diff --git a/src/object-edit.cpp b/src/object-edit.cpp
index fefdc8791521b253b25c594f1a5033efefbe0c02..487caa09c503923bce9a949f5abdb701814e46cf 100644 (file)
--- a/src/object-edit.cpp
+++ b/src/object-edit.cpp
#include "sp-item.h"
#include "sp-rect.h"
+#include "box3d.h"
#include "sp-ellipse.h"
#include "sp-star.h"
#include "sp-spiral.h"
#define sp_round(v,m) (((v) < 0.0) ? ((ceil((v) / (m) - 0.5)) * (m)) : ((floor((v) / (m) + 0.5)) * (m)))
static SPKnotHolder *sp_rect_knot_holder(SPItem *item, SPDesktop *desktop);
+//static
+SPKnotHolder *sp_3dbox_knot_holder(SPItem *item, SPDesktop *desktop, guint number_of_handles);
static SPKnotHolder *sp_arc_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_star_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_spiral_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_offset_knot_holder(SPItem *item, SPDesktop *desktop);
-static SPKnotHolder *sp_path_knot_holder(SPItem *item, SPDesktop *desktop);
+static SPKnotHolder *sp_misc_knot_holder(SPItem *item, SPDesktop *desktop);
static SPKnotHolder *sp_flowtext_knot_holder(SPItem *item, SPDesktop *desktop);
static void sp_pat_knot_holder(SPItem *item, SPKnotHolder *knot_holder);
{
if (SP_IS_RECT(item)) {
return sp_rect_knot_holder(item, desktop);
+ } else if (SP_IS_3DBOX(item)) {
+ return sp_3dbox_knot_holder(item, desktop, SP3DBoxContext::number_of_handles);
} else if (SP_IS_ARC(item)) {
return sp_arc_knot_holder(item, desktop);
} else if (SP_IS_STAR(item)) {
return sp_spiral_knot_holder(item, desktop);
} else if (SP_IS_OFFSET(item)) {
return sp_offset_knot_holder(item, desktop);
- } else if (SP_IS_PATH(item)) {
- return sp_path_knot_holder(item, desktop);
} else if (SP_IS_FLOWTEXT(item) && SP_FLOWTEXT(item)->has_internal_frame()) {
return sp_flowtext_knot_holder(item, desktop);
+ } else {
+ return sp_misc_knot_holder(item, desktop);
}
return NULL;
static NR::Point snap_knot_position(SPItem *item, NR::Point const &p)
{
SPDesktop const *desktop = inkscape_active_desktop();
- NR::Point s = sp_desktop_dt2root_xy_point(desktop, p);
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ NR::Point s = p * i2d;
SnapManager const &m = desktop->namedview->snap_manager;
s = m.freeSnap(Inkscape::Snapper::BBOX_POINT | Inkscape::Snapper::SNAP_POINT, s, item).getPoint();
- return sp_desktop_root2dt_xy_point(desktop, s);
+ return s * i2d.inverse();
}
static NR::Point sp_rect_rx_get(SPItem *item)
@@ -233,15 +239,17 @@ static void sp_rect_rx_set(SPItem *item, NR::Point const &p, NR::Point const &or
{
SPRect *rect = SP_RECT(item);
- NR::Point const s = snap_knot_position(rect, p);
+ //In general we cannot just snap this radius to an arbitrary point, as we have only a single
+ //degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
+ //the radius then we should have a constrained snap. snap_knot_position() is unconstrained
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
- rect->rx.computed = rect->ry.computed = CLAMP(rect->x.computed + rect->width.computed - s[NR::X], 0.0, temp);
+ rect->rx.computed = rect->ry.computed = CLAMP(rect->x.computed + rect->width.computed - p[NR::X], 0.0, temp);
rect->rx._set = rect->ry._set = true;
} else {
- rect->rx.computed = CLAMP(rect->x.computed + rect->width.computed - s[NR::X], 0.0, rect->width.computed / 2.0);
+ rect->rx.computed = CLAMP(rect->x.computed + rect->width.computed - p[NR::X], 0.0, rect->width.computed / 2.0);
rect->rx._set = true;
}
@@ -260,19 +268,21 @@ static void sp_rect_ry_set(SPItem *item, NR::Point const &p, NR::Point const &or
{
SPRect *rect = SP_RECT(item);
- NR::Point const s = snap_knot_position(rect, p);
+ //In general we cannot just snap this radius to an arbitrary point, as we have only a single
+ //degree of freedom. For snapping to an arbitrary point we need two DOF. If we're going to snap
+ //the radius then we should have a constrained snap. snap_knot_position() is unconstrained
if (state & GDK_CONTROL_MASK) {
gdouble temp = MIN(rect->height.computed, rect->width.computed) / 2.0;
- rect->rx.computed = rect->ry.computed = CLAMP(s[NR::Y] - rect->y.computed, 0.0, temp);
+ rect->rx.computed = rect->ry.computed = CLAMP(p[NR::Y] - rect->y.computed, 0.0, temp);
