diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index 236912851cfc40b5e3e79d0a1c03174087da1899..b712539ab767f78f872a3fb550c54095ae7f1f9f 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
#endif
#include <gdk/gdkkeysyms.h>
+#include "display/canvas-bpath.h"
#include "display/curve.h"
#include "display/sp-ctrlline.h"
#include "display/sodipodi-ctrl.h"
+#include "display/sp-canvas-util.h"
#include <glibmm/i18n.h>
#include "libnr/n-art-bpath.h"
+#include "libnr/nr-path.h"
#include "helper/units.h"
#include "knot.h"
#include "inkscape.h"
#include "message-stack.h"
#include "message-context.h"
#include "node-context.h"
+#include "shape-editor.h"
#include "selection-chemistry.h"
#include "selection.h"
#include "xml/repr.h"
#include "libnr/nr-matrix-ops.h"
#include "splivarot.h"
#include "svg/svg.h"
+#include "verbs.h"
#include "display/bezier-utils.h"
#include <vector>
#include <algorithm>
+#include <cstring>
+#include <string>
+#include "live_effects/lpeobject.h"
+#include "live_effects/effect.h"
+#include "live_effects/parameter/parameter.h"
+#include "util/mathfns.h"
+#include "display/snap-indicator.h"
+#include "snapped-point.h"
class NR::Matrix;
/* Creation from object */
-static NArtBpath *subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath *b, gchar const *t);
+static NArtBpath const * subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath const *b, gchar const *t);
static gchar *parse_nodetypes(gchar const *types, gint length);
/* Object updating */
static void sp_node_set_selected(Inkscape::NodePath::Node *node, gboolean selected);
+static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeType type);
+
/* Adjust handle placement, if the node or the other handle is moved */
static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adjust);
static void sp_node_adjust_handles(Inkscape::NodePath::Node *node);
@@ -131,73 +146,131 @@ static Inkscape::NodePath::NodeSide *sp_node_get_side(Inkscape::NodePath::Node *
static Inkscape::NodePath::NodeSide *sp_node_opposite_side(Inkscape::NodePath::Node *node,Inkscape::NodePath::NodeSide *me);
static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Inkscape::NodePath::NodeSide *me);
+static SPCurve* sp_nodepath_object_get_curve(SPObject *object, const gchar *key);
+static void sp_nodepath_set_curve (Inkscape::NodePath::Path *np, SPCurve *curve);
+
// active_node indicates mouseover node
-static Inkscape::NodePath::Node *active_node = NULL;
+Inkscape::NodePath::Node * Inkscape::NodePath::Path::active_node = NULL;
+
+static void sp_nodepath_draw_helper_curve(Inkscape::NodePath::Path *np, SPDesktop *desktop) {
+ // Draw helper curve
+ if (np->show_helperpath) {
+ SPCurve *helper_curve = np->curve->copy();
+ helper_curve->transform(np->i2d );
+ np->helper_path = sp_canvas_bpath_new(sp_desktop_controls(desktop), helper_curve);
+ sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(np->helper_path), np->helperpath_rgba, np->helperpath_width, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
+ sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(np->helper_path), 0, SP_WIND_RULE_NONZERO);
+ sp_canvas_item_move_to_z(np->helper_path, 0);
+ sp_canvas_item_show(np->helper_path);
+ helper_curve->unref();
+ }
+}
/**
* \brief Creates new nodepath from item
*/
-Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPItem *item)
+Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object, bool show_handles, const char * repr_key_in, SPItem *item)
{
- Inkscape::XML::Node *repr = SP_OBJECT(item)->repr;
+ Inkscape::XML::Node *repr = object->repr;
/** \todo
* FIXME: remove this. We don't want to edit paths inside flowtext.
* Instead we will build our flowtext with cloned paths, so that the
* real paths are outside the flowtext and thus editable as usual.
*/
- if (SP_IS_FLOWTEXT(item)) {
- for (SPObject *child = sp_object_first_child(SP_OBJECT(item)) ; child != NULL; child = SP_OBJECT_NEXT(child) ) {
+ if (SP_IS_FLOWTEXT(object)) {
+ for (SPObject *child = sp_object_first_child(object) ; child != NULL; child = SP_OBJECT_NEXT(child) ) {
if SP_IS_FLOWREGION(child) {
SPObject *grandchild = sp_object_first_child(SP_OBJECT(child));
if (grandchild && SP_IS_PATH(grandchild)) {
- item = SP_ITEM(grandchild);
+ object = SP_ITEM(grandchild);
break;
}
}
}
}
- if (!SP_IS_PATH(item))
- return NULL;
- SPPath *path = SP_PATH(item);
- SPCurve *curve = sp_shape_get_curve(SP_SHAPE(path));
+ SPCurve *curve = sp_nodepath_object_get_curve(object, repr_key_in);
+
if (curve == NULL)
return NULL;
- NArtBpath *bpath = sp_curve_first_bpath(curve);
- gint length = curve->end;
- if (length == 0)
+ NArtBpath const *bpath = curve->get_bpath();
+ gint length = curve->get_length();
+ if (length == 0) {
+ curve->unref();
return NULL; // prevent crash for one-node paths
-
- gchar const *nodetypes = repr->attribute("sodipodi:nodetypes");
- gchar *typestr = parse_nodetypes(nodetypes, length);
+ }
//Create new nodepath
Inkscape::NodePath::Path *np = g_new(Inkscape::NodePath::Path, 1);
- if (!np)
+ if (!np) {
+ curve->unref();
return NULL;
+ }
// Set defaults
np->desktop = desktop;
- np->path = path;
+ np->object = object;
np->subpaths = NULL;
np->selected = NULL;
- np->nodeContext = NULL; //Let the context that makes this set it
+ np->shape_editor = NULL; //Let the shapeeditor that makes this set it
np->livarot_path = NULL;
np->local_change = 0;
+ np->show_handles = show_handles;
+ np->helper_path = NULL;
+ np->helperpath_rgba = prefs_get_int_attribute("tools.nodes", "highlight_color", 0xff0000ff);
+ np->helperpath_width = 1.0;
+ np->curve = curve->copy();
+ np->show_helperpath = (prefs_get_int_attribute ("tools.nodes", "show_helperpath", 0) == 1);
+ if (SP_IS_LPE_ITEM(object)) {
+ Inkscape::LivePathEffect::Effect *lpe = sp_lpe_item_get_current_lpe(SP_LPE_ITEM(object));
+ if (lpe && lpe->isVisible() && lpe->showOrigPath()) {
+ np->show_helperpath = true;
+ }
+ }
+ np->straight_path = false;
+ if (IS_LIVEPATHEFFECT(object) && item) {
+ np->item = item;
+ } else {
+ np->item = SP_ITEM(object);
+ }
// we need to update item's transform from the repr here,
// because they may be out of sync when we respond
// to a change in repr by regenerating nodepath --bb
- sp_object_read_attr(SP_OBJECT(item), "transform");
+ sp_object_read_attr(SP_OBJECT(np->item), "transform");
- np->i2d = sp_item_i2d_affine(SP_ITEM(path));
+ np->i2d = from_2geom(sp_item_i2d_affine(np->item));
np->d2i = np->i2d.inverse();
+
np->repr = repr;
+ if (repr_key_in) { // apparantly the object is an LPEObject
+ np->repr_key = g_strdup(repr_key_in);
+ np->repr_nodetypes_key = g_strconcat(np->repr_key, "-nodetypes", NULL);
+ Inkscape::LivePathEffect::Parameter *lpeparam = LIVEPATHEFFECT(object)->lpe->getParameter(repr_key_in);
+ if (lpeparam) {
+ lpeparam->param_setup_nodepath(np);
+ }
+ } else {
+ np->repr_nodetypes_key = g_strdup("sodipodi:nodetypes");
+ if ( sp_lpe_item_has_path_effect_recursive(SP_LPE_ITEM(np->object)) ) {
+ np->repr_key = g_strdup("inkscape:original-d");
+
+ Inkscape::LivePathEffect::Effect* lpe = sp_lpe_item_get_current_lpe(SP_LPE_ITEM(np->object));
+ if (lpe) {
+ lpe->setup_nodepath(np);
+ }
+ } else {
+ np->repr_key = g_strdup("d");
+ }
+ }
+
+ gchar const *nodetypes = np->repr->attribute(np->repr_nodetypes_key);
+ gchar *typestr = parse_nodetypes(nodetypes, length);
// create the subpath(s) from the bpath
- NArtBpath *b = bpath;
+ NArtBpath const *b = bpath;
while (b->code != NR_END) {
b = subpath_from_bpath(np, b, typestr + (b - bpath));
}
np->subpaths = g_list_reverse(np->subpaths);
g_free(typestr);
- sp_curve_unref(curve);
+ curve->unref();
// create the livarot representation from the same item
- np->livarot_path = Path_for_item(item, true, true);
- if (np->livarot_path)
- np->livarot_path->ConvertWithBackData(0.01);
+ sp_nodepath_ensure_livarot_path(np);
+
+ sp_nodepath_draw_helper_curve(np, desktop);
return np;
}
/**
- * Destroys nodepath's subpaths, then itself, also tell context about it.
+ * Destroys nodepath's subpaths, then itself, also tell parent ShapeEditor about it.
*/
void sp_nodepath_destroy(Inkscape::NodePath::Path *np) {
sp_nodepath_subpath_destroy((Inkscape::NodePath::SubPath *) np->subpaths->data);
}
- //Inform the context that made me, if any, that I am gone.
- if (np->nodeContext)
- np->nodeContext->nodepath = NULL;
+ //Inform the ShapeEditor that made me, if any, that I am gone.
+ if (np->shape_editor)
+ np->shape_editor->nodepath_destroyed();
g_assert(!np->selected);
np->livarot_path = NULL;
}
+ if (np->helper_path) {
+ GtkObject *temp = np->helper_path;
+ np->helper_path = NULL;
+ gtk_object_destroy(temp);
+ }
+ if (np->curve) {
+ np->curve->unref();
+ np->curve = NULL;
+ }
+
+ if (np->repr_key) {
+ g_free(np->repr_key);
+ np->repr_key = NULL;
+ }
+ if (np->repr_nodetypes_key) {
+ g_free(np->repr_nodetypes_key);
+ np->repr_nodetypes_key = NULL;
+ }
+
np->desktop = NULL;
g_free(np);
}
+void sp_nodepath_ensure_livarot_path(Inkscape::NodePath::Path *np)
+{
+ if (np && np->livarot_path == NULL) {
+ SPCurve *curve = create_curve(np);
+ np->livarot_path = new Path;
+ np->livarot_path->LoadPathVector(curve->get_pathvector());
+
+ if (np->livarot_path)
+ np->livarot_path->ConvertWithBackData(0.01);
+
+ curve->unref();
+ }
+}
+
+
/**
* Return the node count of a given NodeSubPath.
*/
@@ -315,7 +422,7 @@ static gint sp_nodepath_selection_get_subpath_count(Inkscape::NodePath::Path *np
}
return count;
}
-
+
/**
* Clean up a nodepath after editing.
*
* \param t The node type.
* \todo Fixme: t should be a proper type, rather than gchar
*/
-static NArtBpath *subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath *b, gchar const *t)
+static NArtBpath const * subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath const *b, gchar const *t)
{
NR::Point ppos, pos, npos;
{
g_assert(np);
- SPCurve *curve = create_curve(np);
+ np->curve->unref();
+ np->curve = create_curve(np);
- sp_shape_set_curve(SP_SHAPE(np->path), curve, TRUE);
+ sp_nodepath_set_curve(np, np->curve);
- sp_curve_unref(curve);
+ if (np->show_helperpath) {
+ SPCurve * helper_curve = np->curve->copy();
+ helper_curve->transform(np->i2d );
+ sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve);
+ helper_curve->unref();
+ }
}
/**
{
g_assert(np);
- Inkscape::XML::Node *repr = SP_OBJECT(np->path)->repr;
+ Inkscape::XML::Node *repr = np->object->repr;
+
+ np->curve->unref();
+ np->curve = create_curve(np);
- SPCurve *curve = create_curve(np);
gchar *typestr = create_typestr(np);
- gchar *svgpath = sp_svg_write_path(SP_CURVE_BPATH(curve));
+ gchar *svgpath = sp_svg_write_path(np->curve->get_pathvector());
- if (repr->attribute("d") == NULL || strcmp(svgpath, repr->attribute("d"))) { // d changed
+ // determine if path has an effect applied and write to correct "d" attribute.
