diff --git a/src/object-edit.cpp b/src/object-edit.cpp
index 28886173c972a93ee3e57b54a59134d913a56abd..b3d661586a2b08b2f2e012052f8779e6706bb1e7 100644 (file)
--- a/src/object-edit.cpp
+++ b/src/object-edit.cpp
#include "desktop-affine.h"
#include <style.h>
#include "desktop.h"
+#include "desktop-handles.h"
#include "sp-namedview.h"
#include "sp-pattern.h"
#include <libnr/nr-scale-ops.h>
-
#include "xml/repr.h"
#include "isnan.h"
#define sp_round(v,m) (((v) < 0.0) ? ((ceil((v) / (m) - 0.5)) * (m)) : ((floor((v) / (m) + 0.5)) * (m)))
static SPKnotHolder *sp_rect_knot_holder(SPItem *item, SPDesktop *desktop);
-//static
-SPKnotHolder *sp_3dbox_knot_holder(SPItem *item, SPDesktop *desktop, guint number_of_handles);
+static SPKnotHolder *box3d_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_arc_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_star_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_spiral_knot_holder(SPItem *item, SPDesktop *desktop);
{
if (SP_IS_RECT(item)) {
return sp_rect_knot_holder(item, desktop);
- } else if (SP_IS_3DBOX(item)) {
- return sp_3dbox_knot_holder(item, desktop, SP3DBoxContext::number_of_handles);
+ } else if (SP_IS_BOX3D(item)) {
+ return box3d_knot_holder(item, desktop);
} else if (SP_IS_ARC(item)) {
return sp_arc_knot_holder(item, desktop);
} else if (SP_IS_STAR(item)) {
}
static void
-sp_pattern_angle_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_pattern_angle_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
int const snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
}
static void
-sp_pattern_scale_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_pattern_scale_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint /*state*/)
{
SPPattern *pat = SP_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style));
{
SPDesktop const *desktop = inkscape_active_desktop();
NR::Matrix const i2d (sp_item_i2d_affine (item));
- NR::Point s = p * i2d;
+ NR::Point s = p * i2d;
SnapManager const &m = desktop->namedview->snap_manager;
- s = m.freeSnap(Inkscape::Snapper::BBOX_POINT | Inkscape::Snapper::SNAP_POINT, s, item).getPoint();
+ s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, s, item).getPoint();
return s * i2d.inverse();
}
return NR::Point(rect->x.computed + rect->width.computed - rect->rx.computed, rect->y.computed);
}
-static void sp_rect_rx_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+static void sp_rect_rx_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
SPRect *rect = SP_RECT(item);
-
+
//In general we cannot just snap this radius to an arbitrary point, as we have only a single
//degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
//the radius then we should have a constrained snap. snap_knot_position() is unconstrained
return NR::Point(rect->x.computed + rect->width.computed, rect->y.computed + rect->ry.computed);
}
-static void sp_rect_ry_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+static void sp_rect_ry_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
SPRect *rect = SP_RECT(item);
-
+
//In general we cannot just snap this radius to an arbitrary point, as we have only a single
//degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
//the radius then we should have a constrained snap. snap_knot_position() is unconstrained
return knot_holder;
}
-/* 3D Box */
+/* Box3D (= the new 3D box structure) */
-static void sp_3dbox_knot_set(SPItem *item, guint knot_id, Box3D::Axis direction,
- NR::Point const &new_pos, NR::Point const &origin, guint state)
+static NR::Point box3d_knot_get(SPItem *item, guint knot_id)
{
- g_assert(item != NULL);
- SP3DBox *box = SP_3DBOX(item);
-
- // FIXME: Why must the coordinates be flipped vertically???
- SPDocument *doc = SP_OBJECT_DOCUMENT(box);
- gdouble height = sp_document_height(doc);
-
- if (direction == Box3D::Z) {
- sp_3dbox_move_corner_in_Z_direction (box, knot_id, NR::Point (new_pos[NR::X], height - new_pos[NR::Y]),
- !(state & GDK_SHIFT_MASK));
- } else {
- sp_3dbox_move_corner_in_XY_plane (box, knot_id, NR::Point (new_pos[NR::X], height - new_pos[NR::Y]),
- (state & GDK_SHIFT_MASK) ? direction : Box3D::XY);
- }
- sp_3dbox_update_curves (box);
+ return box3d_get_corner_screen(SP_BOX3D(item), knot_id);
}
-static NR::Point sp_3dbox_knot_get(SPItem *item, guint knot_id)
+static void box3d_knot_set(SPItem *item, guint knot_id, NR::Point const &new_pos, NR::Point const &/*origin*/, guint state)
{
- g_assert(item != NULL);
- SP3DBox *box = SP_3DBOX(item);
-
- // FIXME: Why must the coordinates be flipped vertically???
