diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index 8e54bf89cf127064d3f21393899a2d6292a5a2d5..7a6276dde05d20d930b35269c7c7063ea7093b30 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
static void node_clicked(SPKnot *knot, guint state, gpointer data);
static void node_grabbed(SPKnot *knot, guint state, gpointer data);
static void node_ungrabbed(SPKnot *knot, guint state, gpointer data);
-static gboolean node_request(SPKnot *knot, NR::Point *p, guint state, gpointer data);
+static gboolean node_request(SPKnot *knot, Geom::Point *p, guint state, gpointer data);
/* Handle event callbacks */
static void node_handle_clicked(SPKnot *knot, guint state, gpointer data);
static void node_handle_grabbed(SPKnot *knot, guint state, gpointer data);
static void node_handle_ungrabbed(SPKnot *knot, guint state, gpointer data);
-static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpointer data);
-static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer data);
+static gboolean node_handle_request(SPKnot *knot, Geom::Point *p, guint state, gpointer data);
+static void node_handle_moved(SPKnot *knot, Geom::Point *p, guint state, gpointer data);
static gboolean node_handle_event(SPKnot *knot, GdkEvent *event, Inkscape::NodePath::Node *n);
/* Constructors and destructors */
static void sp_nodepath_subpath_close(Inkscape::NodePath::SubPath *sp);
static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::NodePath::Node *n);
static Inkscape::NodePath::Node * sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp,Inkscape::NodePath::Node *next,Inkscape::NodePath::NodeType type, NRPathcode code,
- NR::Point *ppos, NR::Point *pos, NR::Point *npos);
+ Geom::Point *ppos, Geom::Point *pos, Geom::Point *npos);
static void sp_nodepath_node_destroy(Inkscape::NodePath::Node *node);
/* Helpers */
@@ -533,7 +533,7 @@ static void subpaths_from_pathvector(Inkscape::NodePath::Path *np, Geom::PathVec
Inkscape::NodePath::SubPath *sp = sp_nodepath_subpath_new(np);
- NR::Point ppos = pit->initialPoint() * (Geom::Matrix)np->i2d;
+ Geom::Point ppos = pit->initialPoint() * (Geom::Matrix)np->i2d;
NRPathcode pcode = NR_MOVETO;
/* Johan: Note that this is pretty arcane code. I am pretty sure it is working correctly, be very certain to change it! (better to just rewrite this whole method)*/
@@ -542,7 +542,7 @@ static void subpaths_from_pathvector(Inkscape::NodePath::Path *np, Geom::PathVec
dynamic_cast<Geom::HLineSegment const*>(&*cit) ||
dynamic_cast<Geom::VLineSegment const*>(&*cit) )
{
- NR::Point pos = cit->initialPoint() * (Geom::Matrix)np->i2d;
+ Geom::Point pos = cit->initialPoint() * (Geom::Matrix)np->i2d;
sp_nodepath_node_new(sp, NULL, t[i++], pcode, &ppos, &pos, &pos);
ppos = cit->finalPoint() * (Geom::Matrix)np->i2d;
@@ -550,8 +550,8 @@ static void subpaths_from_pathvector(Inkscape::NodePath::Path *np, Geom::PathVec
}
else if(Geom::CubicBezier const *cubic_bezier = dynamic_cast<Geom::CubicBezier const*>(&*cit)) {
std::vector<Geom::Point> points = cubic_bezier->points();
- NR::Point pos = points[0] * (Geom::Matrix)np->i2d;
- NR::Point npos = points[1] * (Geom::Matrix)np->i2d;
+ Geom::Point pos = points[0] * (Geom::Matrix)np->i2d;
+ Geom::Point npos = points[1] * (Geom::Matrix)np->i2d;
sp_nodepath_node_new(sp, NULL, t[i++], pcode, &ppos, &pos, &npos);
ppos = points[2] * (Geom::Matrix)np->i2d;
