diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index b712539ab767f78f872a3fb550c54095ae7f1f9f..8f17ae0133122477bd60f9583553eed265fa15fb 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
#include "display/sodipodi-ctrl.h"
#include "display/sp-canvas-util.h"
#include <glibmm/i18n.h>
-#include "libnr/n-art-bpath.h"
-#include "libnr/nr-path.h"
+#include "2geom/pathvector.h"
+#include "2geom/sbasis-to-bezier.h"
+#include "2geom/bezier-curve.h"
+#include "2geom/hvlinesegment.h"
#include "helper/units.h"
+#include "helper/geom.h"
#include "knot.h"
#include "inkscape.h"
#include "document.h"
#include "message-stack.h"
#include "message-context.h"
#include "node-context.h"
+#include "lpe-tool-context.h"
#include "shape-editor.h"
#include "selection-chemistry.h"
#include "selection.h"
#include "xml/repr.h"
-#include "prefs-utils.h"
+#include "preferences.h"
#include "sp-metrics.h"
#include "sp-path.h"
+#include "sp-text.h"
+#include "sp-shape.h"
#include "libnr/nr-matrix-ops.h"
-#include "splivarot.h"
#include "svg/svg.h"
#include "verbs.h"
-#include "display/bezier-utils.h"
+#include <2geom/bezier-utils.h>
#include <vector>
#include <algorithm>
#include <cstring>
-#include <string>
+#include <cmath>
#include "live_effects/lpeobject.h"
+#include "live_effects/lpeobject-reference.h"
#include "live_effects/effect.h"
#include "live_effects/parameter/parameter.h"
+#include "live_effects/parameter/path.h"
#include "util/mathfns.h"
#include "display/snap-indicator.h"
#include "snapped-point.h"
-class NR::Matrix;
+namespace Geom { class Matrix; }
/// \todo
/// evil evil evil. FIXME: conflict of two different Path classes!
/* Creation from object */
-static NArtBpath const * subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath const *b, gchar const *t);
-static gchar *parse_nodetypes(gchar const *types, gint length);
+static void subpaths_from_pathvector(Inkscape::NodePath::Path *np, Geom::PathVector const & pathv, Inkscape::NodePath::NodeType const *t);
+static Inkscape::NodePath::NodeType * parse_nodetypes(gchar const *types, guint length);
/* Object updating */
@@ -115,19 +122,20 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N
/* Adjust handle placement, if the node or the other handle is moved */
static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adjust);
static void sp_node_adjust_handles(Inkscape::NodePath::Node *node);
+static void sp_node_adjust_handles_auto(Inkscape::NodePath::Node *node);
/* Node event callbacks */
static void node_clicked(SPKnot *knot, guint state, gpointer data);
static void node_grabbed(SPKnot *knot, guint state, gpointer data);
static void node_ungrabbed(SPKnot *knot, guint state, gpointer data);
-static gboolean node_request(SPKnot *knot, NR::Point *p, guint state, gpointer data);
+static gboolean node_request(SPKnot *knot, Geom::Point const &p, guint state, gpointer data);
/* Handle event callbacks */
static void node_handle_clicked(SPKnot *knot, guint state, gpointer data);
static void node_handle_grabbed(SPKnot *knot, guint state, gpointer data);
static void node_handle_ungrabbed(SPKnot *knot, guint state, gpointer data);
-static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpointer data);
-static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer data);
+static gboolean node_handle_request(SPKnot *knot, Geom::Point &p, guint state, gpointer data);
+static void node_handle_moved(SPKnot *knot, Geom::Point const &p, guint state, gpointer data);
static gboolean node_handle_event(SPKnot *knot, GdkEvent *event, Inkscape::NodePath::Node *n);
/* Constructors and destructors */
static void sp_nodepath_subpath_close(Inkscape::NodePath::SubPath *sp);
static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::NodePath::Node *n);
static Inkscape::NodePath::Node * sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp,Inkscape::NodePath::Node *next,Inkscape::NodePath::NodeType type, NRPathcode code,
- NR::Point *ppos, NR::Point *pos, NR::Point *npos);
+ Geom::Point *ppos, Geom::Point *pos, Geom::Point *npos);
static void sp_nodepath_node_destroy(Inkscape::NodePath::Node *node);
/* Helpers */
@@ -152,25 +160,103 @@ static void sp_nodepath_set_curve (Inkscape::NodePath::Path *np, SPCurve *curve)
// active_node indicates mouseover node
Inkscape::NodePath::Node * Inkscape::NodePath::Path::active_node = NULL;
-static void sp_nodepath_draw_helper_curve(Inkscape::NodePath::Path *np, SPDesktop *desktop) {
- // Draw helper curve
- if (np->show_helperpath) {
- SPCurve *helper_curve = np->curve->copy();
- helper_curve->transform(np->i2d );
- np->helper_path = sp_canvas_bpath_new(sp_desktop_controls(desktop), helper_curve);
- sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(np->helper_path), np->helperpath_rgba, np->helperpath_width, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
- sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(np->helper_path), 0, SP_WIND_RULE_NONZERO);
- sp_canvas_item_move_to_z(np->helper_path, 0);
- sp_canvas_item_show(np->helper_path);
- helper_curve->unref();
+static SPCanvasItem *
+sp_nodepath_make_helper_item(Inkscape::NodePath::Path *np, /*SPDesktop *desktop, */const SPCurve *curve, bool show = false, guint32 color = 0xff0000ff) {
+ SPCurve *helper_curve = curve->copy();
+ helper_curve->transform(np->i2d);
+ SPCanvasItem *helper_path = sp_canvas_bpath_new(sp_desktop_controls(np->desktop), helper_curve);
+ sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(helper_path), color, 1.0, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
+ sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(helper_path), 0, SP_WIND_RULE_NONZERO);
+ sp_canvas_item_move_to_z(helper_path, 0);
+ if (show) {
+ sp_canvas_item_show(helper_path);
+ }
+ helper_curve->unref();
+ return helper_path;
+}
+
+static void
+sp_nodepath_create_helperpaths(Inkscape::NodePath::Path *np) {
+ //std::map<Inkscape::LivePathEffect::Effect *, std::vector<SPCanvasItem *> > helper_path_vec;
+ if (!SP_IS_LPE_ITEM(np->item)) {
+ g_print ("Only LPEItems can have helperpaths!\n");
+ return;
+ }
+
+ SPLPEItem *lpeitem = SP_LPE_ITEM(np->item);
+ PathEffectList lpelist = sp_lpe_item_get_effect_list(lpeitem);
+ for (PathEffectList::iterator i = lpelist.begin(); i != lpelist.end(); ++i) {
+ Inkscape::LivePathEffect::LPEObjectReference *lperef = (*i);
+ Inkscape::LivePathEffect::Effect *lpe = lperef->lpeobject->get_lpe();
+ if (lpe) {
+ // create new canvas items from the effect's helper paths
+ std::vector<Geom::PathVector> hpaths = lpe->getHelperPaths(lpeitem);
+ for (std::vector<Geom::PathVector>::iterator j = hpaths.begin(); j != hpaths.end(); ++j) {
+ SPCurve *helper_curve = new SPCurve(*j);
+ SPCanvasItem * canvasitem = sp_nodepath_make_helper_item(np, helper_curve, true, 0x509050dd);
+ np->helper_path_vec[lpe].push_back(canvasitem);
+ helper_curve->unref();
+ }
+ }
+ }
+}
+
+static void
+sp_nodepath_destroy_helperpaths(Inkscape::NodePath::Path *np) {
+ for (HelperPathList::iterator i = np->helper_path_vec.begin(); i != np->helper_path_vec.end(); ++i) {
+ for (std::vector<SPCanvasItem *>::iterator j = (*i).second.begin(); j != (*i).second.end(); ++j) {
+ GtkObject *temp = *j;
+ *j = NULL;
+ gtk_object_destroy(temp);
+ }
+ }
+ np->helper_path_vec.clear();
+}
+
+/** updates canvas items from the effect's helper paths */
+void
+sp_nodepath_update_helperpaths(Inkscape::NodePath::Path *np) {
+ //std::map<Inkscape::LivePathEffect::Effect *, std::vector<SPCanvasItem *> > helper_path_vec;
+ if (!SP_IS_LPE_ITEM(np->item)) {
+ g_print ("Only LPEItems can have helperpaths!\n");
+ return;
+ }
+
+ SPLPEItem *lpeitem = SP_LPE_ITEM(np->item);
+ PathEffectList lpelist = sp_lpe_item_get_effect_list(lpeitem);
+
+ /* The number or type or LPEs may have changed, so we need to clear and recreate our
+ * helper_path_vec to make sure it is in sync */
+ sp_nodepath_destroy_helperpaths(np);
+ sp_nodepath_create_helperpaths(np);
+
+ for (PathEffectList::iterator i = lpelist.begin(); i != lpelist.end(); ++i) {
+ Inkscape::LivePathEffect::Effect *lpe = (*i)->lpeobject->get_lpe();
+ if (lpe) {
+ std::vector<Geom::PathVector> hpaths = lpe->getHelperPaths(lpeitem);
+ for (unsigned int j = 0; j < hpaths.size(); ++j) {
+ SPCurve *curve = new SPCurve(hpaths[j]);
+ curve->transform(np->i2d);
+ sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH((np->helper_path_vec[lpe])[j]), curve);
+ curve = curve->unref();
+ }
+ }
}
}
/**
* \brief Creates new nodepath from item
+ *
+ * If repr_key_in is not NULL, object *has* to be a LivePathEffectObject !
+ *
+ * \todo create proper constructor for nodepath::path, this method returns null a constructor cannot so this cannot be simply converted to constructor.
*/
Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object, bool show_handles, const char * repr_key_in, SPItem *item)
{
+ if (repr_key_in) {
+ g_assert(IS_LIVEPATHEFFECT(object));
+ }
+
Inkscape::XML::Node *repr = object->repr;
/** \todo
@@ -192,42 +278,42 @@ Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object,
SPCurve *curve = sp_nodepath_object_get_curve(object, repr_key_in);
- if (curve == NULL)
+ if (curve == NULL) {
return NULL;
+ }
- NArtBpath const *bpath = curve->get_bpath();
- gint length = curve->get_length();
- if (length == 0) {
+ if (curve->get_segment_count() < 1) {
curve->unref();
return NULL; // prevent crash for one-node paths
}
//Create new nodepath
- Inkscape::NodePath::Path *np = g_new(Inkscape::NodePath::Path, 1);
+ Inkscape::NodePath::Path *np = new Inkscape::NodePath::Path();
if (!np) {
curve->unref();
return NULL;
}
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+
// Set defaults
np->desktop = desktop;
np->object = object;
np->subpaths = NULL;
np->selected = NULL;
np->shape_editor = NULL; //Let the shapeeditor that makes this set it
- np->livarot_path = NULL;
np->local_change = 0;
np->show_handles = show_handles;
np->helper_path = NULL;
- np->helperpath_rgba = prefs_get_int_attribute("tools.nodes", "highlight_color", 0xff0000ff);
+ np->helperpath_rgba = prefs->getInt("/tools/nodes/highlight_color", 0xff0000ff);
np->helperpath_width = 1.0;
np->curve = curve->copy();
- np->show_helperpath = (prefs_get_int_attribute ("tools.nodes", "show_helperpath", 0) == 1);
+ np->show_helperpath = prefs->getBool("/tools/nodes/show_helperpath");
if (SP_IS_LPE_ITEM(object)) {
Inkscape::LivePathEffect::Effect *lpe = sp_lpe_item_get_current_lpe(SP_LPE_ITEM(object));
if (lpe && lpe->isVisible() && lpe->showOrigPath()) {
np->show_helperpath = true;
- }
+ }
}
np->straight_path = false;
if (IS_LIVEPATHEFFECT(object) && item) {
@@ -236,19 +322,26 @@ Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object,
np->item = SP_ITEM(object);
}
+ np->drag_origin_mouse = Geom::Point(NR_HUGE, NR_HUGE);
+
// we need to update item's transform from the repr here,
// because they may be out of sync when we respond
// to a change in repr by regenerating nodepath --bb
sp_object_read_attr(SP_OBJECT(np->item), "transform");
- np->i2d = from_2geom(sp_item_i2d_affine(np->item));
+ np->i2d = sp_item_i2d_affine(np->item);
np->d2i = np->i2d.inverse();
np->repr = repr;
- if (repr_key_in) { // apparantly the object is an LPEObject
+ if (repr_key_in) { // apparently the object is an LPEObject
np->repr_key = g_strdup(repr_key_in);
np->repr_nodetypes_key = g_strconcat(np->repr_key, "-nodetypes", NULL);
- Inkscape::LivePathEffect::Parameter *lpeparam = LIVEPATHEFFECT(object)->lpe->getParameter(repr_key_in);
+ Inkscape::LivePathEffect::Effect * lpe = LIVEPATHEFFECT(object)->get_lpe();
+ if (!lpe) {
+ g_error("sp_nodepath_new: lpeobject without real lpe passed as argument!");
+ delete np;
+ }
+ Inkscape::LivePathEffect::Parameter *lpeparam = lpe->getParameter(repr_key_in);
if (lpeparam) {
lpeparam->param_setup_nodepath(np);
}
@@ -266,25 +359,34 @@ Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object,
}
}
+ /* Calculate length of the nodetype string. The closing/starting point for closed paths is counted twice.
+ * So for example a closed rectangle has a nodetypestring of length 5.
+ * To get the correct count, one can count all segments in the paths, and then add the total number of (non-empty) paths. */
+ Geom::PathVector pathv_sanitized = pathv_to_linear_and_cubic_beziers(np->curve->get_pathvector());
+ np->curve->set_pathvector(pathv_sanitized);
+ guint length = np->curve->get_segment_count();
+ for (Geom::PathVector::const_iterator pit = pathv_sanitized.begin(); pit != pathv_sanitized.end(); ++pit) {
+ length += pit->empty() ? 0 : 1;
+ }
+
gchar const *nodetypes = np->repr->attribute(np->repr_nodetypes_key);
- gchar *typestr = parse_nodetypes(nodetypes, length);
+ Inkscape::NodePath::NodeType *typestr = parse_nodetypes(nodetypes, length);
// create the subpath(s) from the bpath
- NArtBpath const *b = bpath;
- while (b->code != NR_END) {
- b = subpath_from_bpath(np, b, typestr + (b - bpath));
- }
+ subpaths_from_pathvector(np, pathv_sanitized, typestr);
// reverse the list, because sp_nodepath_subpath_new() used g_list_prepend instead of append (for speed)
np->subpaths = g_list_reverse(np->subpaths);
- g_free(typestr);
+ delete[] typestr;
curve->unref();
- // create the livarot representation from the same item
- sp_nodepath_ensure_livarot_path(np);
+ // Draw helper curve
+ if (np->show_helperpath) {
+ np->helper_path = sp_nodepath_make_helper_item(np, /*desktop, */np->curve, true, np->helperpath_rgba);
+ }
- sp_nodepath_draw_helper_curve(np, desktop);
+ sp_nodepath_create_helperpaths(np);
return np;
}
@@ -292,74 +394,52 @@ Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPObject *object,
/**
* Destroys nodepath's subpaths, then itself, also tell parent ShapeEditor about it.
