snapmanager->getDocument());
+    Geom::Coord h = sp_document_height(_snapmanager->getDocument());
+    points->push_back(Geom::Point(0,0));
+    points->push_back(Geom::Point(0,h));
+    points->push_back(Geom::Point(w,h));
+    points->push_back(Geom::Point(w,0));
+}
+
 /*
   Local Variables:
   mode:c++