@@ -566,7 +566,7 @@ static void subpaths_from_pathvector(Inkscape::NodePath::Path *np, Geom::PathVec
Geom::Curve const &closing_seg = pit->back_closed();
// Don't use !closing_seg.isDegenerate() as it is too precise, and does not account for floating point rounding probs (LP bug #257289)
if ( ! are_near(closing_seg.initialPoint(), closing_seg.finalPoint()) ) {
- NR::Point pos = closing_seg.finalPoint() * (Geom::Matrix)np->i2d;
+ Geom::Point pos = closing_seg.finalPoint() * (Geom::Matrix)np->i2d;
sp_nodepath_node_new(sp, NULL, t[i++], NR_LINETO, &pos, &pos, &pos);
}
for (GList *spl = np->subpaths; spl != NULL; spl = spl->next) {
Inkscape::NodePath::SubPath *sp = (Inkscape::NodePath::SubPath *) spl->data;
- curve->moveto(sp->first->pos * np->d2i);
+ curve->moveto(sp->first->pos * np->d2i);
Inkscape::NodePath::Node *n = sp->first->n.other;
while (n) {
- NR::Point const end_pt = n->pos * np->d2i;
+ Geom::Point const end_pt = n->pos * np->d2i;
switch (n->code) {
case NR_LINETO:
curve->lineto(end_pt);
@@ -1045,7 +1045,7 @@ static void sp_nodepath_set_line_type(Inkscape::NodePath::Node *end, NRPathcode
}
}
} else {
- NR::Point delta = end->pos - start->pos;
+ Geom::Point delta = end->pos - start->pos;
start->n.pos = start->pos + delta / 3;
end->p.pos = end->pos - delta / 3;
sp_node_adjust_handle(start, 1);
@@ -1206,13 +1206,13 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
node->code = NR_CURVETO;
node->n.other->code = NR_CURVETO;
- NR::Point leg_prev = node->pos - node->p.other->pos;
- NR::Point leg_next = node->pos - node->n.other->pos;
+ Geom::Point leg_prev = node->pos - node->p.other->pos;
+ Geom::Point leg_next = node->pos - node->n.other->pos;
double norm_leg_prev = L2(leg_prev);
double norm_leg_next = L2(leg_next);
- NR::Point delta;
+ Geom::Point delta;
if (norm_leg_next > 0.0) {
delta = (norm_leg_prev / norm_leg_next) * leg_next - leg_prev;
(&delta)->normalize();
@@ -1259,9 +1259,9 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
/**
* Move node to point, and adjust its and neighbouring handles.
*/
-void sp_node_moveto(Inkscape::NodePath::Node *node, NR::Point p)
+void sp_node_moveto(Inkscape::NodePath::Node *node, Geom::Point p)
{
- NR::Point delta = p - node->pos;
+ Geom::Point delta = p - node->pos;
node->pos = p;
node->p.pos += delta;
@@ -1304,8 +1304,8 @@ static void sp_nodepath_selected_nodes_move(Inkscape::NodePath::Path *nodepath,
Inkscape::Snapper::ConstraintLine const &constraint = Geom::Point())
{
NR::Coord best = NR_HUGE;
- NR::Point delta(dx, dy);
- NR::Point best_pt = delta;
+ Geom::Point delta(dx, dy);
+ Geom::Point best_pt = delta;
Inkscape::SnappedPoint best_abs;
if (snap) {
}
double
-bezier_length (NR::Point a, NR::Point ah, NR::Point bh, NR::Point b)
+bezier_length (Geom::Point a, Geom::Point ah, Geom::Point bh, Geom::Point b)
{
// extremely primitive for now, don't have time to look for the real one
double lower = NR::L2(b - a);
}
void
-sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta, NR::Point delta_n, NR::Point delta_p)
+sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, Geom::Point delta, Geom::Point delta_n, Geom::Point delta_p)
{
n->pos = n->origin + delta;
n->n.pos = n->n.origin + delta_n;
@@ -1418,7 +1418,7 @@ sp_nodepath_move_node_and_handles (Inkscape::NodePath::Node *n, NR::Point delta,
* on how far they are from the dragged node n.