*/
-void sp_nodepath_destroy(Inkscape::NodePath::Path *np) {
-
- if (!np) //soft fail, like delete
- return;
-
- while (np->subpaths) {
- sp_nodepath_subpath_destroy((Inkscape::NodePath::SubPath *) np->subpaths->data);
+Inkscape::NodePath::Path::~Path() {
+ while (this->subpaths) {
+ sp_nodepath_subpath_destroy((Inkscape::NodePath::SubPath *) this->subpaths->data);
}
//Inform the ShapeEditor that made me, if any, that I am gone.
- if (np->shape_editor)
- np->shape_editor->nodepath_destroyed();
+ if (this->shape_editor)
+ this->shape_editor->nodepath_destroyed();
- g_assert(!np->selected);
-
- if (np->livarot_path) {
- delete np->livarot_path;
- np->livarot_path = NULL;
- }
+ g_assert(!this->selected);
- if (np->helper_path) {
- GtkObject *temp = np->helper_path;
- np->helper_path = NULL;
+ if (this->helper_path) {
+ GtkObject *temp = this->helper_path;
+ this->helper_path = NULL;
gtk_object_destroy(temp);
}
- if (np->curve) {
- np->curve->unref();
- np->curve = NULL;
+ if (this->curve) {
+ this->curve->unref();
+ this->curve = NULL;
}
- if (np->repr_key) {
- g_free(np->repr_key);
- np->repr_key = NULL;
+ if (this->repr_key) {
+ g_free(this->repr_key);
+ this->repr_key = NULL;
}
- if (np->repr_nodetypes_key) {
- g_free(np->repr_nodetypes_key);
- np->repr_nodetypes_key = NULL;
+ if (this->repr_nodetypes_key) {
+ g_free(this->repr_nodetypes_key);
+ this->repr_nodetypes_key = NULL;
}
- np->desktop = NULL;
+ sp_nodepath_destroy_helperpaths(this);
- g_free(np);
+ this->desktop = NULL;
}
-
-void sp_nodepath_ensure_livarot_path(Inkscape::NodePath::Path *np)
-{
- if (np && np->livarot_path == NULL) {
- SPCurve *curve = create_curve(np);
- np->livarot_path = new Path;
- np->livarot_path->LoadPathVector(curve->get_pathvector());
-
- if (np->livarot_path)
- np->livarot_path->ConvertWithBackData(0.01);
-
- curve->unref();
- }
-}
-
-
/**
* Return the node count of a given NodeSubPath.
*/
static gint sp_nodepath_subpath_get_node_count(Inkscape::NodePath::SubPath *subpath)
{
- if (!subpath)
- return 0;
- gint nodeCount = g_list_length(subpath->nodes);
+ int nodeCount = 0;
+
+ if (subpath) {
+ nodeCount = g_list_length(subpath->nodes);
+ }
+
return nodeCount;
}
@@ -368,12 +448,12 @@ static gint sp_nodepath_subpath_get_node_count(Inkscape::NodePath::SubPath *subp
*/
static gint sp_nodepath_get_node_count(Inkscape::NodePath::Path *np)
{
- if (!np)
- return 0;
gint nodeCount = 0;
- for (GList *item = np->subpaths ; item ; item=item->next) {
- Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *)item->data;
- nodeCount += g_list_length(subpath->nodes);
+ if (np) {
+ for (GList *item = np->subpaths ; item ; item=item->next) {
+ Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *)item->data;
+ nodeCount += g_list_length(subpath->nodes);
+ }
}
return nodeCount;
}
*/
static gint sp_nodepath_get_subpath_count(Inkscape::NodePath::Path *np)
{
- if (!np)
- return 0;
- return g_list_length (np->subpaths);
+ gint nodeCount = 0;
+ if (np) {
+ nodeCount = g_list_length(np->subpaths);
+ }
+ return nodeCount;
}
/**
*/
static gint sp_nodepath_selection_get_node_count(Inkscape::NodePath::Path *np)
{
- if (!np)
- return 0;
- return g_list_length (np->selected);
+ gint nodeCount = 0;
+ if (np) {
+ nodeCount = g_list_length(np->selected);
+ }
+ return nodeCount;
}
/**
@@ -403,24 +487,24 @@ static gint sp_nodepath_selection_get_node_count(Inkscape::NodePath::Path *np)
*/
static gint sp_nodepath_selection_get_subpath_count(Inkscape::NodePath::Path *np)
{
- if (!np)
- return 0;
- if (!np->selected)
- return 0;
- if (!np->selected->next)
- return 1;
- gint count = 0;
- for (GList *spl = np->subpaths; spl != NULL; spl = spl->next) {
- Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
- for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
- Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
- if (node->selected) {
- count ++;
- break;
+ gint nodeCount = 0;
+ if (np && np->selected) {
+ if (!np->selected->next) {
+ nodeCount = 1;
+ } else {
+ for (GList *spl = np->subpaths; spl != NULL; spl = spl->next) {
+ Inkscape::NodePath::SubPath *subpath = static_cast<Inkscape::NodePath::SubPath *>(spl->data);
+ for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
+ Inkscape::NodePath::Node *node = static_cast<Inkscape::NodePath::Node *>(nl->data);
+ if (node->selected) {
+ nodeCount++;
+ break;
+ }
+ }
}
}
}
- return count;
+ return nodeCount;
}
/**
}
/**
- * Create new nodepath from b, make it subpath of np.
- * \param t The node type.
- * \todo Fixme: t should be a proper type, rather than gchar
+ * Create new nodepaths from pathvector, make it subpaths of np.
+ * \param t The node type array.
*/
-static NArtBpath const * subpath_from_bpath(Inkscape::NodePath::Path *np, NArtBpath const *b, gchar const *t)
+static void subpaths_from_pathvector(Inkscape::NodePath::Path *np, Geom::PathVector const & pathv, Inkscape::NodePath::NodeType const *t)
{
- NR::Point ppos, pos, npos;
-
- g_assert((b->code == NR_MOVETO) || (b->code == NR_MOVETO_OPEN));
+ guint i = 0; // index into node type array
+ for (Geom::PathVector::const_iterator pit = pathv.begin(); pit != pathv.end(); ++pit) {
+ if (pit->empty())
+ continue; // don't add single knot paths
+
+ Inkscape::NodePath::SubPath *sp = sp_nodepath_subpath_new(np);
+
+ Geom::Point ppos = pit->initialPoint() * np->i2d;
+ NRPathcode pcode = NR_MOVETO;
+
+ /* Johan: Note that this is pretty arcane code. I am pretty sure it is working correctly, be very certain to change it! (better to just rewrite this whole method)*/
+ for (Geom::Path::const_iterator cit = pit->begin(); cit != pit->end_closed(); ++cit) {
+ if( dynamic_cast<Geom::LineSegment const*>(&*cit) ||
+ dynamic_cast<Geom::HLineSegment const*>(&*cit) ||
+ dynamic_cast<Geom::VLineSegment const*>(&*cit) )
+ {
+ Geom::Point pos = cit->initialPoint() * (Geom::Matrix)np->i2d;
+ sp_nodepath_node_new(sp, NULL, t[i++], pcode, &ppos, &pos, &pos);
+
+ ppos = cit->finalPoint() * (Geom::Matrix)np->i2d;
+ pcode = NR_LINETO;
+ }
+ else if(Geom::CubicBezier const *cubic_bezier = dynamic_cast<Geom::CubicBezier const*>(&*cit)) {
+ std::vector<Geom::Point> points = cubic_bezier->points();
+ Geom::Point pos = points[0] * (Geom::Matrix)np->i2d;
+ Geom::Point npos = points[1] * (Geom::Matrix)np->i2d;
+ sp_nodepath_node_new(sp, NULL, t[i++], pcode, &ppos, &pos, &npos);
+
+ ppos = points[2] * (Geom::Matrix)np->i2d;
+ pcode = NR_CURVETO;
+ }
+ }
- Inkscape::NodePath::SubPath *sp = sp_nodepath_subpath_new(np);
- bool const closed = (b->code == NR_MOVETO);
+ if (pit->closed()) {
+ // Add last knot (because sp_nodepath_subpath_close kills the last knot)
+ /* Remember that last closing segment is always a lineto, but its length can be zero if the path is visually closed already
+ * If the length is zero, don't add it to the nodepath. */
+ Geom::Curve const &closing_seg = pit->back_closed();
+ // Don't use !closing_seg.isDegenerate() as it is too precise, and does not account for floating point rounding probs (LP bug #257289)
+ if ( ! are_near(closing_seg.initialPoint(), closing_seg.finalPoint()) ) {
+ Geom::Point pos = closing_seg.finalPoint() * (Geom::Matrix)np->i2d;
+ sp_nodepath_node_new(sp, NULL, t[i++], NR_LINETO, &pos, &pos, &pos);
+ }
- pos = NR::Point(b->x3, b->y3) * np->i2d;
- if (b[1].code == NR_CURVETO) {
- npos = NR::Point(b[1].x1, b[1].y1) * np->i2d;
- } else {
- npos = pos;
- }
- Inkscape::NodePath::Node *n;
- n = sp_nodepath_node_new(sp, NULL, (Inkscape::NodePath::NodeType) *t, NR_MOVETO, &pos, &pos, &npos);
- g_assert(sp->first == n);
- g_assert(sp->last == n);
-
- b++;
- t++;
- while ((b->code == NR_CURVETO) || (b->code == NR_LINETO)) {
- pos = NR::Point(b->x3, b->y3) * np->i2d;
- if (b->code == NR_CURVETO) {
- ppos = NR::Point(b->x2, b->y2) * np->i2d;
- } else {
- ppos = pos;
- }
- if (b[1].code == NR_CURVETO) {
- npos = NR::Point(b[1].x1, b[1].y1) * np->i2d;
- } else {
- npos = pos;
+ sp_nodepath_subpath_close(sp);
}
- n = sp_nodepath_node_new(sp, NULL, (Inkscape::NodePath::NodeType)*t, b->code, &ppos, &pos, &npos);
- b++;
- t++;
}
-
- if (closed) sp_nodepath_subpath_close(sp);
-
- return b;
}
/**
- * Convert from sodipodi:nodetypes to new style type string.
+ * Convert from sodipodi:nodetypes to new style type array.
*/
-static gchar *parse_nodetypes(gchar const *types, gint length)
+static
+Inkscape::NodePath::NodeType * parse_nodetypes(gchar const *types, guint length)
{
- g_assert(length > 0);
+ Inkscape::NodePath::NodeType *typestr = new Inkscape::NodePath::NodeType[length + 1];
- gchar *typestr = g_new(gchar, length + 1);
-
- gint pos = 0;
+ guint pos = 0;
if (types) {
- for (gint i = 0; types[i] && ( i < length ); i++) {
+ for (guint i = 0; types[i] && ( i < length ); i++) {
while ((types[i] > '\0') && (types[i] <= ' ')) i++;
if (types[i] != '\0') {
switch (types[i]) {
case 's':
typestr[pos++] =Inkscape::NodePath::NODE_SMOOTH;
break;
+ case 'a':
+ typestr[pos++] =Inkscape::NodePath::NODE_AUTO;
+ break;
case 'z':
typestr[pos++] =Inkscape::NodePath::NODE_SYMM;
break;
}
}
- while (pos < length) typestr[pos++] =Inkscape::NodePath::NODE_NONE;
+ while (pos < length) {
+ typestr[pos++] = Inkscape::NodePath::NODE_NONE;
+ }
return typestr;
}
if (np->show_helperpath) {
SPCurve * helper_curve = np->curve->copy();
- helper_curve->transform(np->i2d );
+ helper_curve->transform(np->i2d);
sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve);
helper_curve->unref();
}
+
+ // updating helperpaths of LPEItems is now done in sp_lpe_item_update();
+ //sp_nodepath_update_helperpaths(np);
+
+ // now that nodepath and knotholder can be enabled simultaneously, we must update the knotholder, too
+ // TODO: this should be done from ShapeEditor!! nodepath should be oblivious of knotholder!
+ np->shape_editor->update_knotholder();
}
/**
if (np->show_helperpath) {
SPCurve * helper_curve = np->curve->copy();
- helper_curve->transform(np->i2d );
+ helper_curve->transform(np->i2d);
sp_canvas_bpath_set_bpath(SP_CANVAS_BPATH(np->helper_path), helper_curve);
helper_curve->unref();
}
- }
+
+ // TODO: do we need this call here? after all, update_object() should have been called just before
+ //sp_nodepath_update_helperpaths(np);
+}
/**
* Update XML path node with data from path object, commit changes forever.
@@ -602,11 +706,6 @@ void sp_nodepath_update_repr(Inkscape::NodePath::Path *np, const gchar *annotati
//fixme: np can be NULL, so check before proceeding
g_return_if_fail(np != NULL);
- if (np->livarot_path) {
- delete np->livarot_path;
- np->livarot_path = NULL;
- }
-
update_repr_internal(np);
sp_canvas_end_forced_full_redraws(np->desktop->canvas);
@@ -619,11 +718,6 @@ void sp_nodepath_update_repr(Inkscape::NodePath::Path *np, const gchar *annotati
*/
static void sp_nodepath_update_repr_keyed(Inkscape::NodePath::Path *np, gchar const *key, const gchar *annotation)
{
- if (np->livarot_path) {
- delete np->livarot_path;
- np->livarot_path = NULL;
- }
-
update_repr_internal(np);
sp_document_maybe_done(sp_desktop_document(np->desktop), key, SP_VERB_CONTEXT_NODE,
annotation);
for (GList *spl = np->subpaths; spl != NULL; spl = spl->next) {
Inkscape::NodePath::SubPath *sp = (Inkscape::NodePath::SubPath *) spl->data;
- curve->moveto(sp->first->pos * np->d2i);
+ curve->moveto(sp->first->pos * np->d2i);
Inkscape::NodePath::Node *n = sp->first->n.other;
while (n) {
- NR::Point const end_pt = n->pos * np->d2i;
+ Geom::Point const end_pt = n->pos * np->d2i;
+ if (!IS_FINITE(n->pos[0]) || !IS_FINITE(n->pos[1])){
+ g_message("niet finite");
+ }
switch (n->code) {
case NR_LINETO:
curve->lineto(end_pt);
case Inkscape::NodePath::NODE_SMOOTH:
code = 's';
break;
+ case Inkscape::NodePath::NODE_AUTO:
+ code = 'a';
+ break;
case Inkscape::NodePath::NODE_SYMM:
code = 'z';
break;
return typestr;
}
-/**
- * Returns current path in context. // later eliminate this function at all!
- */
-static Inkscape::NodePath::Path *sp_nodepath_current()
+// Returns different message contexts depending on the current context. This function should only
+// be called when ec is either a SPNodeContext or SPLPEToolContext, thus we return NULL in all
+// other cases.
+static Inkscape::MessageContext *
+get_message_context(SPEventContext *ec)
{
- if (!SP_ACTIVE_DESKTOP) {
- return NULL;
- }
+ Inkscape::MessageContext *mc = 0;
- SPEventContext *event_context = (SP_ACTIVE_DESKTOP)->event_context;
-
- if (!SP_IS_NODE_CONTEXT(event_context)) {
- return NULL;
+ if (SP_IS_NODE_CONTEXT(ec)) {
+ mc = SP_NODE_CONTEXT(ec)->_node_message_context;
+ } else if (SP_IS_LPETOOL_CONTEXT(ec)) {
+ mc = SP_LPETOOL_CONTEXT(ec)->_lpetool_message_context;
+ } else {
+ g_warning ("Nodepath should only be present in Node tool or Geometric tool.");
}
- return SP_NODE_CONTEXT(event_context)->shape_editor->get_nodepath();
+ return mc;
}
-
-
/**
\brief Fills node and handle positions for three nodes, splitting line
marked by end at distance t.
