diff --git a/src/node-context.cpp b/src/node-context.cpp
index d7848e3bb58ba7cc0e4b3cd9d682c618fdf6abbd..774e0813e5c4da5ceed8fe565a58ec7e10b7c739 100644 (file)
--- a/src/node-context.cpp
+++ b/src/node-context.cpp
@@ -371,6 +371,7 @@ sp_node_context_is_over_stroke (SPNodeContext *nc, SPItem *item, NR::Point event
nc->curvepoint_doc *= sp_item_dt2i_affine(item);
nc->curvepoint_doc *= sp_item_i2doc_affine(item);
+ sp_nodepath_ensure_livarot_path(nc->nodepath);
NR::Maybe<Path::cut_position> position = get_nearest_position_on_Path(nc->nodepath->livarot_path, nc->curvepoint_doc);
NR::Point nearest = get_point_on_Path(nc->nodepath->livarot_path, position.assume().piece, position.assume().t);
NR::Point delta = nearest - nc->curvepoint_doc;
@@ -445,6 +446,7 @@ sp_node_context_item_handler(SPEventContext *event_context, SPItem *item, GdkEve
} else {
sp_nodepath_select_segment_near_point(nc->nodepath, nc->curvepoint_doc, false);
}
+ desktop->updateNow();
}
break;
case GDK_2BUTTON_PRESS:
@@ -457,8 +459,10 @@ sp_node_context_item_handler(SPEventContext *event_context, SPItem *item, GdkEve
}
} else if (event->button.state & GDK_SHIFT_MASK) {
selection->toggle(item_clicked);
+ desktop->updateNow();
} else {
selection->set(item_clicked);
+ desktop->updateNow();
}
ret = TRUE;
SPDesktop *desktop = event_context->desktop;
Inkscape::Selection *selection = sp_desktop_selection (desktop);
+ // fixme: nc->nodepath can potentially become NULL after retrieving nc.
+ // A general method for handling this possibility should be created.
+ // For now, the number of checks for a NULL nc->nodepath have been
+ // increased, both here and in the called sp_nodepath_* functions.
+
SPNodeContext *nc = SP_NODE_CONTEXT(event_context);
double const nudge = prefs_get_double_attribute_limited("options.nudgedistance", "value", 2, 0, 1000); // in px
event_context->tolerance = prefs_get_int_attribute_limited("options.dragtolerance", "value", 0, 0, 100); // read every time, to make prefs changes really live
event->button.y);
NR::Point const button_dt(desktop->w2d(button_w));
Inkscape::Rubberband::get()->start(desktop, button_dt);
+ desktop->updateNow();
ret = TRUE;
}
break;
&& ( abs( (gint) event->motion.y - event_context->yp ) < event_context->tolerance ) ) {
break; // do not drag if we're within tolerance from origin
}
+
+ // The path went away while dragging; throw away any further motion
+ // events until the mouse pointer is released.
+ if (nc->hit && (nc->nodepath == NULL)) {
+ break;
+ }
+
// Once the user has moved farther than tolerance from the original location
// (indicating they intend to move the object, not click), then always process the
// motion notify coordinates as given (no snapping back to origin)
nc->curvepoint_event[NR::Y] = (gint) event->motion.y;
gobble_motion_events(GDK_BUTTON1_MASK);
} else {
- NR::Point const motion_w(event->motion.x,
- event->motion.y);
- NR::Point const motion_dt(desktop->w2d(motion_w));
- Inkscape::Rubberband::get()->move(motion_dt);
+ if (Inkscape::Rubberband::get()->is_started()) {
+ NR::Point const motion_w(event->motion.x,
+ event->motion.y);
+ NR::Point const motion_dt(desktop->w2d(motion_w));
+ Inkscape::Rubberband::get()->move(motion_dt);
+ }
}
nc->drag = TRUE;
ret = TRUE;
NR::Maybe<NR::Rect> b = Inkscape::Rubberband::get()->getRectangle();
if (nc->hit && !event_context->within_tolerance) { //drag curve
- sp_nodepath_update_repr (nc->nodepath);
+ if (nc->nodepath) {
+ sp_nodepath_update_repr (nc->nodepath, _("Drag curve"));
+ }
} else if (b != NR::Nothing() && !event_context->within_tolerance) { // drag to select
if (nc->nodepath) {
sp_nodepath_select_rect(nc->nodepath, b.assume(), event->button.state & GDK_SHIFT_MASK);
}
ret = TRUE;
Inkscape::Rubberband::get()->stop();
+ desktop->updateNow();
nc->rb_escaped = false;
nc->drag = FALSE;
nc->hit = false;