+ if (repr->attribute(np->repr_key) == NULL || strcmp(svgpath, repr->attribute(np->repr_key))) { // d changed
np->local_change++;
- repr->setAttribute("d", svgpath);
+ repr->setAttribute(np->repr_key, svgpath);
}
- if (repr->attribute("sodipodi:nodetypes") == NULL || strcmp(typestr, repr->attribute("sodipodi:nodetypes"))) { // nodetypes changed
+ if (repr->attribute(np->repr_nodetypes_key) == NULL || strcmp(typestr, repr->attribute(np->repr_nodetypes_key))) { // nodetypes changed
np->local_change++;
- repr->setAttribute("sodipodi:nodetypes", typestr);
+ repr->setAttribute(np->repr_nodetypes_key, typestr);
}
g_free(svgpath);
g_free(typestr);
- sp_curve_unref(curve);
-}
+
+ if (np->show_helperpath) {
+ SPCurve * helper_curve = np->curve->copy();
+ helper_curve->transform(np->i2d );
+ sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve);
+ helper_curve->unref();
+ }
+ }
/**
* Update XML path node with data from path object, commit changes forever.
*/
-void sp_nodepath_update_repr(Inkscape::NodePath::Path *np)
+void sp_nodepath_update_repr(Inkscape::NodePath::Path *np, const gchar *annotation)
{
- update_repr_internal(np);
- sp_document_done(sp_desktop_document(np->desktop));
+ //fixme: np can be NULL, so check before proceeding
+ g_return_if_fail(np != NULL);
if (np->livarot_path) {
delete np->livarot_path;
np->livarot_path = NULL;
}
- if (np->path && SP_IS_ITEM(np->path)) {
- np->livarot_path = Path_for_item (np->path, true, true);
- if (np->livarot_path)
- np->livarot_path->ConvertWithBackData(0.01);
- }
+ update_repr_internal(np);
+ sp_canvas_end_forced_full_redraws(np->desktop->canvas);
+
+ sp_document_done(sp_desktop_document(np->desktop), SP_VERB_CONTEXT_NODE,
+ annotation);
}
/**
* Update XML path node with data from path object, commit changes with undo.
*/
-static void sp_nodepath_update_repr_keyed(Inkscape::NodePath::Path *np, gchar const *key)
+static void sp_nodepath_update_repr_keyed(Inkscape::NodePath::Path *np, gchar const *key, const gchar *annotation)
{
- update_repr_internal(np);
- sp_document_maybe_done(sp_desktop_document(np->desktop), key);
-
if (np->livarot_path) {
delete np->livarot_path;
np->livarot_path = NULL;
}
- if (np->path && SP_IS_ITEM(np->path)) {
- np->livarot_path = Path_for_item (np->path, true, true);
- if (np->livarot_path)
- np->livarot_path->ConvertWithBackData(0.01);
- }
+ update_repr_internal(np);
+ sp_document_maybe_done(sp_desktop_document(np->desktop), key, SP_VERB_CONTEXT_NODE,
+ annotation);
}
/**
{
g_assert(np);
- Inkscape::XML::Node *old_repr = SP_OBJECT(np->path)->repr;
- Inkscape::XML::Node *new_repr = old_repr->duplicate();
+ Inkscape::XML::Node *old_repr = np->object->repr;
+ Inkscape::XML::Node *new_repr = old_repr->duplicate(old_repr->document());
// remember the position of the item
gint pos = old_repr->position();
SPCurve *curve = create_curve(np);
gchar *typestr = create_typestr(np);
- gchar *svgpath = sp_svg_write_path(SP_CURVE_BPATH(curve));
+ gchar *svgpath = sp_svg_write_path(curve->get_pathvector());
- new_repr->setAttribute("d", svgpath);
- new_repr->setAttribute("sodipodi:nodetypes", typestr);
+ new_repr->setAttribute(np->repr_key, svgpath);
+ new_repr->setAttribute(np->repr_nodetypes_key, typestr);
// add the new repr to the parent
parent->appendChild(new_repr);
// move to the saved position
new_repr->setPosition(pos > 0 ? pos : 0);
- sp_document_done(sp_desktop_document(np->desktop));
+ sp_document_done(sp_desktop_document(np->desktop), SP_VERB_CONTEXT_NODE,
+ _("Stamp"));
Inkscape::GC::release(new_repr);
g_free(svgpath);
g_free(typestr);
- sp_curve_unref(curve);
+ curve->unref();
}
/**
*/
static SPCurve *create_curve(Inkscape::NodePath::Path *np)
{
- SPCurve *curve = sp_curve_new();
+ SPCurve *curve = new SPCurve();
for (GList *spl = np->subpaths; spl != NULL; spl = spl->next) {
Inkscape::NodePath::SubPath *sp = (Inkscape::NodePath::SubPath *) spl->data;
- sp_curve_moveto(curve,
- sp->first->pos * np->d2i);
+ curve->moveto(sp->first->pos * np->d2i);
Inkscape::NodePath::Node *n = sp->first->n.other;
while (n) {
NR::Point const end_pt = n->pos * np->d2i;
switch (n->code) {
case NR_LINETO:
- sp_curve_lineto(curve, end_pt);
+ curve->lineto(end_pt);
break;
case NR_CURVETO:
- sp_curve_curveto(curve,
- n->p.other->n.pos * np->d2i,
+ curve->curveto(n->p.other->n.pos * np->d2i,
n->p.pos * np->d2i,
end_pt);
break;
}
}
if (sp->closed) {
- sp_curve_closepath(curve);
+ curve->closepath();
}
}
}
/**
- * Returns current path in context.
+ * Returns current path in context. // later eliminate this function at all!
*/
static Inkscape::NodePath::Path *sp_nodepath_current()
{
return NULL;
}
- return SP_NODE_CONTEXT(event_context)->nodepath;
+ return SP_NODE_CONTEXT(event_context)->shape_editor->get_nodepath();
}
@@ -691,7 +807,7 @@ static void sp_nodepath_line_midpoint(Inkscape::NodePath::Node *new_path,Inkscap
if (end->code == NR_LINETO) {
new_path->type =Inkscape::NodePath::NODE_CUSP;
new_path->code = NR_LINETO;
- new_path->pos = (t * start->pos + (1 - t) * end->pos);
+ new_path->pos = new_path->n.pos = new_path->p.pos = (t * start->pos + (1 - t) * end->pos);
} else {
new_path->type =Inkscape::NodePath::NODE_SMOOTH;
new_path->code = NR_CURVETO;
@@ -730,13 +846,16 @@ static Inkscape::NodePath::Node *sp_nodepath_line_add_node(Inkscape::NodePath::N
g_assert( start->n.other == end );
Inkscape::NodePath::Node *newnode = sp_nodepath_node_new(end->subpath,
end,
- Inkscape::NodePath::NODE_SMOOTH,
+ (NRPathcode)end->code == NR_LINETO?
+ Inkscape::NodePath::NODE_CUSP : Inkscape::NodePath::NODE_SMOOTH,
(NRPathcode)end->code,
&start->pos, &start->pos, &start->n.pos);
sp_nodepath_line_midpoint(newnode, end, t);
+ sp_node_adjust_handles(start);
sp_node_update_handles(start);
sp_node_update_handles(newnode);
+ sp_node_adjust_handles(end);
sp_node_update_handles(end);
return newnode;
@@ -832,12 +951,14 @@ static void sp_nodepath_set_line_type(Inkscape::NodePath::Node *end, NRPathcode
end->code = code;
if (code == NR_LINETO) {
- if (start->code == NR_LINETO) start->type =Inkscape::NodePath::NODE_CUSP;
+ if (start->code == NR_LINETO) {
+ sp_nodepath_set_node_type (start, Inkscape::NodePath::NODE_CUSP);
+ }
if (end->n.other) {
- if (end->n.other->code == NR_LINETO) end->type =Inkscape::NodePath::NODE_CUSP;
+ if (end->n.other->code == NR_LINETO) {
+ sp_nodepath_set_node_type (end, Inkscape::NodePath::NODE_CUSP);
+ }
}
- sp_node_adjust_handle(start, -1);
- sp_node_adjust_handle(end, 1);
} else {
NR::Point delta = end->pos - start->pos;
start->n.pos = start->pos + delta / 3;
@@ -858,9 +979,6 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N
g_assert(node);
g_assert(node->subpath);
- if (type == static_cast<Inkscape::NodePath::NodeType>(static_cast< guint >(node->type) ) )
- return node;
-
if ((node->p.other != NULL) && (node->n.other != NULL)) {
if ((node->code == NR_LINETO) && (node->n.other->code == NR_LINETO)) {
type =Inkscape::NodePath::NODE_CUSP;
@@ -895,36 +1013,157 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N
return node;
}
+bool
+sp_node_side_is_line (Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeSide *side)
+{
+ Inkscape::NodePath::Node *othernode = side->other;
+ if (!othernode)
+ return false;
+ NRPathcode const code = sp_node_path_code_from_side(node, side);
+ if (code == NR_LINETO)
+ return true;
+ Inkscape::NodePath::NodeSide *other_to_me = NULL;
+ if (&node->p == side) {
+ other_to_me = &othernode->n;
+ } else if (&node->n == side) {
+ other_to_me = &othernode->p;
+ }
+ if (!other_to_me)
+ return false;
+ bool is_line =
+ (NR::L2(othernode->pos - other_to_me->pos) < 1e-6 &&
+ NR::L2(node->pos - side->pos) < 1e-6);
+ return is_line;
+}
+
/**
- * Same as sp_nodepath_set_node_type(), but also converts, if necessary,
- * adjacent segments from lines to curves.
+ * Same as sp_nodepath_set_node_type(), but also converts, if necessary, adjacent segments from
+ * lines to curves. If adjacent to one line segment, pulls out or rotates opposite handle to align
+ * with that segment, procucing half-smooth node. If already half-smooth, pull out the second handle too.
+ * If already cusp and set to cusp, retracts handles.
*/
void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeType type)
{
if (type == Inkscape::NodePath::NODE_SYMM || type == Inkscape::NodePath::NODE_SMOOTH) {
- if ((node->p.other != NULL) && (node->code == NR_LINETO || node->pos == node->p.pos)) {
- // convert adjacent segment BEFORE to curve
- node->code = NR_CURVETO;
- NR::Point delta;
- if (node->n.other != NULL)
- delta = node->n.other->pos - node->p.other->pos;
- else
- delta = node->pos - node->p.other->pos;
- node->p.pos = node->pos - delta / 4;
- sp_node_update_handles(node);
- }
-
- if ((node->n.other != NULL) && (node->n.other->code == NR_LINETO || node->pos == node->n.pos)) {
- // convert adjacent segment AFTER to curve
- node->n.other->code = NR_CURVETO;
- NR::Point delta;
- if (node->p.other != NULL)
- delta = node->p.other->pos - node->n.other->pos;
- else
- delta = node->pos - node->n.other->pos;
- node->n.pos = node->pos - delta / 4;
- sp_node_update_handles(node);
+
+/*
+ Here's the algorithm of converting node to smooth (Shift+S or toolbar button), in pseudocode:
+
+ if (two_handles) {
+ // do nothing, adjust_handles called via set_node_type will line them up
+ } else if (one_handle) {
+ if (opposite_to_handle_is_line) {
+ if (lined_up) {
+ // already half-smooth; pull opposite handle too making it fully smooth
+ } else {
+ // do nothing, adjust_handles will line the handle up, producing a half-smooth node
+ }
+ } else {
+ // pull opposite handle in line with the existing one
+ }
+ } else if (no_handles) {
+ if (both_segments_are_lines OR both_segments_are_curves) {
+ //pull both handles
+ } else {
+ // pull the handle opposite to line segment, making node half-smooth
+ }
+ }
+*/
+ bool p_has_handle = (NR::L2(node->pos - node->p.pos) > 1e-6);
+ bool n_has_handle = (NR::L2(node->pos - node->n.pos) > 1e-6);
+ bool p_is_line = sp_node_side_is_line(node, &node->p);
+ bool n_is_line = sp_node_side_is_line(node, &node->n);
+
+ if (p_has_handle && n_has_handle) {
+ // do nothing, adjust_handles will line them up
+ } else if (p_has_handle || n_has_handle) {
+ if (p_has_handle && n_is_line) {
+ Radial line (node->n.other->pos - node->pos);
+ Radial handle (node->pos - node->p.pos);
+ if (fabs(line.a - handle.a) < 1e-3) { // lined up
+ // already half-smooth; pull opposite handle too making it fully smooth
+ node->n.pos = node->pos + (node->n.other->pos - node->pos) / 3;
+ } else {
+ // do nothing, adjust_handles will line the handle up, producing a half-smooth node
+ }
+ } else if (n_has_handle && p_is_line) {
+ Radial line (node->p.other->pos - node->pos);
+ Radial handle (node->pos - node->n.pos);
+ if (fabs(line.a - handle.a) < 1e-3) { // lined up
+ // already half-smooth; pull opposite handle too making it fully smooth
+ node->p.pos = node->pos + (node->p.other->pos - node->pos) / 3;
+ } else {
+ // do nothing, adjust_handles will line the handle up, producing a half-smooth node
+ }
+ } else if (p_has_handle && node->n.other) {
+ // pull n handle
+ node->n.other->code = NR_CURVETO;
+ double len = (type == Inkscape::NodePath::NODE_SYMM)?