@@ -813,16 +912,16 @@ static void sp_nodepath_line_midpoint(Inkscape::NodePath::Node *new_path,Inkscap
new_path->code = NR_CURVETO;
gdouble s = 1 - t;
for (int dim = 0; dim < 2; dim++) {
- NR::Coord const f000 = start->pos[dim];
- NR::Coord const f001 = start->n.pos[dim];
- NR::Coord const f011 = end->p.pos[dim];
- NR::Coord const f111 = end->pos[dim];
- NR::Coord const f00t = s * f000 + t * f001;
- NR::Coord const f01t = s * f001 + t * f011;
- NR::Coord const f11t = s * f011 + t * f111;
- NR::Coord const f0tt = s * f00t + t * f01t;
- NR::Coord const f1tt = s * f01t + t * f11t;
- NR::Coord const fttt = s * f0tt + t * f1tt;
+ Geom::Coord const f000 = start->pos[dim];
+ Geom::Coord const f001 = start->n.pos[dim];
+ Geom::Coord const f011 = end->p.pos[dim];
+ Geom::Coord const f111 = end->pos[dim];
+ Geom::Coord const f00t = s * f000 + t * f001;
+ Geom::Coord const f01t = s * f001 + t * f011;
+ Geom::Coord const f11t = s * f011 + t * f111;
+ Geom::Coord const f0tt = s * f00t + t * f01t;
+ Geom::Coord const f1tt = s * f01t + t * f11t;
+ Geom::Coord const fttt = s * f0tt + t * f1tt;
start->n.pos[dim] = f00t;
new_path->p.pos[dim] = f0tt;
new_path->pos[dim] = fttt;
@@ -870,34 +969,43 @@ static Inkscape::NodePath::Node *sp_nodepath_node_break(Inkscape::NodePath::Node
g_assert(node->subpath);
g_assert(g_list_find(node->subpath->nodes, node));
- Inkscape::NodePath::SubPath *sp = node->subpath;
+ Inkscape::NodePath::Node* result = 0;
+ Inkscape::NodePath::SubPath *sp = node->subpath;
Inkscape::NodePath::Path *np = sp->nodepath;
if (sp->closed) {
sp_nodepath_subpath_open(sp, node);
- return sp->first;
- } else {
+ result = sp->first;
+ } else if ( (node == sp->first) || (node == sp->last ) ){
// no break for end nodes
- if (node == sp->first) return NULL;
- if (node == sp->last ) return NULL;
-
+ result = 0;
+ } else {
// create a new subpath
- Inkscape::NodePath::SubPath *newsubpath = sp_nodepath_subpath_new(np);
+ Inkscape::NodePath::SubPath *newsubpath = sp_nodepath_subpath_new(np);
// duplicate the break node as start of the new subpath
- Inkscape::NodePath::Node *newnode = sp_nodepath_node_new(newsubpath, NULL, (Inkscape::NodePath::NodeType)node->type, NR_MOVETO, &node->pos, &node->pos, &node->n.pos);
-
- while (node->n.other) { // copy the remaining nodes into the new subpath
- Inkscape::NodePath::Node *n = node->n.other;
- Inkscape::NodePath::Node *nn = sp_nodepath_node_new(newsubpath, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->code, &n->p.pos, &n->pos, &n->n.pos);
- if (n->selected) {
- sp_nodepath_node_select(nn, TRUE, TRUE); //preserve selection
- }
- sp_nodepath_node_destroy(n); // remove the point on the original subpath
+ Inkscape::NodePath::Node *newnode = sp_nodepath_node_new(newsubpath, NULL,
+ static_cast<Inkscape::NodePath::NodeType>(node->type),
+ NR_MOVETO, &node->pos, &node->pos, &node->n.pos);
+
+ // attach rest of curve to new node
+ g_assert(node->n.other);
+ newnode->n.other = node->n.other; node->n.other = NULL;
+ newnode->n.other->p.other = newnode;
+ newsubpath->last = sp->last;
+ sp->last = node;
+ node = newnode;
+ while (node->n.other) {
+ node = node->n.other;
+ node->subpath = newsubpath;
+ sp->nodes = g_list_remove(sp->nodes, node);
+ newsubpath->nodes = g_list_prepend(newsubpath->nodes, node);
}
- return newnode;
+
+ result = newnode;
}
+ return result;
}
/**
@@ -918,10 +1026,11 @@ static Inkscape::NodePath::Node *sp_nodepath_node_duplicate(Inkscape::NodePath::
Inkscape::NodePath::Node *newnode = sp_nodepath_node_new(sp, node, (Inkscape::NodePath::NodeType)node->type, code, &node->p.pos, &node->pos, &node->n.pos);
- if (!node->n.other || !node->p.other) // if node is an endnode, select it
+ if (!node->n.other || !node->p.other) { // if node is an endnode, select it
return node;
- else
+ } else {
return newnode; // otherwise select the newly created node
+ }
}
static void sp_node_handle_mirror_n_to_p(Inkscape::NodePath::Node *node)
@@ -943,34 +1052,64 @@ static void sp_nodepath_set_line_type(Inkscape::NodePath::Node *end, NRPathcode
g_assert(end->subpath);
g_assert(end->p.other);
- if (end->code == static_cast< guint > ( code ) )
- return;
+ if (end->code != static_cast<guint>(code) ) {
+ Inkscape::NodePath::Node *start = end->p.other;
- Inkscape::NodePath::Node *start = end->p.other;
-
- end->code = code;
+ end->code = code;
- if (code == NR_LINETO) {
- if (start->code == NR_LINETO) {
- sp_nodepath_set_node_type (start, Inkscape::NodePath::NODE_CUSP);
- }
- if (end->n.other) {
- if (end->n.other->code == NR_LINETO) {
- sp_nodepath_set_node_type (end, Inkscape::NodePath::NODE_CUSP);
+ if (code == NR_LINETO) {
+ if (start->code == NR_LINETO) {
+ sp_nodepath_set_node_type(start, Inkscape::NodePath::NODE_CUSP);
+ }
+ if (end->n.other) {
+ if (end->n.other->code == NR_LINETO) {
+ sp_nodepath_set_node_type(end, Inkscape::NodePath::NODE_CUSP);
+ }
}
+
+ if (start->type == Inkscape::NodePath::NODE_AUTO)
+ start->type = Inkscape::NodePath::NODE_SMOOTH;
+ if (end->type == Inkscape::NodePath::NODE_AUTO)
+ end->type = Inkscape::NodePath::NODE_SMOOTH;
+
+ start->n.pos = start->pos;
+ end->p.pos = end->pos;
+
+ sp_node_adjust_handle(start, -1);
+ sp_node_adjust_handle(end, 1);
+
+ } else {
+ Geom::Point delta = end->pos - start->pos;
+ start->n.pos = start->pos + delta / 3;
+ end->p.pos = end->pos - delta / 3;
+ sp_node_adjust_handle(start, 1);
+ sp_node_adjust_handle(end, -1);
}
- } else {
- NR::Point delta = end->pos - start->pos;
- start->n.pos = start->pos + delta / 3;
- end->p.pos = end->pos - delta / 3;
- sp_node_adjust_handle(start, 1);
- sp_node_adjust_handle(end, -1);
+
+ sp_node_update_handles(start);
+ sp_node_update_handles(end);
}
+}
- sp_node_update_handles(start);
- sp_node_update_handles(end);
+static void
+sp_nodepath_update_node_knot(Inkscape::NodePath::Node *node)
+{
+ if (node->type == Inkscape::NodePath::NODE_CUSP) {
+ node->knot->setShape (SP_KNOT_SHAPE_DIAMOND);
+ node->knot->setSize (node->selected? 11 : 9);
+ sp_knot_update_ctrl(node->knot);
+ } else if (node->type == Inkscape::NodePath::NODE_AUTO) {
+ node->knot->setShape (SP_KNOT_SHAPE_CIRCLE);
+ node->knot->setSize (node->selected? 11 : 9);
+ sp_knot_update_ctrl(node->knot);
+ } else {
+ node->knot->setShape (SP_KNOT_SHAPE_SQUARE);
+ node->knot->setSize (node->selected? 9 : 7);
+ sp_knot_update_ctrl(node->knot);
+ }
}
+
/**
* Change node type, and its handles accordingly.
*/
@@ -987,15 +1126,7 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N
node->type = type;
- if (node->type == Inkscape::NodePath::NODE_CUSP) {
- node->knot->setShape (SP_KNOT_SHAPE_DIAMOND);
- node->knot->setSize (node->selected? 11 : 9);
- sp_knot_update_ctrl(node->knot);
- } else {
- node->knot->setShape (SP_KNOT_SHAPE_SQUARE);
- node->knot->setSize (node->selected? 9 : 7);
- sp_knot_update_ctrl(node->knot);
- }
+ sp_nodepath_update_node_knot(node);
// if one of handles is mouseovered, preserve its position
if (node->p.knot && SP_KNOT_IS_MOUSEOVER(node->p.knot)) {
@@ -1016,6 +1147,7 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N
bool
sp_node_side_is_line (Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeSide *side)
{
+// TODO clean up multiple returns
Inkscape::NodePath::Node *othernode = side->other;
if (!othernode)
return false;
@@ -1027,28 +1159,35 @@ sp_node_side_is_line (Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeSi
other_to_me = &othernode->n;
} else if (&node->n == side) {
other_to_me = &othernode->p;
- }
+ }
if (!other_to_me)
return false;
- bool is_line =
- (NR::L2(othernode->pos - other_to_me->pos) < 1e-6 &&
- NR::L2(node->pos - side->pos) < 1e-6);
+ bool is_line =
+ (Geom::L2(othernode->pos - other_to_me->pos) < 1e-6 &&
+ Geom::L2(node->pos - side->pos) < 1e-6);
return is_line;
}
/**
* Same as sp_nodepath_set_node_type(), but also converts, if necessary, adjacent segments from
* lines to curves. If adjacent to one line segment, pulls out or rotates opposite handle to align
- * with that segment, procucing half-smooth node. If already half-smooth, pull out the second handle too.
+ * with that segment, procucing half-smooth node. If already half-smooth, pull out the second handle too.
* If already cusp and set to cusp, retracts handles.
*/
void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeType type)
{
+ if (type == Inkscape::NodePath::NODE_AUTO) {
+ if (node->p.other != NULL)
+ node->code = NR_CURVETO;
+ if (node->n.other != NULL)
+ node->n.other->code = NR_CURVETO;
+ }
+
if (type == Inkscape::NodePath::NODE_SYMM || type == Inkscape::NodePath::NODE_SMOOTH) {
-/*
+/*
Here's the algorithm of converting node to smooth (Shift+S or toolbar button), in pseudocode:
-
+
if (two_handles) {
// do nothing, adjust_handles called via set_node_type will line them up
} else if (one_handle) {
@@ -1062,18 +1201,22 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
// pull opposite handle in line with the existing one
}
} else if (no_handles) {
- if (both_segments_are_lines OR both_segments_are_curves) {
+ if (both_segments_are_lines
+ OR both_segments_are_curves
+ OR one_is_line_but_the_curveside_node_is_selected_and_has_two_handles) {
//pull both handles
} else {
// pull the handle opposite to line segment, making node half-smooth
}
}
*/
- bool p_has_handle = (NR::L2(node->pos - node->p.pos) > 1e-6);
- bool n_has_handle = (NR::L2(node->pos - node->n.pos) > 1e-6);
+ bool p_has_handle = (Geom::L2(node->pos - node->p.pos) > 1e-6);
+ bool n_has_handle = (Geom::L2(node->pos - node->n.pos) > 1e-6);
bool p_is_line = sp_node_side_is_line(node, &node->p);
bool n_is_line = sp_node_side_is_line(node, &node->n);
+#define NODE_HAS_BOTH_HANDLES(node) ((Geom::L2(node->pos - node->n.pos) > 1e-6) && (Geom::L2(node->pos - node->p.pos) > 1e-6))
+
if (p_has_handle && n_has_handle) {
// do nothing, adjust_handles will line them up
} else if (p_has_handle || n_has_handle) {
@@ -1082,6 +1225,7 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
Radial handle (node->pos - node->p.pos);
if (fabs(line.a - handle.a) < 1e-3) { // lined up
// already half-smooth; pull opposite handle too making it fully smooth
+ node->n.other->code = NR_CURVETO;
node->n.pos = node->pos + (node->n.other->pos - node->pos) / 3;
} else {
// do nothing, adjust_handles will line the handle up, producing a half-smooth node
@@ -1091,6 +1235,7 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
Radial handle (node->pos - node->n.pos);
if (fabs(line.a - handle.a) < 1e-3) { // lined up
// already half-smooth; pull opposite handle too making it fully smooth
+ node->code = NR_CURVETO;
node->p.pos = node->pos + (node->p.other->pos - node->pos) / 3;
} else {
// do nothing, adjust_handles will line the handle up, producing a half-smooth node
@@ -1099,63 +1244,46 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
// pull n handle
node->n.other->code = NR_CURVETO;
double len = (type == Inkscape::NodePath::NODE_SYMM)?
- NR::L2(node->p.pos - node->pos) :
- NR::L2(node->n.other->pos - node->pos) / 3;
- node->n.pos = node->pos - (len / NR::L2(node->p.pos - node->pos)) * (node->p.pos - node->pos);
+ Geom::L2(node->p.pos - node->pos) :
+ Geom::L2(node->n.other->pos - node->pos) / 3;
+ node->n.pos = node->pos - (len / Geom::L2(node->p.pos - node->pos)) * (node->p.pos - node->pos);
} else if (n_has_handle && node->p.other) {
// pull p handle
node->code = NR_CURVETO;
double len = (type == Inkscape::NodePath::NODE_SYMM)?