rect->ry._set = rect->rx._set = true;
} else {
if (!rect->rx._set || rect->rx.computed == 0) {
- rect->ry.computed = CLAMP(s[NR::Y] - rect->y.computed,
+ rect->ry.computed = CLAMP(p[NR::Y] - rect->y.computed,
0.0,
MIN(rect->height.computed / 2.0, rect->width.computed / 2.0));
} else {
- rect->ry.computed = CLAMP(s[NR::Y] - rect->y.computed,
+ rect->ry.computed = CLAMP(p[NR::Y] - rect->y.computed,
0.0,
rect->height.computed / 2.0);
}
return knot_holder;
}
+/* 3D Box */
+
+static void sp_3dbox_knot_set(SPItem *item, guint knot_id, Box3D::Axis direction,
+ NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ g_assert(item != NULL);
+ SP3DBox *box = SP_3DBOX(item);
+
+ // FIXME: Why must the coordinates be flipped vertically???
+ SPDocument *doc = SP_OBJECT_DOCUMENT(box);
+ gdouble height = sp_document_height(doc);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ if (direction == Box3D::Z) {
+ sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, !(state & GDK_SHIFT_MASK));
+ } else {
+ sp_3dbox_move_corner_in_XY_plane (box, knot_id, new_pos * i2d, (state & GDK_SHIFT_MASK) ? direction : Box3D::XY);
+ }
+ sp_3dbox_update_curves (box);
+}
+
+static NR::Point sp_3dbox_knot_get(SPItem *item, guint knot_id)
+{
+ g_assert(item != NULL);
+ SP3DBox *box = SP_3DBOX(item);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ return sp_3dbox_get_corner(box, knot_id) * i2d;
+}
+
+static void sp_3dbox_knot1_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set (item, 1, Box3D::Y, new_pos, origin, state);
+}
+
+/*
+static void sp_3dbox_knot1_set_constrained(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set (item, 1, Box3D::Y, new_pos, origin, state ^ GDK_SHIFT_MASK);
+}
+*/
+
+static void sp_3dbox_knot2_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set (item, 2, Box3D::X, new_pos, origin, state);
+}
+
+/*
+static void sp_3dbox_knot2_set_constrained(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set (item, 2, Box3D::X, new_pos, origin, state ^ GDK_SHIFT_MASK);
+}
+
+static void sp_3dbox_knot3_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ if (!(state & GDK_SHIFT_MASK)) {
+ sp_3dbox_knot_set (item, 3, Box3D::Y, new_pos, origin, state);
+ } else {
+ sp_3dbox_knot_set (item, 3, Box3D::Z, new_pos, origin, state ^ GDK_SHIFT_MASK);
+ }
+}
+*/
+
+static void sp_3dbox_knot5_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set (item, 5, Box3D::Z, new_pos, origin, state);
+}
+
+/*
+static void sp_3dbox_knot7_set(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set (item, 7, Box3D::Z, new_pos, origin, state);
+}
+*/
+
+// defined a uniform behaviour for all knots
+static void sp_3dbox_knot_set_uniformly(SPItem *item, guint knot_id, Box3D::Axis direction, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ g_assert(item != NULL);
+ SP3DBox *box = SP_3DBOX(item);
+
+ NR::Matrix const i2d (sp_item_i2d_affine (item));
+ if (direction == Box3D::Z) {
+ sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, !(state & GDK_SHIFT_MASK));
+ } else {
+ sp_3dbox_move_corner_in_Z_direction (box, knot_id, new_pos * i2d, (state & GDK_SHIFT_MASK));
+ }
+ sp_3dbox_update_curves (box);
+}
+
+static void sp_3dbox_knot0_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 0, Box3D::XY, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot1_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 1, Box3D::XY, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot2_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 2, Box3D::XY, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot3_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 3, Box3D::XY, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot4_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 4, Box3D::Z, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot5_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 5, Box3D::Z, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot6_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 6, Box3D::Z, new_pos, origin, state);
+}
+
+static void sp_3dbox_knot7_set_uniformly(SPItem *item, NR::Point const &new_pos, NR::Point const &origin, guint state)