- SPDocument *doc = SP_OBJECT_DOCUMENT(box);
- gdouble height = sp_document_height(doc);
-
- return NR::Point(sp_3dbox_get_corner(box, knot_id)[NR::X], height - sp_3dbox_get_corner(box, knot_id)[NR::Y]);
-}
-
-static void sp_3dbox_knot1_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
-{
- sp_3dbox_knot_set (item, 1, Box3D::Y, new_pos, origin, state);
-}
+ NR::Point const s = snap_knot_position(item, new_pos);
-/*
-static void sp_3dbox_knot1_set_constrained(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
-{
- sp_3dbox_knot_set (item, 1, Box3D::Y, new_pos, origin, state ^ GDK_SHIFT_MASK);
-}
-*/
-
-static void sp_3dbox_knot2_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
-{
- sp_3dbox_knot_set (item, 2, Box3D::X, new_pos, origin, state);
-}
-
-/*
-static void sp_3dbox_knot2_set_constrained(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
-{
- sp_3dbox_knot_set (item, 2, Box3D::X, new_pos, origin, state ^ GDK_SHIFT_MASK);
-}
+ g_assert(item != NULL);
+ SPBox3D *box = SP_BOX3D(item);
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
-static void sp_3dbox_knot3_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
-{
- if (!(state & GDK_SHIFT_MASK)) {
- sp_3dbox_knot_set (item, 3, Box3D::Y, new_pos, origin, state);
+ Box3D::Axis movement;
+ if ((knot_id < 4) != (state & GDK_SHIFT_MASK)) {
+ movement = Box3D::XY;
} else {
- sp_3dbox_knot_set (item, 3, Box3D::Z, new_pos, origin, state ^ GDK_SHIFT_MASK);
+ movement = Box3D::Z;
}
-}
-*/
-static void sp_3dbox_knot5_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
-{
- sp_3dbox_knot_set (item, 5, Box3D::Z, new_pos, origin, state);
+ box3d_set_corner (box, knot_id, s * i2d, movement, (state & GDK_CONTROL_MASK));
+ box3d_set_z_orders(box);
+ box3d_position_set(box);
}
-/*
-static void sp_3dbox_knot7_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static NR::Point box3d_knot_center_get (SPItem *item)
{
- sp_3dbox_knot_set (item, 7, Box3D::Z, new_pos, origin, state);
+ return box3d_get_center_screen (SP_BOX3D(item));
}
-*/
-// defined a uniform behaviour for all knots
-static void sp_3dbox_knot_set_uniformly(SPItem *item, guint knot_id, Box3D::Axis direction, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot_center_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- g_assert(item != NULL);
- SP3DBox *box = SP_3DBOX(item);
+ NR::Point const s = snap_knot_position(item, new_pos);
+ SPBox3D *box = SP_BOX3D(item);
NR::Matrix const i2d (sp_item_i2d_affine (item));
- if (direction == Box3D::Z) {
- sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, !(state & GDK_SHIFT_MASK));
- } else {
- sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, (state & GDK_SHIFT_MASK));
- }
- sp_3dbox_update_curves (box);
+
+ box3d_set_center (SP_BOX3D(item), s * i2d, origin * i2d, !(state & GDK_SHIFT_MASK) ? Box3D::XY : Box3D::Z,
+ state & GDK_CONTROL_MASK);
+
+ box3d_set_z_orders(box);
+ box3d_position_set(box);
}
-static void sp_3dbox_knot0_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot0_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 0, Box3D::XY, new_pos, origin, state);
+ box3d_knot_set(item, 0, new_pos, origin, state);
}
-static void sp_3dbox_knot1_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot1_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 1, Box3D::XY, new_pos, origin, state);
+ box3d_knot_set(item, 1, new_pos, origin, state);
}
-static void sp_3dbox_knot2_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot2_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 2, Box3D::XY, new_pos, origin, state);
+ box3d_knot_set(item, 2, new_pos, origin, state);
}
-static void sp_3dbox_knot3_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot3_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 3, Box3D::XY, new_pos, origin, state);
+ box3d_knot_set(item, 3, new_pos, origin, state);
}
-static void sp_3dbox_knot4_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot4_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 4, Box3D::Z, new_pos, origin, state);
+ box3d_knot_set(item, 4, new_pos, origin, state);
}
-static void sp_3dbox_knot5_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot5_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 5, Box3D::Z, new_pos, origin, state);
+ box3d_knot_set(item, 5, new_pos, origin, state);
}