- NR::L2(node->n.pos - node->pos) :
- NR::L2(node->p.other->pos - node->pos) / 3;
- node->p.pos = node->pos - (len / NR::L2(node->n.pos - node->pos)) * (node->n.pos - node->pos);
+ Geom::L2(node->n.pos - node->pos) :
+ Geom::L2(node->p.other->pos - node->pos) / 3;
+ node->p.pos = node->pos - (len / Geom::L2(node->n.pos - node->pos)) * (node->n.pos - node->pos);
}
} else if (!p_has_handle && !n_has_handle) {
- if ((p_is_line && n_is_line) || (!p_is_line && node->p.other && !n_is_line && node->n.other)) {
- // no handles, but both segments are either lnes or curves:
- //pull both handles
+ if ((p_is_line && n_is_line) || (!p_is_line && node->p.other && !n_is_line && node->n.other) ||
+ (n_is_line && node->p.other && node->p.other->selected && NODE_HAS_BOTH_HANDLES(node->p.other)) ||
+ (p_is_line && node->n.other && node->n.other->selected && NODE_HAS_BOTH_HANDLES(node->n.other))
+ ) {
+ // no handles, but: both segments are either lines or curves; or: one is line and the
+ // node at the other side is selected (so it was just smoothed too!) and now has both
+ // handles: then pull both handles here
// convert both to curves:
node->code = NR_CURVETO;
node->n.other->code = NR_CURVETO;
- NR::Point leg_prev = node->pos - node->p.other->pos;
- NR::Point leg_next = node->pos - node->n.other->pos;
-
- double norm_leg_prev = L2(leg_prev);
- double norm_leg_next = L2(leg_next);
-
- NR::Point delta;
- if (norm_leg_next > 0.0) {
- delta = (norm_leg_prev / norm_leg_next) * leg_next - leg_prev;
- (&delta)->normalize();
- }
-
- if (type == Inkscape::NodePath::NODE_SYMM) {
- double norm_leg_avg = (norm_leg_prev + norm_leg_next) / 2;
- node->p.pos = node->pos + 0.3 * norm_leg_avg * delta;
- node->n.pos = node->pos - 0.3 * norm_leg_avg * delta;
- } else {
- // length of handle is proportional to distance to adjacent node
- node->p.pos = node->pos + 0.3 * norm_leg_prev * delta;
- node->n.pos = node->pos - 0.3 * norm_leg_next * delta;
- }
-
+ sp_node_adjust_handles_auto(node);
} else {
// pull the handle opposite to line segment, making it half-smooth
if (p_is_line && node->n.other) {
if (type != Inkscape::NodePath::NODE_SYMM) {
// pull n handle
node->n.other->code = NR_CURVETO;
- double len = NR::L2(node->n.other->pos - node->pos) / 3;
- node->n.pos = node->pos + (len / NR::L2(node->p.other->pos - node->pos)) * (node->p.other->pos - node->pos);
+ double len = Geom::L2(node->n.other->pos - node->pos) / 3;
+ node->n.pos = node->pos + (len / Geom::L2(node->p.other->pos - node->pos)) * (node->p.other->pos - node->pos);
}
} else if (n_is_line && node->p.other) {
if (type != Inkscape::NodePath::NODE_SYMM) {
// pull p handle
node->code = NR_CURVETO;
- double len = NR::L2(node->p.other->pos - node->pos) / 3;
- node->p.pos = node->pos + (len / NR::L2(node->n.other->pos - node->pos)) * (node->n.other->pos - node->pos);
+ double len = Geom::L2(node->p.other->pos - node->pos) / 3;
+ node->p.pos = node->pos + (len / Geom::L2(node->n.other->pos - node->pos)) * (node->n.other->pos - node->pos);
}
}
}
@@ -1172,30 +1300,43 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
/**
* Move node to point, and adjust its and neighbouring handles.
*/
-void sp_node_moveto(Inkscape::NodePath::Node *node, NR::Point p)
+void sp_node_moveto(Inkscape::NodePath::Node *node, Geom::Point p)
{
- NR::Point delta = p - node->pos;
- node->pos = p;
+ if (node->type == Inkscape::NodePath::NODE_AUTO) {
+ node->pos = p;
+ sp_node_adjust_handles_auto(node);
+ } else {
+ Geom::Point delta = p - node->pos;
+ node->pos = p;
- node->p.pos += delta;
- node->n.pos += delta;
+ node->p.pos += delta;
+ node->n.pos += delta;
+ }
Inkscape::NodePath::Node *node_p = NULL;
Inkscape::NodePath::Node *node_n = NULL;
if (node->p.other) {
- if (node->code == NR_LINETO) {
+ if (sp_node_side_is_line(node, &node->p)) {
sp_node_adjust_handle(node, 1);
sp_node_adjust_handle(node->p.other, -1);
node_p = node->p.other;
}
+ if (!node->p.other->selected && node->p.other->type == Inkscape::NodePath::NODE_AUTO) {
+ sp_node_adjust_handles_auto(node->p.other);
+ node_p = node->p.other;
+ }
}
if (node->n.other) {
- if (node->n.other->code == NR_LINETO) {
+ if (sp_node_side_is_line(node, &node->n)) {
sp_node_adjust_handle(node, -1);
sp_node_adjust_handle(node->n.other, 1);
node_n = node->n.other;
}
+ if (!node->n.other->selected && node->n.other->type == Inkscape::NodePath::NODE_AUTO) {
+ sp_node_adjust_handles_auto(node->n.other);
+ node_n = node->n.other;
+ }
}
// this function is only called from batch movers that will update display at the end
/**
* Call sp_node_moveto() for node selection and handle possible snapping.
*/
-static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath, NR::Coord dx, NR::Coord dy,
- bool const snap, bool constrained = false,
- Inkscape::Snapper::ConstraintLine const &constraint = NR::Point())
+static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath, Geom::Coord dx, Geom::Coord dy,
+ bool const snap, bool constrained = false,
+ Inkscape::Snapper::ConstraintLine const &constraint = Geom::Point())
{
- NR::Coord best = NR_HUGE;
- NR::Point delta(dx, dy);
- NR::Point best_pt = delta;
- Inkscape::SnappedPoint best_abs;
-
- if (snap) {
+ Geom::Point delta(dx, dy);
+ Geom::Point best_pt = delta;
+ Inkscape::SnappedPoint best;
+
+ if (snap) {
/* When dragging a (selected) node, it should only snap to other nodes (i.e. unselected nodes), and
- * not to itself. The snapper however can not tell which nodes are selected and which are not, so we
+ * not to itself. The snapper however can not tell which nodes are selected and which are not, so we
* must provide that information. */
-
- // Build a list of the unselected nodes to which the snapper should snap
- std::vector<NR::Point> unselected_nodes;
+
+ // Build a list of the unselected nodes to which the snapper should snap
+ std::vector<std::pair<Geom::Point, int> > unselected_nodes;
for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
if (!node->selected) {
- unselected_nodes.push_back(node->pos);
- }
+ unselected_nodes.push_back(std::make_pair(to_2geom(node->pos), node->type == Inkscape::NodePath::NODE_SMOOTH ? Inkscape::SNAPTARGET_NODE_SMOOTH : Inkscape::SNAPTARGET_NODE_CUSP));
+ }
}
- }
-
+ }
+
SnapManager &m = nodepath->desktop->namedview->snap_manager;
-
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+
+ // When only the node closest to the mouse pointer is to be snapped
+ // then we will not even try to snap to other points and discard those immediately
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ bool closest_only = prefs->getBool("/options/snapclosestonly/value", false);
+
+ Inkscape::NodePath::Node *closest_node = NULL;
+ Geom::Coord closest_dist = NR_HUGE;
+
+ if (closest_only) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
+ Geom::Coord dist = Geom::L2(nodepath->drag_origin_mouse - n->origin);
+ if (dist < closest_dist) {
+ closest_node = n;
+ closest_dist = dist;
+ }
+ }
+ }
+
+ // Iterate through all selected nodes
+ m.setup(nodepath->desktop, false, nodepath->item, &unselected_nodes);
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
- m.setup(NULL, SP_PATH(n->subpath->nodepath->item), &unselected_nodes);
- Inkscape::SnappedPoint s;
- if (constrained) {
- Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
- dedicated_constraint.setPoint(n->pos);
- s = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, n->pos + delta, dedicated_constraint);
- } else {
- s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, n->pos + delta);
- }
- if (s.getSnapped() && (s.getDistance() < best)) {
- best = s.getDistance();
- best_abs = s;
- best_pt = s.getPoint() - n->pos;
+ if (!closest_only || n == closest_node) { //try to snap either all selected nodes or only the closest one
+ Inkscape::SnappedPoint s;
+ Inkscape::SnapSourceType source_type = (n->type == Inkscape::NodePath::NODE_SMOOTH ? Inkscape::SNAPSOURCE_NODE_SMOOTH : Inkscape::SNAPSOURCE_NODE_CUSP);
+ if (constrained) {
+ Inkscape::Snapper::ConstraintLine dedicated_constraint = constraint;
+ dedicated_constraint.setPoint(n->pos);
+ s = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(n->pos + delta), source_type, dedicated_constraint, false);
+ } else {
+ s = m.freeSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, to_2geom(n->pos + delta), source_type);
+ }
+
+ if (s.getSnapped()) {
+ s.setPointerDistance(Geom::L2(nodepath->drag_origin_mouse - n->origin));
+ if (!s.isOtherSnapBetter(best, true)) {
+ best = s;
+ best_pt = from_2geom(s.getPoint()) - n->pos;
+ }
+ }
}
}
-
- if (best_abs.getSnapped()) {
- nodepath->desktop->snapindicator->set_new_snappoint(best_abs);
+
+ if (best.getSnapped()) {
+ nodepath->desktop->snapindicator->set_new_snaptarget(best);
} else {
- nodepath->desktop->snapindicator->remove_snappoint();
+ nodepath->desktop->snapindicator->remove_snaptarget();
}
}
double
sculpt_profile (double x, double alpha, guint profile)
{
- if (x >= 1)
- return 0;
- if (x <= 0)
- return 1;
+ double result = 1;
- switch (profile) {
- case SCULPT_PROFILE_LINEAR:
- return 1 - x;
- case SCULPT_PROFILE_BELL:
- return (0.5 * cos (M_PI * (pow(x, alpha))) + 0.5);
- case SCULPT_PROFILE_ELLIPTIC:
- return sqrt(1 - x*x);
+ if (x >= 1) {
+ result = 0;
+ } else if (x <= 0) {
+ result = 1;
+ } else {
+ switch (profile) {
+ case SCULPT_PROFILE_LINEAR:
+ result = 1 - x;
+ break;
+ case SCULPT_PROFILE_BELL:
+ result = (0.5 * cos (M_PI * (pow(x, alpha))) + 0.5);
+ break;
+ case SCULPT_PROFILE_ELLIPTIC:
+ result = sqrt(1 - x*x);
+ break;
+ default:
+ g_assert_not_reached();
+ }
}
- return 1;
+ return result;
}
double
-bezier_length (NR::Point a, NR::Point ah, NR::Point bh, NR::Point b)
+bezier_length (Geom::Point a, Geom::Point ah, Geom::Point bh, Geom::Point b)
{
// extremely primitive for now, don't have time to look for the real one
- double lower = NR::L2(b - a);
- double upper = NR::L2(ah - a) + NR::L2(bh - ah) + NR::L2(bh - b);
+ double lower = Geom::L2(b - a);
+ double upper = Geom::L2(ah - a) + Geom::L2(bh - ah) + Geom::L2(bh - b);
return (lower + upper)/2;
}
void
-sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta, NR::Point delta_n, NR::Point delta_p)
+sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, Geom::Point delta, Geom::Point delta_n, Geom::Point delta_p)
{
n->pos = n->origin + delta;
n->n.pos = n->n.origin + delta_n;
@@ -1323,7 +1497,7 @@ sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta,
* on how far they are from the dragged node n.
*/
static void
-sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, NR::Point delta)
+sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, Geom::Point delta)
{
g_assert (n);
g_assert (nodepath);
@@ -1339,7 +1513,8 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
if (pressure > 0.5)
alpha = 1/alpha;
- guint profile = prefs_get_int_attribute("tools.nodes", "sculpting_profile", SCULPT_PROFILE_BELL);
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ guint profile = prefs->getInt("/tools/nodes/sculpting_profile", SCULPT_PROFILE_BELL);
if (sp_nodepath_selection_get_subpath_count(nodepath) <= 1) {
// Only one subpath has selected nodes:
@@ -1410,8 +1585,8 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
if (n_node->selected) {
sp_nodepath_move_node_and_handles (n_node,
sculpt_profile (n_range / n_sel_range, alpha, profile) * delta,
- sculpt_profile ((n_range + NR::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta,
- sculpt_profile ((n_range - NR::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta);
+ sculpt_profile ((n_range + Geom::L2(n_node->n.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta,
+ sculpt_profile ((n_range - Geom::L2(n_node->p.origin - n_node->origin)) / n_sel_range, alpha, profile) * delta);
}
if (n_node == p_node) {
n_going = false;
@@ -1427,8 +1602,8 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
if (p_node->selected) {
sp_nodepath_move_node_and_handles (p_node,
sculpt_profile (p_range / p_sel_range, alpha, profile) * delta,
- sculpt_profile ((p_range - NR::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta,
- sculpt_profile ((p_range + NR::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta);
+ sculpt_profile ((p_range - Geom::L2(p_node->n.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta,
+ sculpt_profile ((p_range + Geom::L2(p_node->p.origin - p_node->origin)) / p_sel_range, alpha, profile) * delta);
}
if (p_node == n_node) {
n_going = false;
@@ -1440,7 +1615,7 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
} else {
// Multiple subpaths have selected nodes:
- // use spatial mode, where the distance from n to node being dragged is measured directly as NR::L2.
+ // use spatial mode, where the distance from n to node being dragged is measured directly as Geom::L2.
// TODO: correct these distances taking into account their angle relative to the bisector, so as to
// fix the pear-like shape when sculpting e.g. a ring
@@ -1451,7 +1626,7 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
if (node->selected) {
- direct_range = MAX(direct_range, NR::L2(node->origin - n->origin));
+ direct_range = MAX(direct_range, Geom::L2(node->origin - n->origin));
}
}
}
@@ -1464,9 +1639,9 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
if (node->selected) {
if (direct_range > 1e-6) {
sp_nodepath_move_node_and_handles (node,
- sculpt_profile (NR::L2(node->origin - n->origin) / direct_range, alpha, profile) * delta,
- sculpt_profile (NR::L2(node->n.origin - n->origin) / direct_range, alpha, profile) * delta,
- sculpt_profile (NR::L2(node->p.origin - n->origin) / direct_range, alpha, profile) * delta);
+ sculpt_profile (Geom::L2(node->origin - n->origin) / direct_range, alpha, profile) * delta,
+ sculpt_profile (Geom::L2(node->n.origin - n->origin) / direct_range, alpha, profile) * delta,
+ sculpt_profile (Geom::L2(node->p.origin - n->origin) / direct_range, alpha, profile) * delta);
} else {
sp_nodepath_move_node_and_handles (node, delta, delta, delta);
}
@@ -1505,11 +1680,10 @@ sp_node_selected_move(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy
* Move node selection off screen and commit the change.