+ NR::L2(node->p.pos - node->pos) :
+ NR::L2(node->n.other->pos - node->pos) / 3;
+ node->n.pos = node->pos - (len / NR::L2(node->p.pos - node->pos)) * (node->p.pos - node->pos);
+ } else if (n_has_handle && node->p.other) {
+ // pull p handle
+ node->code = NR_CURVETO;
+ double len = (type == Inkscape::NodePath::NODE_SYMM)?
+ NR::L2(node->n.pos - node->pos) :
+ NR::L2(node->p.other->pos - node->pos) / 3;
+ node->p.pos = node->pos - (len / NR::L2(node->n.pos - node->pos)) * (node->n.pos - node->pos);
+ }
+ } else if (!p_has_handle && !n_has_handle) {
+ if ((p_is_line && n_is_line) || (!p_is_line && node->p.other && !n_is_line && node->n.other)) {
+ // no handles, but both segments are either lnes or curves:
+ //pull both handles
+
+ // convert both to curves:
+ node->code = NR_CURVETO;
+ node->n.other->code = NR_CURVETO;
+
+ NR::Point leg_prev = node->pos - node->p.other->pos;
+ NR::Point leg_next = node->pos - node->n.other->pos;
+
+ double norm_leg_prev = L2(leg_prev);
+ double norm_leg_next = L2(leg_next);
+
+ NR::Point delta;
+ if (norm_leg_next > 0.0) {
+ delta = (norm_leg_prev / norm_leg_next) * leg_next - leg_prev;
+ (&delta)->normalize();
+ }
+
+ if (type == Inkscape::NodePath::NODE_SYMM) {
+ double norm_leg_avg = (norm_leg_prev + norm_leg_next) / 2;
+ node->p.pos = node->pos + 0.3 * norm_leg_avg * delta;
+ node->n.pos = node->pos - 0.3 * norm_leg_avg * delta;
+ } else {
+ // length of handle is proportional to distance to adjacent node
+ node->p.pos = node->pos + 0.3 * norm_leg_prev * delta;
+ node->n.pos = node->pos - 0.3 * norm_leg_next * delta;
+ }
+
+ } else {
+ // pull the handle opposite to line segment, making it half-smooth
+ if (p_is_line && node->n.other) {
+ if (type != Inkscape::NodePath::NODE_SYMM) {
+ // pull n handle
+ node->n.other->code = NR_CURVETO;
+ double len = NR::L2(node->n.other->pos - node->pos) / 3;
+ node->n.pos = node->pos + (len / NR::L2(node->p.other->pos - node->pos)) * (node->p.other->pos - node->pos);
+ }
+ } else if (n_is_line && node->p.other) {
+ if (type != Inkscape::NodePath::NODE_SYMM) {
+ // pull p handle
+ node->code = NR_CURVETO;
+ double len = NR::L2(node->p.other->pos - node->pos) / 3;
+ node->p.pos = node->pos + (len / NR::L2(node->n.other->pos - node->pos)) * (node->n.other->pos - node->pos);
+ }
+ }
+ }
}
+ } else if (type == Inkscape::NodePath::NODE_CUSP && node->type == Inkscape::NodePath::NODE_CUSP) {
+ // cusping a cusp: retract nodes
+ node->p.pos = node->pos;
+ node->n.pos = node->pos;
}
sp_nodepath_set_node_type (node, type);
node->p.pos += delta;
node->n.pos += delta;
+ Inkscape::NodePath::Node *node_p = NULL;
+ Inkscape::NodePath::Node *node_n = NULL;
+
if (node->p.other) {
if (node->code == NR_LINETO) {
sp_node_adjust_handle(node, 1);
sp_node_adjust_handle(node->p.other, -1);
+ node_p = node->p.other;
}
}
if (node->n.other) {
if (node->n.other->code == NR_LINETO) {
sp_node_adjust_handle(node, -1);
sp_node_adjust_handle(node->n.other, 1);
+ node_n = node->n.other;
}
}
// this function is only called from batch movers that will update display at the end
// themselves, so here we just move all the knots without emitting move signals, for speed
sp_node_update_handles(node, false);
+ if (node_n) {
+ sp_node_update_handles(node_n, false);
+ }
+ if (node_p) {
+ sp_node_update_handles(node_p, false);
+ }
}
/**
* Call sp_node_moveto() for node selection and handle possible snapping.
*/
static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath, NR::Coord dx, NR::Coord dy,
- bool const snap = true)
+ bool const snap, bool constrained = false,
+ Inkscape::Snapper::ConstraintLine const &constraint = NR::Point())
{
NR::Coord best = NR_HUGE;
NR::Point delta(dx, dy);
NR::Point best_pt = delta;
-
- if (snap) {
- SnapManager const &m = nodepath->desktop->namedview->snap_manager;
+ Inkscape::SnappedPoint best_abs;
+
+ if (snap) {
+ /* When dragging a (selected) node, it should only snap to other nodes (i.e. unselected nodes), and
+ * not to itself. The snapper however can not tell which nodes are selected and which are not, so we
+ * must provide that information. */
+
+ // Build a list of the unselected nodes to which the snapper should snap
+ std::vector<NR::Point> unselected_nodes;
+ for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
+ Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
+ for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
+ Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
+ if (!node->selected) {
+ unselected_nodes.push_back(node->pos);
+ }
+ }
+ }
+
+ SnapManager &m = nodepath->desktop->namedview->snap_manager;
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
- Inkscape::SnappedPoint const s = m.freeSnap(Inkscape::Snapper::SNAP_POINT, n->pos + delta, NULL);
- if (s.getDistance() < best) {
+ m.setup(NULL, SP_PATH(n->subpath->nodepath->item), &unselected_nodes);
+ Inkscape::SnappedPoint s;
+ if (constrained) {
+ Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
+ dedicated_constraint.setPoint(n->pos);
+ s = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, n->pos + delta, dedicated_constraint);
+ } else {
+ s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, n->pos + delta);
+ }
+ if (s.getSnapped() && (s.getDistance() < best)) {
best = s.getDistance();
+ best_abs = s;
best_pt = s.getPoint() - n->pos;
}
}
+
+ if (best_abs.getSnapped()) {
+ nodepath->desktop->snapindicator->set_new_snappoint(best_abs);
+ } else {
+ nodepath->desktop->snapindicator->remove_snappoint();
+ }
}
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
- Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
sp_node_moveto(n, n->pos + best_pt);
}
@@ -997,11 +1280,23 @@ curve; the parameter alpha determines how blunt (alpha > 1) or sharp (alpha < 1)
near x = 0.
*/
double
-sculpt_profile (double x, double alpha)
+sculpt_profile (double x, double alpha, guint profile)
{
if (x >= 1)
return 0;
- return (0.5 * cos (M_PI * (pow(x, alpha))) + 0.5);
+ if (x <= 0)
+ return 1;
+
+ switch (profile) {
+ case SCULPT_PROFILE_LINEAR:
+ return 1 - x;
+ case SCULPT_PROFILE_BELL:
+ return (0.5 * cos (M_PI * (pow(x, alpha))) + 0.5);
+ case SCULPT_PROFILE_ELLIPTIC:
+ return sqrt(1 - x*x);
+ }
+
+ return 1;
}
double
@@ -1027,7 +1322,7 @@ sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta,
* Displace selected nodes and their handles by fractions of delta (from their origins), depending
* on how far they are from the dragged node n.
*/
-static void
+static void
sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, NR::Point delta)
{
g_assert (n);
@@ -1044,6 +1339,8 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
if (pressure > 0.5)
alpha = 1/alpha;
+ guint profile = prefs_get_int_attribute("tools.nodes", "sculpting_profile", SCULPT_PROFILE_BELL);
+
if (sp_nodepath_selection_get_subpath_count(nodepath) <= 1) {
// Only one subpath has selected nodes:
// use linear mode, where the distance from n to node being dragged is calculated along the path
@@ -1111,10 +1408,10 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
} else {
n_range += bezier_length (n_node->p.other->origin, n_node->p.other->n.origin, n_node->p.origin, n_node->origin);
if (n_node->selected) {
- sp_nodepath_move_node_and_handles (n_node,
- sculpt_profile (n_range / n_sel_range, alpha) * delta,
- sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha) * delta,
- sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha) * delta);
+ sp_nodepath_move_node_and_handles (n_node,
+ sculpt_profile (n_range / n_sel_range, alpha, profile) * delta,
+ sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta,
+ sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta);
}
if (n_node == p_node) {
n_going = false;
@@ -1128,10 +1425,10 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
} else {
p_range += bezier_length (p_node->n.other->origin, p_node->n.other->p.origin, p_node->n.origin, p_node->origin);
if (p_node->selected) {
- sp_nodepath_move_node_and_handles (p_node,
- sculpt_profile (p_range / p_sel_range, alpha) * delta,
- sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha) * delta,
- sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha) * delta);
+ sp_nodepath_move_node_and_handles (p_node,
+ sculpt_profile (p_range / p_sel_range, alpha, profile) * delta,
+ sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta,
+ sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta);
}
if (p_node == n_node) {
n_going = false;
@@ -1144,7 +1441,7 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
} else {
// Multiple subpaths have selected nodes:
// use spatial mode, where the distance from n to node being dragged is measured directly as NR::L2.
- // TODO: correct these distances taking into account their angle relative to the bisector, so as to
+ // TODO: correct these distances taking into account their angle relative to the bisector, so as to
// fix the pear-like shape when sculpting e.g. a ring
// First pass: calculate range
@@ -1165,10 +1462,15 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
if (node->selected) {
- sp_nodepath_move_node_and_handles (node,
- sculpt_profile (NR::L2(node->origin - n->origin) / direct_range, alpha) * delta,
- sculpt_profile (NR::L2(node->n.origin - n->origin) / direct_range, alpha) * delta,
- sculpt_profile (NR::L2(node->p.origin - n->origin) / direct_range, alpha) * delta);
+ if (direct_range > 1e-6) {
+ sp_nodepath_move_node_and_handles (node,
+ sculpt_profile (NR::L2(node->origin - n->origin) / direct_range, alpha, profile) * delta,
+ sculpt_profile (NR::L2(node->n.origin - n->origin) / direct_range, alpha, profile) * delta,
+ sculpt_profile (NR::L2(node->p.origin - n->origin) / direct_range, alpha, profile) * delta);
+ } else {
+ sp_nodepath_move_node_and_handles (node, delta, delta, delta);
+ }
+
}
}
}
@@ -1184,19 +1486,18 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
* handle possible snapping, and commit the change with possible undo.
