index 532176a231e962fd23fac30f5a539e5527d224fd..d961ad9543c0815156f51731343f90ebd455e568 100644 (file)
namespace Inkscape {
namespace LivePathEffect {
+// each knotholder handle for your LPE requires a separate class derived from KnotHolderEntity;
+// define it in lpe-skeleton.cpp and register it in the effect's constructor
+/**
+namespace Skeleton {
+ // we need a separate namespace to avoid clashes with other LPEs
+ class KnotHolderEntityMyHandle;
+}
+**/
+
class LPESkeleton : public Effect {
public:
LPESkeleton(LivePathEffectObject *lpeobject);
// virtual std::vector<Geom::Path> doEffect_path (std::vector<Geom::Path> const & path_in);
virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in);
+ /* the knotholder entity classes (if any) must be declared friends */
+ //friend class Skeleton::KnotHolderEntityMyHandle;
+
private:
// add the parameters for your effect here:
ScalarParam number;