*/
void
-sp_node_selected_move_screen(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy)
+sp_node_selected_move_screen(SPDesktop *desktop, Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy)
{
// borrowed from sp_selection_move_screen in selection-chemistry.c
// we find out the current zoom factor and divide deltas by it
- SPDesktop *desktop = SP_ACTIVE_DESKTOP;
gdouble zoom = desktop->current_zoom();
gdouble zdx = dx / zoom;
@@ -1531,11 +1705,11 @@ sp_node_selected_move_screen(Inkscape::NodePath::Path *nodepath, gdouble dx, gdo
/**
* Move selected nodes to the absolute position given
*/
-void sp_node_selected_move_absolute(Inkscape::NodePath::Path *nodepath, NR::Coord val, NR::Dim2 axis)
+void sp_node_selected_move_absolute(Inkscape::NodePath::Path *nodepath, Geom::Coord val, Geom::Dim2 axis)
{
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
- NR::Point npos(axis == NR::X ? val : n->pos[NR::X], axis == NR::Y ? val : n->pos[NR::Y]);
+ Geom::Point npos(axis == Geom::X ? val : n->pos[Geom::X], axis == Geom::Y ? val : n->pos[Geom::Y]);
sp_node_moveto(n, npos);
}
@@ -1543,17 +1717,17 @@ void sp_node_selected_move_absolute(Inkscape::NodePath::Path *nodepath, NR::Coor
}
/**
- * If the coordinates of all selected nodes coincide, return the common coordinate; otherwise return NR::Nothing
+ * If the coordinates of all selected nodes coincide, return the common coordinate; otherwise return Geom::Nothing
*/
-NR::Maybe<NR::Coord> sp_node_selected_common_coord (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+boost::optional<Geom::Coord> sp_node_selected_common_coord (Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis)
{
- NR::Maybe<NR::Coord> no_coord = NR::Nothing();
+ boost::optional<Geom::Coord> no_coord;
g_return_val_if_fail(nodepath->selected, no_coord);
// determine coordinate of first selected node
GList *nsel = nodepath->selected;
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nsel->data;
- NR::Coord coord = n->pos[axis];
+ Geom::Coord coord = n->pos[axis];
bool coincide = true;
// compare it to the coordinates of all the other selected nodes
@@ -1566,7 +1740,7 @@ NR::Maybe<NR::Coord> sp_node_selected_common_coord (Inkscape::NodePath::Path *no
if (coincide) {
return coord;
} else {
- NR::Rect bbox = sp_node_selected_bbox(nodepath);
+ Geom::Rect bbox = sp_node_selected_bbox(nodepath);
// currently we return the coordinate of the bounding box midpoint because I don't know how
// to erase the spin button entry field :), but maybe this can be useful behaviour anyway
return bbox.midpoint()[axis];
@@ -1610,7 +1784,7 @@ static void sp_node_update_handle(Inkscape::NodePath::Node *node, gint which, gb
Inkscape::NodePath::NodeSide *side = sp_node_get_side(node, which);
NRPathcode code = sp_node_path_code_from_side(node, side);
- show_handle = show_handle && (code == NR_CURVETO) && (NR::L2(side->pos - node->pos) > 1e-6);
+ show_handle = show_handle && (code == NR_CURVETO) && (Geom::L2(side->pos - node->pos) > 1e-6);
if (show_handle) {
if (!side->knot) { // No handle knot at all
@@ -1622,11 +1796,11 @@ static void sp_node_update_handle(Inkscape::NodePath::Node *node, gint which, gb
sp_ctrlline_set_coords(SP_CTRLLINE(side->line), node->pos, side->pos);
sp_knot_show(side->knot);
} else {
- if (side->knot->pos != side->pos) { // only if it's really moved
+ if (side->knot->pos != to_2geom(side->pos)) { // only if it's really moved
if (fire_move_signals) {
- sp_knot_set_position(side->knot, &side->pos, 0); // this will set coords of the line as well
+ sp_knot_set_position(side->knot, side->pos, 0); // this will set coords of the line as well
} else {
- sp_knot_moveto(side->knot, &side->pos);
+ sp_knot_moveto(side->knot, side->pos);
sp_ctrlline_set_coords(SP_CTRLLINE(side->line), node->pos, side->pos);
}
}
@@ -1661,11 +1835,11 @@ static void sp_node_update_handles(Inkscape::NodePath::Node *node, bool fire_mov
sp_knot_show(node->knot);
}
- if (node->knot->pos != node->pos) { // visible knot is in a different position, need to update
+ if (node->knot->pos != to_2geom(node->pos)) { // visible knot is in a different position, need to update
if (fire_move_signals)
- sp_knot_set_position(node->knot, &node->pos, 0);
+ sp_knot_set_position(node->knot, node->pos, 0);
else
- sp_knot_moveto(node->knot, &node->pos);
+ sp_knot_moveto(node->knot, node->pos);
}
gboolean show_handles = node->selected;
void
sp_nodepath_show_handles(Inkscape::NodePath::Path *nodepath, bool show)
{
- if (nodepath == NULL) return;
-
- nodepath->show_handles = show;
- sp_nodepath_update_handles(nodepath);
+ if (nodepath) {
+ nodepath->show_handles = show;
+ sp_nodepath_update_handles(nodepath);
+ }
}
/**
/**
* Align selected nodes on the specified axis.
*/
-void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis)
{
if ( !nodepath || !nodepath->selected ) { // no nodepath, or no nodes selected
return;
@@ -1738,7 +1912,7 @@ void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axi
return;
}
Inkscape::NodePath::Node *pNode = reinterpret_cast<Inkscape::NodePath::Node *>(nodepath->selected->data);
- NR::Point dest(pNode->pos);
+ Geom::Point dest(pNode->pos);
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
pNode = reinterpret_cast<Inkscape::NodePath::Node *>(l->data);
if (pNode) {
@@ -1754,9 +1928,9 @@ void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axi
struct NodeSort
{
Inkscape::NodePath::Node *_node;
- NR::Coord _coord;
+ Geom::Coord _coord;
/// \todo use vectorof pointers instead of calling copy ctor
- NodeSort(Inkscape::NodePath::Node *node, NR::Dim2 axis) :
+ NodeSort(Inkscape::NodePath::Node *node, Geom::Dim2 axis) :
_node(node), _coord(node->pos[axis])
{}
/**
* Distribute selected nodes on the specified axis.
*/
-void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis)
{
if ( !nodepath || !nodepath->selected ) { // no nodepath, or no nodes selected
return;
@@ -1803,7 +1977,7 @@ void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim
it < sorted.end();
it ++ )
{
- NR::Point dest((*it)._node->pos);
+ Geom::Point dest((*it)._node->pos);
dest[axis] = pos;
sp_node_moveto((*it)._node, dest);
pos += step;
* Select segment nearest to point
*/
void
-sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p, bool toggle)
+sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, Geom::Point p, bool toggle)
{
if (!nodepath) {
return;
}
- sp_nodepath_ensure_livarot_path(nodepath);
- NR::Maybe<Path::cut_position> maybe_position = get_nearest_position_on_Path(nodepath->livarot_path, p);
- if (!maybe_position) {
+ SPCurve *curve = create_curve(nodepath); // perhaps we can use nodepath->curve here instead?
+ Geom::PathVector const &pathv = curve->get_pathvector();
+ boost::optional<Geom::PathVectorPosition> pvpos = Geom::nearestPoint(pathv, p);
+ if (!pvpos) {
+ g_print ("Possible error?\n");
return;
}
- Path::cut_position position = *maybe_position;
+
+ // calculate index for nodepath's representation.
+ unsigned int segment_index = floor(pvpos->t) + 1;
+ for (unsigned int i = 0; i < pvpos->path_nr; ++i) {
+ segment_index += pathv[i].size() + 1;
+ if (pathv[i].closed()) {
+ segment_index += 1;
+ }
+ }
+
+ curve->unref();
//find segment to segment
- Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece);
+ Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(nodepath, segment_index);
//fixme: this can return NULL, so check before proceeding.
g_return_if_fail(e != NULL);
@@ -1895,27 +2081,45 @@ sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Po
* Add a node nearest to point
*/
void
-sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
+sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, Geom::Point p)
{
if (!nodepath) {
return;
}
- sp_nodepath_ensure_livarot_path(nodepath);
- NR::Maybe<Path::cut_position> maybe_position = get_nearest_position_on_Path(nodepath->livarot_path, p);
- if (!maybe_position) {
+ SPCurve *curve = create_curve(nodepath); // perhaps we can use nodepath->curve here instead?
+ Geom::PathVector const &pathv = curve->get_pathvector();
+ boost::optional<Geom::PathVectorPosition> pvpos = Geom::nearestPoint(pathv, p);
+ if (!pvpos) {
+ g_print ("Possible error?\n");
return;
}
- Path::cut_position position = *maybe_position;
+
+ // calculate index for nodepath's representation.
+ double int_part;
+ double t = std::modf(pvpos->t, &int_part);
+ unsigned int segment_index = (unsigned int)int_part + 1;
+ for (unsigned int i = 0; i < pvpos->path_nr; ++i) {
+ segment_index += pathv[i].size() + 1;
+ if (pathv[i].closed()) {
+ segment_index += 1;
+ }
+ }
+
+ curve->unref();
//find segment to split
- Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece);
+ Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(nodepath, segment_index);
+ if (!e) {
+ return;
+ }
//don't know why but t seems to flip for lines
if (sp_node_path_code_from_side(e, sp_node_get_side(e, -1)) == NR_LINETO) {
- position.t = 1.0 - position.t;
+ t = 1.0 - t;
}
- Inkscape::NodePath::Node *n = sp_nodepath_line_add_node(e, position.t);
+
+ Inkscape::NodePath::Node *n = sp_nodepath_line_add_node(e, t);
sp_nodepath_node_select(n, FALSE, TRUE);
/* fixme: adjust ? */
@@ -1934,14 +2138,23 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
* cf. app/vectors/gimpbezierstroke.c, gimp_bezier_stroke_point_move_relative()
*/
void
-sp_nodepath_curve_drag(int node, double t, NR::Point delta)
+sp_nodepath_curve_drag(Inkscape::NodePath::Path *nodepath, int node, double t, Geom::Point delta)
{
- Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(node);
+ Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(nodepath, node);
//fixme: e and e->p can be NULL, so check for those before proceeding
g_return_if_fail(e != NULL);
g_return_if_fail(&e->p != NULL);
+ if (e->type == Inkscape::NodePath::NODE_AUTO) {
+ e->type = Inkscape::NodePath::NODE_SMOOTH;
+ sp_nodepath_update_node_knot (e);
+ }
+ if (e->p.other->type == Inkscape::NodePath::NODE_AUTO) {
+ e->p.other->type = Inkscape::NodePath::NODE_SMOOTH;
+ sp_nodepath_update_node_knot (e->p.other);
+ }
+
/* feel good is an arbitrary parameter that distributes the delta between handles
* if t of the drag point is less than 1/6 distance form the endpoint only
* the corresponding hadle is adjusted. This matches the behavior in GIMP
sp_nodepath_set_line_type(e, NR_CURVETO);
}
- NR::Point offsetcoord0 = ((1-feel_good)/(3*t*(1-t)*(1-t))) * delta;
- NR::Point offsetcoord1 = (feel_good/(3*t*t*(1-t))) * delta;
+ Geom::Point offsetcoord0 = ((1-feel_good)/(3*t*(1-t)*(1-t))) * delta;
+ Geom::Point offsetcoord1 = (feel_good/(3*t*t*(1-t))) * delta;
e->p.other->n.pos += offsetcoord0;
e->p.pos += offsetcoord1;
{
if (!nodepath) return;
+ GList *tempin = g_list_copy(nodepath->selected);
GList *temp = NULL;
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = tempin; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
Inkscape::NodePath::Node *nn = sp_nodepath_node_break(n);
if (nn == NULL) continue; // no break, no new node
temp = g_list_prepend(temp, nn);
}
+ g_list_free(tempin);
if (temp) {
sp_nodepath_deselect(nodepath);
@@ -2042,7 +2257,7 @@ static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::
/* a and b are endpoints */
// if one of the two nodes is mouseovered, fix its position
- NR::Point c;
+ Geom::Point c;
if (a->knot && SP_KNOT_IS_MOUSEOVER(a->knot)) {
c = a->pos;
} else if (b->knot && SP_KNOT_IS_MOUSEOVER(b->knot)) {
@@ -2065,7 +2280,7 @@ static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::
/* a and b are separate subpaths */
Inkscape::NodePath::SubPath *sa = a->subpath;
Inkscape::NodePath::SubPath *sb = b->subpath;
- NR::Point p;
+ Geom::Point p;
Inkscape::NodePath::Node *n;
NRPathcode code;
if (a == sa->first) {
@@ -2099,13 +2314,13 @@ static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::
}
if (b == sb->first) {
- // copy all nodes from b to a, forward
+ // copy all nodes from b to a, forward
sp_nodepath_node_new(sa, NULL,Inkscape::NodePath::NODE_CUSP, code, &p, &c, &sb->first->n.pos);
for (n = sb->first->n.other; n != NULL; n = n->n.other) {
sp_nodepath_node_new(sa, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->code, &n->p.pos, &n->pos, &n->n.pos);
}
} else if (b == sb->last) {
- // copy all nodes from b to a, backward
+ // copy all nodes from b to a, backward
sp_nodepath_node_new(sa, NULL,Inkscape::NodePath::NODE_CUSP, code, &p, &c, &sb->last->p.pos);
for (n = sb->last->p.other; n != NULL; n = n->p.other) {
sp_nodepath_node_new(sa, NULL, (Inkscape::NodePath::NodeType)n->type, (NRPathcode)n->n.other->code, &n->n.pos, &n->pos, &n->p.pos);
@@ -2156,7 +2371,7 @@ static void do_node_selected_join_segment(Inkscape::NodePath::Path *nodepath, In
Inkscape::NodePath::SubPath *sb = b->subpath;
Inkscape::NodePath::Node *n;
- NR::Point p;
+ Geom::Point p;
NRPathcode code;
if (a == sa->first) {
code = (NRPathcode) sa->first->n.other->code;
//calculate points for each segment
int rate = 5;
float period = 1.0 / rate;
- std::vector<NR::Point> data;
+ std::vector<Geom::Point> data;
if (!just_delete) {
data.push_back(sample_cursor->pos);
for (Inkscape::NodePath::Node *curr=sample_cursor; curr; curr=curr->n.other) {
}
//sample points on the contiguous selected segment
- NR::Point *bez;
- bez = new NR::Point [4];
+ Geom::Point *bez;
+ bez = new Geom::Point [4];
bez[0] = curr->pos;
bez[1] = curr->n.pos;
bez[2] = curr->n.other->p.pos;
bez[3] = curr->n.other->pos;
for (int i=1; i<rate; i++) {
gdouble t = i * period;
- NR::Point p = bezier_pt(3, bez, t);
+ Geom::Point p = bezier_pt(3, bez, t);
data.push_back(p);
}
data.push_back(curr->n.other->pos);
if (!just_delete) {
//calculate the best fitting single segment and adjust the endpoints
- NR::Point *adata;
- adata = new NR::Point [data.size()];
+ Geom::Point *adata;
+ adata = new Geom::Point [data.size()];
copy(data.begin(), data.end(), adata);
- NR::Point *bez;
- bez = new NR::Point [4];
+ Geom::Point *bez;
+ bez = new Geom::Point [4];
//would decreasing error create a better fitting approximation?
gdouble error = 1.0;
gint ret;
- ret = sp_bezier_fit_cubic (bez, adata, data.size(), error);
+ ret = Geom::bezier_fit_cubic (bez, adata, data.size(), error);
//if these nodes are smooth or symmetrical, the endpoints will be thrown out of sync.