*/
void
-sp_node_selected_move(gdouble dx, gdouble dy)
+sp_node_selected_move(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
sp_nodepath_selected_nodes_move(nodepath, dx, dy, false);
if (dx == 0) {
- sp_nodepath_update_repr_keyed(nodepath, "node:move:vertical");
+ sp_nodepath_update_repr_keyed(nodepath, "node:move:vertical", _("Move nodes vertically"));
} else if (dy == 0) {
- sp_nodepath_update_repr_keyed(nodepath, "node:move:horizontal");
+ sp_nodepath_update_repr_keyed(nodepath, "node:move:horizontal", _("Move nodes horizontally"));
} else {
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Move nodes"));
}
}
* Move node selection off screen and commit the change.
*/
void
-sp_node_selected_move_screen(gdouble dx, gdouble dy)
+sp_node_selected_move_screen(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy)
{
// borrowed from sp_selection_move_screen in selection-chemistry.c
// we find out the current zoom factor and divide deltas by it
gdouble zdx = dx / zoom;
gdouble zdy = dy / zoom;
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
sp_nodepath_selected_nodes_move(nodepath, zdx, zdy, false);
if (dx == 0) {
- sp_nodepath_update_repr_keyed(nodepath, "node:move:vertical");
+ sp_nodepath_update_repr_keyed(nodepath, "node:move:vertical", _("Move nodes vertically"));
} else if (dy == 0) {
- sp_nodepath_update_repr_keyed(nodepath, "node:move:horizontal");
+ sp_nodepath_update_repr_keyed(nodepath, "node:move:horizontal", _("Move nodes horizontally"));
+ } else {
+ sp_nodepath_update_repr(nodepath, _("Move nodes"));
+ }
+}
+
+/**
+ * Move selected nodes to the absolute position given
+ */
+void sp_node_selected_move_absolute(Inkscape::NodePath::Path *nodepath, NR::Coord val, NR::Dim2 axis)
+{
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
+ NR::Point npos(axis == NR::X ? val : n->pos[NR::X], axis == NR::Y ? val : n->pos[NR::Y]);
+ sp_node_moveto(n, npos);
+ }
+
+ sp_nodepath_update_repr(nodepath, _("Move nodes"));
+}
+
+/**
+ * If the coordinates of all selected nodes coincide, return the common coordinate; otherwise return NR::Nothing
+ */
+NR::Maybe<NR::Coord> sp_node_selected_common_coord (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+{
+ NR::Maybe<NR::Coord> no_coord = NR::Nothing();
+ g_return_val_if_fail(nodepath->selected, no_coord);
+
+ // determine coordinate of first selected node
+ GList *nsel = nodepath->selected;
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nsel->data;
+ NR::Coord coord = n->pos[axis];
+ bool coincide = true;
+
+ // compare it to the coordinates of all the other selected nodes
+ for (GList *l = nsel->next; l != NULL; l = l->next) {
+ n = (Inkscape::NodePath::Node *) l->data;
+ if (n->pos[axis] != coord) {
+ coincide = false;
+ }
+ }
+ if (coincide) {
+ return coord;
} else {
- sp_nodepath_update_repr(nodepath);
+ NR::Rect bbox = sp_node_selected_bbox(nodepath);
+ // currently we return the coordinate of the bounding box midpoint because I don't know how
+ // to erase the spin button entry field :), but maybe this can be useful behaviour anyway
+ return bbox.midpoint()[axis];
}
}
@@ -1272,7 +1617,7 @@ static void sp_node_update_handle(Inkscape::NodePath::Node *node, gint which, gb
sp_node_ensure_knot_exists(node->subpath->nodepath->desktop, node, side);
// Just created, so we shouldn't fire the node_moved callback - instead set the knot position directly
side->knot->pos = side->pos;
- if (side->knot->item)
+ if (side->knot->item)
SP_CTRL(side->knot->item)->moveto(side->pos);
sp_ctrlline_set_coords(SP_CTRLLINE(side->line), node->pos, side->pos);
sp_knot_show(side->knot);
@@ -1319,7 +1664,7 @@ static void sp_node_update_handles(Inkscape::NodePath::Node *node, bool fire_mov
if (node->knot->pos != node->pos) { // visible knot is in a different position, need to update
if (fire_move_signals)
sp_knot_set_position(node->knot, &node->pos, 0);
- else
+ else
sp_knot_moveto(node->knot, &node->pos);
}
@@ -1331,6 +1676,9 @@ static void sp_node_update_handles(Inkscape::NodePath::Node *node, bool fire_mov
if (node->n.other->selected) show_handles = TRUE;
}
+ if (node->subpath->nodepath->show_handles == false)
+ show_handles = FALSE;
+
sp_node_update_handle(node, -1, show_handles, fire_move_signals);
sp_node_update_handle(node, 1, show_handles, fire_move_signals);
}
}
}
+void
+sp_nodepath_show_handles(Inkscape::NodePath::Path *nodepath, bool show)
+{
+ if (nodepath == NULL) return;
+
+ nodepath->show_handles = show;
+ sp_nodepath_update_handles(nodepath);
+}
+
/**
* Adds all selected nodes in nodepath to list.
*/
@@ -1390,7 +1747,7 @@ void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axi
}
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Align nodes"));
}
/// Helper struct.
@@ -1452,7 +1809,7 @@ void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim
pos += step;
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Distribute nodes"));
}
@@ -1460,15 +1817,16 @@ void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim
* Call sp_nodepath_line_add_node() for all selected segments.
*/
void
-sp_node_selected_add_node(void)
+sp_node_selected_add_node(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) {
return;
}
GList *nl = NULL;
+ int n_added = 0;
+
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *t = (Inkscape::NodePath::Node *) l->data;
g_assert(t->selected);
while (nl) {
Inkscape::NodePath::Node *t = (Inkscape::NodePath::Node *) nl->data;
Inkscape::NodePath::Node *n = sp_nodepath_line_add_node(t, 0.5);
- sp_nodepath_node_select(n, TRUE, FALSE);
- nl = g_list_remove(nl, t);
+ sp_nodepath_node_select(n, TRUE, FALSE);
+ n_added ++;
+ nl = g_list_remove(nl, t);
}
/** \todo fixme: adjust ? */
sp_nodepath_update_handles(nodepath);
- sp_nodepath_update_repr(nodepath);
+ if (n_added > 1) {
+ sp_nodepath_update_repr(nodepath, _("Add nodes"));
+ } else if (n_added > 0) {
+ sp_nodepath_update_repr(nodepath, _("Add node"));
+ }
sp_nodepath_update_statusbar(nodepath);
}
@@ -1502,11 +1865,19 @@ sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Po
return;
}
- Path::cut_position position = get_nearest_position_on_Path(nodepath->livarot_path, p);
+ sp_nodepath_ensure_livarot_path(nodepath);
+ NR::Maybe<Path::cut_position> maybe_position = get_nearest_position_on_Path(nodepath->livarot_path, p);
+ if (!maybe_position) {
+ return;
+ }
+ Path::cut_position position = *maybe_position;
//find segment to segment
Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece);
+ //fixme: this can return NULL, so check before proceeding.
+ g_return_if_fail(e != NULL);
+
gboolean force = FALSE;
if (!(e->selected && (!e->p.other || e->p.other->selected))) {
force = TRUE;
@@ -1530,7 +1901,12 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
return;
}
- Path::cut_position position = get_nearest_position_on_Path(nodepath->livarot_path, p);
+ sp_nodepath_ensure_livarot_path(nodepath);
+ NR::Maybe<Path::cut_position> maybe_position = get_nearest_position_on_Path(nodepath->livarot_path, p);
+ if (!maybe_position) {
+ return;
+ }
+ Path::cut_position position = *maybe_position;
//find segment to split
Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece);
@@ -1545,7 +1921,7 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
/* fixme: adjust ? */
sp_nodepath_update_handles(nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Add node"));
sp_nodepath_update_statusbar(nodepath);
}
@@ -1558,8 +1934,14 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
* cf. app/vectors/gimpbezierstroke.c, gimp_bezier_stroke_point_move_relative()
*/
void
-sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta)
+sp_nodepath_curve_drag(int node, double t, NR::Point delta)
{
+ Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(node);
+
+ //fixme: e and e->p can be NULL, so check for those before proceeding
+ g_return_if_fail(e != NULL);
+ g_return_if_fail(&e->p != NULL);
+
/* feel good is an arbitrary parameter that distributes the delta between handles
* if t of the drag point is less than 1/6 distance form the endpoint only
* the corresponding hadle is adjusted. This matches the behavior in GIMP
@@ -1599,9 +1981,8 @@ sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta)
/**
* Call sp_nodepath_break() for all selected segments.
*/
-void sp_node_selected_break()
+void sp_node_selected_break(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
GList *temp = NULL;
sp_nodepath_update_handles(nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Break path"));
}
/**
* Duplicate the selected node(s).
*/
-void sp_node_selected_duplicate()
+void sp_node_selected_duplicate(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) {
return;
}
sp_nodepath_update_handles(nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Duplicate node"));
}
/**
- * Join two nodes by merging them into one.
+ * Internal function to join two nodes by merging them into one.
*/
-void sp_node_selected_join()
+static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *a, Inkscape::NodePath::Node *b)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
- if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
-
- if (g_list_length(nodepath->selected) != 2) {
- nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have <b>two endnodes</b> selected."));
- return;
- }
-
- Inkscape::NodePath::Node *a = (Inkscape::NodePath::Node *) nodepath->selected->data;
- Inkscape::NodePath::Node *b = (Inkscape::NodePath::Node *) nodepath->selected->next->data;
-
- g_assert(a != b);
- g_assert(a->p.other || a->n.other);
- g_assert(b->p.other || b->n.other);
-
- if (((a->subpath->closed) || (b->subpath->closed)) || (a->p.other && a->n.other) || (b->p.other && b->n.other)) {
- nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have <b>two endnodes</b> selected."));
- return;
- }
-
/* a and b are endpoints */
+ // if one of the two nodes is mouseovered, fix its position
NR::Point c;
if (a->knot && SP_KNOT_IS_MOUSEOVER(a->knot)) {
c = a->pos;
} else if (b->knot && SP_KNOT_IS_MOUSEOVER(b->knot)) {
c = b->pos;
} else {
+ // otherwise, move joined node to the midpoint
c = (a->pos + b->pos) / 2;
}
sp_node_moveto (sp->first, c);
sp_nodepath_update_handles(sp->nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Close subpath"));
return;
}
/* a and b are separate subpaths */
- Inkscape::NodePath::SubPath *sa = a->subpath;
- Inkscape::NodePath::SubPath *sb = b->subpath;
+ Inkscape::NodePath::SubPath *sa = a->subpath;
+ Inkscape::NodePath::SubPath *sb = b->subpath;
NR::Point p;
- Inkscape::NodePath::Node *n;
+ Inkscape::NodePath::Node *n;
NRPathcode code;
if (a == sa->first) {
+ // we will now reverse sa, so that a is its last node, not first, and drop that node
p = sa->first->n.pos;
code = (NRPathcode)sa->first->n.other->code;
+ // create new subpath
Inkscape::NodePath::SubPath *t = sp_nodepath_subpath_new(sa->nodepath);
+ // create a first moveto node on it
n = sa->last;
sp_nodepath_node_new(t, NULL,Inkscape::NodePath::NODE_CUSP, NR_MOVETO, &n->n.pos, &n->pos, &n->p.pos);
n = n->p.other;
+ if (n == sa->first) n = NULL;
while (n) {
+ // copy the rest of the nodes from sa to t, going backwards
sp_nodepath_node_new(t, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->n.other->code, &n->n.pos, &n->pos, &n->p.pos);
n = n->p.other;
if (n == sa->first) n = NULL;
}
+ // replace sa with t
sp_nodepath_subpath_destroy(sa);
sa = t;
} else if (a == sa->last) {
+ // a is already last, just drop it
p = sa->last->p.pos;
code = (NRPathcode)sa->last->code;
sp_nodepath_node_destroy(sa->last);
}
if (b == sb->first) {
+ // copy all nodes from b to a, forward
sp_nodepath_node_new(sa, NULL,Inkscape::NodePath::NODE_CUSP, code, &p, &c, &sb->first->n.pos);
for (n = sb->first->n.other; n != NULL; n = n->n.other) {
sp_nodepath_node_new(sa, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->code, &n->p.pos, &n->pos, &n->n.pos);
}
} else if (b == sb->last) {
+ // copy all nodes from b to a, backward
sp_nodepath_node_new(sa, NULL,Inkscape::NodePath::NODE_CUSP, code, &p, &c, &sb->last->p.pos);
for (n = sb->last->p.other; n != NULL; n = n->p.other) {
sp_nodepath_node_new(sa, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->n.other->code, &n->n.pos, &n->pos, &n->p.pos);
sp_nodepath_update_handles(sa->nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Join nodes"));
sp_nodepath_update_statusbar(nodepath);
}
/**
- * Join two nodes by adding a segment between them.