*/
static void
-sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, NR::Point delta)
+sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::Node *n, Geom::Point delta)
{
g_assert (n);
g_assert (nodepath);
/**
* Align selected nodes on the specified axis.
*/
-void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis)
{
if ( !nodepath || !nodepath->selected ) { // no nodepath, or no nodes selected
return;
@@ -1832,7 +1832,7 @@ void sp_nodepath_selected_align(Inkscape::NodePath::Path *nodepath, NR::Dim2 axi
return;
}
Inkscape::NodePath::Node *pNode = reinterpret_cast<Inkscape::NodePath::Node *>(nodepath->selected->data);
- NR::Point dest(pNode->pos);
+ Geom::Point dest(pNode->pos);
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
pNode = reinterpret_cast<Inkscape::NodePath::Node *>(l->data);
if (pNode) {
Inkscape::NodePath::Node *_node;
NR::Coord _coord;
/// \todo use vectorof pointers instead of calling copy ctor
- NodeSort(Inkscape::NodePath::Node *node, NR::Dim2 axis) :
+ NodeSort(Inkscape::NodePath::Node *node, Geom::Dim2 axis) :
_node(node), _coord(node->pos[axis])
{}
/**
* Distribute selected nodes on the specified axis.
*/
-void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis)
{
if ( !nodepath || !nodepath->selected ) { // no nodepath, or no nodes selected
return;
@@ -1897,7 +1897,7 @@ void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim
it < sorted.end();
it ++ )
{
- NR::Point dest((*it)._node->pos);
+ Geom::Point dest((*it)._node->pos);
dest[axis] = pos;
sp_node_moveto((*it)._node, dest);
pos += step;
* Select segment nearest to point
*/
void
-sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p, bool toggle)
+sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, Geom::Point p, bool toggle)
{
if (!nodepath) {
return;
@@ -2001,7 +2001,7 @@ sp_nodepath_select_segment_near_point(Inkscape::NodePath::Path *nodepath, NR::Po
* Add a node nearest to point
*/
void
-sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
+sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, Geom::Point p)
{
if (!nodepath) {
return;
@@ -2055,7 +2055,7 @@ sp_nodepath_add_node_near_point(Inkscape::NodePath::Path *nodepath, NR::Point p)
* cf. app/vectors/gimpbezierstroke.c, gimp_bezier_stroke_point_move_relative()
*/
void
-sp_nodepath_curve_drag(Inkscape::NodePath::Path *nodepath, int node, double t, NR::Point delta)
+sp_nodepath_curve_drag(Inkscape::NodePath::Path *nodepath, int node, double t, Geom::Point delta)
{
Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(nodepath, node);
@@ -2082,8 +2082,8 @@ sp_nodepath_curve_drag(Inkscape::NodePath::Path *nodepath, int node, double t, N
sp_nodepath_set_line_type(e, NR_CURVETO);
}
- NR::Point offsetcoord0 = ((1-feel_good)/(3*t*(1-t)*(1-t))) * delta;
- NR::Point offsetcoord1 = (feel_good/(3*t*t*(1-t))) * delta;
+ Geom::Point offsetcoord0 = ((1-feel_good)/(3*t*(1-t)*(1-t))) * delta;
+ Geom::Point offsetcoord1 = (feel_good/(3*t*t*(1-t))) * delta;
e->p.other->n.pos += offsetcoord0;
e->p.pos += offsetcoord1;
@@ -2165,7 +2165,7 @@ static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::
/* a and b are endpoints */