//make sure these nodes are changed to cusp nodes so that, once the endpoints are moved,
//FIXME: The following line will be wrong when we have mltiple nodepaths: we only want to
//delete this nodepath's object, not the entire selection! (though at this time, this
//does not matter)
- sp_selection_delete();
+ sp_selection_delete(nodepath->desktop);
sp_document_done (document, SP_VERB_CONTEXT_NODE,
_("Delete nodes"));
} else {
if (nodepath->subpaths == NULL ||
sp_nodepath_get_node_count(nodepath) < 2) {
SPDocument *document = sp_desktop_document (nodepath->desktop);
- sp_selection_delete();
+ sp_selection_delete(nodepath->desktop);
sp_document_done (document, SP_VERB_CONTEXT_NODE,
_("Delete nodes"));
return;
@@ -2635,12 +2850,12 @@ static void sp_node_set_selected(Inkscape::NodePath::Node *node, gboolean select
node->selected = selected;
if (selected) {
- node->knot->setSize ((node->type == Inkscape::NodePath::NODE_CUSP) ? 11 : 9);
+ node->knot->setSize ((node->type == Inkscape::NodePath::NODE_CUSP || node->type == Inkscape::NodePath::NODE_AUTO) ? 11 : 9);
node->knot->setFill(NODE_FILL_SEL, NODE_FILL_SEL_HI, NODE_FILL_SEL_HI);
node->knot->setStroke(NODE_STROKE_SEL, NODE_STROKE_SEL_HI, NODE_STROKE_SEL_HI);
sp_knot_update_ctrl(node->knot);
} else {
- node->knot->setSize ((node->type == Inkscape::NodePath::NODE_CUSP) ? 9 : 7);
+ node->knot->setSize ((node->type == Inkscape::NodePath::NODE_CUSP || node->type == Inkscape::NodePath::NODE_AUTO) ? 9 : 7);
node->knot->setFill(NODE_FILL, NODE_FILL_HI, NODE_FILL_HI);
node->knot->setStroke(NODE_STROKE, NODE_STROKE_HI, NODE_STROKE_HI);
sp_knot_update_ctrl(node->knot);
/**
* \brief Select all nodes that are within the rectangle.
*/
-void sp_nodepath_select_rect(Inkscape::NodePath::Path *nodepath, NR::Rect const &b, gboolean incremental)
+void sp_nodepath_select_rect(Inkscape::NodePath::Path *nodepath, Geom::Rect const &b, gboolean incremental)
{
if (!incremental) {
sp_nodepath_deselect(nodepath);
@@ -3008,13 +3223,13 @@ nodepath_grow_selection_spatially (Inkscape::NodePath::Path *nodepath, Inkscape:
if (node == n)
continue;
if (node->selected) {
- if (NR::L2(node->pos - n->pos) > farthest_dist) {
- farthest_dist = NR::L2(node->pos - n->pos);
+ if (Geom::L2(node->pos - n->pos) > farthest_dist) {
+ farthest_dist = Geom::L2(node->pos - n->pos);
farthest_selected = node;
}
} else {
- if (NR::L2(node->pos - n->pos) < closest_dist) {
- closest_dist = NR::L2(node->pos - n->pos);
+ if (Geom::L2(node->pos - n->pos) < closest_dist) {
+ closest_dist = Geom::L2(node->pos - n->pos);
closest_unselected = node;
}
}
*/
GList *save_nodepath_selection(Inkscape::NodePath::Path *nodepath)
{
- if (!nodepath->selected) {
- return NULL;
- }
-
GList *r = NULL;
- guint i = 0;
- for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
- Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
- for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
- Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
- i++;
- if (node->selected) {
- r = g_list_append(r, GINT_TO_POINTER(i));
+ if (nodepath->selected) {
+ guint i = 0;
+ for (GList *spl = nodepath->subpaths; spl != NULL; spl = spl->next) {
+ Inkscape::NodePath::SubPath *subpath = (Inkscape::NodePath::SubPath *) spl->data;
+ for (GList *nl = subpath->nodes; nl != NULL; nl = nl->next) {
+ Inkscape::NodePath::Node *node = (Inkscape::NodePath::Node *) nl->data;
+ i++;
+ if (node->selected) {
+ r = g_list_append(r, GINT_TO_POINTER(i));
+ }
}
}
}
@@ -3102,6 +3315,10 @@ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adj
{
g_assert(node);
+ // nothing to do for auto nodes (sp_node_adjust_handles() does the job)
+ if (node->type == Inkscape::NodePath::NODE_AUTO)
+ return;
+
Inkscape::NodePath::NodeSide *me = sp_node_get_side(node, which_adjust);
Inkscape::NodePath::NodeSide *other = sp_node_opposite_side(node, me);
@@ -3124,9 +3341,9 @@ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adj
if (sp_node_side_is_line(node, other)) {
// other is a line, and we are either smooth or symm
Inkscape::NodePath::Node *othernode = other->other;
- double len = NR::L2(me->pos - node->pos);
- NR::Point delta = node->pos - othernode->pos;
- double linelen = NR::L2(delta);
+ double len = Geom::L2(me->pos - node->pos);
+ Geom::Point delta = node->pos - othernode->pos;
+ double linelen = Geom::L2(delta);
if (linelen < 1e-18)
return;
me->pos = node->pos + (len / linelen)*delta;
@@ -3134,14 +3351,14 @@ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adj
}
if (node->type == Inkscape::NodePath::NODE_SYMM) {
- // symmetrize
+ // symmetrize
me->pos = 2 * node->pos - other->pos;
return;
} else {
// smoothify
- double len = NR::L2(me->pos - node->pos);
- NR::Point delta = other->pos - node->pos;
- double otherlen = NR::L2(delta);
+ double len = Geom::L2(me->pos - node->pos);
+ Geom::Point delta = other->pos - node->pos;
+ double otherlen = Geom::L2(delta);
if (otherlen < 1e-18) return;
me->pos = node->pos - (len / otherlen) * delta;
}
if (node->p.other == NULL) return;
if (node->n.other == NULL) return;
+ if (node->type == Inkscape::NodePath::NODE_AUTO) {
+ sp_node_adjust_handles_auto(node);
+ return;
+ }
+
if (sp_node_side_is_line(node, &node->p)) {
sp_node_adjust_handle(node, 1);
return;
}
/* both are curves */
- NR::Point const delta( node->n.pos - node->p.pos );
+ Geom::Point const delta( node->n.pos - node->p.pos );
if (node->type == Inkscape::NodePath::NODE_SYMM) {
node->p.pos = node->pos - delta / 2;
}
/* We are smooth */
- double plen = NR::L2(node->p.pos - node->pos);
+ double plen = Geom::L2(node->p.pos - node->pos);
if (plen < 1e-18) return;
- double nlen = NR::L2(node->n.pos - node->pos);
+ double nlen = Geom::L2(node->n.pos - node->pos);
if (nlen < 1e-18) return;
node->p.pos = node->pos - (plen / (plen + nlen)) * delta;
node->n.pos = node->pos + (nlen / (plen + nlen)) * delta;
}
+static void sp_node_adjust_handles_auto(Inkscape::NodePath::Node *node)
+{
+ if (node->p.other == NULL || node->n.other == NULL) {
+ node->p.pos = node->pos;
+ node->n.pos = node->pos;
+ return;
+ }
+
+ Geom::Point leg_prev = to_2geom(node->p.other->pos - node->pos);
+ Geom::Point leg_next = to_2geom(node->n.other->pos - node->pos);
+
+ double norm_leg_prev = Geom::L2(leg_prev);
+ double norm_leg_next = Geom::L2(leg_next);
+
+ Geom::Point delta;
+ if (norm_leg_next > 0.0) {
+ delta = (norm_leg_prev / norm_leg_next) * leg_next - leg_prev;
+ delta.normalize();
+ }
+
+ node->p.pos = node->pos - norm_leg_prev / 3 * delta;
+ node->n.pos = node->pos + norm_leg_next / 3 * delta;
+}
+
/**
* Node event callback.
*/
sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SMOOTH);
ret = TRUE;
break;
+ case GDK_a:
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_AUTO);
+ ret = TRUE;
+ break;
case GDK_y:
sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SYMM);
ret = TRUE;
sp_nodepath_convert_node_type (n,Inkscape::NodePath::NODE_SMOOTH);
} else if (n->type == Inkscape::NodePath::NODE_SMOOTH) {
sp_nodepath_convert_node_type (n,Inkscape::NodePath::NODE_SYMM);
+ } else if (n->type == Inkscape::NodePath::NODE_SYMM) {
+ sp_nodepath_convert_node_type (n,Inkscape::NodePath::NODE_AUTO);
} else {
sp_nodepath_convert_node_type (n,Inkscape::NodePath::NODE_CUSP);
}
/**
* Mouse grabbed node callback.
*/
-static void node_grabbed(SPKnot */*knot*/, guint state, gpointer data)
+static void node_grabbed(SPKnot *knot, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
}
n->is_dragging = true;
+ // Reconstruct and store the location of the mouse pointer at the time when we started dragging (needed for snapping)
+ n->subpath->nodepath->drag_origin_mouse = knot->grabbed_rel_pos + knot->drag_origin;
+
sp_canvas_force_full_redraw_after_interruptions(n->subpath->nodepath->desktop->canvas, 5);
sp_nodepath_remember_origins (n->subpath->nodepath);
n->dragging_out = NULL;
n->is_dragging = false;
+ n->subpath->nodepath->drag_origin_mouse = Geom::Point(NR_HUGE, NR_HUGE);
sp_canvas_end_forced_full_redraws(n->subpath->nodepath->desktop->canvas);
sp_nodepath_update_repr(n->subpath->nodepath, _("Move nodes"));
@@ -3376,13 +3632,13 @@ static void node_ungrabbed(SPKnot */*knot*/, guint /*state*/, gpointer data)
* \param closest Pointer to the point struct where the result is stored.
* \todo FIXME: use dot product perhaps?
*/
-static void point_line_closest(NR::Point *p, double a, NR::Point *closest)
+static void point_line_closest(Geom::Point *p, double a, Geom::Point *closest)
{
if (a == HUGE_VAL) { // vertical
- *closest = NR::Point(0, (*p)[NR::Y]);
+ *closest = Geom::Point(0, (*p)[Geom::Y]);
} else {
- (*closest)[NR::X] = ( a * (*p)[NR::Y] + (*p)[NR::X]) / (a*a + 1);
- (*closest)[NR::Y] = a * (*closest)[NR::X];
+ (*closest)[Geom::X] = ( a * (*p)[Geom::Y] + (*p)[Geom::X]) / (a*a + 1);
+ (*closest)[Geom::Y] = a * (*closest)[Geom::X];
}
}
* \param p A point.
* \param a Angle of the line; it is assumed to go through coordinate origin.
*/
-static double point_line_distance(NR::Point *p, double a)
+static double point_line_distance(Geom::Point *p, double a)
{
- NR::Point c;
+ Geom::Point c;
point_line_closest(p, a, &c);
- return sqrt(((*p)[NR::X] - c[NR::X])*((*p)[NR::X] - c[NR::X]) + ((*p)[NR::Y] - c[NR::Y])*((*p)[NR::Y] - c[NR::Y]));
+ return sqrt(((*p)[Geom::X] - c[Geom::X])*((*p)[Geom::X] - c[Geom::X]) + ((*p)[Geom::Y] - c[Geom::Y])*((*p)[Geom::Y] - c[Geom::Y]));
}
/**
* \todo fixme: This goes to "moved" event? (lauris)
*/
static gboolean
-node_request(SPKnot */*knot*/, NR::Point *p, guint state, gpointer data)
+node_request(SPKnot */*knot*/, Geom::Point const &p, guint state, gpointer data)
{
double yn, xn, yp, xp;
double an, ap, na, pa;
double d_an, d_ap, d_na, d_pa;
gboolean collinear = FALSE;
- NR::Point c;
- NR::Point pr;
+ Geom::Point c;
+ Geom::Point pr;
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
- n->subpath->nodepath->desktop->snapindicator->remove_snappoint();
+ n->subpath->nodepath->desktop->snapindicator->remove_snaptarget();
// If either (Shift and some handle retracted), or (we're already dragging out a handle)
if ( (!n->subpath->nodepath->straight_path) &&
( ((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos)))
|| n->dragging_out ) )
{
- NR::Point mouse = (*p);
+ Geom::Point mouse = p;
if (!n->dragging_out) {
// This is the first drag-out event; find out which handle to drag out
- double appr_n = (n->n.other ? NR::L2(n->n.other->pos - n->pos) - NR::L2(n->n.other->pos - (*p)) : -HUGE_VAL);
- double appr_p = (n->p.other ? NR::L2(n->p.other->pos - n->pos) - NR::L2(n->p.other->pos - (*p)) : -HUGE_VAL);
+ double appr_n = (n->n.other ? Geom::L2(n->n.other->pos - n->pos) - Geom::L2(n->n.other->pos - p) : -HUGE_VAL);
+ double appr_p = (n->p.other ? Geom::L2(n->p.other->pos - n->pos) - Geom::L2(n->p.other->pos - p) : -HUGE_VAL);
if (appr_p == -HUGE_VAL && appr_n == -HUGE_VAL) // orphan node?
return FALSE;
opposite = &n->p;
n->n.other->code = NR_CURVETO;
} else { // find out to which handle of the adjacent node we're closer; note that n->n.other == n->p.other
- double appr_other_n = (n->n.other ? NR::L2(n->n.other->n.pos - n->pos) - NR::L2(n->n.other->n.pos - (*p)) : -HUGE_VAL);
- double appr_other_p = (n->n.other ? NR::L2(n->n.other->p.pos - n->pos) - NR::L2(n->n.other->p.pos - (*p)) : -HUGE_VAL);
+ double appr_other_n = (n->n.other ? Geom::L2(n->n.other->n.pos - n->pos) - Geom::L2(n->n.other->n.pos - p) : -HUGE_VAL);
+ double appr_other_p = (n->n.other ? Geom::L2(n->n.other->p.pos - n->pos) - Geom::L2(n->n.other->p.pos - p) : -HUGE_VAL);
if (appr_other_p > appr_other_n) { // closer to other's p handle
n->dragging_out = &n->n;
opposite = &n->p;
// if there's another handle, make sure the one we drag out starts parallel to it
if (opposite->pos != n->pos) {
- mouse = n->pos - NR::L2(mouse - n->pos) * NR::unit_vector(opposite->pos - n->pos);
+ mouse = n->pos - Geom::L2(mouse - n->pos) * Geom::unit_vector(opposite->pos - n->pos);
}
// knots might not be created yet!