+ * Internal function to join two nodes by adding a segment between them.
*/
-void sp_node_selected_join_segment()
+static void do_node_selected_join_segment(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *a, Inkscape::NodePath::Node *b)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
- if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
-
- if (g_list_length(nodepath->selected) != 2) {
- nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have <b>two endnodes</b> selected."));
- return;
- }
-
- Inkscape::NodePath::Node *a = (Inkscape::NodePath::Node *) nodepath->selected->data;
- Inkscape::NodePath::Node *b = (Inkscape::NodePath::Node *) nodepath->selected->next->data;
-
- g_assert(a != b);
- g_assert(a->p.other || a->n.other);
- g_assert(b->p.other || b->n.other);
-
- if (((a->subpath->closed) || (b->subpath->closed)) || (a->p.other && a->n.other) || (b->p.other && b->n.other)) {
- nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have <b>two endnodes</b> selected."));
- return;
- }
-
if (a->subpath == b->subpath) {
Inkscape::NodePath::SubPath *sp = a->subpath;
sp_nodepath_update_handles(sp->nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Close subpath by segment"));
return;
}
/* a and b are separate subpaths */
- Inkscape::NodePath::SubPath *sa = a->subpath;
- Inkscape::NodePath::SubPath *sb = b->subpath;
+ Inkscape::NodePath::SubPath *sa = a->subpath;
+ Inkscape::NodePath::SubPath *sb = b->subpath;
- Inkscape::NodePath::Node *n;
+ Inkscape::NodePath::Node *n;
NR::Point p;
NRPathcode code;
if (a == sa->first) {
sp_nodepath_update_handles(sa->nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Join nodes by segment"));
+}
+
+enum NodeJoinType { NODE_JOIN_ENDPOINTS, NODE_JOIN_SEGMENT };
+
+/**
+ * Internal function to handle joining two nodes.
+ */
+static void node_do_selected_join(Inkscape::NodePath::Path *nodepath, NodeJoinType mode)
+{
+ if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
+
+ if (g_list_length(nodepath->selected) != 2) {
+ nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have <b>two endnodes</b> selected."));
+ return;
+ }
+
+ Inkscape::NodePath::Node *a = (Inkscape::NodePath::Node *) nodepath->selected->data;
+ Inkscape::NodePath::Node *b = (Inkscape::NodePath::Node *) nodepath->selected->next->data;
+
+ g_assert(a != b);
+ if (!(a->p.other || a->n.other) || !(b->p.other || b->n.other)) {
+ // someone tried to join an orphan node (i.e. a single-node subpath).
+ // this is not worth an error message, just fail silently.
+ return;
+ }
+
+ if (((a->subpath->closed) || (b->subpath->closed)) || (a->p.other && a->n.other) || (b->p.other && b->n.other)) {
+ nodepath->desktop->messageStack()->flash(Inkscape::ERROR_MESSAGE, _("To join, you must have <b>two endnodes</b> selected."));
+ return;
+ }
+
+ switch(mode) {
+ case NODE_JOIN_ENDPOINTS:
+ do_node_selected_join(nodepath, a, b);
+ break;
+ case NODE_JOIN_SEGMENT:
+ do_node_selected_join_segment(nodepath, a, b);
+ break;
+ }
+}
+
+/**
+ * Join two nodes by merging them into one.
+ */
+void sp_node_selected_join(Inkscape::NodePath::Path *nodepath)
+{
+ node_do_selected_join(nodepath, NODE_JOIN_ENDPOINTS);
+}
+
+/**
+ * Join two nodes by adding a segment between them.
+ */
+void sp_node_selected_join_segment(Inkscape::NodePath::Path *nodepath)
+{
+ node_do_selected_join(nodepath, NODE_JOIN_SEGMENT);
}
/**
void sp_node_delete_preserve(GList *nodes_to_delete)
{
GSList *nodepaths = NULL;
-
+
while (nodes_to_delete) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node*) g_list_first(nodes_to_delete)->data;
Inkscape::NodePath::SubPath *sp = node->subpath;
Inkscape::NodePath::Node *sample_end = NULL;
Inkscape::NodePath::Node *delete_cursor = node;
bool just_delete = false;
-
+
//find the start of this contiguous selection
//move left to the first node that is not selected
//or the start of the non-closed path
} else {
sample_cursor = delete_cursor->p.other;
}
-
+
//calculate points for each segment
int rate = 5;
float period = 1.0 / rate;
data.push_back(sample_cursor->pos);
for (Inkscape::NodePath::Node *curr=sample_cursor; curr; curr=curr->n.other) {
//just delete at the end of an open path
- if (!sp->closed && curr->n.other == sp->last) {
+ if (!sp->closed && curr == sp->last) {
just_delete = true;
break;
}
-
+
//sample points on the contiguous selected segment
NR::Point *bez;
bez = new NR::Point [4];
NR::Point *adata;
adata = new NR::Point [data.size()];
copy(data.begin(), data.end(), adata);
-
+
NR::Point *bez;
bez = new NR::Point [4];
//would decreasing error create a better fitting approximation?
gint ret;
ret = sp_bezier_fit_cubic (bez, adata, data.size(), error);
+ //if these nodes are smooth or symmetrical, the endpoints will be thrown out of sync.
+ //make sure these nodes are changed to cusp nodes so that, once the endpoints are moved,
+ //the resulting nodes behave as expected.
+ if (sample_cursor->type != Inkscape::NodePath::NODE_CUSP)
+ sp_nodepath_convert_node_type(sample_cursor, Inkscape::NodePath::NODE_CUSP);
+ if (sample_end->type != Inkscape::NodePath::NODE_CUSP)
+ sp_nodepath_convert_node_type(sample_end, Inkscape::NodePath::NODE_CUSP);
+
//adjust endpoints
sample_cursor->n.pos = bez[1];
sample_end->p.pos = bez[2];
}
-
+
//destroy this contiguous selection
while (delete_cursor && g_list_find(nodes_to_delete, delete_cursor)) {
Inkscape::NodePath::Node *temp = delete_cursor;
if (delete_cursor->n.other == delete_cursor) {
// delete_cursor->n points to itself, which means this is the last node on a closed subpath
- delete_cursor = NULL;
+ delete_cursor = NULL;
} else {
delete_cursor = delete_cursor->n.other;
}
//delete this nodepath's object, not the entire selection! (though at this time, this
//does not matter)
sp_selection_delete();
- sp_document_done (document);
+ sp_document_done (document, SP_VERB_CONTEXT_NODE,
+ _("Delete nodes"));
} else {
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Delete nodes preserving shape"));
sp_nodepath_update_statusbar(nodepath);
}
}
/**
* Delete one or more selected nodes.
*/
-void sp_node_selected_delete()
+void sp_node_selected_delete(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
if (!nodepath->selected) return;
sp_nodepath_get_node_count(nodepath) < 2) {
SPDocument *document = sp_desktop_document (nodepath->desktop);
sp_selection_delete();
- sp_document_done (document);
+ sp_document_done (document, SP_VERB_CONTEXT_NODE,
+ _("Delete nodes"));
return;
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Delete nodes"));
sp_nodepath_update_statusbar(nodepath);
}
* This is the code for 'split'.
*/
void
-sp_node_selected_delete_segment(void)
+sp_node_selected_delete_segment(Inkscape::NodePath::Path *nodepath)
{
Inkscape::NodePath::Node *start, *end; //Start , end nodes. not inclusive
Inkscape::NodePath::Node *curr, *next; //Iterators
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
if (g_list_length(nodepath->selected) != 2) {
//Copy everything after 'end' to a new subpath
Inkscape::NodePath::SubPath *t = sp_nodepath_subpath_new(nodepath);
for (curr=end ; curr ; curr=curr->n.other) {
- sp_nodepath_node_new(t, NULL, (Inkscape::NodePath::NodeType)curr->type, (NRPathcode)curr->code,
+ NRPathcode code = (NRPathcode) curr->code;
+ if (curr == end)
+ code = NR_MOVETO;
+ sp_nodepath_node_new(t, NULL, (Inkscape::NodePath::NodeType)curr->type, code,
&curr->p.pos, &curr->pos, &curr->n.pos);
}
sp_nodepath_update_handles(nodepath);
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Delete segment"));
sp_nodepath_update_statusbar(nodepath);
}
* Call sp_nodepath_set_line() for all selected segments.
*/
void
-sp_node_selected_set_line_type(NRPathcode code)
+sp_node_selected_set_line_type(Inkscape::NodePath::Path *nodepath, NRPathcode code)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (nodepath == NULL) return;
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
}
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Change segment type"));
}
/**
* Call sp_nodepath_convert_node_type() for all selected nodes.
*/
void
-sp_node_selected_set_type(Inkscape::NodePath::NodeType type)
+sp_node_selected_set_type(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::NodeType type)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (nodepath == NULL) return;
+ if (nodepath->straight_path) return; // don't change type when it is a straight path!
