diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index c28ca7b80361f65cbb121f317cf2b594b5ecd6f8..6b470da26ca66a1cba4fde6bdf3c2531ccff391e 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
/// evil evil evil. FIXME: conflict of two different Path classes!
/// There is a conflict in the namespace between two classes named Path.
/// #include "sp-flowtext.h"
-/// #include "sp-flowregion.h"
+/// #include "sp-flowregion.h"
#define SP_TYPE_FLOWREGION (sp_flowregion_get_type ())
#define SP_IS_FLOWREGION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SP_TYPE_FLOWREGION))
@@ -131,7 +131,7 @@ static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Ink
static Inkscape::NodePath::Node *active_node = NULL;
/**
- * \brief Creates new nodepath from item
+ * \brief Creates new nodepath from item
*/
Inkscape::NodePath::Path *sp_nodepath_new(SPDesktop *desktop, SPItem *item)
{
np->nodeContext = NULL; //Let the context that makes this set it
// we need to update item's transform from the repr here,
- // because they may be out of sync when we respond
+ // because they may be out of sync when we respond
// to a change in repr by regenerating nodepath --bb
sp_object_read_attr(SP_OBJECT(item), "transform");
/**
* Clean up a nodepath after editing.
- *
+ *
* Currently we are deleting trivial subpaths.
*/
static void sp_nodepath_cleanup(Inkscape::NodePath::Path *nodepath)
/**
- * \brief Returns true if the argument nodepath and the d attribute in
- * its repr do not match.
+ * \brief Returns true if the argument nodepath and the d attribute in
+ * its repr do not match.
+ *
+ * This may happen if repr was changed in, e.g., XML editor or by undo.
*
- * This may happen if repr was changed in, e.g., XML editor or by undo.
- *
* \todo
* UGLY HACK, think how we can eliminate it.
*/
@@ -307,7 +307,7 @@ gboolean nodepath_repr_d_changed(Inkscape::NodePath::Path *np, char const *newd)
gboolean ret;
if (attr_d && svgpath)
ret = strcmp(attr_d, svgpath);
- else
+ else
ret = TRUE;
g_free(svgpath);
@@ -317,8 +317,8 @@ gboolean nodepath_repr_d_changed(Inkscape::NodePath::Path *np, char const *newd)
}
/**
- * \brief Returns true if the argument nodepath and the sodipodi:nodetypes
- * attribute in its repr do not match.
+ * \brief Returns true if the argument nodepath and the sodipodi:nodetypes
+ * attribute in its repr do not match.
*
* This may happen if repr was changed in, e.g., the XML editor or by undo.
*/
@@ -681,7 +681,7 @@ static void sp_nodepath_line_midpoint(Inkscape::NodePath::Node *new_path,Inkscap
}
/**
- * Adds new node on direct line between two nodes, activates handles of all
+ * Adds new node on direct line between two nodes, activates handles of all
* three nodes.
*/
static Inkscape::NodePath::Node *sp_nodepath_line_add_node(Inkscape::NodePath::Node *end, gdouble t)
@@ -847,7 +847,7 @@ static Inkscape::NodePath::Node *sp_nodepath_set_node_type(Inkscape::NodePath::N
}
/**
- * Same as sp_nodepath_set_node_type(), but also converts, if necessary,
+ * Same as sp_nodepath_set_node_type(), but also converts, if necessary,
* adjacent segments from lines to curves.
*/
void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::NodePath::NodeType type)
@@ -859,7 +859,7 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
NR::Point delta;
if (node->n.other != NULL)
delta = node->n.other->pos - node->p.other->pos;
- else
+ else
delta = node->pos - node->p.other->pos;
node->p.pos = node->pos - delta / 4;
sp_node_ensure_ctrls(node);
@@ -871,7 +871,7 @@ void sp_nodepath_convert_node_type(Inkscape::NodePath::Node *node, Inkscape::Nod
NR::Point delta;
if (node->p.other != NULL)
delta = node->p.other->pos - node->n.other->pos;
- else
+ else
delta = node->pos - node->n.other->pos;
node->n.pos = node->pos - delta / 4;
sp_node_ensure_ctrls(node);
@@ -1225,11 +1225,12 @@ sp_nodepath_select_segment_near_point(SPItem * item, NR::Point p, bool toggle)
Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece);
gboolean force = FALSE;
- if (!(e->selected && e->p.other->selected)) {
+ if (!(e->selected && (!e->p.other || e->p.other->selected))) {
force = TRUE;
- }
+ }
sp_nodepath_node_select(e, (gboolean) toggle, force);
- sp_nodepath_node_select(e->p.other, TRUE, force);
+ if (e->p.other)
+ sp_nodepath_node_select(e->p.other, TRUE, force);
sp_nodepath_ensure_ctrls(nodepath);
//find segment to split
Inkscape::NodePath::Node *e = sp_nodepath_get_node_by_index(position.piece);
-
+
//don't know why but t seems to flip for lines
if (sp_node_path_code_from_side(e, sp_node_get_side(e, -1)) == NR_LINETO) {
position.t = 1.0 - position.t;
* cf. app/vectors/gimpbezierstroke.c, gimp_bezier_stroke_point_move_relative()
*/
void
-sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta, char * key)
+sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta, char * key)
{
/* feel good is an arbitrary parameter that distributes the delta between handles
* if t of the drag point is less than 1/6 distance form the endpoint only
@@ -1290,7 +1291,7 @@ sp_nodepath_curve_drag(Inkscape::NodePath::Node * e, double t, NR::Point delta,
feel_good = (1 - pow((6 * (1-t) - 1) / 2.0, 3)) / 2 + 0.5;
else
feel_good = 1;
-
+
//if we're dragging a line convert it to a curve
if (sp_node_path_code_from_side(e, sp_node_get_side(e, -1))==NR_LINETO) {
sp_nodepath_set_line_type(e, NR_CURVETO);
}
}
-/**
- * If nothing selected, does the same as sp_nodepath_select_all();
- * otherwise selects/inverts all nodes in all subpaths that have selected nodes
- * (i.e., similar to "select all in layer", with the "selected" subpaths
+/**
+ * If nothing selected, does the same as sp_nodepath_select_all();
+ * otherwise selects/inverts all nodes in all subpaths that have selected nodes
+ * (i.e., similar to "select all in layer", with the "selected" subpaths
* being treated as "layers" in the path).