}
// pass this on to the handle-moved callback
- node_handle_moved(n->dragging_out->knot, &mouse, state, (gpointer) n);
+ node_handle_moved(n->dragging_out->knot, mouse, state, (gpointer) n);
sp_node_update_handles(n);
return TRUE;
}
// calculate relative distances of handles
// n handle:
- yn = n->n.pos[NR::Y] - n->pos[NR::Y];
- xn = n->n.pos[NR::X] - n->pos[NR::X];
+ yn = n->n.pos[Geom::Y] - n->pos[Geom::Y];
+ xn = n->n.pos[Geom::X] - n->pos[Geom::X];
// if there's no n handle (straight line), see if we can use the direction to the next point on path
if ((n->n.other && n->n.other->code == NR_LINETO) || fabs(yn) + fabs(xn) < 1e-6) {
if (n->n.other) { // if there is the next point
if (L2(n->n.other->p.pos - n->n.other->pos) < 1e-6) // and the next point has no handle either
- yn = n->n.other->origin[NR::Y] - n->origin[NR::Y]; // use origin because otherwise the direction will change as you drag
- xn = n->n.other->origin[NR::X] - n->origin[NR::X];
+ yn = n->n.other->origin[Geom::Y] - n->origin[Geom::Y]; // use origin because otherwise the direction will change as you drag
+ xn = n->n.other->origin[Geom::X] - n->origin[Geom::X];
}
}
if (xn < 0) { xn = -xn; yn = -yn; } // limit the angle to between 0 and pi
if (yn < 0) { xn = -xn; yn = -yn; }
// p handle:
- yp = n->p.pos[NR::Y] - n->pos[NR::Y];
- xp = n->p.pos[NR::X] - n->pos[NR::X];
+ yp = n->p.pos[Geom::Y] - n->pos[Geom::Y];
+ xp = n->p.pos[Geom::X] - n->pos[Geom::X];
// if there's no p handle (straight line), see if we can use the direction to the prev point on path
if (n->code == NR_LINETO || fabs(yp) + fabs(xp) < 1e-6) {
if (n->p.other) {
if (L2(n->p.other->n.pos - n->p.other->pos) < 1e-6)
- yp = n->p.other->origin[NR::Y] - n->origin[NR::Y];
- xp = n->p.other->origin[NR::X] - n->origin[NR::X];
+ yp = n->p.other->origin[Geom::Y] - n->origin[Geom::Y];
+ xp = n->p.other->origin[Geom::X] - n->origin[Geom::X];
}
}
if (xp < 0) { xp = -xp; yp = -yp; } // limit the angle to between 0 and pi
if (ap == 0) pa = HUGE_VAL; else pa = -1/ap;
// mouse point relative to the node's original pos
- pr = (*p) - n->origin;
+ pr = p - n->origin;
// distances to the four lines (two handles and two perpendiculars)
d_an = point_line_distance(&pr, an);
// move the node to the closest point
sp_nodepath_selected_nodes_move(n->subpath->nodepath,
- n->origin[NR::X] + c[NR::X] - n->pos[NR::X],
- n->origin[NR::Y] + c[NR::Y] - n->pos[NR::Y],
+ n->origin[Geom::X] + c[Geom::X] - n->pos[Geom::X],
+ n->origin[Geom::Y] + c[Geom::Y] - n->pos[Geom::Y],
true);
} else { // constraining to hor/vert
- if (fabs((*p)[NR::X] - n->origin[NR::X]) > fabs((*p)[NR::Y] - n->origin[NR::Y])) { // snap to hor
+ if (fabs(p[Geom::X] - n->origin[Geom::X]) > fabs(p[Geom::Y] - n->origin[Geom::Y])) { // snap to hor
sp_nodepath_selected_nodes_move(n->subpath->nodepath,
- (*p)[NR::X] - n->pos[NR::X],
- n->origin[NR::Y] - n->pos[NR::Y],
- true,
- true, Inkscape::Snapper::ConstraintLine(component_vectors[NR::X]));
+ p[Geom::X] - n->pos[Geom::X],
+ n->origin[Geom::Y] - n->pos[Geom::Y],
+ true,
+ true, Inkscape::Snapper::ConstraintLine(component_vectors[Geom::X]));
} else { // snap to vert
sp_nodepath_selected_nodes_move(n->subpath->nodepath,
- n->origin[NR::X] - n->pos[NR::X],
- (*p)[NR::Y] - n->pos[NR::Y],
+ n->origin[Geom::X] - n->pos[Geom::X],
+ p[Geom::Y] - n->pos[Geom::Y],
true,
- true, Inkscape::Snapper::ConstraintLine(component_vectors[NR::Y]));
+ true, Inkscape::Snapper::ConstraintLine(component_vectors[Geom::Y]));
}
}
} else { // move freely
if (n->is_dragging) {
if (state & GDK_MOD1_MASK) { // sculpt
- sp_nodepath_selected_nodes_sculpt(n->subpath->nodepath, n, (*p) - n->origin);
+ sp_nodepath_selected_nodes_sculpt(n->subpath->nodepath, n, p - n->origin);
} else {
sp_nodepath_selected_nodes_move(n->subpath->nodepath,
- (*p)[NR::X] - n->pos[NR::X],
- (*p)[NR::Y] - n->pos[NR::Y],
+ p[Geom::X] - n->pos[Geom::X],
+ p[Geom::Y] - n->pos[Geom::Y],
(state & GDK_SHIFT_MASK) == 0);
}
}
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
+ // convert auto -> smooth when dragging handle
+ if (n->type == Inkscape::NodePath::NODE_AUTO) {
+ n->type = Inkscape::NodePath::NODE_SMOOTH;
+ sp_nodepath_update_node_knot (n);
+ }
+
if (!n->selected) {
sp_nodepath_node_select(n, (state & GDK_SHIFT_MASK), FALSE);
}
// forget origin and set knot position once more (because it can be wrong now due to restrictions)
if (n->p.knot == knot) {
n->p.origin_radial.a = 0;
- sp_knot_set_position(knot, &n->p.pos, state);
+ sp_knot_set_position(knot, n->p.pos, state);
} else if (n->n.knot == knot) {
n->n.origin_radial.a = 0;
- sp_knot_set_position(knot, &n->n.pos, state);
+ sp_knot_set_position(knot, n->n.pos, state);
} else {
g_assert_not_reached();
}
/**
* Node handle "request" signal callback.
*/
-static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint /*state*/, gpointer data)
+static gboolean node_handle_request(SPKnot *knot, Geom::Point &p, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
@@ -3689,32 +3951,45 @@ static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint /*state*/,
SPDesktop *desktop = n->subpath->nodepath->desktop;
SnapManager &m = desktop->namedview->snap_manager;
- m.setup(desktop, n->subpath->nodepath->item);
- Inkscape::SnappedPoint s ;
+ m.setup(desktop, true, n->subpath->nodepath->item);
+ Inkscape::SnappedPoint s;
+
+ if ((state & GDK_SHIFT_MASK) != 0) {
+ // We will not try to snap when the shift-key is pressed
+ // so remove the old snap indicator and don't wait for it to time-out
+ desktop->snapindicator->remove_snaptarget();
+ }
Inkscape::NodePath::Node *othernode = opposite->other;
+ Inkscape::SnapSourceType source_type = (n->type == Inkscape::NodePath::NODE_SMOOTH ? Inkscape::SNAPSOURCE_NODE_SMOOTH : Inkscape::SNAPSOURCE_NODE_CUSP);
if (othernode) {
if ((n->type != Inkscape::NodePath::NODE_CUSP) && sp_node_side_is_line(n, opposite)) {
/* We are smooth node adjacent with line */
- NR::Point const delta = *p - n->pos;
- NR::Coord const len = NR::L2(delta);
+ Geom::Point const delta = p - n->pos;
+ Geom::Coord const len = Geom::L2(delta);
Inkscape::NodePath::Node *othernode = opposite->other;
- NR::Point const ndelta = n->pos - othernode->pos;
- NR::Coord const linelen = NR::L2(ndelta);
+ Geom::Point const ndelta = n->pos - othernode->pos;
+ Geom::Coord const linelen = Geom::L2(ndelta);
if (len > NR_EPSILON && linelen > NR_EPSILON) {
- NR::Coord const scal = dot(delta, ndelta) / linelen;
- (*p) = n->pos + (scal / linelen) * ndelta;
+ Geom::Coord const scal = dot(delta, ndelta) / linelen;
+ p = n->pos + (scal / linelen) * ndelta;
+ }
+ if ((state & GDK_SHIFT_MASK) == 0) {
+ s = m.constrainedSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, p, source_type, Inkscape::Snapper::ConstraintLine(p, ndelta), false);
}
- s = m.constrainedSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p, Inkscape::Snapper::ConstraintLine(*p, ndelta));
} else {
- s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p);
+ if ((state & GDK_SHIFT_MASK) == 0) {
+ s = m.freeSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, p, source_type);
+ }
}
} else {
- s = m.freeSnap(Inkscape::Snapper::SNAPPOINT_NODE, *p);
+ if ((state & GDK_SHIFT_MASK) == 0) {
+ s = m.freeSnap(Inkscape::SnapPreferences::SNAPPOINT_NODE, p, source_type);
+ }
}
-
- s.getPoint(*p);
-
+
+ s.getPoint(p);
+
sp_node_adjust_handle(n, -which);
return FALSE;
@@ -3723,9 +3998,10 @@ static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint /*state*/,
/**
* Node handle moved callback.
*/
-static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer data)
+static void node_handle_moved(SPKnot *knot, Geom::Point const &p, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
Inkscape::NodePath::NodeSide *me;
Inkscape::NodePath::NodeSide *other;
@@ -3744,10 +4020,10 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
// calculate radial coordinates of the grabbed handle, its other handle, and the mouse point
Radial rme(me->pos - n->pos);
Radial rother(other->pos - n->pos);
- Radial rnew(*p - n->pos);
+ Radial rnew(p - n->pos);
if (state & GDK_CONTROL_MASK && rnew.a != HUGE_VAL) {
- int const snaps = prefs_get_int_attribute("options.rotationsnapsperpi", "value", 12);
+ int const snaps = prefs->getInt("/options/rotationsnapsperpi/value", 12);
/* 0 interpreted as "no snapping". */
// 1. Snap to the closest PI/snaps angle, starting from zero.
@@ -3767,13 +4043,13 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
// 3. Snap to the angle of the opposite line, if any
Inkscape::NodePath::Node *othernode = other->other;
if (othernode) {
- NR::Point other_to_snap(0,0);
+ Geom::Point other_to_snap(0,0);
if (sp_node_side_is_line(n, other)) {
other_to_snap = othernode->pos - n->pos;
} else {
other_to_snap = other->pos - n->pos;
}
- if (NR::L2(other_to_snap) > 1e-3) {
+ if (Geom::L2(other_to_snap) > 1e-3) {
Radial rother_to_snap(other_to_snap);
/* The closest PI/2 angle, starting from the angle of the opposite line segment */
double const a_oppo = rother_to_snap.a + floor((rnew.a - rother_to_snap.a)/(M_PI/2) + 0.5) * (M_PI/2);
@@ -3793,23 +4069,23 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
rnew.r = me->origin_radial.r;
}
- if (( n->type !=Inkscape::NodePath::NODE_CUSP || (state & GDK_SHIFT_MASK))
- && rme.a != HUGE_VAL && rnew.a != HUGE_VAL && (fabs(rme.a - rnew.a) > 0.001 || n->type ==Inkscape::NodePath::NODE_SYMM)) {
+ if (( n->type !=Inkscape::NodePath::NODE_CUSP || (!n->dragging_out && (state & GDK_SHIFT_MASK)))
+ && (rme.a != HUGE_VAL) && (rnew.a != HUGE_VAL) && ((fabs(rme.a - rnew.a) > 0.001) || (n->type ==Inkscape::NodePath::NODE_SYMM))) {
// rotate the other handle correspondingly, if both old and new angles exist and are not the same
rother.a += rnew.a - rme.a;
- other->pos = NR::Point(rother) + n->pos;
+ other->pos = Geom::Point(rother) + n->pos;
if (other->knot) {
sp_ctrlline_set_coords(SP_CTRLLINE(other->line), n->pos, other->pos);
- sp_knot_moveto(other->knot, &other->pos);
+ sp_knot_moveto(other->knot, other->pos);
}
}
- me->pos = NR::Point(rnew) + n->pos;
+ me->pos = Geom::Point(rnew) + n->pos;
sp_ctrlline_set_coords(SP_CTRLLINE(me->line), n->pos, me->pos);
// move knot, but without emitting the signal:
// we cannot emit a "moved" signal because we're now processing it
- sp_knot_moveto(me->knot, &(me->pos));
+ sp_knot_moveto(me->knot, me->pos);
update_object(n->subpath->nodepath);
@@ -3818,13 +4094,15 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
if (!desktop) return;
SPEventContext *ec = desktop->event_context;
if (!ec) return;
- Inkscape::MessageContext *mc = SP_NODE_CONTEXT (ec)->_node_message_context;
+
+ Inkscape::MessageContext *mc = get_message_context(ec);
+
if (!mc) return;
double degrees = 180 / M_PI * rnew.a;
if (degrees > 180) degrees -= 360;
if (degrees < -180) degrees += 360;
- if (prefs_get_int_attribute("options.compassangledisplay", "value", 0) != 0)
+ if (prefs->getBool("/options/compassangledisplay/value"))
degrees = angle_to_compass (degrees);
GString *length = SP_PX_TO_METRIC_STRING(rnew.r, desktop->namedview->getDefaultMetric());
@@ -3857,12 +4135,12 @@ static gboolean node_handle_event(SPKnot *knot, GdkEvent *event,Inkscape::NodePa
break;
case GDK_ENTER_NOTIFY:
// we use an experimentally determined threshold that seems to work fine
- if (NR::L2(n->pos - knot->pos) < 0.75)
+ if (Geom::L2(n->pos - knot->pos) < 0.75)
Inkscape::NodePath::Path::active_node = n;
break;
case GDK_LEAVE_NOTIFY:
// we use an experimentally determined threshold that seems to work fine
- if (NR::L2(n->pos - knot->pos) < 0.75)
+ if (Geom::L2(n->pos - knot->pos) < 0.75)
Inkscape::NodePath::Path::active_node = NULL;
break;
default:
@@ -3921,8 +4199,8 @@ static void node_rotate_one (Inkscape::NodePath::Node *n, gdouble angle, int whi
Inkscape::NodePath::NodeSide *me, *other;
bool both = false;
- double xn = n->n.other? n->n.other->pos[NR::X] : n->pos[NR::X];
- double xp = n->p.other? n->p.other->pos[NR::X] : n->pos[NR::X];
+ double xn = n->n.other? n->n.other->pos[Geom::X] : n->pos[Geom::X];
+ double xp = n->p.other? n->p.other->pos[Geom::X] : n->pos[Geom::X];
if (!n->n.other) { // if this is an endnode, select its single handle regardless of "which"
me = &(n->p);
@@ -3963,10 +4241,10 @@ static void node_rotate_one (Inkscape::NodePath::Node *n, gdouble angle, int whi
node_rotate_one_internal (*n, angle, rme, rother, both);
}
- me->pos = n->pos + NR::Point(rme);
+ me->pos = n->pos + Geom::Point(rme);
if (both || n->type == Inkscape::NodePath::NODE_SMOOTH || n->type == Inkscape::NodePath::NODE_SYMM) {
- other->pos = n->pos + NR::Point(rother);
+ other->pos = n->pos + Geom::Point(rother);
}
// this function is only called from sp_nodepath_selected_nodes_rotate that will update display at the end,
@@ -3988,7 +4266,7 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
// rotate as an object:
Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
- NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
+ Geom::Rect box (n0->pos, n0->pos); // originally includes the first selected node
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
box.expandTo (n->pos); // contain all selected nodes
@@ -3998,22 +4276,22 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
if (screen) {
gdouble const zoom = nodepath->desktop->current_zoom();
gdouble const zmove = angle / zoom;
- gdouble const r = NR::L2(box.max() - box.midpoint());
+ gdouble const r = Geom::L2(box.max() - box.midpoint());
rot = atan2(zmove, r);
} else {
rot = angle;
}
- NR::Point rot_center;
+ Geom::Point rot_center;
if (Inkscape::NodePath::Path::active_node == NULL)
rot_center = box.midpoint();
else
rot_center = Inkscape::NodePath::Path::active_node->pos;
- NR::Matrix t =
- NR::Matrix (NR::translate(-rot_center)) *
- NR::Matrix (NR::rotate(rot)) *
- NR::Matrix (NR::translate(rot_center));
+ Geom::Matrix t =
+ Geom::Matrix (Geom::Translate(-rot_center)) *
+ Geom::Matrix (Geom::Rotate(rot)) *
+ Geom::Matrix (Geom::Translate(rot_center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -4035,8 +4313,8 @@ static void node_scale_one (Inkscape::NodePath::Node *n, gdouble grow, int which
bool both = false;
Inkscape::NodePath::NodeSide *me, *other;
- double xn = n->n.other? n->n.other->pos[NR::X] : n->pos[NR::X];
- double xp = n->p.other? n->p.other->pos[NR::X] : n->pos[NR::X];
+ double xn = n->n.other? n->n.other->pos[Geom::X] : n->pos[Geom::X];
+ double xp = n->p.other? n->p.other->pos[Geom::X] : n->pos[Geom::X];
if (!n->n.other) { // if this is an endnode, select its single handle regardless of "which"
me = &(n->p);
@@ -4101,10 +4379,10 @@ static void node_scale_one (Inkscape::NodePath::Node *n, gdouble grow, int which
}
}
- me->pos = n->pos + NR::Point(rme);
+ me->pos = n->pos + Geom::Point(rme);
if (both || n->type == Inkscape::NodePath::NODE_SYMM) {
- other->pos = n->pos + NR::Point(rother);
+ other->pos = n->pos + Geom::Point(rother);
}
// this function is only called from sp_nodepath_selected_nodes_scale that will update display at the end,
@@ -4127,24 +4405,34 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl
// scale nodes as an "object":
Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
- NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
+ Geom::Rect box (n0->pos, n0->pos); // originally includes the first selected node
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
box.expandTo (n->pos); // contain all selected nodes
}
+ if ( Geom::are_near(box.maxExtent(), 0) ) {
+ SPEventContext *ec = nodepath->desktop->event_context;
+ if (!ec) return;
+ Inkscape::MessageContext *mc = get_message_context(ec);
+ if (!mc) return;
+ mc->setF(Inkscape::WARNING_MESSAGE,
+ _("Cannot scale nodes when all are at the same location."));
+ return;
+ }
double scale = (box.maxExtent() + grow)/box.maxExtent();
- NR::Point scale_center;
+
+ Geom::Point scale_center;
if (Inkscape::NodePath::Path::active_node == NULL)
scale_center = box.midpoint();
else
scale_center = Inkscape::NodePath::Path::active_node->pos;
- NR::Matrix t =
- NR::Matrix (NR::translate(-scale_center)) *
- NR::Matrix (NR::scale(scale, scale)) *
- NR::Matrix (NR::translate(scale_center));
+ Geom::Matrix t =
+ Geom::Translate(-scale_center) *
+ Geom::Scale(scale, scale) *
+ Geom::Translate(scale_center);
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -4167,7 +4455,7 @@ void sp_nodepath_selected_nodes_scale_screen(Inkscape::NodePath::Path *nodepath,
/**
* Flip selected nodes horizontally/vertically.
