diff --git a/src/nodepath.cpp b/src/nodepath.cpp
index 32e302e330ad1fd7b3b7321f84f49c9f6f4ca5ca..4131c8ccaaeca8e439804d672c92a12c2b738f8a 100644 (file)
--- a/src/nodepath.cpp
+++ b/src/nodepath.cpp
@@ -136,7 +136,7 @@ static Inkscape::NodePath::NodeSide *sp_node_opposite_side(Inkscape::NodePath::N
static NRPathcode sp_node_path_code_from_side(Inkscape::NodePath::Node *node,Inkscape::NodePath::NodeSide *me);
// active_node indicates mouseover node
-static Inkscape::NodePath::Node *active_node = NULL;
+Inkscape::NodePath::Node * Inkscape::NodePath::Path::active_node = NULL;
/**
* \brief Creates new nodepath from item
@@ -1228,9 +1228,8 @@ sp_nodepath_selected_nodes_sculpt(Inkscape::NodePath::Path *nodepath, Inkscape::
* handle possible snapping, and commit the change with possible undo.
*/
void
-sp_node_selected_move(gdouble dx, gdouble dy)
+sp_node_selected_move(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
sp_nodepath_selected_nodes_move(nodepath, dx, dy, false);
* Move node selection off screen and commit the change.
*/
void
-sp_node_selected_move_screen(gdouble dx, gdouble dy)
+sp_node_selected_move_screen(Inkscape::NodePath::Path *nodepath, gdouble dx, gdouble dy)
{
// borrowed from sp_selection_move_screen in selection-chemistry.c
// we find out the current zoom factor and divide deltas by it
gdouble zdx = dx / zoom;
gdouble zdy = dy / zoom;
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
sp_nodepath_selected_nodes_move(nodepath, zdx, zdy, false);
}
void
-sp_nodepath_show_handles(bool show)
+sp_nodepath_show_handles(Inkscape::NodePath::Path *nodepath, bool show)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (nodepath == NULL) return;
nodepath->show_handles = show;
@@ -1517,9 +1514,8 @@ void sp_nodepath_selected_distribute(Inkscape::NodePath::Path *nodepath, NR::Dim
* Call sp_nodepath_line_add_node() for all selected segments.
*/
void
-sp_node_selected_add_node(void)
+sp_node_selected_add_node(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) {
return;
}
/**
* Call sp_nodepath_break() for all selected segments.
*/
-void sp_node_selected_break()
+void sp_node_selected_break(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
GList *temp = NULL;
/**
* Duplicate the selected node(s).
*/
-void sp_node_selected_duplicate()
+void sp_node_selected_duplicate(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) {
return;
}
/**
* Join two nodes by merging them into one.
*/
-void sp_node_selected_join()
+void sp_node_selected_join(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
if (g_list_length(nodepath->selected) != 2) {
/**
* Join two nodes by adding a segment between them.
*/
-void sp_node_selected_join_segment()
+void sp_node_selected_join_segment(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
if (g_list_length(nodepath->selected) != 2) {
/**
* Delete one or more selected nodes.
*/
-void sp_node_selected_delete()
+void sp_node_selected_delete(Inkscape::NodePath::Path *nodepath)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return;
if (!nodepath->selected) return;
* This is the code for 'split'.
*/
void
-sp_node_selected_delete_segment(void)
+sp_node_selected_delete_segment(Inkscape::NodePath::Path *nodepath)
{
Inkscape::NodePath::Node *start, *end; //Start , end nodes. not inclusive
Inkscape::NodePath::Node *curr, *next; //Iterators
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (!nodepath) return; // there's no nodepath when editing rects, stars, spirals or ellipses
if (g_list_length(nodepath->selected) != 2) {
* Call sp_nodepath_set_line() for all selected segments.
*/
void
-sp_node_selected_set_line_type(NRPathcode code)
+sp_node_selected_set_line_type(Inkscape::NodePath::Path *nodepath, NRPathcode code)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (nodepath == NULL) return;
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
* Call sp_nodepath_convert_node_type() for all selected nodes.
*/
void
-sp_node_selected_set_type(Inkscape::NodePath::NodeType type)
+sp_node_selected_set_type(Inkscape::NodePath::Path *nodepath, Inkscape::NodePath::NodeType type)
{
- Inkscape::NodePath::Path *nodepath = sp_nodepath_current();
if (nodepath == NULL) return;
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
@@ -2897,10 +2885,10 @@ static gboolean node_event(SPKnot *knot, GdkEvent *event, Inkscape::NodePath::No
gboolean ret = FALSE;
switch (event->type) {
case GDK_ENTER_NOTIFY:
- active_node = n;
+ Inkscape::NodePath::Path::active_node = n;
break;
case GDK_LEAVE_NOTIFY:
- active_node = NULL;
+ Inkscape::NodePath::Path::active_node = NULL;
break;
case GDK_SCROLL:
if ((event->scroll.state & GDK_CONTROL_MASK) && !(event->scroll.state & GDK_SHIFT_MASK)) { // linearly
Inkscape::NodePath::Path *np;
// there is no way to verify nodes so set active_node to nil when deleting!!