+
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
sp_nodepath_convert_node_type((Inkscape::NodePath::Node *) l->data, type);
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Change node type"));
}
/**
@@ -2476,6 +2893,146 @@ void sp_nodepath_select_rect(Inkscape::NodePath::Path *nodepath, NR::Rect const
}
+void
+nodepath_grow_selection_linearly (Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, int grow)
+{
+ g_assert (n);
+ g_assert (nodepath);
+ g_assert (n->subpath->nodepath == nodepath);
+
+ if (g_list_length (nodepath->selected) == 0) {
+ if (grow > 0) {
+ sp_nodepath_node_select(n, TRUE, TRUE);
+ }
+ return;
+ }
+
+ if (g_list_length (nodepath->selected) == 1) {
+ if (grow < 0) {
+ sp_nodepath_deselect (nodepath);
+ return;
+ }
+ }
+
+ double n_sel_range = 0, p_sel_range = 0;
+ Inkscape::NodePath::Node *farthest_n_node = n;
+ Inkscape::NodePath::Node *farthest_p_node = n;
+
+ // Calculate ranges
+ {
+ double n_range = 0, p_range = 0;
+ bool n_going = true, p_going = true;
+ Inkscape::NodePath::Node *n_node = n;
+ Inkscape::NodePath::Node *p_node = n;
+ do {
+ // Do one step in both directions from n, until reaching the end of subpath or bumping into each other
+ if (n_node && n_going)
+ n_node = n_node->n.other;
+ if (n_node == NULL) {
+ n_going = false;
+ } else {
+ n_range += bezier_length (n_node->p.other->pos, n_node->p.other->n.pos, n_node->p.pos, n_node->pos);
+ if (n_node->selected) {
+ n_sel_range = n_range;
+ farthest_n_node = n_node;
+ }
+ if (n_node == p_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ if (p_node && p_going)
+ p_node = p_node->p.other;
+ if (p_node == NULL) {
+ p_going = false;
+ } else {
+ p_range += bezier_length (p_node->n.other->pos, p_node->n.other->p.pos, p_node->n.pos, p_node->pos);
+ if (p_node->selected) {
+ p_sel_range = p_range;
+ farthest_p_node = p_node;
+ }
+ if (p_node == n_node) {
+ n_going = false;
+ p_going = false;
+ }
+ }
+ } while (n_going || p_going);
+ }
+
+ if (grow > 0) {
+ if (n_sel_range < p_sel_range && farthest_n_node && farthest_n_node->n.other && !(farthest_n_node->n.other->selected)) {
+ sp_nodepath_node_select(farthest_n_node->n.other, TRUE, TRUE);
+ } else if (farthest_p_node && farthest_p_node->p.other && !(farthest_p_node->p.other->selected)) {
+ sp_nodepath_node_select(farthest_p_node->p.other, TRUE, TRUE);
+ }
+ } else {
+ if (n_sel_range > p_sel_range && farthest_n_node && farthest_n_node->selected) {
+ sp_nodepath_node_select(farthest_n_node, TRUE, FALSE);
+ } else if (farthest_p_node && farthest_p_node->selected) {
+ sp_nodepath_node_select(farthest_p_node, TRUE, FALSE);
+ }
+ }
+}
+
+void
+nodepath_grow_selection_spatially (Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, int grow)
+{
+ g_assert (n);
+ g_assert (nodepath);
+ g_assert (n->subpath->nodepath == nodepath);
+
+ if (g_list_length (nodepath->selected) == 0) {
+ if (grow > 0) {
+ sp_nodepath_node_select(n, TRUE, TRUE);
+ }
+ return;
+ }
+
+ if (g_list_length (nodepath->selected) == 1) {
+ if (grow < 0) {
+ sp_nodepath_deselect (nodepath);
+ return;
+ }
+ }
+
+ Inkscape::NodePath::Node *farthest_selected = NULL;
+ double farthest_dist = 0;
+
+ Inkscape::NodePath::Node *closest_unselected = NULL;
+ double closest_dist = NR_HUGE;
+
+ for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
+ Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
+ for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
+ Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
+ if (node == n)
+ continue;
+ if (node->selected) {
+ if (NR::L2(node->pos - n->pos) > farthest_dist) {
+ farthest_dist = NR::L2(node->pos - n->pos);
+ farthest_selected = node;
+ }
+ } else {
+ if (NR::L2(node->pos - n->pos) < closest_dist) {
+ closest_dist = NR::L2(node->pos - n->pos);
+ closest_unselected = node;
+ }
+ }
+ }
+ }
+
+ if (grow > 0) {
+ if (closest_unselected) {
+ sp_nodepath_node_select(closest_unselected, TRUE, TRUE);
+ }
+ } else {
+ if (farthest_selected) {
+ sp_nodepath_node_select(farthest_selected, TRUE, FALSE);
+ }
+ }
+}
+
+
/**
\brief Saves all nodes' and handles' current positions in their origin members
*/
n->n.origin = n->n.pos;
}
}
-}
+}
/**
\brief Saves selected nodes in a nodepath into a list containing integer positions of all selected nodes
@@ -2535,73 +3092,59 @@ void restore_nodepath_selection(Inkscape::NodePath::Path *nodepath, GList *r)
}
}
}
-
}
+
/**
\brief Adjusts handle according to node type and line code.
*/
static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adjust)
{
- double len, otherlen, linelen;
-
g_assert(node);
Inkscape::NodePath::NodeSide *me = sp_node_get_side(node, which_adjust);
Inkscape::NodePath::NodeSide *other = sp_node_opposite_side(node, me);
- /** \todo fixme: */
+ // nothing to do if we are an end node
if (me->other == NULL) return;
if (other->other == NULL) return;
- /* I have line */
+ // nothing to do if we are a cusp node
+ if (node->type == Inkscape::NodePath::NODE_CUSP) return;
- NRPathcode mecode, ocode;
+ // nothing to do if it's a line from the specified side of the node (i.e. no handle to adjust)
+ NRPathcode mecode;
if (which_adjust == 1) {
mecode = (NRPathcode)me->other->code;
- ocode = (NRPathcode)node->code;
} else {
mecode = (NRPathcode)node->code;
- ocode = (NRPathcode)other->other->code;
}
-
if (mecode == NR_LINETO) return;
- /* I am curve */
-
- if (other->other == NULL) return;
-
- /* Other has line */
-
- if (node->type == Inkscape::NodePath::NODE_CUSP) return;
-
- NR::Point delta;
- if (ocode == NR_LINETO) {
- /* other is lineto, we are either smooth or symm */
+ if (sp_node_side_is_line(node, other)) {
+ // other is a line, and we are either smooth or symm
Inkscape::NodePath::Node *othernode = other->other;
- len = NR::L2(me->pos - node->pos);
- delta = node->pos - othernode->pos;
- linelen = NR::L2(delta);
- if (linelen < 1e-18)
+ double len = NR::L2(me->pos - node->pos);
+ NR::Point delta = node->pos - othernode->pos;
+ double linelen = NR::L2(delta);
+ if (linelen < 1e-18)
return;
me->pos = node->pos + (len / linelen)*delta;
return;
}
if (node->type == Inkscape::NodePath::NODE_SYMM) {
-
+ // symmetrize
me->pos = 2 * node->pos - other->pos;
return;
+ } else {
+ // smoothify
+ double len = NR::L2(me->pos - node->pos);
+ NR::Point delta = other->pos - node->pos;
+ double otherlen = NR::L2(delta);
+ if (otherlen < 1e-18) return;
+ me->pos = node->pos - (len / otherlen) * delta;
}
-
- /* We are smooth */
-
- len = NR::L2(me->pos - node->pos);
- delta = other->pos - node->pos;
- otherlen = NR::L2(delta);
- if (otherlen < 1e-18) return;
-
- me->pos = node->pos - (len / otherlen) * delta;
}
/**
/* we are either smooth or symm */
if (node->p.other == NULL) return;
-
if (node->n.other == NULL) return;
- if (node->code == NR_LINETO) {
- if (node->n.other->code == NR_LINETO) return;
+ if (sp_node_side_is_line(node, &node->p)) {
sp_node_adjust_handle(node, 1);
return;
}
- if (node->n.other->code == NR_LINETO) {
- if (node->code == NR_LINETO) return;
+ if (sp_node_side_is_line(node, &node->n)) {
sp_node_adjust_handle(node, -1);
return;
}
/**
* Node event callback.
*/
-static gboolean node_event(SPKnot *knot, GdkEvent *event,Inkscape::NodePath::Node *n)
+static gboolean node_event(SPKnot */*knot*/, GdkEvent *event, Inkscape::NodePath::Node *n)
{
gboolean ret = FALSE;
switch (event->type) {
case GDK_ENTER_NOTIFY:
- active_node = n;
+ Inkscape::NodePath::Path::active_node = n;
break;
case GDK_LEAVE_NOTIFY:
- active_node = NULL;
+ Inkscape::NodePath::Path::active_node = NULL;
+ break;
+ case GDK_SCROLL:
+ if ((event->scroll.state & GDK_CONTROL_MASK) && !(event->scroll.state & GDK_SHIFT_MASK)) { // linearly
+ switch (event->scroll.direction) {
+ case GDK_SCROLL_UP:
+ nodepath_grow_selection_linearly (n->subpath->nodepath, n, +1);
+ break;
+ case GDK_SCROLL_DOWN:
+ nodepath_grow_selection_linearly (n->subpath->nodepath, n, -1);
+ break;
+ default:
+ break;
+ }
+ ret = TRUE;
+ } else if (!(event->scroll.state & GDK_SHIFT_MASK)) { // spatially
+ switch (event->scroll.direction) {
+ case GDK_SCROLL_UP:
+ nodepath_grow_selection_spatially (n->subpath->nodepath, n, +1);
+ break;
+ case GDK_SCROLL_DOWN:
+ nodepath_grow_selection_spatially (n->subpath->nodepath, n, -1);
+ break;
+ default:
+ break;
+ }
+ ret = TRUE;
+ }
break;
case GDK_KEY_PRESS:
switch (get_group0_keyval (&event->key)) {
@@ -2671,6 +3238,20 @@ static gboolean node_event(SPKnot *knot, GdkEvent *event,Inkscape::NodePath::Nod
ret = TRUE;
}
break;
+ case GDK_Page_Up:
+ if (event->key.state & GDK_CONTROL_MASK) {
+ nodepath_grow_selection_linearly (n->subpath->nodepath, n, +1);
+ } else {
+ nodepath_grow_selection_spatially (n->subpath->nodepath, n, +1);
+ }
+ break;
+ case GDK_Page_Down:
+ if (event->key.state & GDK_CONTROL_MASK) {
+ nodepath_grow_selection_linearly (n->subpath->nodepath, n, -1);
+ } else {
+ nodepath_grow_selection_spatially (n->subpath->nodepath, n, -1);
+ }
+ break;
default:
break;
}
Inkscape::NodePath::Path *np;
// there is no way to verify nodes so set active_node to nil when deleting!!
- if (active_node == NULL) return FALSE;
+ if (Inkscape::NodePath::Path::active_node == NULL) return FALSE;
if ((event->type == GDK_KEY_PRESS) && !(event->key.state & (GDK_SHIFT_MASK | GDK_CONTROL_MASK))) {
gint ret = FALSE;
switch (get_group0_keyval (&event->key)) {
/// \todo FIXME: this does not seem to work, the keys are stolen by tool contexts!
case GDK_BackSpace:
- np = active_node->subpath->nodepath;
- sp_nodepath_node_destroy(active_node);
- sp_nodepath_update_repr(np);
- active_node = NULL;
+ np = Inkscape::NodePath::Path::active_node->subpath->nodepath;
+ sp_nodepath_node_destroy(Inkscape::NodePath::Path::active_node);
+ sp_nodepath_update_repr(np, _("Delete node"));
+ Inkscape::NodePath::Path::active_node = NULL;
ret = TRUE;
break;
case GDK_c:
- sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_CUSP);
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_CUSP);
ret = TRUE;
break;
case GDK_s:
- sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_SMOOTH);
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SMOOTH);
ret = TRUE;
break;
case GDK_y:
- sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_SYMM);
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SYMM);
ret = TRUE;
break;
case GDK_b:
- sp_nodepath_node_break(active_node);
+ sp_nodepath_node_break(Inkscape::NodePath::Path::active_node);
ret = TRUE;
break;
}
/**
* Mouseclick on node callback.
*/
-static void node_clicked(SPKnot *knot, guint state, gpointer data)
+static void node_clicked(SPKnot */*knot*/, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
} else {
sp_nodepath_convert_node_type (n,Inkscape::NodePath::NODE_CUSP);
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Change node type"));
sp_nodepath_update_statusbar(nodepath);
} else { //ctrl+alt+click: delete node
/**
* Mouse grabbed node callback.
*/
-static void node_grabbed(SPKnot *knot, guint state, gpointer data)
+static void node_grabbed(SPKnot */*knot*/, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
sp_nodepath_node_select(n, (state & GDK_SHIFT_MASK), FALSE);
}
+ n->is_dragging = true;
+ sp_canvas_force_full_redraw_after_interruptions(n->subpath->nodepath->desktop->canvas, 5);
+
sp_nodepath_remember_origins (n->subpath->nodepath);
}
/**
* Mouse ungrabbed node callback.
