diff --git a/src/nodepath.h b/src/nodepath.h
index 46d768b6315db85975cbd49899c6b176ea852369..b330ff96415b9ca8a75f8b2f9e7e324e77ed24df 100644 (file)
--- a/src/nodepath.h
+++ b/src/nodepath.h
//#include "sp-path.h"
//#include "desktop-handles.h"
#include "libnr/nr-path-code.h"
-#include "livarot/Path.h"
-
+#include <glibmm/ustring.h>
+#include <gdk/gdkevents.h>
#include <list>
+struct SPCanvasItem;
+class SPCurve;
+struct SPItem;
+class SPObject;
class SPDesktop;
class SPPath;
class SPKnot;
+class LivePathEffectObject;
namespace Inkscape {
-namespace XML {
-class Node;
-}
+ namespace XML {
+ class Node;
+ }
+
+ namespace LivePathEffect {
+ class Effect;
+ }
}
+typedef std::map<Inkscape::LivePathEffect::Effect *, std::vector<SPCanvasItem *> > HelperPathList;
/**
* Radial objects are represented by an angle and a distance from
namespace NodePath {
/**
- * This is a node on a subpath
+ * The entire nodepath, containing multiple subpaths
*/
class Path;
/**
- * This is a subdivision of a NodePath
+ * A subpath is a continuous chain of linked nodes
*/
class SubPath;
-class NodeSide;
-
/**
- * This is a node (point) along a subpath
+ * One side of a node, i.e. prev or next
*/
-class Node;
+class NodeSide;
/**
- * This is a collection of subpaths which contain nodes
- *
- * In the following data model. Nodepaths are made up of subpaths which
- * are comprised of nodes.
- *
- * Nodes are linked thus:
- * \verbatim
- n other
- node -----> nodeside ------> node \endverbatim
+ * A node on a subpath
*/
-class Path {
- public:
-/** Pointer to the current desktop, for reporting purposes */
- SPDesktop * desktop;
-/** The parent path of this nodepath */
- SPPath * path;
-/** The context which created this nodepath. Important if this nodepath is deleted */
- ShapeEditor *shape_editor;
-/** The subpaths which comprise this NodePath */
- GList * subpaths;
-/** A list of nodes which are currently selected */
- GList * selected;
-/** Transforms (userspace <---> virtual space? someone please describe )
- njh: I'd be guessing that these are item <-> desktop transforms.*/
- NR::Matrix i2d, d2i;
-/** The DOM node which describes this NodePath */
- Inkscape::XML::Node *repr;
- //STL compliant method to get the selected nodes
- void selection(std::list<Node *> &l);
-
- /// livarot library is used for "point on path" and "nearest position on path", so we need to maintain its path representation as well
- ::Path *livarot_path;
-
- /// true if we changed repr, to tell this change from an external one such as from undo, simplify, or another desktop
- unsigned int local_change;
-
- /// true if we're showing selected nodes' handles
- bool show_handles;
-};
+class Node;
/**
guint is_dragging : 1;
};
+/**
+ * This is a collection of subpaths which contain nodes
+ *
+ * In the following data model. Nodepaths are made up of subpaths which
+ * are comprised of nodes.
+ *
+ * Nodes are linked thus:
+ * \verbatim
+ n other
+ node -----> nodeside ------> node \endverbatim
+ */
+class Path {
+ public:
+/** Pointer to the current desktop, for reporting purposes */
+ SPDesktop * desktop;
+/** The parent path of this nodepath */
+ SPObject * object;
+/** The parent livepatheffect of this nodepath, if applicable */
+ SPItem * item;
+/** The context which created this nodepath. Important if this nodepath is deleted */
+ ShapeEditor *shape_editor;
+/** The subpaths which comprise this NodePath */
+ GList * subpaths;
+/** A list of nodes which are currently selected */
+ GList * selected;
+/** Transforms (userspace <---> virtual space? someone please describe )
+ njh: I'd be guessing that these are item <-> desktop transforms.*/
+ NR::Matrix i2d, d2i;
+/** The DOM node which describes this NodePath */
+ Inkscape::XML::Node *repr;
+ gchar *repr_key;
+ gchar *repr_nodetypes_key;
+ //STL compliant method to get the selected nodes
+ void selection(std::list<Node *> &l);
+
+ guint numSelected() {return (selected? g_list_length(selected) : 0);}
+ NR::Point& singleSelectedCoords() {return (((Node *) selected->data)->pos);}
+
+ /// draw a "sketch" of the path by using these variables
+ SPCanvasItem *helper_path;
+ SPCurve *curve;
+ bool show_helperpath;
+ guint32 helperpath_rgba;
+ gdouble helperpath_width;
+
+ // the helperpaths provided by all LPEs (and their paramaters) of the current item
