diff --git a/src/nodepath.h b/src/nodepath.h
index 7e4066769b9f0c4c90a638c290a3bd28cd9d38bd..29d34addd774cbbf02ccc193873701615a35f118 100644 (file)
--- a/src/nodepath.h
+++ b/src/nodepath.h
//#include "desktop-handles.h"
#include "libnr/nr-path-code.h"
#include "livarot/Path.h"
+#include <glibmm/ustring.h>
#include <list>
/** Pointer to the current desktop, for reporting purposes */
SPDesktop * desktop;
/** The parent path of this nodepath */
- SPPath * path;
+ SPObject * object;
/** The context which created this nodepath. Important if this nodepath is deleted */
ShapeEditor *shape_editor;
/** The subpaths which comprise this NodePath */
njh: I'd be guessing that these are item <-> desktop transforms.*/
NR::Matrix i2d, d2i;
/** The DOM node which describes this NodePath */
- Inkscape::XML::Node *repr;
+ Inkscape::XML::Node *repr;
+ gchar *repr_key;
+ gchar *repr_nodetypes_key;
//STL compliant method to get the selected nodes
void selection(std::list<Node *> &l);
/// livarot library is used for "point on path" and "nearest position on path", so we need to maintain its path representation as well
::Path *livarot_path;
+
+ /// draw a "sketch" of the path by using these variables
+ SPCanvasItem *helper_path;
+ SPCurve *curve;
+ bool show_helperpath;
/// true if we changed repr, to tell this change from an external one such as from undo, simplify, or another desktop
unsigned int local_change;
/// true if we're showing selected nodes' handles
bool show_handles;
+ /// true if the path cannot contain curves, just straight lines
+ bool straight_path;
+
/// active_node points to the node that is currently mouseovered (= NULL if
/// there isn't any); we also consider the node mouseovered if it is covered
/// by one of its handles and the latter is mouseovered
};
// Do function documentation in nodepath.cpp
-Inkscape::NodePath::Path * sp_nodepath_new (SPDesktop * desktop, SPItem * item, bool show_handles);
+Inkscape::NodePath::Path * sp_nodepath_new (SPDesktop * desktop, SPObject *object, bool show_handles, const char * repr_key = NULL);
void sp_nodepath_destroy (Inkscape::NodePath::Path * nodepath);
void sp_nodepath_ensure_livarot_path(Inkscape::NodePath::Path *np);
void sp_nodepath_deselect (Inkscape::NodePath::Path *nodepath);