*/
-static void node_ungrabbed(SPKnot *knot, guint state, gpointer data)
+static void node_ungrabbed(SPKnot */*knot*/, guint /*state*/, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
n->dragging_out = NULL;
+ n->is_dragging = false;
+ sp_canvas_end_forced_full_redraws(n->subpath->nodepath->desktop->canvas);
- sp_nodepath_update_repr(n->subpath->nodepath);
+ sp_nodepath_update_repr(n->subpath->nodepath, _("Move nodes"));
}
/**
* \todo fixme: This goes to "moved" event? (lauris)
*/
static gboolean
-node_request(SPKnot *knot, NR::Point *p, guint state, gpointer data)
+node_request(SPKnot */*knot*/, NR::Point *p, guint state, gpointer data)
{
double yn, xn, yp, xp;
double an, ap, na, pa;
NR::Point c;
NR::Point pr;
- Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
- // If either (Shift and some handle retracted), or (we're already dragging out a handle)
- if (((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos))) || n->dragging_out) {
+ n->subpath->nodepath->desktop->snapindicator->remove_snappoint();
+ // If either (Shift and some handle retracted), or (we're already dragging out a handle)
+ if ( (!n->subpath->nodepath->straight_path) &&
+ ( ((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos)))
+ || n->dragging_out ) )
+ {
NR::Point mouse = (*p);
if (!n->dragging_out) {
if ((n->n.other && n->n.other->code == NR_LINETO) || fabs(yn) + fabs(xn) < 1e-6) {
if (n->n.other) { // if there is the next point
if (L2(n->n.other->p.pos - n->n.other->pos) < 1e-6) // and the next point has no handle either
- yn = n->n.other->pos[NR::Y] - n->origin[NR::Y]; // use origin because otherwise the direction will change as you drag
- xn = n->n.other->pos[NR::X] - n->origin[NR::X];
+ yn = n->n.other->origin[NR::Y] - n->origin[NR::Y]; // use origin because otherwise the direction will change as you drag
+ xn = n->n.other->origin[NR::X] - n->origin[NR::X];
}
}
if (xn < 0) { xn = -xn; yn = -yn; } // limit the angle to between 0 and pi
if (n->code == NR_LINETO || fabs(yp) + fabs(xp) < 1e-6) {
if (n->p.other) {
if (L2(n->p.other->n.pos - n->p.other->pos) < 1e-6)
- yp = n->p.other->pos[NR::Y] - n->origin[NR::Y];
- xp = n->p.other->pos[NR::X] - n->origin[NR::X];
+ yp = n->p.other->origin[NR::Y] - n->origin[NR::Y];
+ xp = n->p.other->origin[NR::X] - n->origin[NR::X];
}
}
if (xp < 0) { xp = -xp; yp = -yp; } // limit the angle to between 0 and pi
// move the node to the closest point
sp_nodepath_selected_nodes_move(n->subpath->nodepath,
n->origin[NR::X] + c[NR::X] - n->pos[NR::X],
- n->origin[NR::Y] + c[NR::Y] - n->pos[NR::Y]);
+ n->origin[NR::Y] + c[NR::Y] - n->pos[NR::Y],
+ true);
} else { // constraining to hor/vert
if (fabs((*p)[NR::X] - n->origin[NR::X]) > fabs((*p)[NR::Y] - n->origin[NR::Y])) { // snap to hor
- sp_nodepath_selected_nodes_move(n->subpath->nodepath, (*p)[NR::X] - n->pos[NR::X], n->origin[NR::Y] - n->pos[NR::Y]);
+ sp_nodepath_selected_nodes_move(n->subpath->nodepath,
+ (*p)[NR::X] - n->pos[NR::X],
+ n->origin[NR::Y] - n->pos[NR::Y],
+ true,
+ true, Inkscape::Snapper::ConstraintLine(component_vectors[NR::X]));
} else { // snap to vert
- sp_nodepath_selected_nodes_move(n->subpath->nodepath, n->origin[NR::X] - n->pos[NR::X], (*p)[NR::Y] - n->pos[NR::Y]);
+ sp_nodepath_selected_nodes_move(n->subpath->nodepath,
+ n->origin[NR::X] - n->pos[NR::X],
+ (*p)[NR::Y] - n->pos[NR::Y],
+ true,
+ true, Inkscape::Snapper::ConstraintLine(component_vectors[NR::Y]));
}
}
} else { // move freely
- if (state & GDK_MOD1_MASK) { // sculpt
- sp_nodepath_selected_nodes_sculpt(n->subpath->nodepath, n, (*p) - n->origin);
- } else {
- sp_nodepath_selected_nodes_move(n->subpath->nodepath,
- (*p)[NR::X] - n->pos[NR::X],
- (*p)[NR::Y] - n->pos[NR::Y],
- (state & GDK_SHIFT_MASK) == 0);
- }
+ if (n->is_dragging) {
+ if (state & GDK_MOD1_MASK) { // sculpt
+ sp_nodepath_selected_nodes_sculpt(n->subpath->nodepath, n, (*p) - n->origin);
+ } else {
+ sp_nodepath_selected_nodes_move(n->subpath->nodepath,
+ (*p)[NR::X] - n->pos[NR::X],
+ (*p)[NR::Y] - n->pos[NR::Y],
+ (state & GDK_SHIFT_MASK) == 0);
+ }
+ }
}
n->subpath->nodepath->desktop->scroll_to_point(p);
}
sp_node_update_handles(n);
Inkscape::NodePath::Path *nodepath = n->subpath->nodepath;
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Retract handle"));
sp_nodepath_update_statusbar(nodepath);
} else { // just select or add to selection, depending in Shift
g_assert_not_reached();
}
+ sp_canvas_force_full_redraw_after_interruptions(n->subpath->nodepath->desktop->canvas, 5);
}
/**
g_assert_not_reached();
}
- sp_nodepath_update_repr(n->subpath->nodepath);
+ sp_nodepath_update_repr(n->subpath->nodepath, _("Move node handle"));
}
/**
* Node handle "request" signal callback.
*/
-static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpointer data)
+static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint /*state*/, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
@@ -3085,26 +3687,34 @@ static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpo
g_assert_not_reached();
}
- NRPathcode const othercode = sp_node_path_code_from_side(n, opposite);
-
- SnapManager const &m = n->subpath->nodepath->desktop->namedview->snap_manager;
-
- if (opposite->other && (n->type != Inkscape::NodePath::NODE_CUSP) && (othercode == NR_LINETO)) {
- /* We are smooth node adjacent with line */
- NR::Point const delta = *p - n->pos;
- NR::Coord const len = NR::L2(delta);
- Inkscape::NodePath::Node *othernode = opposite->other;
- NR::Point const ndelta = n->pos - othernode->pos;
- NR::Coord const linelen = NR::L2(ndelta);
- if (len > NR_EPSILON && linelen > NR_EPSILON) {
- NR::Coord const scal = dot(delta, ndelta) / linelen;
- (*p) = n->pos + (scal / linelen) * ndelta;
+ SPDesktop *desktop = n->subpath->nodepath->desktop;
+ SnapManager &m = desktop->namedview->snap_manager;
+ m.setup(desktop, n->subpath->nodepath->item);
+ Inkscape::SnappedPoint s ;
+
+ Inkscape::NodePath::Node *othernode = opposite->other;
+ if (othernode) {
+ if ((n->type != Inkscape::NodePath::NODE_CUSP) && sp_node_side_is_line(n, opposite)) {
+ /* We are smooth node adjacent with line */
+ NR::Point const delta = *p - n->pos;
+ NR::Coord const len = NR::L2(delta);
+ Inkscape::NodePath::Node *othernode = opposite->other;
+ NR::Point const ndelta = n->pos - othernode->pos;
+ NR::Coord const linelen = NR::L2(ndelta);
+ if (len > NR_EPSILON && linelen > NR_EPSILON) {
+ NR::Coord const scal = dot(delta, ndelta) / linelen;
+ (*p) = n->pos + (scal / linelen) * ndelta;
+ }
+ s = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p, Inkscape::Snapper::ConstraintLine(*p, ndelta));
+ } else {
+ s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p);
}
- *p = m.constrainedSnap(Inkscape::Snapper::SNAP_POINT, *p, Inkscape::Snapper::ConstraintLine(*p, ndelta), NULL).getPoint();
} else {
- *p = m.freeSnap(Inkscape::Snapper::SNAP_POINT, *p, NULL).getPoint();
+ s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p);
}
-
+
+ s.getPoint(*p);
+
sp_node_adjust_handle(n, -which);
return FALSE;
@@ -3140,21 +3750,42 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
int const snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
/* 0 interpreted as "no snapping". */
- // The closest PI/snaps angle, starting from zero.
- double const a_snapped = floor(rnew.a/(M_PI/snaps) + 0.5) * (M_PI/snaps);
- if (me->origin_radial.a == HUGE_VAL) {
- // ortho doesn't exist: original handle was zero length.
- rnew.a = a_snapped;
- } else {
- /* The closest PI/2 angle, starting from original angle (i.e. snapping to original,
- * its opposite and perpendiculars). */
+ // 1. Snap to the closest PI/snaps angle, starting from zero.
+ double a_snapped = floor(rnew.a/(M_PI/snaps) + 0.5) * (M_PI/snaps);
+
+ // 2. Snap to the original angle, its opposite and perpendiculars
+ if (me->origin_radial.a != HUGE_VAL) { // otherwise ortho doesn't exist: original handle was zero length
+ /* The closest PI/2 angle, starting from original angle */
double const a_ortho = me->origin_radial.a + floor((rnew.a - me->origin_radial.a)/(M_PI/2) + 0.5) * (M_PI/2);
// Snap to the closest.
- rnew.a = ( fabs(a_snapped - rnew.a) < fabs(a_ortho - rnew.a)
+ a_snapped = ( fabs(a_snapped - rnew.a) < fabs(a_ortho - rnew.a)
? a_snapped
: a_ortho );
}
+
+ // 3. Snap to the angle of the opposite line, if any
+ Inkscape::NodePath::Node *othernode = other->other;
+ if (othernode) {
+ NR::Point other_to_snap(0,0);
+ if (sp_node_side_is_line(n, other)) {
+ other_to_snap = othernode->pos - n->pos;
+ } else {
+ other_to_snap = other->pos - n->pos;
+ }
+ if (NR::L2(other_to_snap) > 1e-3) {
+ Radial rother_to_snap(other_to_snap);
+ /* The closest PI/2 angle, starting from the angle of the opposite line segment */
+ double const a_oppo = rother_to_snap.a + floor((rnew.a - rother_to_snap.a)/(M_PI/2) + 0.5) * (M_PI/2);
+
+ // Snap to the closest.