// if one of the two nodes is mouseovered, fix its position
- NR::Point c;
+ Geom::Point c;
if (a->knot && SP_KNOT_IS_MOUSEOVER(a->knot)) {
c = a->pos;
} else if (b->knot && SP_KNOT_IS_MOUSEOVER(b->knot)) {
@@ -2188,7 +2188,7 @@ static void do_node_selected_join(Inkscape::NodePath::Path *nodepath, Inkscape::
/* a and b are separate subpaths */
Inkscape::NodePath::SubPath *sa = a->subpath;
Inkscape::NodePath::SubPath *sb = b->subpath;
- NR::Point p;
+ Geom::Point p;
Inkscape::NodePath::Node *n;
NRPathcode code;
if (a == sa->first) {
@@ -2279,7 +2279,7 @@ static void do_node_selected_join_segment(Inkscape::NodePath::Path *nodepath, In
Inkscape::NodePath::SubPath *sb = b->subpath;
Inkscape::NodePath::Node *n;
- NR::Point p;
+ Geom::Point p;
NRPathcode code;
if (a == sa->first) {
code = (NRPathcode) sa->first->n.other->code;
//calculate points for each segment
int rate = 5;
float period = 1.0 / rate;
- std::vector<NR::Point> data;
+ std::vector<Geom::Point> data;
if (!just_delete) {
data.push_back(sample_cursor->pos);
for (Inkscape::NodePath::Node *curr=sample_cursor; curr; curr=curr->n.other) {
}
//sample points on the contiguous selected segment
- NR::Point *bez;
- bez = new NR::Point [4];
+ Geom::Point *bez;
+ bez = new Geom::Point [4];
bez[0] = curr->pos;
bez[1] = curr->n.pos;
bez[2] = curr->n.other->p.pos;
bez[3] = curr->n.other->pos;
for (int i=1; i<rate; i++) {
gdouble t = i * period;
- NR::Point p = bezier_pt(3, bez, t);
+ Geom::Point p = bezier_pt(3, bez, t);
data.push_back(p);
}
data.push_back(curr->n.other->pos);
if (!just_delete) {
//calculate the best fitting single segment and adjust the endpoints
- NR::Point *adata;
- adata = new NR::Point [data.size()];
+ Geom::Point *adata;
+ adata = new Geom::Point [data.size()];
copy(data.begin(), data.end(), adata);
- NR::Point *bez;
- bez = new NR::Point [4];
+ Geom::Point *bez;
+ bez = new Geom::Point [4];
//would decreasing error create a better fitting approximation?
gdouble error = 1.0;
gint ret;
@@ -3246,7 +3246,7 @@ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adj
// other is a line, and we are either smooth or symm
Inkscape::NodePath::Node *othernode = other->other;
double len = NR::L2(me->pos - node->pos);
- NR::Point delta = node->pos - othernode->pos;
+ Geom::Point delta = node->pos - othernode->pos;
double linelen = NR::L2(delta);
if (linelen < 1e-18)
return;
@@ -3261,7 +3261,7 @@ static void sp_node_adjust_handle(Inkscape::NodePath::Node *node, gint which_adj
} else {
// smoothify
double len = NR::L2(me->pos - node->pos);
- NR::Point delta = other->pos - node->pos;
+ Geom::Point delta = other->pos - node->pos;
double otherlen = NR::L2(delta);
if (otherlen < 1e-18) return;
me->pos = node->pos - (len / otherlen) * delta;
}
/* both are curves */
- NR::Point const delta( node->n.pos - node->p.pos );
+ Geom::Point const delta( node->n.pos - node->p.pos );
if (node->type == Inkscape::NodePath::NODE_SYMM) {
node->p.pos = node->pos - delta / 2;
@@ -3497,10 +3497,10 @@ static void node_ungrabbed(SPKnot */*knot*/, guint /*state*/, gpointer data)
* \param closest Pointer to the point struct where the result is stored.
* \todo FIXME: use dot product perhaps?