*/
void
@@ -1939,7 +1940,7 @@ sp_nodepath_select_all_from_subpath(Inkscape::NodePath::Path *nodepath, bool inv
}
/**
- * \brief Select the node after the last selected; if none is selected,
+ * \brief Select the node after the last selected; if none is selected,
* select the first within path.
*/
void sp_nodepath_select_next(Inkscape::NodePath::Path *nodepath)
}
/**
- * \brief Select the node before the first selected; if none is selected,
+ * \brief Select the node before the first selected; if none is selected,
* select the last within path
*/
void sp_nodepath_select_prev(Inkscape::NodePath::Path *nodepath)
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) data;
// If either (Shift and some handle retracted), or (we're already dragging out a handle)
- if (((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos))) || n->dragging_out) {
+ if (((state & GDK_SHIFT_MASK) && ((n->n.other && n->n.pos == n->pos) || (n->p.other && n->p.pos == n->pos))) || n->dragging_out) {
NR::Point mouse = (*p);
@@ -2949,7 +2950,7 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
box.expandTo (n->pos); // contain all selected nodes
}
@@ -2964,12 +2965,12 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
rot = angle;
}
- NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
- NR::Matrix (NR::rotate(rot)) *
+ NR::Matrix t =
+ NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::rotate(rot)) *
NR::Matrix (NR::translate(box.midpoint()));
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
n->pos *= t;
n->n.pos *= t;
@@ -3001,14 +3002,14 @@ static void node_scale_one (Inkscape::NodePath::Node *n, gdouble grow, int which
} else if (!n->p.other) {
me = &(n->n);
other = &(n->p);
- if (n->n.other)
+ if (n->n.other)
n->n.other->code = NR_CURVETO;
} else {
if (which > 0) { // right handle
if (xn > xp) {
me = &(n->n);
other = &(n->p);
- if (n->n.other)
+ if (n->n.other)
n->n.other->code = NR_CURVETO;
} else {
me = &(n->p);
@@ -3019,7 +3020,7 @@ static void node_scale_one (Inkscape::NodePath::Node *n, gdouble grow, int which
if (xn <= xp) {
me = &(n->n);
other = &(n->p);
- if (n->n.other)
+ if (n->n.other)
n->n.other->code = NR_CURVETO;
} else {
me = &(n->p);
@@ -3031,7 +3032,7 @@ static void node_scale_one (Inkscape::NodePath::Node *n, gdouble grow, int which
other = &(n->p);
both = true;
n->code = NR_CURVETO;
- if (n->n.other)
+ if (n->n.other)
n->n.other->code = NR_CURVETO;
}
}
@@ -3082,19 +3083,19 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl
Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
box.expandTo (n->pos); // contain all selected nodes
}
double scale = (box.maxExtent() + grow)/box.maxExtent();
- NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
- NR::Matrix (NR::scale(scale, scale)) *
+ NR::Matrix t =
+ NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::scale(scale, scale)) *
NR::Matrix (NR::translate(box.midpoint()));
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
n->pos *= t;
n->n.pos *= t;
Inkscape::NodePath::Node *n0 = (Inkscape::NodePath::Node *) nodepath->selected->data;
NR::Rect box (n0->pos, n0->pos); // originally includes the first selected node
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
box.expandTo (n->pos); // contain all selected nodes
}
- NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
- NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
+ NR::Matrix t =
+ NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
NR::Matrix (NR::translate(box.midpoint()));
- for (GList *l = nodepath->selected; l != NULL; l = l->next) {
+ for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
n->pos *= t;
n->n.pos *= t;
@@ -3252,7 +3253,7 @@ static void sp_nodepath_subpath_open(Inkscape::NodePath::SubPath *sp,Inkscape::N
* Returns area in triangle given by points; may be negative.
*/
inline double
-triangle_area (NR::Point p1, NR::Point p2, NR::Point p3)
+triangle_area (NR::Point p1, NR::Point p2, NR::Point p3)
{
return (p1[NR::X]*p2[NR::Y] + p1[NR::Y]*p3[NR::X] + p2[NR::X]*p3[NR::Y] - p2[NR::Y]*p3[NR::X] - p1[NR::Y]*p2[NR::X] - p1[NR::X]*p3[NR::Y]);
}
@@ -3513,11 +3514,11 @@ static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Ink
/**
* Call sp_nodepath_line_add_node() at t on the segment denoted by piece
*/
-Inkscape::NodePath::Node *
+Inkscape::NodePath::Node *
sp_nodepath_get_node_by_index(int index)
{
Inkscape::NodePath::Node *e = NULL;
-
+
Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) {
return e;
//find segment
for (GList *l = nodepath->subpaths; l ; l=l->next) {
-
+
Inkscape::NodePath::SubPath *sp = (Inkscape::NodePath::SubPath *)l->data;
int n = g_list_length(sp->nodes);
if (sp->closed) {
n++;
- }
-
+ }
+
//if the piece belongs to this subpath grab it
//otherwise move onto the next subpath
if (index < n) {
}
}
}
-
+
return e;
}