-static void sp_3dbox_knot6_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot6_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 6, Box3D::Z, new_pos, origin, state);
+ box3d_knot_set(item, 6, new_pos, origin, state);
}
-static void sp_3dbox_knot7_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+static void box3d_knot7_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
{
- sp_3dbox_knot_set_uniformly(item, 7, Box3D::Z, new_pos, origin, state);
+ box3d_knot_set(item, 7, new_pos, origin, state);
}
-static NR::Point sp_3dbox_knot0_get(SPItem *item)
+static NR::Point box3d_knot0_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 0);
+ return box3d_knot_get(item, 0);
}
-static NR::Point sp_3dbox_knot1_get(SPItem *item)
+static NR::Point box3d_knot1_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 1);
+ return box3d_knot_get(item, 1);
}
-static NR::Point sp_3dbox_knot2_get(SPItem *item)
+static NR::Point box3d_knot2_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 2);
+ return box3d_knot_get(item, 2);
}
-static NR::Point sp_3dbox_knot3_get(SPItem *item)
+static NR::Point box3d_knot3_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 3);
+ return box3d_knot_get(item, 3);
}
-static NR::Point sp_3dbox_knot4_get(SPItem *item)
+static NR::Point box3d_knot4_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 4);
+ return box3d_knot_get(item, 4);
}
-static NR::Point sp_3dbox_knot5_get(SPItem *item)
+static NR::Point box3d_knot5_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 5);
+ return box3d_knot_get(item, 5);
}
-static NR::Point sp_3dbox_knot6_get(SPItem *item)
+static NR::Point box3d_knot6_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 6);
+ return box3d_knot_get(item, 6);
}
-static NR::Point sp_3dbox_knot7_get(SPItem *item)
+static NR::Point box3d_knot7_get(SPItem *item)
{
- return sp_3dbox_knot_get(item, 7);
+ return box3d_knot_get(item, 7);
}
-
-//static
SPKnotHolder *
-sp_3dbox_knot_holder(SPItem *item, SPDesktop *desktop, guint number_of_handles)
+box3d_knot_holder(SPItem *item, SPDesktop *desktop)
{
g_assert(item != NULL);
SPKnotHolder *knot_holder = sp_knot_holder_new(desktop, item, NULL);
- switch (number_of_handles) {
- case 3:
- sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set, sp_3dbox_knot1_get, NULL,_("Resize box in X/Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set, sp_3dbox_knot2_get, NULL,_("Resize box in X/Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot5_set, sp_3dbox_knot5_get, NULL,_("Resize box in Z direction"));
- sp_pat_knot_holder(item, knot_holder);
- break;
- case 4:
- /***
- sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set_constrained, sp_3dbox_knot1_get, NULL,_("Resize box in X/Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set_constrained, sp_3dbox_knot2_get, NULL,_("Resize box in X/Y direction"));
- sp_knot_holder_add_full(knot_holder, sp_3dbox_knot3_set, sp_3dbox_knot3_get, NULL,
- SP_KNOT_SHAPE_CIRCLE, SP_KNOT_MODE_XOR, _("Resize box in Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot7_set, sp_3dbox_knot7_get, NULL,_("Resize box in Z direction"));
- ***/
- sp_knot_holder_add(knot_holder, sp_3dbox_knot0_set_uniformly, sp_3dbox_knot0_get, NULL,
- _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set_uniformly, sp_3dbox_knot1_get, NULL,
- _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set_uniformly, sp_3dbox_knot2_get, NULL,
- _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot3_set_uniformly, sp_3dbox_knot3_get, NULL,
- _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot4_set_uniformly, sp_3dbox_knot4_get, NULL,
- _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot5_set_uniformly, sp_3dbox_knot5_get, NULL,
- _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot6_set_uniformly, sp_3dbox_knot6_get, NULL,
- _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
- sp_knot_holder_add(knot_holder, sp_3dbox_knot7_set_uniformly, sp_3dbox_knot7_get, NULL,
- _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
- sp_pat_knot_holder(item, knot_holder);
- break;
- default:
- g_print ("Wrong number of handles (%d): Not implemented yet.\n", number_of_handles);
- break;
- }