*/
-static void point_line_closest(NR::Point *p, double a, NR::Point *closest)
+static void point_line_closest(Geom::Point *p, double a, Geom::Point *closest)
{
if (a == HUGE_VAL) { // vertical
- *closest = NR::Point(0, (*p)[NR::Y]);
+ *closest = Geom::Point(0, (*p)[NR::Y]);
} else {
(*closest)[NR::X] = ( a * (*p)[NR::Y] + (*p)[NR::X]) / (a*a + 1);
(*closest)[NR::Y] = a * (*closest)[NR::X];
* \param p A point.
* \param a Angle of the line; it is assumed to go through coordinate origin.
*/
-static double point_line_distance(NR::Point *p, double a)
+static double point_line_distance(Geom::Point *p, double a)
{
- NR::Point c;
+ Geom::Point c;
point_line_closest(p, a, &c);
return sqrt(((*p)[NR::X] - c[NR::X])*((*p)[NR::X] - c[NR::X]) + ((*p)[NR::Y] - c[NR::Y])*((*p)[NR::Y] - c[NR::Y]));
}
* \todo fixme: This goes to "moved" event? (lauris)
*/
static gboolean
-node_request(SPKnot */*knot*/, NR::Point *p, guint state, gpointer data)
+node_request(SPKnot */*knot*/, Geom::Point *p, guint state, gpointer data)
{
double yn, xn, yp, xp;
double an, ap, na, pa;
double d_an, d_ap, d_na, d_pa;
gboolean collinear = FALSE;
- NR::Point c;
- NR::Point pr;
+ Geom::Point c;
+ Geom::Point pr;
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
( ((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos)))
|| n->dragging_out ) )
{
- NR::Point mouse = (*p);
+ Geom::Point mouse = (*p);
if (!n->dragging_out) {
// This is the first drag-out event; find out which handle to drag out
// if there's another handle, make sure the one we drag out starts parallel to it
if (opposite->pos != n->pos) {
- mouse = n->pos - NR::L2(mouse - n->pos) * NR::unit_vector(opposite->pos - n->pos);
+ mouse = n->pos - Geom::L2(mouse - n->pos) * Geom::unit_vector(opposite->pos - n->pos);
}
// knots might not be created yet!
/**
* Node handle "request" signal callback.
*/
-static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpointer data)
+static gboolean node_handle_request(SPKnot *knot, Geom::Point *p, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
@@ -3823,10 +3823,10 @@ static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpo
if (othernode) {
if ((n->type != Inkscape::NodePath::NODE_CUSP) && sp_node_side_is_line(n, opposite)) {
/* We are smooth node adjacent with line */
- NR::Point const delta = *p - n->pos;
+ Geom::Point const delta = *p - n->pos;
NR::Coord const len = NR::L2(delta);
Inkscape::NodePath::Node *othernode = opposite->other;
- NR::Point const ndelta = n->pos - othernode->pos;
+ Geom::Point const ndelta = n->pos - othernode->pos;
NR::Coord const linelen = NR::L2(ndelta);
if (len > NR_EPSILON && linelen > NR_EPSILON) {
NR::Coord const scal = dot(delta, ndelta) / linelen;
@@ -3858,7 +3858,7 @@ static gboolean node_handle_request(SPKnot *knot, NR::Point *p, guint state, gpo
/**
* Node handle moved callback.