- if (active_node == NULL) return FALSE;
+ if (Inkscape::NodePath::Path::active_node == NULL) return FALSE;
if ((event->type == GDK_KEY_PRESS) && !(event->key.state & (GDK_SHIFT_MASK | GDK_CONTROL_MASK))) {
gint ret = FALSE;
switch (get_group0_keyval (&event->key)) {
/// \todo FIXME: this does not seem to work, the keys are stolen by tool contexts!
case GDK_BackSpace:
- np = active_node->subpath->nodepath;
- sp_nodepath_node_destroy(active_node);
+ np = Inkscape::NodePath::Path::active_node->subpath->nodepath;
+ sp_nodepath_node_destroy(Inkscape::NodePath::Path::active_node);
sp_nodepath_update_repr(np, _("Delete node"));
- active_node = NULL;
+ Inkscape::NodePath::Path::active_node = NULL;
ret = TRUE;
break;
case GDK_c:
- sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_CUSP);
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_CUSP);
ret = TRUE;
break;
case GDK_s:
- sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_SMOOTH);
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SMOOTH);
ret = TRUE;
break;
case GDK_y:
- sp_nodepath_set_node_type(active_node,Inkscape::NodePath::NODE_SYMM);
+ sp_nodepath_set_node_type(Inkscape::NodePath::Path::active_node,Inkscape::NodePath::NODE_SYMM);
ret = TRUE;
break;
case GDK_b:
- sp_nodepath_node_break(active_node);
+ sp_nodepath_node_break(Inkscape::NodePath::Path::active_node);
ret = TRUE;
break;
}
@@ -3513,6 +3501,16 @@ static gboolean node_handle_event(SPKnot *knot, GdkEvent *event,Inkscape::NodePa
break;
}
break;
+ case GDK_ENTER_NOTIFY:
+ // we use an experimentally determined threshold that seems to work fine
+ if (NR::L2(n->pos - knot->pos) < 0.75)
+ Inkscape::NodePath::Path::active_node = n;
+ break;
+ case GDK_LEAVE_NOTIFY:
+ // we use an experimentally determined threshold that seems to work fine
+ if (NR::L2(n->pos - knot->pos) < 0.75)
+ Inkscape::NodePath::Path::active_node = NULL;
+ break;
default:
break;
}
@@ -3652,10 +3650,16 @@ void sp_nodepath_selected_nodes_rotate(Inkscape::NodePath::Path *nodepath, gdoub
rot = angle;
}
+ NR::Point rot_center;
+ if (Inkscape::NodePath::Path::active_node == NULL)
+ rot_center = box.midpoint();
+ else
+ rot_center = Inkscape::NodePath::Path::active_node->pos;
+
NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::translate(-rot_center)) *
NR::Matrix (NR::rotate(rot)) *
- NR::Matrix (NR::translate(box.midpoint()));
+ NR::Matrix (NR::translate(rot_center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -3777,10 +3781,16 @@ void sp_nodepath_selected_nodes_scale(Inkscape::NodePath::Path *nodepath, gdoubl
double scale = (box.maxExtent() + grow)/box.maxExtent();
+ NR::Point scale_center;
+ if (Inkscape::NodePath::Path::active_node == NULL)
+ scale_center = box.midpoint();
+ else
+ scale_center = Inkscape::NodePath::Path::active_node->pos;
+
NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::translate(-scale_center)) *
NR::Matrix (NR::scale(scale, scale)) *
- NR::Matrix (NR::translate(box.midpoint()));
+ NR::Matrix (NR::translate(scale_center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;
@@ -3803,11 +3813,11 @@ void sp_nodepath_selected_nodes_scale_screen(Inkscape::NodePath::Path *nodepath,
/**
* Flip selected nodes horizontally/vertically.
*/
-void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis)
+void sp_nodepath_flip (Inkscape::NodePath::Path *nodepath, NR::Dim2 axis, NR::Maybe<NR::Point> center)
{
if (!nodepath || !nodepath->selected) return;
- if (g_list_length(nodepath->selected) == 1) {
+ if (g_list_length(nodepath->selected) == 1 && !center) {
// flip handles of the single selected node
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) nodepath->selected->data;
double temp = n->p.pos[axis];
box.expandTo (n->pos); // contain all selected nodes
}
+ if (!center) {
+ center = box.midpoint();
+ }
NR::Matrix t =
- NR::Matrix (NR::translate(-box.midpoint())) *
+ NR::Matrix (NR::translate(- *center)) *
NR::Matrix ((axis == NR::X)? NR::scale(-1, 1) : NR::scale(1, -1)) *
- NR::Matrix (NR::translate(box.midpoint()));
+ NR::Matrix (NR::translate(*center));
for (GList *l = nodepath->selected; l != NULL; l = l->next) {
Inkscape::NodePath::Node *n = (Inkscape::NodePath::Node *) l->data;