+ HelperPathList* helper_path_vec;
+
+ /// true if we changed repr, to tell this change from an external one such as from undo, simplify, or another desktop
+ unsigned int local_change;
+
+ /// true if we're showing selected nodes' handles
+ bool show_handles;
+
+ /// true if the path cannot contain curves, just straight lines
+ bool straight_path;
+
+ /// active_node points to the node that is currently mouseovered (= NULL if
+ /// there isn't any); we also consider the node mouseovered if it is covered
+ /// by one of its handles and the latter is mouseovered
+ static Node *active_node;
+};
+
} // namespace NodePath
} // namespace Inkscape
};
// Do function documentation in nodepath.cpp
-Inkscape::NodePath::Path * sp_nodepath_new (SPDesktop * desktop, SPItem * item, bool show_handles);
+Inkscape::NodePath::Path * sp_nodepath_new (SPDesktop * desktop, SPObject *object, bool show_handles, const char * repr_key = NULL, SPItem *item = NULL);
void sp_nodepath_destroy (Inkscape::NodePath::Path * nodepath);
-void sp_nodepath_ensure_livarot_path(Inkscape::NodePath::Path *np);
void sp_nodepath_deselect (Inkscape::NodePath::Path *nodepath);
void sp_nodepath_select_all (Inkscape::NodePath::Path *nodepath, bool invert);
void sp_nodepath_select_all_from_subpath(Inkscape::NodePath::Path *nodepath, bool invert);
Inkscape::NodePath::Node * sp_nodepath_get_node_by_index(int index);
/* possibly private functions */
-void sp_node_selected_add_node (void);
-void sp_node_selected_break (void);
-void sp_node_selected_duplicate (void);
-void sp_node_selected_join (void);
-void sp_node_selected_join_segment (void);
+void sp_node_selected_add_node (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_break (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_duplicate (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_join (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_join_segment (Inkscape::NodePath::Path *nodepath);
void sp_node_delete_preserve (GList *nodes_to_delete);
-void sp_node_selected_delete (void);
-void sp_node_selected_delete_segment (void);
-void sp_node_selected_set_type (Inkscape::NodePath::NodeType type);
-void sp_node_selected_set_line_type (NRPathcode code);
-void sp_node_selected_move (gdouble dx, gdouble dy);
-void sp_node_selected_move_screen (gdouble dx, gdouble dy);
-
-void sp_nodepath_show_handles(bool show);
+void sp_node_selected_delete (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_delete_segment (Inkscape::NodePath::Path *nodepath);
+void sp_node_selected_set_type (Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::NodeType type);
+void sp_node_selected_set_line_type (Inkscape::NodePath::Path *nodepath, NRPathcode code);
+void sp_node_selected_move (Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy);
+void sp_node_selected_move_screen (Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy);
+void sp_node_selected_move_absolute (Inkscape::NodePath::Path *nodepath, Geom::Coord val, Geom::Dim2 axis);
+Geom::Rect sp_node_selected_bbox (Inkscape::NodePath::Path *nodepath);
+boost::optional<Geom::Coord> sp_node_selected_common_coord (Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis);
+
+void sp_nodepath_show_handles(Inkscape::NodePath::Path *nodepath, bool show);
+//SPCanvasItem *sp_nodepath_generate_helperpath(SPDesktop *desktop, SPCurve *curve, const SPItem *item, guint32 color);
+//SPCanvasItem *sp_nodepath_generate_helperpath(SPDesktop *desktop, SPPath *path);
+SPCanvasItem *sp_nodepath_helperpath_from_path(SPDesktop *desktop, SPPath *path);
+void sp_nodepath_show_helperpath(Inkscape::NodePath::Path *nodepath, bool show);
+void sp_nodepath_update_helperpaths(Inkscape::NodePath::Path *np);
+void sp_nodepath_make_straight_path(Inkscape::NodePath::Path *np);
void sp_nodepath_selected_nodes_rotate (Inkscape::NodePath::Path * nodepath, gdouble angle, int which, bool screen);
void sp_nodepath_selected_nodes_scale (Inkscape::NodePath::Path * nodepath, gdouble grow, int which);
void sp_nodepath_selected_nodes_scale_screen (Inkscape::NodePath::Path * nodepath, gdouble grow, int which);
-void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis);
+void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, boost::optional<NR::Point> center);
#endif