*/
-static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer data)
+static void node_handle_moved(SPKnot *knot, Geom::Point *p, guint state, gpointer data)
{
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
@@ -3902,7 +3902,7 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
// 3. Snap to the angle of the opposite line, if any
Inkscape::NodePath::Node *othernode = other->other;
if (othernode) {
- NR::Point other_to_snap(0,0);
+ Geom::Point other_to_snap(0,0);
if (sp_node_side_is_line(n, other)) {
other_to_snap = othernode->pos - n->pos;
} else {
@@ -3932,14 +3932,14 @@ static void node_handle_moved(SPKnot *knot, NR::Point *p, guint state, gpointer
&& rme.a != HUGE_VAL && rnew.a != HUGE_VAL && (fabs(rme.a - rnew.a) > 0.001 || n->type ==Inkscape::NodePath::NODE_SYMM)) {
// rotate the other handle correspondingly, if both old and new angles exist and are not the same
rother.a += rnew.a - rme.a;
- other->pos = NR::Point(rother) + n->pos;
+ other->pos = Geom::Point(rother) + n->pos;
if (other->knot) {
sp_ctrlline_set_coords(SP_CTRLLINE(other->line), n->pos, other->pos);
sp_knot_moveto(other->knot, other->pos);
}
}
- me->pos = NR::Point(rnew) + n->pos;
+ me->pos = Geom::Point(rnew) + n->pos;
sp_ctrlline_set_coords(SP_CTRLLINE(me->line), n->pos, me->pos);
// move knot, but without emitting the signal:
@@ -4100,10 +4100,10 @@ static void node_rotate_one (Inkscape::NodePath::Node *n, gdouble angle, int whi
node_rotate_one_internal (*n, angle, rme, rother, both);
}
- me->pos = n->pos + NR::Point(rme);
+ me->pos = n->pos + Geom::Point(rme);
if (both || n->type == Inkscape::NodePath::NODE_SMOOTH || n->type == Inkscape::NodePath::NODE_SYMM) {
- other->pos = n->pos + NR::Point(rother);
+ other->pos = n->pos + Geom::Point(rother);
}
// this function is only called from sp_nodepath_selected_nodes_rotate that will update display at the end,
@@ -4141,7 +4141,7 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
rot = angle;
}
- NR::Point rot_center;
+ Geom::Point rot_center;
if (Inkscape::NodePath::Path::active_node == NULL)
rot_center = box.midpoint();
else
@@ -4238,10 +4238,10 @@ static void node_scale_one (Inkscape::NodePath::Node *n, gdouble grow, int which
}
}
- me->pos = n->pos + NR::Point(rme);
+ me->pos = n->pos + Geom::Point(rme);
if (both || n->type == Inkscape::NodePath::NODE_SYMM) {
- other->pos = n->pos + NR::Point(rother);
+ other->pos = n->pos + Geom::Point(rother);
}
// this function is only called from sp_nodepath_selected_nodes_scale that will update display at the end,
@@ -4272,7 +4272,7 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl
double scale = (box.maxExtent() + grow)/box.maxExtent();
- NR::Point scale_center;
+ Geom::Point scale_center;
if (Inkscape::NodePath::Path::active_node == NULL)
scale_center = box.midpoint();
else
@@ -4304,7 +4304,7 @@ void sp_nodepath_selected_nodes_scale_screen(Inkscape::NodePath::Path *nodepath,
/**
* Flip selected nodes horizontally/vertically.
*/
-void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, boost::optional<NR::Point> center)
+void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, Geom::Dim2 axis, boost::optional<Geom::Point> center)
{
if (!nodepath || !nodepath->selected) return;
@@ -4324,7 +4324,7 @@ void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, boost:
}
NR::Matrix t =
NR::Matrix (NR::translate(- *center)) *
- NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
+ NR::Matrix ((axis == Geom::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
NR::Matrix (NR::translate(*center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
@@ -4446,7 +4446,7 @@ static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::N
* \param npos Handle position in previous direction
*/
Inkscape::NodePath::Node *
-sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *next, Inkscape::NodePath::NodeType type, NRPathcode code, NR::Point *ppos, NR::Point *pos, NR::Point *npos)
+sp_nodepath_node_new(Inkscape::NodePath::SubPath *sp, Inkscape::NodePath::Node *next, Inkscape::NodePath::NodeType type, NRPathcode code, Geom::Point *ppos, Geom::Point *pos, Geom::Point *npos)
{
g_assert(sp);
g_assert(sp->nodepath);