*/
-void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Maybe<NR::Point> center)
+void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis, boost::optional<Geom::Point> center)
{
if (!nodepath || !nodepath->selected) return;
@@ -4181,14 +4469,14 @@ void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Ma
} else {
// scale nodes as an "object":
- NR::Rect box = sp_node_selected_bbox (nodepath);
+ Geom::Rect box = sp_node_selected_bbox (nodepath);
if (!center) {
center = box.midpoint();
}
- NR::Matrix t =
- NR::Matrix (NR::translate(- *center)) *
- NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
- NR::Matrix (NR::translate(*center));
+ Geom::Matrix t =
+ Geom::Matrix (Geom::Translate(- *center)) *
+ Geom::Matrix ((axis == Geom::X)? Geom::Scale(-1, 1) : Geom::Scale(1, -1)) *
+ Geom::Matrix (Geom::Translate(*center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -4202,12 +4490,12 @@ void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Ma
sp_nodepath_update_repr(nodepath, _("Flip nodes"));
}
-NR::Rect sp_node_selected_bbox (Inkscape::NodePath::Path *nodepath)
+Geom::Rect sp_node_selected_bbox (Inkscape::NodePath::Path *nodepath)
{
g_assert (nodepath->selected);
Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
- NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
+ Geom::Rect box (n0->pos, n0->pos); // originally includes the first selected node
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
box.expandTo (n->pos); // contain all selected nodes
@@ -4309,7 +4597,7 @@ static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::N
* \param npos Handle position in previous direction
*/
Inkscape::NodePath::Node *
-sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *next, Inkscape::NodePath::NodeType type, NRPathcode code, NR::Point *ppos, NR::Point *pos, NR::Point *npos)
+sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *next, Inkscape::NodePath::NodeType type, NRPathcode code, Geom::Point *ppos, Geom::Point *pos, Geom::Point *npos)
{
g_assert(sp);
g_assert(sp->nodepath);
@@ -4328,7 +4616,7 @@ sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *
} else {
if (fabs (Inkscape::Util::triangle_area (*pos, *ppos, *npos)) < 1e-2) {
// points are (almost) collinear
- if (NR::L2(*pos - *ppos) < 1e-6 || NR::L2(*pos - *npos) < 1e-6) {
+ if (Geom::L2(*pos - *ppos) < 1e-6 || Geom::L2(*pos - *npos) < 1e-6) {
// endnode, or a node with a retracted handle
n->type = Inkscape::NodePath::NODE_CUSP;
} else {
@@ -4369,14 +4657,13 @@ sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *
n->n.other = next;
n->knot = sp_knot_new(sp->nodepath->desktop, _("<b>Node</b>: drag to edit the path; with <b>Ctrl</b> to snap to horizontal/vertical; with <b>Ctrl+Alt</b> to snap to handles' directions"));
- sp_knot_set_position(n->knot, pos, 0);
+ sp_knot_set_position(n->knot, *pos, 0);
- n->knot->setShape ((n->type == Inkscape::NodePath::NODE_CUSP)? SP_KNOT_SHAPE_DIAMOND : SP_KNOT_SHAPE_SQUARE);
- n->knot->setSize ((n->type == Inkscape::NodePath::NODE_CUSP)? 9 : 7);
n->knot->setAnchor (GTK_ANCHOR_CENTER);
n->knot->setFill(NODE_FILL, NODE_FILL_HI, NODE_FILL_HI);
n->knot->setStroke(NODE_STROKE, NODE_STROKE_HI, NODE_STROKE_HI);
- sp_knot_update_ctrl(n->knot);
+
+ sp_nodepath_update_node_knot(n);
g_signal_connect(G_OBJECT(n->knot), "event", G_CALLBACK(node_event), n);
g_signal_connect(G_OBJECT(n->knot), "clicked", G_CALLBACK(node_clicked), n);
static Inkscape::NodePath::NodeSide *sp_node_get_side(Inkscape::NodePath::Node *node, gint which)
{
g_assert(node);
-
+ Inkscape::NodePath::NodeSide * result = 0;
switch (which) {
case -1:
- return &node->p;
+ result = &node->p;
+ break;
case 1:
- return &node->n;
- default:
+ result = &node->n;
break;
+ default:
+ g_assert_not_reached();
}
- g_assert_not_reached();
-
- return NULL;
+ return result;
}
/**
@@ -4502,13 +4789,17 @@ static Inkscape::NodePath::NodeSide *sp_node_get_side(Inkscape::NodePath::Node *
static Inkscape::NodePath::NodeSide *sp_node_opposite_side(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeSide *me)
{
g_assert(node);
+ Inkscape::NodePath::NodeSide *result = 0;
- if (me == &node->p) return &node->n;
- if (me == &node->n) return &node->p;
-
- g_assert_not_reached();
+ if (me == &node->p) {
+ result = &node->n;
+ } else if (me == &node->n) {
+ result = &node->p;
+ } else {
+ g_assert_not_reached();
+ }
- return NULL;
+ return result;
}
/**
@@ -4518,30 +4809,34 @@ static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Ink
{
g_assert(node);
+ NRPathcode result = NR_END;
if (me == &node->p) {
- if (node->p.other) return (NRPathcode)node->code;
- return NR_MOVETO;
- }
-
- if (me == &node->n) {
- if (node->n.other) return (NRPathcode)node->n.other->code;
- return NR_MOVETO;
+ if (node->p.other) {
+ result = (NRPathcode)node->code;
+ } else {
+ result = NR_MOVETO;
+ }
+ } else if (me == &node->n) {
+ if (node->n.other) {
+ result = (NRPathcode)node->n.other->code;
+ } else {
+ result = NR_MOVETO;
+ }
+ } else {
+ g_assert_not_reached();
}
- g_assert_not_reached();
-
- return NR_END;
+ return result;
}
/**
* Return node with the given index
*/
Inkscape::NodePath::Node *
-sp_nodepath_get_node_by_index(int index)
+sp_nodepath_get_node_by_index(Inkscape::NodePath::Path *nodepath, int index)
{
Inkscape::NodePath::Node *e = NULL;
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) {
return e;
}
for (int which = -1; which <= 1; which += 2) {
Inkscape::NodePath::NodeSide *side = sp_node_get_side(node, which);
- if (side->other && NR::L2(side->pos - node->pos) < 1e-6)
+ if (side->other && Geom::L2(side->pos - node->pos) < 1e-6)
retracted ++;
if (!side->other)
endnode = true;
case Inkscape::NodePath::NODE_SMOOTH:
// TRANSLATORS: "smooth" is an adjective here
return _("smooth");
+ case Inkscape::NodePath::NODE_AUTO:
+ return _("auto");
case Inkscape::NodePath::NODE_SYMM:
return _("symmetric");
}
@@ -4639,12 +4936,13 @@ sp_nodepath_update_statusbar(Inkscape::NodePath::Path *nodepath)//!!!move to Sha
if (nodepath) {
desktop = nodepath->desktop;
} else {
- desktop = SP_ACTIVE_DESKTOP;
+ desktop = SP_ACTIVE_DESKTOP; // when this is eliminated also remove #include "inkscape.h" above
}
SPEventContext *ec = desktop->event_context;
if (!ec) return;
- Inkscape::MessageContext *mc = SP_NODE_CONTEXT (ec)->_node_message_context;
+
+ Inkscape::MessageContext *mc = get_message_context(ec);
if (!mc) return;
inkscape_active_desktop()->emitToolSubselectionChanged(NULL);
sp_shape_set_curve(SP_SHAPE(np->object), curve, true);
}
} else if ( IS_LIVEPATHEFFECT(np->object) ) {
- // FIXME: this writing to string and then reading from string is bound to be slow.
- // create a method to convert from curve directly to 2geom...
- gchar *svgpath = sp_svg_write_path( np->curve->get_pathvector() );
- LIVEPATHEFFECT(np->object)->lpe->setParameter(np->repr_key, svgpath);
- g_free(svgpath);
-
- np->object->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ Inkscape::LivePathEffect::Effect * lpe = LIVEPATHEFFECT(np->object)->get_lpe();
+ if (lpe) {
+ Inkscape::LivePathEffect::PathParam *pathparam = dynamic_cast<Inkscape::LivePathEffect::PathParam *>( lpe->getParameter(np->repr_key) );
+ if (pathparam) {
+ pathparam->set_new_value(np->curve->get_pathvector(), false); // do not write to SVG
+ np->object->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ }
+ }
}
}
+/*
+SPCanvasItem *
+sp_nodepath_path_to_canvasitem(Inkscape::NodePath::Path *np, SPPath *path) {
+ return sp_nodepath_make_helper_item(np, sp_path_get_curve_for_edit(path));
+}
+*/
+
+
+/// \todo this code to generate a helper canvasitem from an spcurve should be moved to different file
SPCanvasItem *
-sp_nodepath_generate_helperpath(SPDesktop *desktop, SPCurve *curve, const SPItem *item, guint32 color = 0xff0000ff) {
+sp_nodepath_generate_helperpath(SPDesktop *desktop, SPCurve *curve, const Geom::Matrix & i2d, guint32 color = 0xff0000ff) {
SPCurve *flash_curve = curve->copy();
- Geom::Matrix i2d = item ? sp_item_i2d_affine(item) : Geom::identity();
flash_curve->transform(i2d);
SPCanvasItem * canvasitem = sp_canvas_bpath_new(sp_desktop_tempgroup(desktop), flash_curve);
// would be nice if its color could be XORed or something, now it is invisible for red stroked objects...
@@ -4754,18 +5061,48 @@ sp_nodepath_generate_helperpath(SPDesktop *desktop, SPCurve *curve, const SPItem
}
SPCanvasItem *
-sp_nodepath_generate_helperpath(SPDesktop *desktop, SPPath *path) {
- return sp_nodepath_generate_helperpath(desktop, sp_path_get_curve_for_edit(path), SP_ITEM(path),
- prefs_get_int_attribute("tools.nodes", "highlight_color", 0xff0000ff));
+sp_nodepath_generate_helperpath(SPDesktop *desktop, SPItem *item) {
+ if (!item || !desktop) {
+ return NULL;
+ }
+
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ guint32 color = prefs->getInt("/tools/nodes/highlight_color", 0xff0000ff);
+
+ Geom::Matrix i2d = sp_item_i2d_affine(item);
+
+ SPCurve *curve = NULL;
+ if (SP_IS_PATH(item)) {
+ curve = sp_path_get_curve_for_edit(SP_PATH(item));
+ } else if ( SP_IS_SHAPE(item) && SP_SHAPE(item)->curve ) {
+ curve = sp_shape_get_curve (SP_SHAPE(item));
+ } else if ( SP_IS_TEXT(item) ) {
+ // do not display helperpath for text - we cannot do anything with it in Node tool anyway
+ // curve = SP_TEXT(item)->getNormalizedBpath();
+ return NULL;
+ } else {
+ g_warning ("-----> sp_nodepath_generate_helperpath(SPDesktop *desktop, SPItem *item): TODO: generate the helper path for this item type!\n");
+ return NULL;
+ }
+
+ SPCanvasItem * helperpath = sp_nodepath_generate_helperpath(desktop, curve, i2d, color);
+
+ curve->unref();
+
+ return helperpath;
}
+
+// TODO: Merge this with sp_nodepath_make_helper_item()!
void sp_nodepath_show_helperpath(Inkscape::NodePath::Path *np, bool show) {
np->show_helperpath = show;
if (show) {
SPCurve *helper_curve = np->curve->copy();
- helper_curve->transform(np->i2d );
+ helper_curve->transform(np->i2d);
if (!np->helper_path) {
+ //np->helper_path = sp_nodepath_make_helper_item(np, desktop, helper_curve, true); // Caution: this applies the transform np->i2d twice!!
+
np->helper_path = sp_canvas_bpath_new(sp_desktop_controls(np->desktop), helper_curve);
sp_canvas_bpath_set_stroke(SP_CANVAS_BPATH(np->helper_path), np->helperpath_rgba, np->helperpath_width, SP_STROKE_LINEJOIN_MITER, SP_STROKE_LINECAP_BUTT);
sp_canvas_bpath_set_fill(SP_CANVAS_BPATH(np->helper_path), 0, SP_WIND_RULE_NONZERO);
// coding tip: search for this text : "Make selected segments lines"
}
-
/*
Local Variables:
mode:c++