+{
+ sp_3dbox_knot_set_uniformly(item, 7, Box3D::Z, new_pos, origin, state);
+}
+
+static NR::Point sp_3dbox_knot0_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 0);
+}
+
+static NR::Point sp_3dbox_knot1_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 1);
+}
+
+static NR::Point sp_3dbox_knot2_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 2);
+}
+
+static NR::Point sp_3dbox_knot3_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 3);
+}
+
+static NR::Point sp_3dbox_knot4_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 4);
+}
+
+static NR::Point sp_3dbox_knot5_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 5);
+}
+
+static NR::Point sp_3dbox_knot6_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 6);
+}
+
+static NR::Point sp_3dbox_knot7_get(SPItem *item)
+{
+ return sp_3dbox_knot_get(item, 7);
+}
+
+
+//static
+SPKnotHolder *
+sp_3dbox_knot_holder(SPItem *item, SPDesktop *desktop, guint number_of_handles)
+{
+ g_assert(item != NULL);
+ SPKnotHolder *knot_holder = sp_knot_holder_new(desktop, item, NULL);
+
+ switch (number_of_handles) {
+ case 3:
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set, sp_3dbox_knot1_get, NULL,_("Resize box in X/Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set, sp_3dbox_knot2_get, NULL,_("Resize box in X/Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot5_set, sp_3dbox_knot5_get, NULL,_("Resize box in Z direction"));
+ sp_pat_knot_holder(item, knot_holder);
+ break;
+ case 4:
+ /***
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set_constrained, sp_3dbox_knot1_get, NULL,_("Resize box in X/Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set_constrained, sp_3dbox_knot2_get, NULL,_("Resize box in X/Y direction"));
+ sp_knot_holder_add_full(knot_holder, sp_3dbox_knot3_set, sp_3dbox_knot3_get, NULL,
+ SP_KNOT_SHAPE_CIRCLE, SP_KNOT_MODE_XOR, _("Resize box in Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot7_set, sp_3dbox_knot7_get, NULL,_("Resize box in Z direction"));
+ ***/
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot0_set_uniformly, sp_3dbox_knot0_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot1_set_uniformly, sp_3dbox_knot1_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot2_set_uniformly, sp_3dbox_knot2_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot3_set_uniformly, sp_3dbox_knot3_get, NULL,
+ _("Resize box in X/Y direction; with <b>Shift</b> along the Z axis"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot4_set_uniformly, sp_3dbox_knot4_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot5_set_uniformly, sp_3dbox_knot5_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot6_set_uniformly, sp_3dbox_knot6_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
+ sp_knot_holder_add(knot_holder, sp_3dbox_knot7_set_uniformly, sp_3dbox_knot7_get, NULL,
+ _("Resize box along the Z axis; with <b>Shift</b> in X/Y direction"));
+ sp_pat_knot_holder(item, knot_holder);
+ break;
+ default:
+ g_print ("Wrong number of handles (%d): Not implemented yet.\n", number_of_handles);
+ break;
+ }
+
+ return knot_holder;
+}
+
/* SPArc */
/*
sp_star_knot1_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
{
SPStar *star = SP_STAR(item);
+
+ NR::Point const s = snap_knot_position(star, p);
- NR::Point d = p - star->center;
+ NR::Point d = s - star->center;
double arg1 = atan2(d);
double darg1 = arg1 - star->arg[0];
sp_star_knot2_set(SPItem *item, NR::Point const &p, NR::Point const &origin, guint state)
{
SPStar *star = SP_STAR(item);
+
+ NR::Point const s = snap_knot_position(star, p);
+
if (star->flatsided == false) {
- NR::Point d = p - star->center;
+ NR::Point d = s - star->center;
double arg1 = atan2(d);
double darg1 = arg1 - star->arg[1];
}
static SPKnotHolder *
-sp_path_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, instead make a pattern-drag similar to gradient-drag
+sp_misc_knot_holder(SPItem *item, SPDesktop *desktop) // FIXME: eliminate, instead make a pattern-drag similar to gradient-drag
{
if ((SP_OBJECT(item)->style->fill.type == SP_PAINT_TYPE_PAINTSERVER)
&& SP_IS_PATTERN(SP_STYLE_FILL_SERVER(SP_OBJECT(item)->style)))