+ sp_knot_holder_add(knot_holder, box3d_knot0_set, box3d_knot0_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot1_set, box3d_knot1_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot2_set, box3d_knot2_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot3_set, box3d_knot3_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot4_set, box3d_knot4_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot5_set, box3d_knot5_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot6_set, box3d_knot6_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+ sp_knot_holder_add(knot_holder, box3d_knot7_set, box3d_knot7_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction; with <b>Ctrl</b> to constrain to the directions of edges or diagonals"));
+
+ // center dragging
+ sp_knot_holder_add_full(knot_holder, box3d_knot_center_set, box3d_knot_center_get, NULL,
+ SP_KNOT_SHAPE_CROSS, SP_KNOT_MODE_XOR,_("Move the box in perspective"));
+
+ sp_pat_knot_holder(item, knot_holder);
return knot_holder;
}
+
+
/* SPArc */
/*
}
static void
-sp_arc_start_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_arc_start_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
int snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
}
static void
-sp_arc_end_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_arc_end_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
int snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
static void
-sp_arc_rx_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_arc_rx_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
SPGenericEllipse *ge = SP_GENERICELLIPSE(item);
SPArc *arc = SP_ARC(item);
-
+
NR::Point const s = snap_knot_position(arc, p);
ge->rx.computed = fabs( ge->cx.computed - s[NR::X] );
}
static void
-sp_arc_ry_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_arc_ry_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
SPGenericEllipse *ge = SP_GENERICELLIPSE(item);
SPArc *arc = SP_ARC(item);
-
+
NR::Point const s = snap_knot_position(arc, p);
ge->ry.computed = fabs( ge->cy.computed - s[NR::Y] );
/* SPStar */
static void
-sp_star_knot1_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_star_knot1_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
SPStar *star = SP_STAR(item);
-
+
NR::Point const s = snap_knot_position(star, p);
NR::Point d = s - star->center;
@@ -964,12 +900,12 @@ sp_star_knot1_set(SPItem *item, NR::Point const &p, NR::Point const &origin, gui
}
static void
-sp_star_knot2_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_star_knot2_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
SPStar *star = SP_STAR(item);
-
+
NR::Point const s = snap_knot_position(star, p);
-
+
if (star->flatsided == false) {
NR::Point d = s - star->center;
* [control] constrain inner arg to round per PI/4
*/
static void
-sp_spiral_inner_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_spiral_inner_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
int snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
@@ -1099,7 +1035,7 @@ sp_spiral_inner_set(SPItem *item, NR::Point const &p, NR::Point const &origin, g
* [control] constrain inner arg to round per PI/4
*/
static void
-sp_spiral_outer_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_spiral_outer_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint state)
{
int snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
/* SPOffset */
static void
-sp_offset_offset_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
+sp_offset_offset_set(SPItem *item, NR::Point const &p, NR::Point const &/*origin*/, guint /*state*/)
{
SPOffset *offset = SP_OFFSET(item);
static SPKnotHolder *
sp_misc_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, instead make a pattern-drag similar to gradient-drag
{
- if ((SP_OBJECT(item)->style->fill.type == SP_PAINT_TYPE_PAINTSERVER)
+ if ((SP_OBJECT(item)->style->fill.isPaintserver())
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))
{
SPKnotHolder *knot_holder = sp_knot_holder_new(desktop, item, NULL);
@@ -1269,7 +1205,7 @@ sp_misc_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, inste
static void
sp_pat_knot_holder(SPItem *item, SPKnotHolder *knot_holder)
{
- if ((SP_OBJECT(item)->style->fill.type == SP_PAINT_TYPE_PAINTSERVER)
+ if ((SP_OBJECT(item)->style->fill.isPaintserver())
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))
{
sp_knot_holder_add_full(knot_holder, sp_pattern_xy_set, sp_pattern_xy_get, NULL, SP_KNOT_SHAPE_CROSS, SP_KNOT_MODE_XOR,