+ a_snapped = ( fabs(a_snapped - rnew.a) < fabs(a_oppo - rnew.a)
+ ? a_snapped
+ : a_oppo );
+ }
+ }
+
+ rnew.a = a_snapped;
}
if (state & GDK_MOD1_MASK) {
@@ -3163,22 +3794,22 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
}
if (( n->type !=Inkscape::NodePath::NODE_CUSP || (state & GDK_SHIFT_MASK))
- && rme.a != HUGE_VAL && rnew.a != HUGE_VAL && fabs(rme.a - rnew.a) > 0.001) {
+ && rme.a != HUGE_VAL && rnew.a != HUGE_VAL && (fabs(rme.a - rnew.a) > 0.001 || n->type ==Inkscape::NodePath::NODE_SYMM)) {
// rotate the other handle correspondingly, if both old and new angles exist and are not the same
rother.a += rnew.a - rme.a;
other->pos = NR::Point(rother) + n->pos;
- sp_ctrlline_set_coords(SP_CTRLLINE(other->line), n->pos, other->pos);
- sp_knot_set_position(other->knot, &other->pos, 0);
+ if (other->knot) {
+ sp_ctrlline_set_coords(SP_CTRLLINE(other->line), n->pos, other->pos);
+ sp_knot_moveto(other->knot, &other->pos);
+ }
}
me->pos = NR::Point(rnew) + n->pos;
sp_ctrlline_set_coords(SP_CTRLLINE(me->line), n->pos, me->pos);
- // this is what sp_knot_set_position does, but without emitting the signal:
+ // move knot, but without emitting the signal:
// we cannot emit a "moved" signal because we're now processing it
- if (me->knot->item) SP_CTRL(me->knot->item)->moveto(me->pos);
-
- knot->desktop->set_coordinate_status(me->pos);
+ sp_knot_moveto(me->knot, &(me->pos));
update_object(n->subpath->nodepath);
@@ -3198,7 +3829,7 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
GString *length = SP_PX_TO_METRIC_STRING(rnew.r, desktop->namedview->getDefaultMetric());
- mc->setF(Inkscape::NORMAL_MESSAGE,
+ mc->setF(Inkscape::IMMEDIATE_MESSAGE,
_("<b>Node handle</b>: angle %0.2f°, length %s; with <b>Ctrl</b> to snap angle; with <b>Alt</b> to lock length; with <b>Shift</b> to rotate both handles"), degrees, length->str);
g_string_free(length, TRUE);
@@ -3224,6 +3855,16 @@ static gboolean node_handle_event(SPKnot *knot, GdkEvent *event,Inkscape::NodePa
break;
}
break;
+ case GDK_ENTER_NOTIFY:
+ // we use an experimentally determined threshold that seems to work fine
+ if (NR::L2(n->pos - knot->pos) < 0.75)
+ Inkscape::NodePath::Path::active_node = n;
+ break;
+ case GDK_LEAVE_NOTIFY:
+ // we use an experimentally determined threshold that seems to work fine
+ if (NR::L2(n->pos - knot->pos) < 0.75)
+ Inkscape::NodePath::Path::active_node = NULL;
+ break;
default:
break;
}
@@ -3363,10 +4004,16 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
rot = angle;
}
+ NR::Point rot_center;
+ if (Inkscape::NodePath::Path::active_node == NULL)
+ rot_center = box.midpoint();
+ else
+ rot_center = Inkscape::NodePath::Path::active_node->pos;
+
NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::translate(-rot_center)) *
NR::Matrix (NR::rotate(rot)) *
- NR::Matrix (NR::translate(box.midpoint()));
+ NR::Matrix (NR::translate(rot_center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -3377,7 +4024,7 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
}
}
- sp_nodepath_update_repr_keyed(nodepath, angle > 0 ? "nodes:rot:p" : "nodes:rot:n");
+ sp_nodepath_update_repr_keyed(nodepath, angle > 0 ? "nodes:rot:p" : "nodes:rot:n", _("Rotate nodes"));
}
/**
@@ -3488,10 +4135,16 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl
double scale = (box.maxExtent() + grow)/box.maxExtent();
+ NR::Point scale_center;
+ if (Inkscape::NodePath::Path::active_node == NULL)
+ scale_center = box.midpoint();
+ else
+ scale_center = Inkscape::NodePath::Path::active_node->pos;
+
NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::translate(-scale_center)) *
NR::Matrix (NR::scale(scale, scale)) *
- NR::Matrix (NR::translate(box.midpoint()));
+ NR::Matrix (NR::translate(scale_center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -3502,7 +4155,7 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl
}
}
- sp_nodepath_update_repr_keyed(nodepath, grow > 0 ? "nodes:scale:p" : "nodes:scale:n");
+ sp_nodepath_update_repr_keyed(nodepath, grow > 0 ? "nodes:scale:p" : "nodes:scale:n", _("Scale nodes"));
}
void sp_nodepath_selected_nodes_scale_screen(Inkscape::NodePath::Path *nodepath, gdouble const grow, int const which)
@@ -3514,11 +4167,11 @@ void sp_nodepath_selected_nodes_scale_screen(Inkscape::NodePath::Path *nodepath,
/**
* Flip selected nodes horizontally/vertically.
*/
-void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Maybe<NR::Point> center)
{
if (!nodepath || !nodepath->selected) return;
- if (g_list_length(nodepath->selected) == 1) {
+ if (g_list_length(nodepath->selected) == 1 && !center) {
// flip handles of the single selected node
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nodepath->selected->data;
double temp = n->p.pos[axis];
} else {
// scale nodes as an "object":
- Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
- NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
- Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
- box.expandTo (n->pos); // contain all selected nodes
+ NR::Rect box = sp_node_selected_bbox (nodepath);
+ if (!center) {
+ center = box.midpoint();
}
-
NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::translate(- *center)) *
NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
- NR::Matrix (NR::translate(box.midpoint()));
+ NR::Matrix (NR::translate(*center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
}
}
- sp_nodepath_update_repr(nodepath);
+ sp_nodepath_update_repr(nodepath, _("Flip nodes"));
+}
+
+NR::Rect sp_node_selected_bbox (Inkscape::NodePath::Path *nodepath)
+{
+ g_assert (nodepath->selected);
+
+ Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
+ NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
+ box.expandTo (n->pos); // contain all selected nodes
+ }
+ return box;
}
//-----------------------------------------------
@@ -3639,15 +4302,6 @@ static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::N
new_path->p.other = NULL;
}
-/**
- * Returns area in triangle given by points; may be negative.
- */
-inline double
-triangle_area (NR::Point p1, NR::Point p2, NR::Point p3)
-{
- return (p1[NR::X]*p2[NR::Y] + p1[NR::Y]*p3[NR::X] + p2[NR::X]*p3[NR::Y] - p2[NR::Y]*p3[NR::X] - p1[NR::Y]*p2[NR::X] - p1[NR::X]*p3[NR::Y]);
-}
-
/**
* Return new node in subpath with given properties.
* \param pos Position of node.
@@ -3672,7 +4326,7 @@ sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *
// use the type from sodipodi:nodetypes
n->type = type;
} else {
- if (fabs (triangle_area (*pos, *ppos, *npos)) < 1e-2) {
+ if (fabs (Inkscape::Util::triangle_area (*pos, *ppos, *npos)) < 1e-2) {
// points are (almost) collinear
if (NR::L2(*pos - *ppos) < 1e-6 || NR::L2(*pos - *npos) < 1e-6) {
// endnode, or a node with a retracted handle
node->subpath->nodes = g_list_remove(node->subpath->nodes, node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->knot), (gpointer) G_CALLBACK(node_event), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->knot), (gpointer) G_CALLBACK(node_clicked), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->knot), (gpointer) G_CALLBACK(node_grabbed), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->knot), (gpointer) G_CALLBACK(node_ungrabbed), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->knot), (gpointer) G_CALLBACK(node_request), node);
g_object_unref(G_OBJECT(node->knot));
- if (node->p.knot)
+
+ if (node->p.knot) {
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_clicked), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_grabbed), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_ungrabbed), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_request), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_moved), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->p.knot), (gpointer) G_CALLBACK(node_handle_event), node);
g_object_unref(G_OBJECT(node->p.knot));
- if (node->n.knot)
+ node->p.knot = NULL;
+ }
+
+ if (node->n.knot) {
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_clicked), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_grabbed), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_ungrabbed), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_request), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_moved), node);
+ g_signal_handlers_disconnect_by_func(G_OBJECT(node->n.knot), (gpointer) G_CALLBACK(node_handle_event), node);
g_object_unref(G_OBJECT(node->n.knot));
+ node->n.knot = NULL;
+ }
if (node->p.line)
gtk_object_destroy(GTK_OBJECT(node->p.line));
@@ -3857,7 +4534,7 @@ static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Ink
}
/**
- * Call sp_nodepath_line_add_node() at t on the segment denoted by piece
+ * Return node with the given index
*/
Inkscape::NodePath::Node *
sp_nodepath_get_node_by_index(int index)
* Handles content of statusbar as long as node tool is active.
*/
void
-sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath)
+sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath)//!!!move to ShapeEditorsCollection
{
gchar const *when_selected = _("<b>Drag</b> nodes or node handles; <b>Alt+drag</b> nodes to sculpt; <b>arrow</b> keys to move nodes, <b>< ></b> to scale, <b>[ ]</b> to rotate");
gchar const *when_selected_one = _("<b>Drag</b> the node or its handles; <b>arrow</b> keys to move the node");
Inkscape::MessageContext *mc = SP_NODE_CONTEXT (ec)->_node_message_context;
if (!mc) return;
+ inkscape_active_desktop()->emitToolSubselectionChanged(NULL);
+
if (selected_nodes == 0) {
Inkscape::Selection *sel = desktop->selection;
if (!sel || sel->isEmpty()) {
}
}
+/*
+ * returns a *copy* of the curve of that object.
+ */
+SPCurve* sp_nodepath_object_get_curve(SPObject *object, const gchar *key) {
+ if (!object)
+ return NULL;
+
+ SPCurve *curve = NULL;
+ if (SP_IS_PATH(object)) {
+ SPCurve *curve_new = sp_path_get_curve_for_edit(SP_PATH(object));
+ curve = curve_new->copy();
+ } else if ( IS_LIVEPATHEFFECT(object) && key) {
+ const gchar *svgd = object->repr->attribute(key);
+ if (svgd) {
+ Geom::PathVector pv = sp_svg_read_pathv(svgd);
+ SPCurve *curve_new = new SPCurve(pv);
+ if (curve_new) {
+ curve = curve_new; // don't do curve_copy because curve_new is already only created for us!
+ }
+ }
+ }
+
+ return curve;
+}
+
+void sp_nodepath_set_curve (Inkscape::NodePath::Path *np, SPCurve *curve) {
+ if (!np || !np->object || !curve)
+ return;
+
+ if (SP_IS_PATH(np->object)) {
+ if (sp_lpe_item_has_path_effect_recursive(SP_LPE_ITEM(np->object))) {
+ sp_path_set_original_curve(SP_PATH(np->object), curve, true, false);
+ } else {
+ sp_shape_set_curve(SP_SHAPE(np->object), curve, true);
+ }
+ } else if ( IS_LIVEPATHEFFECT(np->object) ) {
+ // FIXME: this writing to string and then reading from string is bound to be slow.
+ // create a method to convert from curve directly to 2geom...
+ gchar *svgpath = sp_svg_write_path( np->curve->get_pathvector() );
+ LIVEPATHEFFECT(np->object)->lpe->setParameter(np->repr_key, svgpath);
+ g_free(svgpath);
+
+ np->object->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ }
+}
+
+SPCanvasItem *
+sp_nodepath_generate_helperpath(SPDesktop *desktop, SPCurve *curve, const SPItem *item, guint32 color = 0xff0000ff) {
+ SPCurve *flash_curve = curve->copy();
+ Geom::Matrix i2d = item ? sp_item_i2d_affine(item) : Geom::identity();
+ flash_curve->transform(i2d);
+ SPCanvasItem * canvasitem = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), flash_curve);
+ // would be nice if its color could be XORed or something, now it is invisible for red stroked objects...
+ // unless we also flash the nodes...
+ sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(canvasitem), color, 1.0, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
+ sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(canvasitem), 0, SP_WIND_RULE_NONZERO);
+ sp_canvas_item_show(canvasitem);
+ flash_curve->unref();
+ return canvasitem;
+}
+
+SPCanvasItem *
+sp_nodepath_generate_helperpath(SPDesktop *desktop, SPPath *path) {
+ return sp_nodepath_generate_helperpath(desktop, sp_path_get_curve_for_edit(path), SP_ITEM(path),
+ prefs_get_int_attribute("tools.nodes", "highlight_color", 0xff0000ff));
+}
+
+void sp_nodepath_show_helperpath(Inkscape::NodePath::Path *np, bool show) {
+ np->show_helperpath = show;
+
+ if (show) {
+ SPCurve *helper_curve = np->curve->copy();
+ helper_curve->transform(np->i2d );
+ if (!np->helper_path) {
+ np->helper_path = sp_canvas_bpath_new(sp_desktop_controls(np->desktop), helper_curve);
+ sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(np->helper_path), np->helperpath_rgba, np->helperpath_width, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
+ sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(np->helper_path), 0, SP_WIND_RULE_NONZERO);
+ sp_canvas_item_move_to_z(np->helper_path, 0);
+ sp_canvas_item_show(np->helper_path);
+ } else {
+ sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve);
+ }
+ helper_curve->unref();
+ } else {
+ if (np->helper_path) {
+ GtkObject *temp = np->helper_path;
+ np->helper_path = NULL;
+ gtk_object_destroy(temp);
+ }
+ }
+}
+
+/* sp_nodepath_make_straight_path:
+ * Prevents user from curving the path by dragging a segment or activating handles etc.
+ * The resulting path is a linear interpolation between nodal points, with only straight segments.
+ * !!! this function does not work completely yet: it does not actively straighten the path, only prevents the path from being curved
+ */
+void sp_nodepath_make_straight_path(Inkscape::NodePath::Path *np) {
+ np->straight_path = true;
+ np->show_handles = false;
+ g_message("add code to make the path straight.");
+ // do sp_nodepath_convert_node_type on all nodes?
+ // coding tip: search for this text : "Make selected segments lines"
+}
+
/*
Local Variables: