diff --git a/src/nodepath.h b/src/nodepath.h
index 21c2957aa92f3d36a057446b88b760ed63cc72d3..f426d414f68e1fba1c8bde40f866093a1e8dbdd0 100644 (file)
--- a/src/nodepath.h
+++ b/src/nodepath.h
//#include "desktop-handles.h"
#include "libnr/nr-path-code.h"
#include "livarot/Path.h"
+#include <glibmm/ustring.h>
#include <list>
+class SPObject;
class SPDesktop;
class SPPath;
class SPKnot;
+class LivePathEffectObject;
namespace Inkscape {
namespace XML {
};
-/** defined in node-context.h */
-class SPNodeContext;
+class ShapeEditor;
namespace Inkscape {
namespace NodePath {
class Node;
-/**
- * This is a collection of subpaths which contain nodes
- *
- * In the following data model. Nodepaths are made up of subpaths which
- * are comprised of nodes.
- *
- * Nodes are linked thus:
- * \verbatim
- n other
- node -----> nodeside ------> node \endverbatim
- */
-class Path {
- public:
-/** Pointer to the current desktop, for reporting purposes */
- SPDesktop * desktop;
-/** The parent path of this nodepath */
- SPPath * path;
-/** The context which created this nodepath. Important if this nodepath is deleted */
- SPNodeContext * nodeContext;
-/** The subpaths which comprise this NodePath */
- GList * subpaths;
-/** A list of nodes which are currently selected */
- GList * selected;
-/** Transforms (userspace <---> virtual space? someone please describe )
- njh: I'd be guessing that these are item <-> desktop transforms.*/
- NR::Matrix i2d, d2i;
-/** The DOM node which describes this NodePath */
- Inkscape::XML::Node *repr;
- //STL compliant method to get the selected nodes
- void selection(std::list<Node *> &l);
-
- /// livarot library is used for "point on path" and "nearest position on path", so we need to maintain its path representation as well
- ::Path *livarot_path;
-
- /// true if we changed repr, to tell this change from an external one such as from undo, simplify, or another desktop
- unsigned int local_change;
-
- /// true if we're showing selected nodes' handles
- bool show_handles;
-};
-
-
/**
* This is the lowest list item, a simple list of nodes.
*/
/** The pointer to the nodeside which we are dragging out with Shift */
NodeSide *dragging_out;
+
+ /** Boolean. Am I being dragged? */
+ guint is_dragging : 1;
+};
+
+/**
+ * This is a collection of subpaths which contain nodes
+ *
+ * In the following data model. Nodepaths are made up of subpaths which
+ * are comprised of nodes.
+ *
+ * Nodes are linked thus:
+ * \verbatim
+ n other
+ node -----> nodeside ------> node \endverbatim
+ */
+class Path {
+ public:
+/** Pointer to the current desktop, for reporting purposes */
+ SPDesktop * desktop;
+/** The parent path of this nodepath */
+ SPObject * object;
+/** The parent livepatheffect of this nodepath, if applicable */
+ SPItem * item;
+/** The context which created this nodepath. Important if this nodepath is deleted */
+ ShapeEditor *shape_editor;
+/** The subpaths which comprise this NodePath */
+ GList * subpaths;
+/** A list of nodes which are currently selected */
+ GList * selected;
+/** Transforms (userspace <---> virtual space? someone please describe )
+ njh: I'd be guessing that these are item <-> desktop transforms.*/
+ NR::Matrix i2d, d2i;
+/** The DOM node which describes this NodePath */
+ Inkscape::XML::Node *repr;
+ gchar *repr_key;
+ gchar *repr_nodetypes_key;
+ //STL compliant method to get the selected nodes
+ void selection(std::list<Node *> &l);
+
+ guint numSelected() {return (selected? g_list_length(selected) : 0);}
+ NR::Point& singleSelectedCoords() {return (((Node *) selected->data)->pos);}
+
+ /// livarot library is used for "point on path" and "nearest position on path", so we need to maintain its path representation as well
+ ::Path *livarot_path;
+
+ /// draw a "sketch" of the path by using these variables
+ SPCanvasItem *helper_path;
+ SPCurve *curve;
+ bool show_helperpath;
+ guint32 helperpath_rgba;
+ gdouble helperpath_width;
+
+ /// true if we changed repr, to tell this change from an external one such as from undo, simplify, or another desktop
+ unsigned int local_change;
+
+ /// true if we're showing selected nodes' handles
+ bool show_handles;
+
+ /// true if the path cannot contain curves, just straight lines
+ bool straight_path;
+
+ /// active_node points to the node that is currently mouseovered (= NULL if
+ /// there isn't any); we also consider the node mouseovered if it is covered
+ /// by one of its handles and the latter is mouseovered
+ static Node *active_node;
};
} // namespace NodePath
};
// Do function documentation in nodepath.cpp
-Inkscape::NodePath::Path * sp_nodepath_new (SPDesktop * desktop, SPItem * item, bool show_handles);
+Inkscape::NodePath::Path * sp_nodepath_new (SPDesktop * desktop, SPObject *object, bool show_handles, const char * repr_key = NULL, SPItem *item = NULL);
void sp_nodepath_destroy (Inkscape::NodePath::Path * nodepath);
+void sp_nodepath_ensure_livarot_path(Inkscape::NodePath::Path *np);
void sp_nodepath_deselect (Inkscape::NodePath::Path *nodepath);
void sp_nodepath_select_all (Inkscape::NodePath::Path *nodepath, bool invert);
void sp_nodepath_select_all_from_subpath(Inkscape::NodePath::Path *nodepath, bool invert);
@@ -259,30 +286,34 @@ void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axi
void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim2 axis);
void sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p, bool toggle);
void sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p);
-void sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta);
+void sp_nodepath_curve_drag(int node, double t, NR::Point delta);
Inkscape::NodePath::Node * sp_nodepath_get_node_by_index(int index);
/* possibly private functions */
-void sp_node_selected_add_node (void);
-void sp_node_selected_break (void);
-void sp_node_selected_duplicate (void);
-void sp_node_selected_join (void);
-void sp_node_selected_join_segment (void);
+void sp_node_selected_add_node (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_break (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_duplicate (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_join (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_join_segment (Inkscape::NodePath::Path *nodepath);
void sp_node_delete_preserve (GList *nodes_to_delete);
-void sp_node_selected_delete (void);
-void sp_node_selected_delete_segment (void);
-void sp_node_selected_set_type (Inkscape::NodePath::NodeType type);
-void sp_node_selected_set_line_type (NRPathcode code);
-void sp_node_selected_move (gdouble dx, gdouble dy);
-void sp_node_selected_move_screen (gdouble dx, gdouble dy);
-
-void sp_nodepath_show_handles(bool show);
+void sp_node_selected_delete (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_delete_segment (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_set_type (Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::NodeType type);
+void sp_node_selected_set_line_type (Inkscape::NodePath::Path *nodepath, NRPathcode code);
+void sp_node_selected_move (Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy);
+void sp_node_selected_move_screen (Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy);
+void sp_node_selected_move_absolute (Inkscape::NodePath::Path *nodepath, NR::Coord val, NR::Dim2 axis);
+NR::Rect sp_node_selected_bbox (Inkscape::NodePath::Path *nodepath);
+NR::Maybe<NR::Coord> sp_node_selected_common_coord (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis);
+
+void sp_nodepath_show_handles(Inkscape::NodePath::Path *nodepath, bool show);
+void sp_nodepath_show_helperpath(Inkscape::NodePath::Path *nodepath, bool show);
void sp_nodepath_selected_nodes_rotate (Inkscape::NodePath::Path * nodepath, gdouble angle, int which, bool screen);
void sp_nodepath_selected_nodes_scale (Inkscape::NodePath::Path * nodepath, gdouble grow, int which);
void sp_nodepath_selected_nodes_scale_screen (Inkscape::NodePath::Path * nodepath, gdouble grow, int which);
-void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis);
+void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Maybe<NR::Point> center);
#endif